예제 #1
0
static bool floodRegion(int x, int y, int i,
                        unsigned short level, unsigned short r,
                        rcCompactHeightfield& chf,
                        unsigned short* srcReg, unsigned short* srcDist,
                        rcIntArray& stack)
{
    const int w = chf.width;
    
    const unsigned char area = chf.areas[i];
    
    // Flood fill mark region.
    stack.resize(0);
    stack.push((int)x);
    stack.push((int)y);
    stack.push((int)i);
    srcReg[i] = r;
    srcDist[i] = 0;
    
    unsigned short lev = level >= 2 ? level-2 : 0;
    int count = 0;
    
    while (stack.size() > 0)
    {
        int ci = stack.pop();
        int cy = stack.pop();
        int cx = stack.pop();
        
        const rcCompactSpan& cs = chf.spans[ci];
        
        // Check if any of the neighbours already have a valid region set.
        unsigned short ar = 0;
        for (int dir = 0; dir < 4; ++dir)
        {
            // 8 connected
            if (rcGetCon(cs, dir) != RC_NOT_CONNECTED)
            {
                const int ax = cx + rcGetDirOffsetX(dir);
                const int ay = cy + rcGetDirOffsetY(dir);
                const int ai = (int)chf.cells[ax+ay*w].index + rcGetCon(cs, dir);
                if (chf.areas[ai] != area)
                    continue;
                unsigned short nr = srcReg[ai];
                if (nr & RC_BORDER_REG) // Do not take borders into account.
                    continue;
                if (nr != 0 && nr != r)
                    ar = nr;
                
                const rcCompactSpan& as = chf.spans[ai];
                
                const int dir2 = (dir+1) & 0x3;
                if (rcGetCon(as, dir2) != RC_NOT_CONNECTED)
                {
                    const int ax2 = ax + rcGetDirOffsetX(dir2);
                    const int ay2 = ay + rcGetDirOffsetY(dir2);
                    const int ai2 = (int)chf.cells[ax2+ay2*w].index + rcGetCon(as, dir2);
                    if (chf.areas[ai2] != area)
                        continue;
                    unsigned short nr2 = srcReg[ai2];
                    if (nr2 != 0 && nr2 != r)
                        ar = nr2;
                }                
            }
        }
        if (ar != 0)
        {
            srcReg[ci] = 0;
            continue;
        }
        count++;
        
        // Expand neighbours.
        for (int dir = 0; dir < 4; ++dir)
        {
            if (rcGetCon(cs, dir) != RC_NOT_CONNECTED)
            {
                const int ax = cx + rcGetDirOffsetX(dir);
                const int ay = cy + rcGetDirOffsetY(dir);
                const int ai = (int)chf.cells[ax+ay*w].index + rcGetCon(cs, dir);
                if (chf.areas[ai] != area)
                    continue;
                if (chf.dist[ai] >= lev && srcReg[ai] == 0)
                {
                    srcReg[ai] = r;
                    srcDist[ai] = 0;
                    stack.push(ax);
                    stack.push(ay);
                    stack.push(ai);
                }
            }
        }
    }
    
    return count > 0;
}
예제 #2
0
static void walkContour(int x, int y, int i, int dir,
                        rcCompactHeightfield& chf,
                        unsigned short* srcReg,
                        rcIntArray& cont)
{
    int startDir = dir;
    int starti = i;

    const rcCompactSpan& ss = chf.spans[i];
    unsigned short curReg = 0;
    if (rcGetCon(ss, dir) != RC_NOT_CONNECTED)
    {
        const int ax = x + rcGetDirOffsetX(dir);
        const int ay = y + rcGetDirOffsetY(dir);
        const int ai = (int)chf.cells[ax+ay*chf.width].index + rcGetCon(ss, dir);
        curReg = srcReg[ai];
    }
    cont.push(curReg);
            
    int iter = 0;
    while (++iter < 40000)
    {
        const rcCompactSpan& s = chf.spans[i];
        
        if (isSolidEdge(chf, srcReg, x, y, i, dir))
        {
            // Choose the edge corner
            unsigned short r = 0;
            if (rcGetCon(s, dir) != RC_NOT_CONNECTED)
            {
                const int ax = x + rcGetDirOffsetX(dir);
                const int ay = y + rcGetDirOffsetY(dir);
                const int ai = (int)chf.cells[ax+ay*chf.width].index + rcGetCon(s, dir);
                r = srcReg[ai];
            }
            if (r != curReg)
            {
                curReg = r;
                cont.push(curReg);
            }
            
