예제 #1
0
//---------------------------------
int ofGetGlInternalFormat(const ofShortPixels& pix) {
#ifndef TARGET_OPENGLES
	switch(pix.getNumChannels()) {
		case 3: return GL_RGB16;
		case 4: return GL_RGBA16;
		case 2:
			if(ofIsGLProgrammableRenderer()){
				return GL_RG16;
			}else{
				return GL_LUMINANCE16_ALPHA16;
			}
		default:
			if(ofIsGLProgrammableRenderer()){
				return GL_R16;
			}else{
				return GL_LUMINANCE16;
			}
	}
#else
	ofLogWarning("ofGLUtils") << "ofGetGlInternalFormat(): 16bit textures are not supported in OpenGL ES";
	switch(pix.getNumChannels()) {
		case 3: return GL_RGB;
		case 4: return GL_RGBA;
		case 2:
			return GL_LUMINANCE_ALPHA;
		default:
			return GL_LUMINANCE;
	}
#endif
}
예제 #2
0
FREE_IMAGE_TYPE getFreeImageType(ofShortPixels& pix) {
	switch(pix.getNumChannels()) {
		case 1: return FIT_UINT16;
		case 3: return FIT_RGB16;
		case 4: return FIT_RGBA16;
		default:
			ofLogError() << "Unkown freeimage type for" << pix.getNumChannels() << "channels";
			return FIT_UNKNOWN;
	}
}
예제 #3
0
//---------------------------------
int ofGetGlInternalFormat(const ofShortPixels& pix) {
#ifndef TARGET_OPENGLES
	switch(pix.getNumChannels()) {
		case 3: return GL_RGB16;
		case 4: return GL_RGBA16;
		default: return GL_LUMINANCE16;
	}
#else
	ofLogWarning()<< "16bit textures not supported in GLES";
	switch(pix.getNumChannels()) {
		case 3: return GL_RGB;
		case 4: return GL_RGBA;
		default: return GL_LUMINANCE;
	}
#endif
}
예제 #4
0
FREE_IMAGE_TYPE getFreeImageType(const ofShortPixels& pix) {
	switch(pix.getNumChannels()) {
		case 1: return FIT_UINT16;
		case 3: return FIT_RGB16;
		case 4: return FIT_RGBA16;
		default:
			ofLogError("ofImage") << "getFreeImageType(): unknown FreeImage type for number of channels:" << pix.getNumChannels();
			return FIT_UNKNOWN;
	}
}
예제 #5
0
//----------------------------------------------------------
void ofTexture::readToPixels(ofShortPixels & pixels) const {
#ifndef TARGET_OPENGLES
	pixels.allocate(texData.width,texData.height,ofGetImageTypeFromGLType(texData.glInternalFormat));
	ofSetPixelStoreiAlignment(GL_PACK_ALIGNMENT,pixels.getWidth(),pixels.getBytesPerChannel(),pixels.getNumChannels());
	glBindTexture(texData.textureTarget,texData.textureID);
	glGetTexImage(texData.textureTarget,0,ofGetGlFormat(pixels),GL_UNSIGNED_SHORT,pixels.getData());
	glBindTexture(texData.textureTarget,0);
#endif
}
예제 #6
0
//----------------------------------------------------------
void ofTexture::loadData(const ofShortPixels & pix){
	ofSetPixelStorei(pix.getWidth(),pix.getBytesPerChannel(),pix.getNumChannels());
	loadData(pix.getPixels(), pix.getWidth(), pix.getHeight(), ofGetGlFormat(pix), ofGetGlType(pix));
}