void DAirCombatDice::RndClicked( wxCommandEvent& WXUNUSED(e) ) { char s[10]; #if 0 sprintf( s, "%d", dice( ) ); editDie1->SetValue( wxString::FromAscii( s ) ); if ( dice_ > 1 ) { sprintf( s, "%d", dice( ) ); editDie2->SetValue( wxString::FromAscii( s ) ); } #endif sprintf( s, "%d", rollDiceN( max_ ) ); editDie1->SetValue( wxString::FromAscii( s ) ); if ( dice_ > 1 ) { sprintf( s, "%d", rollDiceN( max_ ) ); editDie2->SetValue( wxString::FromAscii( s ) ); } // Disable the edit controls so the user cannot change the automatic die roll editDie1->Enable( false ); editDie2->Enable( false ); auto_roll_ = 1; }
void DAirCombatDice::CloseDialog( ) { char bf[100]; #if 0 strncpy( bf, editDie1->GetValue().ToAscii(), 100 ); if (strlen( bf ) == 0) // empty string -> generate random value die1 = dice( ); else die1 = atoi( bf ); strncpy(bf, editDie2->GetValue().ToAscii(), 100); if ( strlen (bf) == 0 ) die2 = dice( ); else die2 = atoi( bf ); if ( die1 < 1 ) die1 = 1; if ( die1 > 6 ) die1 = 6; if ( die2 < 1 ) die2 = 1; if ( die2 > 6 ) die2 = 6; #endif strncpy( bf, editDie1->GetValue( ).ToAscii( ), 100 ); if ( strlen( bf ) == 0 ) // empty string -> generate random value die1_ = rollDiceN( max_ ); else die1_ = atoi( bf ); strncpy( bf, editDie2->GetValue( ).ToAscii( ), 100 ); if ( strlen( bf ) == 0 ) die2_ = rollDiceN( max_ ); else die2_ = atoi( bf ); if ( die1_ < 1 ) die1_ = 1; if ( die1_ > max_ ) die1_ = max_; if ( die2_ < 1 ) die2_ = 1; if ( die2_ > max_ ) die2_ = max_; strncpy( info_, editInfo->GetValue( ).ToAscii( ), 999 ); }