// Only for Dreadscale and Icehowl void DoSummonNextBeast(uint32 uiBeastEntry) { if (uiBeastEntry == NPC_DREADSCALE) { if (Creature* pTirion = m_pInstance->GetSingleCreatureFromStorage(NPC_TIRION_A)) DoScriptText(SAY_TIRION_BEAST_2, pTirion); m_creature->SummonCreature(NPC_DREADSCALE, aSpawnPositions[2][0], aSpawnPositions[2][1], aSpawnPositions[2][2], aSpawnPositions[2][3], TEMPSUMMON_DEAD_DESPAWN, 0); } else { if (Creature* pTirion = m_pInstance->GetSingleCreatureFromStorage(NPC_TIRION_A)) DoScriptText(SAY_TIRION_BEAST_3, pTirion); m_creature->SummonCreature(NPC_ICEHOWL, aSpawnPositions[4][0], aSpawnPositions[4][1], aSpawnPositions[4][2], aSpawnPositions[4][3], TEMPSUMMON_DEAD_DESPAWN, 0); } }
void Aggro(Unit* /*pWho*/) override { // trigger the controller combat if (m_pInstance) { if (Creature* pStalker = m_pInstance->GetSingleCreatureFromStorage(NPC_BEASTS_COMBAT_STALKER)) pStalker->SetInCombatWithZone(); } }
void KilledUnit(Unit* pVictim) override { if (!m_pInstance) return; Creature* pSpeaker = m_pInstance->GetSingleCreatureFromStorage(m_pInstance->GetPlayerTeam() == ALLIANCE ? NPC_GARROSH : NPC_VARIAN); if (!pSpeaker) return; switch (urand(0, 3)) { case 0: DoScriptText(m_pInstance->GetPlayerTeam() == ALLIANCE ? SAY_GARROSH_PVP_A_SLAY_1 : SAY_VARIAN_PVP_H_SLAY_1, pSpeaker); break; case 1: DoScriptText(m_pInstance->GetPlayerTeam() == ALLIANCE ? SAY_GARROSH_PVP_A_SLAY_2 : SAY_VARIAN_PVP_H_SLAY_2, pSpeaker); break; case 2: DoScriptText(m_pInstance->GetPlayerTeam() == ALLIANCE ? SAY_GARROSH_PVP_A_SLAY_3 : SAY_VARIAN_PVP_H_SLAY_3, pSpeaker); break; case 3: DoScriptText(m_pInstance->GetPlayerTeam() == ALLIANCE ? SAY_GARROSH_PVP_A_SLAY_4 : SAY_VARIAN_PVP_H_SLAY_4, pSpeaker); break; } }
void SummonedCreatureJustDied(Creature* pSummoned) override { if (!m_pInstance) return; switch (pSummoned->GetEntry()) { case NPC_GORMOK: if (m_uiPhase == PHASE_GORMOK) DoSummonNextBeast(NPC_DREADSCALE); break; case NPC_DREADSCALE: case NPC_ACIDMAW: if (m_bFirstWormDied && m_uiPhase == PHASE_WORMS) { DoSummonNextBeast(NPC_ICEHOWL); // cast achiev spell if timer is still running if (m_uiWormAchievTimer) { m_creature->CastSpell(m_creature, SPELL_JORMUNGAR_ACHIEV_CREDIT, TRIGGERED_OLD_TRIGGERED); m_uiWormAchievTimer = 0; } } else { m_bFirstWormDied = true; // jormungar brother enrages if (Creature* pWorm = m_pInstance->GetSingleCreatureFromStorage(pSummoned->GetEntry() == NPC_ACIDMAW ? NPC_DREADSCALE : NPC_ACIDMAW)) { pWorm->CastSpell(pWorm, SPELL_JORMUNGAR_ENRAGE, TRIGGERED_OLD_TRIGGERED); DoScriptText(EMOTE_JORMUNGAR_ENRAGE, pWorm); m_uiWormAchievTimer = 10000; } } break; case NPC_ICEHOWL: m_pInstance->SetData(TYPE_NORTHREND_BEASTS, DONE); m_creature->ForcedDespawn(); break; } }
