void DefaultArea::Draw(nsIFrame* aFrame, nsIRenderingContext& aRC) { if (mHasFocus) { nsRect r = aFrame->GetRect(); r.MoveTo(0, 0); nscoord x1 = r.x; nscoord y1 = r.y; const nscoord kOnePixel = nsPresContext::CSSPixelsToAppUnits(1); nscoord x2 = r.XMost() - kOnePixel; nscoord y2 = r.YMost() - kOnePixel; // XXX aRC.DrawRect(r) result is ugly, that's why we use DrawLine. aRC.DrawLine(x1, y1, x1, y2); aRC.DrawLine(x1, y2, x2, y2); aRC.DrawLine(x1, y1, x2, y1); aRC.DrawLine(x2, y1, x2, y2); } }
void RectArea::Draw(nsIFrame* aFrame, nsIRenderingContext& aRC) { if (mHasFocus) { if (mNumCoords >= 4) { nscoord x1 = nsPresContext::CSSPixelsToAppUnits(mCoords[0]); nscoord y1 = nsPresContext::CSSPixelsToAppUnits(mCoords[1]); nscoord x2 = nsPresContext::CSSPixelsToAppUnits(mCoords[2]); nscoord y2 = nsPresContext::CSSPixelsToAppUnits(mCoords[3]); NS_ASSERTION(x1 <= x2 && y1 <= y2, "Someone screwed up RectArea::ParseCoords"); aRC.DrawLine(x1, y1, x1, y2); aRC.DrawLine(x1, y2, x2, y2); aRC.DrawLine(x1, y1, x2, y1); aRC.DrawLine(x2, y1, x2, y2); } } }
void PolyArea::Draw(nsIFrame* aFrame, nsIRenderingContext& aRC) { if (mHasFocus) { if (mNumCoords >= 6) { nscoord x0 = nsPresContext::CSSPixelsToAppUnits(mCoords[0]); nscoord y0 = nsPresContext::CSSPixelsToAppUnits(mCoords[1]); nscoord x1, y1; for (PRInt32 i = 2; i < mNumCoords; i += 2) { x1 = nsPresContext::CSSPixelsToAppUnits(mCoords[i]); y1 = nsPresContext::CSSPixelsToAppUnits(mCoords[i+1]); aRC.DrawLine(x0, y0, x1, y1); x0 = x1; y0 = y1; } x1 = nsPresContext::CSSPixelsToAppUnits(mCoords[0]); y1 = nsPresContext::CSSPixelsToAppUnits(mCoords[1]); aRC.DrawLine(x0, y0, x1, y1); } } }
void nsComboboxControlFrame::PaintFocus(nsIRenderingContext& aRenderingContext, nsPoint aPt) { /* Do we need to do anything? */ if (mContent->HasAttr(kNameSpaceID_None, nsGkAtoms::disabled) || mFocused != this) return; aRenderingContext.PushState(); nsRect clipRect = mDisplayFrame->GetRect() + aPt; aRenderingContext.SetClipRect(clipRect, nsClipCombine_kIntersect); // REVIEW: Why does the old code paint mDisplayFrame again? We've // already painted it in the children above. So clipping it here won't do // us much good. ///////////////////// // draw focus aRenderingContext.SetLineStyle(nsLineStyle_kDotted); aRenderingContext.SetColor(GetStyleColor()->mColor); //aRenderingContext.DrawRect(clipRect); nscoord onePixel = nsPresContext::CSSPixelsToAppUnits(1); clipRect.width -= onePixel; clipRect.height -= onePixel; aRenderingContext.DrawLine(clipRect.x, clipRect.y, clipRect.x+clipRect.width, clipRect.y); aRenderingContext.DrawLine(clipRect.x+clipRect.width, clipRect.y, clipRect.x+clipRect.width, clipRect.y+clipRect.height); aRenderingContext.DrawLine(clipRect.x+clipRect.width, clipRect.y+clipRect.height, clipRect.x, clipRect.y+clipRect.height); aRenderingContext.DrawLine(clipRect.x, clipRect.y+clipRect.height, clipRect.x, clipRect.y); aRenderingContext.DrawLine(clipRect.x, clipRect.y+clipRect.height, clipRect.x, clipRect.y); aRenderingContext.PopState(); }
nsresult nsTableCellFrame::DecorateForSelection(nsPresContext* aPresContext, nsIRenderingContext& aRenderingContext, const nsStyleBackground *aStyleColor) { PRInt16 displaySelection; displaySelection = DisplaySelection(aPresContext); if (displaySelection) { PRBool isSelected = (GetStateBits() & NS_FRAME_SELECTED_CONTENT) == NS_FRAME_SELECTED_CONTENT; if (isSelected) { nsIFrameSelection *frameSelection = aPresContext->PresShell()->FrameSelection(); PRBool tableCellSelectionMode; nsresult result = frameSelection->GetTableCellSelection(&tableCellSelectionMode); if (NS_SUCCEEDED(result) && tableCellSelectionMode) { nscolor bordercolor; if (displaySelection == nsISelectionController::SELECTION_DISABLED) { bordercolor = NS_RGB(176,176,176);// disabled color } else { aPresContext->LookAndFeel()-> GetColor(nsILookAndFeel::eColor_TextSelectBackground, bordercolor); } PRInt16 t2p = (PRInt16) aPresContext->PixelsToTwips(); if ((mRect.width >(3*t2p)) && (mRect.height > (3*t2p))) { //compare bordercolor to ((nsStyleColor *)myColor)->mBackgroundColor) bordercolor = EnsureDifferentColors(bordercolor, aStyleColor->mBackgroundColor); //outerrounded aRenderingContext.SetColor(bordercolor); aRenderingContext.DrawLine(t2p, 0, mRect.width, 0); aRenderingContext.DrawLine(0, t2p, 0, mRect.height); aRenderingContext.DrawLine(t2p, mRect.height, mRect.width, mRect.height); aRenderingContext.DrawLine(mRect.width, t2p, mRect.width, mRect.height); //middle aRenderingContext.DrawRect(t2p, t2p, mRect.width-t2p, mRect.height-t2p); //shading aRenderingContext.DrawLine(2*t2p, mRect.height-2*t2p, mRect.width-t2p, mRect.height- (2*t2p)); aRenderingContext.DrawLine(mRect.width - (2*t2p), 2*t2p, mRect.width - (2*t2p), mRect.height-t2p); } } } } return NS_OK; }