            dir = (dir+1) & 0x3;  // Rotate CW
        }
        else
        {
            int ni = -1;
            const int nx = x + rcGetDirOffsetX(dir);
            const int ny = y + rcGetDirOffsetY(dir);
            if (rcGetCon(s, dir) != RC_NOT_CONNECTED)
            {
                const rcCompactCell& nc = chf.cells[nx+ny*chf.width];
                ni = (int)nc.index + rcGetCon(s, dir);
            }
            if (ni == -1)
            {
                // Should not happen.
                return;
            }
            x = nx;
            y = ny;
            i = ni;
            dir = (dir+3) & 0x3;    // Rotate CCW
        }
        
        if (starti == i && startDir == dir)
        {
            break;
        }
    }

    // Remove adjacent duplicates.
    if (cont.size() > 1)
    {
        for (int j = 0; j < cont.size(); )
        {
            int nj = (j+1) % cont.size();
            if (cont[j] == cont[nj])
            {
                for (int k = j; k < cont.size()-1; ++k)
                    cont[k] = cont[k+1];
                cont.pop();
            }
            else
                ++j;
        }
    }
}
예제 #3
0
static void getHeightDataSeedsFromVertices(const rcCompactHeightfield& chf,
										   const unsigned short* poly, const int npoly,
										   const unsigned short* verts, const int bs,
										   rcHeightPatch& hp, rcIntArray& stack)
{
	// Floodfill the heightfield to get 2D height data,
	// starting at vertex locations as seeds.
	
	// Note: Reads to the compact heightfield are offset by border size (bs)
	// since border size offset is already removed from the polymesh vertices.
	
	memset(hp.data, 0, sizeof(unsigned short)*hp.width*hp.height);
	
	stack.resize(0);
	
	static const int offset[9*2] =
	{
		0,0, -1,-1, 0,-1, 1,-1, 1,0, 1,1, 0,1, -1,1, -1,0,
	};
	
	// Use poly vertices as seed points for the flood fill.
	for (int j = 0; j < npoly; ++j)
	{
		int cx = 0, cz = 0, ci =-1;
		int dmin = RC_UNSET_HEIGHT;
		for (int k = 0; k < 9; ++k)
		{
			const int ax = (int)verts[poly[j]*3+0] + offset[k*2+0];
			const int ay = (int)verts[poly[j]*3+1];
			const int az = (int)verts[poly[j]*3+2] + offset[k*2+1];
			if (ax < hp.xmin || ax >= hp.xmin+hp.width ||
				az < hp.ymin || az >= hp.ymin+hp.height)
				continue;
			
			const rcCompactCell& c = chf.cells[(ax+bs)+(az+bs)*chf.width];
			for (int i = (int)c.index, ni = (int)(c.index+c.count); i < ni; ++i)
			{
				const rcCompactSpan& s = chf.spans[i];
				int d = rcAbs(ay - (int)s.y);
				if (d < dmin)
				{
					cx = ax;
					cz = az;
					ci = i;
					dmin = d;
				}
			}
		}
		if (ci != -1)
		{
			stack.push(cx);
			stack.push(cz);
			stack.push(ci);
		}
	}
	
	// Find center of the polygon using flood fill.
	int pcx = 0, pcz = 0;
	for (int j = 0; j < npoly; ++j)
	{
		pcx += (int)verts[poly[j]*3+0];
		pcz += (int)verts[poly[j]*3+2];
	}
	pcx /= npoly;
	pcz /= npoly;
	
	for (int i = 0; i < stack.size(); i += 3)
	{
		int cx = stack[i+0];
		int cy = stack[i+1];
		int idx = cx-hp.xmin+(cy-hp.ymin)*hp.width;
		hp.data[idx] = 1;
	}
	
	while (stack.size() > 0)
	{
		int ci = stack.pop();
		int cy = stack.pop();
		int cx = stack.pop();
		