// function that handles the special ability for both twins bool DoCastSpecialAbility() { if (!m_pInstance) return false; // choose the caster; it always alternates Unit* pCaster = NULL; uint32 uiSpell = 0; uint32 uiShieldSpell = 0; if (m_bIsLightTwin) pCaster = m_creature; else { Creature* pEydis = m_pInstance->GetSingleCreatureFromStorage(NPC_EYDIS); if (!pEydis) return false; pCaster = pEydis; } if (!pCaster) return false; // select and cast ability if (m_bIsVortex) { uiSpell = m_bIsLightTwin ? SPELL_LIGHT_VORTEX : SPELL_DARK_VORTEX; pCaster->CastSpell(pCaster, uiSpell, TRIGGERED_NONE); DoScriptText(m_bIsLightTwin ? SAY_TO_WHITE : SAY_TO_BLACK, pCaster); } else { uiSpell = m_bIsLightTwin ? SPELL_TWINS_PACT_LIGHT : SPELL_TWINS_PACT_DARK; uiShieldSpell = m_bIsLightTwin ? SPELL_SHIELD_OF_LIGHTS : SPELL_SHIELD_OF_DARKNESS; pCaster->CastSpell(pCaster, uiSpell, TRIGGERED_NONE); pCaster->CastSpell(pCaster, uiShieldSpell, TRIGGERED_OLD_TRIGGERED); DoScriptText(SAY_COLORSWITCH, pCaster); } m_bIsVortex = urand(0, 1) ? true : false; m_bIsLightTwin = !m_bIsLightTwin; return true; }
void UpdateAI(const uint32 uiDiff) override { if (m_uiNextBeastTimer) { if (m_uiNextBeastTimer <= uiDiff) { if (m_uiPhase == PHASE_GORMOK) DoSummonNextBeast(NPC_DREADSCALE); else if (m_uiPhase == PHASE_WORMS) DoSummonNextBeast(NPC_ICEHOWL); m_uiNextBeastTimer = 0; } else m_uiNextBeastTimer -= uiDiff; } if (m_uiAttackDelayTimer) { if (m_uiAttackDelayTimer <= uiDiff) { // for worm phase, summon brother on aggro if (m_uiPhase == PHASE_WORMS) { m_creature->SummonCreature(NPC_ACIDMAW, aSpawnPositions[3][0], aSpawnPositions[3][1], aSpawnPositions[3][2], aSpawnPositions[3][3], TEMPSUMMON_DEAD_DESPAWN, 0); m_uiWormPhaseTimer = 45000; } // start combat if (Creature* pBeast = m_creature->GetMap()->GetCreature(m_aSummonedBossGuid[m_uiPhase])) { pBeast->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE); // first boss doesn't automatically attack if (pBeast->GetEntry() != NPC_GORMOK) pBeast->SetInCombatWithZone(); } m_uiAttackDelayTimer = 0; } else m_uiAttackDelayTimer -= uiDiff; } if (m_uiBerserkTimer) { if (m_uiBerserkTimer < uiDiff) { for (uint8 i = 0; i < 4; ++i) { Creature* pBoss = m_creature->GetMap()->GetCreature(m_aSummonedBossGuid[i]); if (pBoss && pBoss->isAlive()) pBoss->CastSpell(pBoss, SPELL_BERSERK, TRIGGERED_OLD_TRIGGERED); } } else m_uiBerserkTimer -= uiDiff; } // jormungars phase switch control if (m_uiWormPhaseTimer) { if (m_uiWormPhaseTimer <= uiDiff) { if (!m_pInstance) return; ++m_uiWormPhaseStage; switch (m_uiWormPhaseStage) { // submerge worms case 1: if (Creature* pWorm = m_pInstance->GetSingleCreatureFromStorage(NPC_ACIDMAW)) { if (pWorm->isAlive()) SendAIEvent(AI_EVENT_CUSTOM_A, m_creature, pWorm); } if (Creature* pWorm = m_pInstance->GetSingleCreatureFromStorage(NPC_DREADSCALE)) { if (pWorm->isAlive()) SendAIEvent(AI_EVENT_CUSTOM_A, m_creature, pWorm); } m_uiWormPhaseTimer = 4000; break; // change places case 2: float fX, fY, fZ; if (Creature* pWorm = m_pInstance->GetSingleCreatureFromStorage(NPC_ACIDMAW)) { if (pWorm->isAlive()) { m_creature->GetRandomPoint(m_creature->GetPositionX(), m_creature->GetPositionY(), m_creature->GetPositionZ(), 45.0f, fX, fY, fZ); pWorm->MonsterMoveWithSpeed(fX, fY, fZ, 7.7f); } } if (Creature* pWorm = m_pInstance->GetSingleCreatureFromStorage(NPC_DREADSCALE)) { if (pWorm->isAlive()) { m_creature->GetRandomPoint(m_creature->GetPositionX(), m_creature->GetPositionY(), m_creature->GetPositionZ(), 45.0f, fX, fY, fZ); pWorm->MonsterMoveWithSpeed(fX, fY, fZ, 7.7f); } } m_uiWormPhaseTimer = 6000; break; // emerge and change phase case 3: if (Creature* pWorm = m_pInstance->GetSingleCreatureFromStorage(NPC_ACIDMAW)) { if (pWorm->isAlive()) SendAIEvent(AI_EVENT_CUSTOM_B, m_creature, pWorm); } if (Creature* pWorm = m_pInstance->GetSingleCreatureFromStorage(NPC_DREADSCALE)) { if (pWorm->isAlive()) SendAIEvent(AI_EVENT_CUSTOM_B, m_creature, pWorm); } m_uiWormPhaseStage = 0; m_uiWormPhaseTimer = 45000; break; } } else m_uiWormPhaseTimer -= uiDiff; } // jormungars achiev timer if (m_uiWormAchievTimer) { if (m_uiWormAchievTimer <= uiDiff) m_uiWormAchievTimer = 0; else m_uiWormAchievTimer -= uiDiff; } m_creature->SelectHostileTarget(); }
void UpdateAI(const uint32 uiDiff) override { if (!m_creature->SelectHostileTarget() || !m_creature->getVictim()) return; // special ability spell if (m_uiSpecialAbilityTimer < uiDiff) { if (DoCastSpecialAbility()) m_uiSpecialAbilityTimer = 45000; } else m_uiSpecialAbilityTimer -= uiDiff; if (m_uiSummonTimer < uiDiff) { DoCastSpellIfCan(m_creature, SPELL_LIGHT_BULLET_SUMMON_TRIGGER, CAST_TRIGGERED); DoCastSpellIfCan(m_creature, SPELL_DARK_BULLET_SUMMON_TRIGGER, CAST_TRIGGERED); m_uiSummonTimer = 30000; } else m_uiSummonTimer -= uiDiff; // berserk spell if (m_uiBerserkTimer) { if (m_uiBerserkTimer <= uiDiff) { // handle berserk for both twins if (DoCastSpellIfCan(m_creature, SPELL_BERSERK) == CAST_OK) { if (m_pInstance) { if (Creature* pEydis = m_pInstance->GetSingleCreatureFromStorage(NPC_EYDIS)) { pEydis->CastSpell(pEydis, SPELL_BERSERK, TRIGGERED_OLD_TRIGGERED); DoScriptText(SAY_BERSERK, pEydis); } } DoScriptText(SAY_BERSERK, m_creature); m_uiBerserkTimer = 0; } } else m_uiBerserkTimer -= uiDiff; } if (m_uiTwinSpikeTimer < uiDiff) { if (DoCastSpellIfCan(m_creature->getVictim(), SPELL_TWIN_SPIKE_LIGHT) == CAST_OK) m_uiTwinSpikeTimer = 10000; } else m_uiTwinSpikeTimer -= uiDiff; // heroic abilities if (m_pInstance && m_pInstance->IsHeroicDifficulty()) { if (m_uiTouchTimer < uiDiff) { if (DoCastSpellIfCan(m_creature, SPELL_LIGHT_TOUCH) == CAST_OK) m_uiTouchTimer = 20000; } else m_uiTouchTimer -= uiDiff; } DoMeleeAttackIfReady(); }