예제 #1
0
// This is a user-supplied routine that sets the the boundary conditions
//
void SetBndValues_Unst(const mesh& Mesh, dTensor3* q, dTensor3* aux)
{   
    int meqn = q->getsize(2);
    int kmax = q->getsize(3);
    int maux = aux->getsize(2);
    int      NumElems = Mesh.get_NumElems();
    int  NumPhysElems = Mesh.get_NumPhysElems();
    int NumGhostElems = Mesh.get_NumGhostElems();
    int      NumNodes = Mesh.get_NumNodes();
    int  NumPhysNodes = Mesh.get_NumPhysNodes();
    int      NumEdges = Mesh.get_NumEdges();

    // ----------------------------------------
    // Loop over each ghost cell element and
    // place the correct information into
    // these elements
    // ----------------------------------------
    for (int i=1; i<=NumGhostElems; i++)
    {
        int j = Mesh.get_ghost_link(i);

        for (int m=1; m<=meqn; m++)
            for (int k=1; k<=kmax; k++)
            {
                q->set(i+NumPhysElems,m,k, 0.0 );
            }
    }

}
예제 #2
0
// This is a user-supplied routine that sets the the boundary conditions
//
// The default routine for the 4D Vlasov code is to apply zero boundary
// conditions in configuration space.  This routine is identical to the one
// found in the unst branch of the 2D DoGPack code, and *should* be setting
// periodic boundary conditions.
//
void SetBndValues_Unst(const mesh& Mesh, dTensor3* q, dTensor3* aux)
{   

    // problem information (If this were to be pulled from DogParams, these
    // numbers would NOT be correct!  The reason is that each quadrature point
    // was actually saved as a separate "equation")
    const int meqn = q->getsize(2);
    const int kmax = q->getsize(3);
    const int maux = aux->getsize(2);

    // Mesh information
    const int      NumElems = Mesh.get_NumElems();
    const int  NumPhysElems = Mesh.get_NumPhysElems();
    const int NumGhostElems = Mesh.get_NumGhostElems();
    const int      NumNodes = Mesh.get_NumNodes();
    const int  NumPhysNodes = Mesh.get_NumPhysNodes();
    const int      NumEdges = Mesh.get_NumEdges();

    // ----------------------------------------
    // Loop over each ghost cell element and
    // place the correct information into
    // these elements
    // ----------------------------------------
    for (int i=1; i<=NumGhostElems; i++)
    {

        int j = Mesh.get_ghost_link(i);

        for (int m=1; m<=meqn; m++)
        for (int k=1; k<=kmax; k++)
        {
            q->set(i+NumPhysElems, m, k,  q->get(j, m, k) );
        }

    }

}