		// Check if close to center of the polygon.
		if (rcAbs(cx-pcx) <= 1 && rcAbs(cy-pcz) <= 1)
		{
			stack.resize(0);
			stack.push(cx);
			stack.push(cy);
			stack.push(ci);
			break;
		}
		
		const rcCompactSpan& cs = chf.spans[ci];
		
		for (int dir = 0; dir < 4; ++dir)
		{
			if (rcGetCon(cs, dir) == RC_NOT_CONNECTED) continue;
			
			const int ax = cx + rcGetDirOffsetX(dir);
			const int ay = cy + rcGetDirOffsetY(dir);
			
			if (ax < hp.xmin || ax >= (hp.xmin+hp.width) ||
				ay < hp.ymin || ay >= (hp.ymin+hp.height))
				continue;
			
			if (hp.data[ax-hp.xmin+(ay-hp.ymin)*hp.width] != 0)
				continue;
			
			const int ai = (int)chf.cells[(ax+bs)+(ay+bs)*chf.width].index + rcGetCon(cs, dir);
			
			int idx = ax-hp.xmin+(ay-hp.ymin)*hp.width;
			hp.data[idx] = 1;
			
			stack.push(ax);
			stack.push(ay);
			stack.push(ai);
		}
	}
	
	memset(hp.data, 0xff, sizeof(unsigned short)*hp.width*hp.height);
	
	// Mark start locations.
	for (int i = 0; i < stack.size(); i += 3)
	{
		int cx = stack[i+0];
		int cy = stack[i+1];
		int ci = stack[i+2];
		int idx = cx-hp.xmin+(cy-hp.ymin)*hp.width;
		const rcCompactSpan& cs = chf.spans[ci];
		hp.data[idx] = cs.y;
		
		// getHeightData seeds are given in coordinates with borders
		stack[i+0] += bs;
		stack[i+1] += bs;
	}
	
}
예제 #4
0
static void getHeightData(const rcCompactHeightfield& chf,
						  const unsigned short* poly, const int npoly,
						  const unsigned short* verts,
						  rcHeightPatch& hp, rcIntArray& stack)
{
	// Floodfill the heightfield to get 2D height data,
	// starting at vertex locations as seeds.

	memset(hp.data, 0, sizeof(unsigned short)*hp.width*hp.height);

	stack.resize(0);

	static const int offset[9*2] =
	{
		0,0, -1,-1, 0,-1, 1,-1, 1,0, 1,1, 0,1, -1,1, -1,0,
	};

	// Use poly vertices as seed points for the flood fill.
	for (int j = 0; j < npoly; ++j)
	{
		int cx = 0, cz = 0, ci =-1;
		int dmin = RC_UNSET_HEIGHT;
		for (int k = 0; k < 9; ++k)
		{
			const int ax = (int)verts[poly[j]*3+0] + offset[k*2+0];
			const int ay = (int)verts[poly[j]*3+1];
			const int az = (int)verts[poly[j]*3+2] + offset[k*2+1];
			if (ax < hp.xmin || ax >= hp.xmin+hp.width ||
				az < hp.ymin || az >= hp.ymin+hp.height)
				continue;

			const rcCompactCell& c = chf.cells[ax+az*chf.width];
			for (int i = (int)c.index, ni = (int)(c.index+c.count); i < ni; ++i)
			{
				const rcCompactSpan& s = chf.spans[i];
				int d = rcAbs(ay - (int)s.y);
				if (d < dmin)
				{
					cx = ax;
					cz = az;
					ci = i;
					dmin = d;
				}
			}
		}
		if (ci != -1)
		{
			stack.push(cx);
			stack.push(cz);
			stack.push(ci);
		}
	}

	// Find center of the polygon using flood fill.
	int pcx = 0, pcz = 0;
	for (int j = 0; j < npoly; ++j)
	{
		pcx += (int)verts[poly[j]*3+0];
		pcz += (int)verts[poly[j]*3+2];
	}
	pcx /= npoly;
	pcz /= npoly;

	for (int i = 0; i < stack.size(); i += 3)
	{
		int cx = stack[i+0];
		int cy = stack[i+1];
		int idx = cx-hp.xmin+(cy-hp.ymin)*hp.width;
		hp.data[idx] = 1;
	}

	while (stack.size() > 0)
	{
		int ci = stack.pop();
		int cy = stack.pop();
		int cx = stack.pop();

