예제 #1
0
static    void
setChild	(pANTLR3_BASE_TREE tree, ANTLR3_UINT32 i, void * child)
{
	if	(tree->children == NULL)
	{
		tree->createChildrenList(tree);
	}
	tree->children->set(tree->children, i, child, NULL, ANTLR3_FALSE);
}
예제 #2
0
void	    
addChild (pANTLR3_BASE_TREE tree, pANTLR3_BASE_TREE child)
{
	ANTLR3_UINT32   n;
	ANTLR3_UINT32   i;

	if	(child == NULL)
	{
		return;
	}

	if	(child->isNilNode(child) == ANTLR3_TRUE)
	{
		if  (child->children != NULL && child->children == tree->children)
		{
			// TODO: Change to exception rather than ANTLR3_FPRINTF?
			//
			ANTLR3_FPRINTF(stderr, "ANTLR3: An attempt was made to add a child list to itself!\n");
			return;
		}

        // Add all of the children's children to this list
        //
        if (child->children != NULL)
        {
            if (tree->children == NULL)
            {
                // We are build ing the tree structure here, so we need not
                // worry about duplication of pointers as the tree node
                // factory will only clean up each node once. So we just
                // copy in the child's children pointer as the child is
                // a nil node (has not root itself).
                //
                tree->children = child->children;
                child->children = NULL;
                freshenPACIndexesAll(tree);
                
            }
            else
            {
                // Need to copy the children
                //
                n = child->children->size(child->children);

                for (i = 0; i < n; i++)
                {
                    pANTLR3_BASE_TREE entry;
                    entry = child->children->get(child->children, i);

                    // ANTLR3 lists can be sparse, unlike Array Lists
                    //
                    if (entry != NULL)
                    {
                        tree->children->add(tree->children, entry, (void (ANTLR3_CDECL *) (void *))child->free);
                    }
                }
            }
		}
	}
	else
	{
		// Tree we are adding is not a Nil and might have children to copy
		//
		if  (tree->children == NULL)
		{
			// No children in the tree we are adding to, so create a new list on
			// the fly to hold them.
			//
			tree->createChildrenList(tree);
		}

		tree->children->add(tree->children, child, (void (ANTLR3_CDECL *)(void *))child->free);
		
	}
}