void TerrainManagerModuleOrographyModifications::moveGroundPoint(
		point & p,scalar height0, scalar height, const word & addType){

	// prepare:
	const Foam::vector & n_up = moduleBase().cooSys->e(TerrainBlock::UP);

	// add type 'add':
	if(addType.compare("add") == 0){

		if( height != 0 ) p += height * n_up;

	}

	// add type 'max':
	else if(addType.compare("max") == 0){

		const scalar h0 = dot(p,n_up);
		if( height0 + height > h0 ){
			p += (height0 + height - h0) * n_up;
		}
	}

	// add type 'average':
	else if(addType.compare("average") == 0){

		if( height != 0 ){
			const scalar h0 = dot(p,n_up);
			scalar h  = 0.5 * ( 2 * h0 + height0 + height );
			p        += (h - h0) * n_up;
		}

	}

	// add type 'hill':
	else if(addType.compare("hill") == 0){

		if( height != 0.){
			const scalar h0 = dot(p,n_up);
			p        += (height0 + height - h0) * n_up;
		}
	}

}
예제 #2
0
labelList TerrainManager::walkBox
(
		label n,
		const word & HL,
		bool counterClockWise
) const{

	// preapre:
	labelList out(3,0);
	label counter = 0;
	label face    = counterClockWise ? Block::SOUTH : Block::WEST;
	bool isHigh   = HL.compare("H") == 0 ? true : false;

	// walk counter clock wise:
	if(counterClockWise){
		while(counter < n){

			// west:
			if(face == Block::WEST){
				out[2] = isHigh ? Block::NWH : Block::NWL;
				out[Block::Y]--;
				if(out[Block::Y] < 0){
					Info << "\nBLockManager: Error: walkBox overshoot." << endl;
					Info << "   n    = " << n << endl;
					Info << "   nmax = " << walkBoxMaximum() << endl;
					throw;
				}
			}

			// north:
			if(face == Block::NORTH){
				out[2] = isHigh ? Block::NEH : Block::NEL;
				out[Block::X]--;
				if(out[Block::X] < 0){
					out[Block::X]++;
					out[2] = isHigh ? Block::NWH : Block::NWL;
					face   = Block::WEST;
				}
			}

			// east:
			if(face == Block::EAST){
				out[2] = isHigh ? Block::SEH : Block::SEL;
				out[Block::Y]++;
				if(out[Block::Y] == blockNrs_[Block::Y] ){
					out[Block::Y]--;
					out[2] = isHigh ? Block::NEH : Block::NEL;
					face   = Block::NORTH;
				}
			}

			// south:
			if(face == Block::SOUTH){
				out[2] = isHigh ? Block::SWH : Block::SWL;
				out[Block::X]++;
				if(out[Block::X] == blockNrs_[Block::X] ){
					out[Block::X]--;
					out[2] = isHigh ? Block::SEH : Block::SEL;
					face   = Block::EAST;
				}
			}

			counter++;
		}
	}

	// else walk clockwise:
	else {
		while(counter < n){

			// south:
			if(face == Block::SOUTH){
				out[2] = isHigh ? Block::SEH : Block::SEL;
				out[Block::X]--;
				if(out[Block::X] < 0 ){
					Info << "\nBLockManager: Error: walkBox overshoot." << endl;
					Info << "   n    = " << n << endl;
					Info << "   nmax = " << walkBoxMaximum() << endl;
					throw;
				}
			}

			// east:
			if(face == Block::EAST){
				out[2] = isHigh ? Block::NEH : Block::NEL;
				out[Block::Y]--;
				if(out[Block::Y] < 0 ){
					out[Block::Y]++;
					out[2] = isHigh ? Block::SEH : Block::SEL;
					face   = Block::SOUTH;
				}
			}

			// north:
			if(face == Block::NORTH){
				out[2] = isHigh ? Block::NWH : Block::NWL;
				out[Block::X]++;
				if(out[Block::X] == blockNrs_[Block::X]){
					out[Block::X]--;
					out[2] = isHigh ? Block::NEH : Block::NEL;
					face   = Block::EAST;
				}
			}

			// west:
			if(face == Block::WEST){
				out[2] = isHigh ? Block::SWH : Block::SWL;
				out[Block::Y]++;
				if(out[Block::Y] == blockNrs_[Block::Y]){
					out[Block::Y]--;
					out[2] = isHigh ? Block::NWH : Block::NWL;
					face   = Block::NORTH;
				}
			}

			counter++;
		}
	}

	return out;
}