		// Check if close to center of the polygon.
		if (rcAbs(cx-pcx) <= 1 && rcAbs(cy-pcz) <= 1)
		{
			stack.resize(0);
			stack.push(cx);
			stack.push(cy);
			stack.push(ci);
			break;
		}

		const rcCompactSpan& cs = chf.spans[ci];

		for (int dir = 0; dir < 4; ++dir)
		{
			if (rcGetCon(cs, dir) == RC_NOT_CONNECTED) continue;

			const int ax = cx + rcGetDirOffsetX(dir);
			const int ay = cy + rcGetDirOffsetY(dir);

			if (ax < hp.xmin || ax >= (hp.xmin+hp.width) ||
				ay < hp.ymin || ay >= (hp.ymin+hp.height))
				continue;

			if (hp.data[ax-hp.xmin+(ay-hp.ymin)*hp.width] != 0)
				continue;

			const int ai = (int)chf.cells[ax+ay*chf.width].index + rcGetCon(cs, dir);

			int idx = ax-hp.xmin+(ay-hp.ymin)*hp.width;
			hp.data[idx] = 1;

			stack.push(ax);
			stack.push(ay);
			stack.push(ai);
		}
	}

	memset(hp.data, 0xff, sizeof(unsigned short)*hp.width*hp.height);

	// Mark start locations.
	for (int i = 0; i < stack.size(); i += 3)
	{
		int cx = stack[i+0];
		int cy = stack[i+1];
		int ci = stack[i+2];
		int idx = cx-hp.xmin+(cy-hp.ymin)*hp.width;
		const rcCompactSpan& cs = chf.spans[ci];
		hp.data[idx] = cs.y;
	}

	static const int RETRACT_SIZE = 256;
	int head = 0;

	while (head*3 < stack.size())
	{
		int cx = stack[head*3+0];
		int cy = stack[head*3+1];
		int ci = stack[head*3+2];
		head++;
		if (head >= RETRACT_SIZE)
		{
			head = 0;
			if (stack.size() > RETRACT_SIZE*3)
				memmove(&stack[0], &stack[RETRACT_SIZE*3], sizeof(int)*(stack.size()-RETRACT_SIZE*3));
			stack.resize(stack.size()-RETRACT_SIZE*3);
		}

		const rcCompactSpan& cs = chf.spans[ci];
		for (int dir = 0; dir < 4; ++dir)
		{
			if (rcGetCon(cs, dir) == RC_NOT_CONNECTED) continue;

			const int ax = cx + rcGetDirOffsetX(dir);
			const int ay = cy + rcGetDirOffsetY(dir);

			if (ax < hp.xmin || ax >= (hp.xmin+hp.width) ||
				ay < hp.ymin || ay >= (hp.ymin+hp.height))
				continue;

			if (hp.data[ax-hp.xmin+(ay-hp.ymin)*hp.width] != RC_UNSET_HEIGHT)
				continue;

			const int ai = (int)chf.cells[ax+ay*chf.width].index + rcGetCon(cs, dir);

			const rcCompactSpan& as = chf.spans[ai];
			int idx = ax-hp.xmin+(ay-hp.ymin)*hp.width;
			hp.data[idx] = as.y;

			stack.push(ax);
			stack.push(ay);
			stack.push(ai);
		}
	}
}
static bool floodRegion(int x, int y, int i,
						unsigned short level, unsigned short minLevel, unsigned short r,
						rcCompactHeightfield& chf,
						unsigned short* src,
						rcIntArray& stack)
{
	const int w = chf.width;
	
	// Flood fill mark region.
	stack.resize(0);
	stack.push((int)x);
	stack.push((int)y);
	stack.push((int)i);
	src[i*2] = r;
	src[i*2+1] = 0;
	
	unsigned short lev = level >= minLevel+2 ? level-2 : minLevel;
	int count = 0;
	
	while (stack.size() > 0)
	{
		int ci = stack.pop();
		int cy = stack.pop();
		int cx = stack.pop();
		
		const rcCompactSpan& cs = chf.spans[ci];
		
		// Check if any of the neighbours already have a valid region set.
		unsigned short ar = 0;
		for (int dir = 0; dir < 4; ++dir)
		{
			// 8 connected
			if (rcGetCon(cs, dir) != 0xf)
			{
				const int ax = cx + rcGetDirOffsetX(dir);
				const int ay = cy + rcGetDirOffsetY(dir);
				const int ai = (int)chf.cells[ax+ay*w].index + rcGetCon(cs, dir);
				unsigned short nr = src[ai*2];
				if (nr != 0 && nr != r)
					ar = nr;
				
				const rcCompactSpan& as = chf.spans[ai];
				
				const int dir2 = (dir+1) & 0x3;
				if (rcGetCon(as, dir2) != 0xf)
				{
					const int ax2 = ax + rcGetDirOffsetX(dir2);
					const int ay2 = ay + rcGetDirOffsetY(dir2);
					const int ai2 = (int)chf.cells[ax2+ay2*w].index + rcGetCon(as, dir2);
					
					unsigned short nr = src[ai2*2];
					if (nr != 0 && nr != r)
						ar = nr;
				}				
			}
		}
		if (ar != 0)
		{
			src[ci*2] = 0;
			continue;
		}
		count++;
		
