예제 #1
0
// in-place addition!!
bool addVector(signalVector &x,
	       signalVector &y)
{
  signalVector::iterator xP = x.begin();
  signalVector::iterator yP = y.begin();
  signalVector::iterator xPEnd = x.end();
  signalVector::iterator yPEnd = y.end();
  while ((xP < xPEnd) && (yP < yPEnd)) {
    *xP = *xP + *yP;
    xP++; yP++;
  }
  return true;
}
예제 #2
0
void GMSKReverseRotate(signalVector &x) {
  signalVector::iterator xPtr= x.begin();
  signalVector::iterator rotPtr = GMSKReverseRotation->begin();
  if (x.isRealOnly()) {
    while (xPtr < x.end()) {
      *xPtr = *rotPtr++ * (xPtr->real());
      xPtr++;
    }
  }
  else {
    while (xPtr < x.end()) {
      *xPtr = *rotPtr++ * (*xPtr);
      xPtr++;
    }
  }
}
예제 #3
0
float vectorNorm2(const signalVector &x) 
{
  signalVector::const_iterator xPtr = x.begin();
  float Energy = 0.0;
  for (;xPtr != x.end();xPtr++) {
	Energy += xPtr->norm2();
  }
  return Energy;
}
예제 #4
0
/** in-place conjugation */
void conjugateVector(signalVector &x)
{
  if (x.isRealOnly()) return;
  signalVector::iterator xP = x.begin();
  signalVector::iterator xPEnd = x.end();
  while (xP < xPEnd) {
    *xP = xP->conj();
    xP++;
  }
}
예제 #5
0
void delayVector(signalVector &wBurst,
		 float delay)
{
  
  int   intOffset = (int) floor(delay);
  float fracOffset = delay - intOffset;
  
  // do fractional shift first, only do it for reasonable offsets
  if (fabs(fracOffset) > 1e-2) {
    // create sinc function
    static complex staticData[21];
    signalVector sincVector(staticData,0,21); 
    sincVector.isRealOnly(true);
    signalVector::iterator sincBurstItr = sincVector.begin();
    for (int i = 0; i < 21; i++) 
      *sincBurstItr++ = (complex) sinc(M_PI_F*(i-10-fracOffset));
  
    static complex shiftedData[300];
    signalVector shiftedBurst(shiftedData,0,wBurst.size());
    convolve(&wBurst,&sincVector,&shiftedBurst,NO_DELAY);
    wBurst.clone(shiftedBurst);
  }

  if (intOffset < 0) {
    intOffset = -intOffset;
    signalVector::iterator wBurstItr = wBurst.begin();
    signalVector::iterator shiftedItr = wBurst.begin()+intOffset;
    while (shiftedItr < wBurst.end())
      *wBurstItr++ = *shiftedItr++;
    while (wBurstItr < wBurst.end())
      *wBurstItr++ = 0.0;
  }
  else {
    signalVector::iterator wBurstItr = wBurst.end()-1;
    signalVector::iterator shiftedItr = wBurst.end()-1-intOffset;
    while (shiftedItr >= wBurst.begin())
      *wBurstItr-- = *shiftedItr--;
    while (wBurstItr >= wBurst.begin())
      *wBurstItr-- = 0.0;
  }
}
void RadioInterface::unRadioifyVector(short *shortVector, signalVector& newVector)
{
  
  signalVector::iterator itr = newVector.begin();
  short *shortItr = shortVector;
  while (itr < newVector.end()) {
    *itr++ = Complex<float>(*(shortItr),*(shortItr+1));
    //LOG(DEEPDEBUG) << (*(itr-1));
    shortItr += 2;
  }

}
예제 #7
0
void offsetVector(signalVector &x,
		  complex offset)
{
  signalVector::iterator xP = x.begin();
  signalVector::iterator xPEnd = x.end();
  if (!x.isRealOnly()) {
    while (xP < xPEnd) {
      *xP += offset;
      xP++;
    }
  }
  else {
    while (xP < xPEnd) {
      *xP = xP->real() + offset;
      xP++;
    }      
  }
}
예제 #8
0
void scaleVector(signalVector &x,
		 complex scale)
{
  signalVector::iterator xP = x.begin();
  signalVector::iterator xPEnd = x.end();
  if (!x.isRealOnly()) {
    while (xP < xPEnd) {
      *xP = *xP * scale;
      xP++;
    }
  }
  else {
    while (xP < xPEnd) {
      *xP = xP->real() * scale;
      xP++;
    }
  }
}
예제 #9
0
void RadioInterface::unUSRPifyVector(short *shortVector, signalVector& newVector)
{
  
  signalVector::iterator itr = newVector.begin();
  short *shortItr = shortVector;

// need to flip I and Q from USRP
#ifndef SWLOOPBACK
#define FLIP_IQ 1
#else
#define FLIP_IQ 0
#endif

  while (itr < newVector.end()) {
    *itr++ = Complex<float>(usrp_to_host_short(*(shortItr+FLIP_IQ)),
		            usrp_to_host_short(*(shortItr+1-FLIP_IQ)));
    //LOG(DEEPDEBUG) << (*(itr-1));
    shortItr += 2;
  }

}