// ---------------------------------------------------------------------------- void ChangePasswordDialog::submit() { const stringw current_password = m_current_password_widget->getText().trim(); const stringw new_password1 = m_new_password1_widget->getText().trim(); const stringw new_password2 = m_new_password2_widget->getText().trim(); if (current_password.size() < 8 || current_password.size() > 30) { sfx_manager->quickSound("anvil"); m_info_widget->setErrorColor(); m_info_widget->setText(_("Current password invalid."), false); } else if (new_password1.size() < 8 || new_password1.size() > 30) { sfx_manager->quickSound("anvil"); m_info_widget->setErrorColor(); m_info_widget->setText(_("Password has to be between 8 and 30 " "characters long!"), false); } else if (new_password1 != new_password2) { sfx_manager->quickSound("anvil"); m_info_widget->setErrorColor(); m_info_widget->setText(_("Passwords don't match!"), false); } else { m_options_widget->setDeactivated(); m_info_widget->setDefaultColor(); // We don't need to use password 2 anymore, it was already confirmed // that both passwords are identical. changePassword(current_password, new_password1); } } // submit
/** Collects the data entered into the gui and submits a login request. * The login request is processes asynchronously b the ReqeustManager. */ void LoginScreen::login() { // Reset any potential error message shown. LabelWidget *info_widget = getWidget<LabelWidget>("info"); info_widget->setDefaultColor(); info_widget->setText("", false); const stringw username = getWidget<TextBoxWidget>("username") ->getText().trim(); const stringw password = getWidget<TextBoxWidget>("password") ->getText().trim(); if (username.size() < 4 || username.size() > 30 || password.size() < 8 || password.size() > 30 ) { sfx_manager->quickSound("anvil"); info_widget->setErrorColor(); info_widget->setText(_("Username and/or password too short or too long."), false); } else { m_options_widget->setDeactivated(); info_widget->setDefaultColor(); bool remember = getWidget<CheckBoxWidget>("remember")->getState(); Online::CurrentUser::get()->requestSignIn(username,password, remember ); } } // login
// ----------------------------------------------------------------------------- void ChangePasswordDialog::submit() { const stringw current_password = m_current_password_widget->getText().trim(); const stringw new_password1 = m_new_password1_widget->getText().trim(); const stringw new_password2 = m_new_password2_widget->getText().trim(); if (current_password.size() < 8 || current_password.size() > 30) { sfx_manager->quickSound("anvil"); m_info_widget->setErrorColor(); m_info_widget->setText(_("Current password invalid."), false); } else if (new_password1.size() < 8 || new_password1.size() > 30) { sfx_manager->quickSound("anvil"); m_info_widget->setErrorColor(); m_info_widget->setText(_("Password has to be between 8 and 30 characters long!"), false); } else if (new_password1 != new_password2) { sfx_manager->quickSound("anvil"); m_info_widget->setErrorColor(); m_info_widget->setText(_("Passwords don't match!"), false); } else { m_options_widget->setDeactivated(); m_info_widget->setDefaultColor(); Online::CurrentUser::get()->requestPasswordChange(current_password, new_password1, new_password2); } }
// Execute Console Event void ConsoleState::executeConsoleEvent(stringw val) { val.make_lower(); if(val=="statelog") { _coreApp->addLogItem(val); _coreApp->toggleStateLog(); } else if(val=="debugmode") { _coreApp->addLogItem(val); _coreApp->toggleDebugMode(); } else if(val=="exit") { _coreApp->exitApplication(); } else if(val.subString(0,4) == "exec") { _coreApp->addLogItem(val); irr::core::stringc stateRef = val.subString(5,val.size()-5); if(stateRef == "mainmenu") { _coreApp->addLogItem("@Main Menu State - Added to Stack"); _coreApp->getStateManager()->add(new MainMenuState(_coreApp)); } } else { _coreApp->addLogItem("[ERROR] Unknown Command"); } _coreApp->getInputManager()->resetString(); }
/** * Advanced constructor. Used for pickable items placed in container objects loaded from map files. */ CGameObject::CGameObject(stringw _root, s32 _id, IXMLReader* xml, IVideoDriver* driver) { s32 position = _root.findLastChar(L"/",1); stringc _name = _root.subString(position+1,_root.size()-position); stringc _path = _root.subString(0,position+1); animations.clear(); m_ListOfAbilities_Default.clear(); m_ListOfSkills_Default.clear(); m_ListOfTrajectoryPaths.clear(); isAnimated = false; name = _name; path = _path; root = _name; id = _id; isContainer = false; isMonster = false; isAnchored = false; isNPC = false; isPickable = false; isArea = false; isTrigger = false; isInvisible = false; isIllusion = false; isStatic = false; isTerrain = false; isTile = false; isWall = false; hasTrajectoryPath = false; isTrajectoryNode = false; trajectoryParent = NULL; m_IconTexture = 0; description = L"No description specified"; script = _name + ".script"; //default, but can be different icon = _name + ".png"; //default, but can be different m_Driver = driver; nameID = 0; trajectoryPathFile = ""; if(xml) { LoadPropertiesFromXMLFile(xml); xml->drop(); } }