		// Expand neighbours.
		for (int dir = 0; dir < 4; ++dir)
		{
			if (rcGetCon(cs, dir) != 0xf)
			{
				const int ax = cx + rcGetDirOffsetX(dir);
				const int ay = cy + rcGetDirOffsetY(dir);
				const int ai = (int)chf.cells[ax+ay*w].index + rcGetCon(cs, dir);
				if (chf.spans[ai].dist >= lev)
				{
					if (src[ai*2] == 0)
					{
						src[ai*2] = r;
						src[ai*2+1] = 0;
						stack.push(ax);
						stack.push(ay);
						stack.push(ai);
					}
				}
			}
		}
	}
	
	return count > 0;
}
static void getHeightData(const rcCompactHeightfield& chf,
						  const unsigned short* poly, const int npoly,
						  const unsigned short* verts,
						  rcHeightPatch& hp, rcIntArray& stack)
{
	// Floodfill the heightfield to get 2D height data,
	// starting at vertex locations as seeds.
	
	memset(hp.data, 0xff, sizeof(unsigned short)*hp.width*hp.height);

	stack.resize(0);
	
	// Use poly vertices as seed points for the flood fill.
	for (int j = 0; j < npoly; ++j)
	{
		const int ax = (int)verts[poly[j]*3+0];
		const int ay = (int)verts[poly[j]*3+1];
		const int az = (int)verts[poly[j]*3+2];
		if (ax < hp.xmin || ax >= hp.xmin+hp.width ||
			az < hp.ymin || az >= hp.ymin+hp.height)
			continue;
			
		const rcCompactCell& c = chf.cells[ax+az*chf.width];
		int dmin = 0xffff;
		int ai = -1;
		for (int i = (int)c.index, ni = (int)(c.index+c.count); i < ni; ++i)
		{
			const rcCompactSpan& s = chf.spans[i];
			int d = rcAbs(ay - (int)s.y);
			if (d < dmin)
			{
				ai = i;
				dmin = d;
			}
		}
		if (ai != -1)
		{
			stack.push(ax);
			stack.push(az);
			stack.push(ai);
		}
	}

	while (stack.size() > 0)
	{
		int ci = stack.pop();
		int cy = stack.pop();
		int cx = stack.pop();

		// Skip already visited locations.
		int idx = cx-hp.xmin+(cy-hp.ymin)*hp.width;
		if (hp.data[idx] != 0xffff)
			continue;
		
		const rcCompactSpan& cs = chf.spans[ci];
		hp.data[idx] = cs.y;
		
		for (int dir = 0; dir < 4; ++dir)
		{
			if (rcGetCon(cs, dir) == 0xf) continue;
			
			const int ax = cx + rcGetDirOffsetX(dir);
			const int ay = cy + rcGetDirOffsetY(dir);
		
			if (ax < hp.xmin || ax >= (hp.xmin+hp.width) ||
				ay < hp.ymin || ay >= (hp.ymin+hp.height))
				continue;

			if (hp.data[ax-hp.xmin+(ay-hp.ymin)*hp.width] != 0xffff)
				continue;

			const int ai = (int)chf.cells[ax+ay*chf.width].index + rcGetCon(cs, dir);
			
			stack.push(ax);
			stack.push(ay);
			stack.push(ai);
		}
	}	
}
예제 #7
0
static void seedArrayWithPolyCenter(rcContext* ctx, const rcCompactHeightfield& chf,
									const unsigned short* poly, const int npoly,
									const unsigned short* verts, const int bs,
									rcHeightPatch& hp, rcIntArray& array)
{
	// Note: Reads to the compact heightfield are offset by border size (bs)
	// since border size offset is already removed from the polymesh vertices.
	
