예제 #1
0
void LLPanelPrimMediaControls::setMediaFace(LLPointer<LLViewerObject> objectp, S32 face, viewer_media_t media_impl, LLVector3 pick_normal)
{
	if (media_impl.notNull() && objectp.notNull())
	{
		LLUUID prev_id = mTargetImplID;
		mTargetImplID = media_impl->getMediaTextureID();
		mTargetObjectID = objectp->getID();
		mTargetObjectFace = face;
		mTargetObjectNormal = pick_normal;
		mClearFaceOnFade = false;
		
		if (prev_id != mTargetImplID)
			mVolumeSliderCtrl->setValue(media_impl->getVolume());
	}
	else
	{
		// This happens on a timer now.
//		mTargetImplID = LLUUID::null;
//		mTargetObjectID = LLUUID::null;
//		mTargetObjectFace = 0;
		mClearFaceOnFade = true;
	}

	updateShape();
}
예제 #2
0
void LLViewerMediaFocus::setHoverFace(LLPointer<LLViewerObject> objectp, S32 face, viewer_media_t media_impl, LLVector3 pick_normal)
{
	if (media_impl.notNull())
	{
		mHoverImplID = media_impl->getMediaTextureID();
		mHoverObjectID = objectp->getID();
		mHoverObjectFace = face;
		mHoverObjectNormal = pick_normal;
	}
	else
	{
		mHoverObjectID = LLUUID::null;
		mHoverObjectFace = 0;
		mHoverImplID = LLUUID::null;
	}
}
예제 #3
0
void LLViewerMediaFocus::setFocusFace(LLPointer<LLViewerObject> objectp, S32 face, viewer_media_t media_impl, LLVector3 pick_normal)
{	
	LLParcel *parcel = LLViewerParcelMgr::getInstance()->getAgentParcel();
	
	LLViewerMediaImpl *old_media_impl = getFocusedMediaImpl();
	if(old_media_impl)
	{
		old_media_impl->focus(false);
	}
	
	// Always clear the current selection.  If we're setting focus on a face, we'll reselect the correct object below.
	LLSelectMgr::getInstance()->deselectAll();
	mSelection = NULL;

	if (media_impl.notNull() && objectp.notNull())
	{
		bool face_auto_zoom = false;

		mFocusedImplID = media_impl->getMediaTextureID();
		mFocusedObjectID = objectp->getID();
		mFocusedObjectFace = face;
		mFocusedObjectNormal = pick_normal;
		
		// Set the selection in the selection manager so we can draw the focus ring.
		mSelection = LLSelectMgr::getInstance()->selectObjectOnly(objectp, face);

		// Focusing on a media face clears its disable flag.
		media_impl->setDisabled(false);

		LLTextureEntry* tep = objectp->getTE(face);
		if(tep->hasMedia())
		{
			LLMediaEntry* mep = tep->getMediaData();
			face_auto_zoom = mep->getAutoZoom();
			if(!media_impl->hasMedia())
			{
				std::string url = mep->getCurrentURL().empty() ? mep->getHomeURL() : mep->getCurrentURL();
				media_impl->navigateTo(url, "", true);
			}
		}
		else
		{
			// This should never happen.
			llwarns << "Can't find media entry for focused face" << llendl;
		}

		media_impl->focus(true);
		gFocusMgr.setKeyboardFocus(this);
		
		// We must do this before  processing the media HUD zoom, or it may zoom to the wrong face. 
		update();

		if(mMediaControls.get())
		{
			if(face_auto_zoom && ! parcel->getMediaPreventCameraZoom())
			{
				// Zoom in on this face
				mMediaControls.get()->resetZoomLevel(false);
				mMediaControls.get()->nextZoomLevel();
			}
			else
			{
				// Reset the controls' zoom level without moving the camera.
				// This fixes the case where clicking focus between two non-autozoom faces doesn't change the zoom-out button back to a zoom-in button.
				mMediaControls.get()->resetZoomLevel(false);
			}
		}
	}
	else
	{
		if(hasFocus())
		{
			gFocusMgr.setKeyboardFocus(NULL);
		}
		
		mFocusedImplID = LLUUID::null;
		if (objectp.notNull())
		{
			// Still record the focused object...it may mean we need to load media data.
			// This will aid us in determining this object is "important enough"
			mFocusedObjectID = objectp->getID();
			mFocusedObjectFace = face;
		}
		else {
			mFocusedObjectID = LLUUID::null;
			mFocusedObjectFace = 0;
		}
	}
}