void dialogs::show_dialog(std::string face_file, bool top_side, std::string lines[3], bool show_btn=true) { UNUSED(top_side); std::string temp_text; char temp_char; if (lines[0].size() < 1) { return; } timer.pause(); draw_dialog_bg(show_btn); draw_lib.update_screen(); st_position dialog_pos = graphLib.get_dialog_pos(); graphLib.place_face(face_file, st_position(dialog_pos.x+16, dialog_pos.y+16)); draw_lib.update_screen(); /// @TODO: usar show_config_bg e hide_config_bg da graphLib - modificar para aceitar centered (que é o atual) ou top ou bottom for (int i=0; i<3; i++) { for (unsigned int j=0; j<lines[i].size(); j++) { temp_char = lines[i].at(j); temp_text = ""; temp_text += temp_char; graphLib.draw_text(j*9+(dialog_pos.x+52), i*11+(dialog_pos.y+16), temp_text); draw_lib.update_screen(); input.waitTime(15); } } input.wait_keypress(); timer.unpause(); }
void draw::show_ingame_warning(std::vector<std::string> message) { graphLib.show_dialog(0, true); st_position dialog_pos = graphLib.get_dialog_pos(); for (unsigned int i=0; i<message.size(); i++) { graphLib.draw_text(dialog_pos.x+20, dialog_pos.y+16+(12*i), message[i]); } input.clean(); input.wait_keypress(); }
int main(int argc, char *argv[]) { get_filepath(); fio.read_game(game_data); soundManager.init_audio_system(); if (graphLib.initGraphics() != true) { printf("ERROR intializing graphic\n"); return -1; } sceneShow show; show.show_scene(0); input.wait_keypress(); return 1; }