	static const int offset[9*2] =
	{
		0,0, -1,-1, 0,-1, 1,-1, 1,0, 1,1, 0,1, -1,1, -1,0,
	};
	
	// Find cell closest to a poly vertex
	int startCellX = 0, startCellY = 0, startSpanIndex = -1;
	int dmin = RC_UNSET_HEIGHT;
	for (int j = 0; j < npoly && dmin > 0; ++j)
	{
		for (int k = 0; k < 9 && dmin > 0; ++k)
		{
			const int ax = (int)verts[poly[j]*3+0] + offset[k*2+0];
			const int ay = (int)verts[poly[j]*3+1];
			const int az = (int)verts[poly[j]*3+2] + offset[k*2+1];
			if (ax < hp.xmin || ax >= hp.xmin+hp.width ||
				az < hp.ymin || az >= hp.ymin+hp.height)
				continue;
			
			const rcCompactCell& c = chf.cells[(ax+bs)+(az+bs)*chf.width];
			for (int i = (int)c.index, ni = (int)(c.index+c.count); i < ni && dmin > 0; ++i)
			{
				const rcCompactSpan& s = chf.spans[i];
				int d = rcAbs(ay - (int)s.y);
				if (d < dmin)
				{
					startCellX = ax;
					startCellY = az;
					startSpanIndex = i;
					dmin = d;
				}
			}
		}
	}
	
	rcAssert(startSpanIndex != -1);
	// Find center of the polygon
	int pcx = 0, pcy = 0;
	for (int j = 0; j < npoly; ++j)
	{
		pcx += (int)verts[poly[j]*3+0];
		pcy += (int)verts[poly[j]*3+2];
	}
	pcx /= npoly;
	pcy /= npoly;
	
	// Use seeds array as a stack for DFS
	array.resize(0);
	array.push(startCellX);
	array.push(startCellY);
	array.push(startSpanIndex);

	int dirs[] = { 0, 1, 2, 3 };
	memset(hp.data, 0, sizeof(unsigned short)*hp.width*hp.height);
	// DFS to move to the center. Note that we need a DFS here and can not just move
	// directly towards the center without recording intermediate nodes, even though the polygons
	// are convex. In very rare we can get stuck due to contour simplification if we do not
	// record nodes.
	int cx = -1, cy = -1, ci = -1;
	while (true)
	{
		if (array.size() < 3)
		{
			ctx->log(RC_LOG_WARNING, "Walk towards polygon center failed to reach center");
			break;
		}

		ci = array.pop();
		cy = array.pop();
		cx = array.pop();

		if (cx == pcx && cy == pcy)
			break;

		// If we are already at the correct X-position, prefer direction
		// directly towards the center in the Y-axis; otherwise prefer
		// direction in the X-axis
		int directDir;
		if (cx == pcx)
			directDir = rcGetDirForOffset(0, pcy > cy ? 1 : -1);
		else
			directDir = rcGetDirForOffset(pcx > cx ? 1 : -1, 0);

		// Push the direct dir last so we start with this on next iteration
		rcSwap(dirs[directDir], dirs[3]);

		const rcCompactSpan& cs = chf.spans[ci];
		for (int i = 0; i < 4; i++)
		{
			int dir = dirs[i];
			if (rcGetCon(cs, dir) == RC_NOT_CONNECTED)
				continue;

			int newX = cx + rcGetDirOffsetX(dir);
			int newY = cy + rcGetDirOffsetY(dir);

			int hpx = newX - hp.xmin;
			int hpy = newY - hp.ymin;
			if (hpx < 0 || hpx >= hp.width || hpy < 0 || hpy >= hp.height)
				continue;

			if (hp.data[hpx+hpy*hp.width] != 0)
				continue;

			hp.data[hpx+hpy*hp.width] = 1;
			array.push(newX);
			array.push(newY);
			array.push((int)chf.cells[(newX+bs)+(newY+bs)*chf.width].index + rcGetCon(cs, dir));
		}

		rcSwap(dirs[directDir], dirs[3]);
	}

	array.resize(0);
	// getHeightData seeds are given in coordinates with borders
	array.push(cx+bs);
	array.push(cy+bs);
	array.push(ci);

	memset(hp.data, 0xff, sizeof(unsigned short)*hp.width*hp.height);
	const rcCompactSpan& cs = chf.spans[ci];
	hp.data[cx-hp.xmin+(cy-hp.ymin)*hp.width] = cs.y;
}