//Setting values void wxFixWidthImportCtrl::SetValues(const wxArrayInt& values) { size_t nval = values.GetCount(); size_t i, j, tot; int val; m_values.Clear(); if ( nval < 1 ) { Refresh(); FireEvent(); return; } //Add the first value m_values.Add( values.Item(0) ); //Add/insert the rest, avoiding duplicates for ( i=1; i<nval; i++) { j=0; val = values.Item(i); tot = m_values.GetCount(); while ( j < tot && val > m_values.Item(j) ) j++; if ( j >= tot && val > m_values.Item(tot-1) ) m_values.Add(val); if ( j < tot && val < m_values.Item(j) ) m_values.Insert(val, j); } Refresh(); FireEvent(); }
void MainBook::SaveSession(SessionEntry &session, wxArrayInt& intArr) { std::vector<LEditor*> editors; bool retain_order(true); GetAllEditors(editors, retain_order); session.SetSelectedTab(0); std::vector<TabInfo> vTabInfoArr; for (size_t i = 0; i < editors.size(); i++) { if ( (intArr.GetCount() > i) && (!intArr.Item(i)) ) { // If we're saving only selected editors, and this isn't one of them... continue; } if (editors[i] == GetActiveEditor()) { session.SetSelectedTab(vTabInfoArr.size()); } TabInfo oTabInfo; oTabInfo.SetFileName(editors[i]->GetFileName().GetFullPath()); oTabInfo.SetFirstVisibleLine(editors[i]->GetFirstVisibleLine()); oTabInfo.SetCurrentLine(editors[i]->GetCurrentLine()); wxArrayString astrBookmarks; editors[i]->StoreMarkersToArray(astrBookmarks); oTabInfo.SetBookmarks(astrBookmarks); std::vector<int> folds; editors[i]->StoreCollapsedFoldsToArray(folds); oTabInfo.SetCollapsedFolds(folds); vTabInfoArr.push_back(oTabInfo); } session.SetTabInfoArr(vTabInfoArr); }
bool DotWriter::IsInArray(int index, const wxArrayInt& arr) { for(unsigned int i = 0; i < arr.GetCount(); i++) { if(arr.Item(i) == index) return true; } return false; }
void ctlSQLGrid::AppendColumnHeader(wxString &str, wxArrayInt columns) { if(settings->GetColumnNames()) { bool CopyQuoting = (settings->GetCopyQuoting() == 1 || settings->GetCopyQuoting() == 2); size_t i; for(i = 0; i < columns.Count() ; i++) { long columnPos = columns.Item(i); if(i > 0) str.Append(settings->GetCopyColSeparator()); if(CopyQuoting) str.Append(settings->GetCopyQuoteChar()); str.Append(GetColumnName(columnPos)); if(CopyQuoting) str.Append(settings->GetCopyQuoteChar()); } str.Append(END_OF_LINE); } }
// Build PolyTessGeo Object from OGR Polygon // Using OpenGL/GLU tesselator int PolyTessGeo::PolyTessGeoGL(OGRPolygon *poly, bool bSENC_SM, double ref_lat, double ref_lon) { #ifdef ocpnUSE_GL int iir, ip; int *cntr; GLdouble *geoPt; wxString sout; wxString sout1; wxString stemp; // Make a quick sanity check of the polygon coherence bool b_ok = true; OGRLineString *tls = poly->getExteriorRing(); if(!tls) { b_ok = false; } else { int tnpta = poly->getExteriorRing()->getNumPoints(); if(tnpta < 3 ) b_ok = false; } for( iir=0 ; iir < poly->getNumInteriorRings() ; iir++) { int tnptr = poly->getInteriorRing(iir)->getNumPoints(); if( tnptr < 3 ) b_ok = false; } if( !b_ok ) return ERROR_BAD_OGRPOLY; #ifdef __WXMSW__ // If using the OpenGL dlls provided with Windows, // load the dll and establish addresses of the entry points needed #ifdef USE_GLU_DLL if(!s_glu_dll_ready) { s_hGLU_DLL = LoadLibrary("glu32.dll"); if (s_hGLU_DLL != NULL) { s_lpfnTessProperty = (LPFNDLLTESSPROPERTY)GetProcAddress(s_hGLU_DLL,"gluTessProperty"); s_lpfnNewTess = (LPFNDLLNEWTESS)GetProcAddress(s_hGLU_DLL, "gluNewTess"); s_lpfnTessBeginContour = (LPFNDLLTESSBEGINCONTOUR)GetProcAddress(s_hGLU_DLL, "gluTessBeginContour"); s_lpfnTessEndContour = (LPFNDLLTESSENDCONTOUR)GetProcAddress(s_hGLU_DLL, "gluTessEndContour"); s_lpfnTessBeginPolygon = (LPFNDLLTESSBEGINPOLYGON)GetProcAddress(s_hGLU_DLL, "gluTessBeginPolygon"); s_lpfnTessEndPolygon = (LPFNDLLTESSENDPOLYGON)GetProcAddress(s_hGLU_DLL, "gluTessEndPolygon"); s_lpfnDeleteTess = (LPFNDLLDELETETESS)GetProcAddress(s_hGLU_DLL, "gluDeleteTess"); s_lpfnTessVertex = (LPFNDLLTESSVERTEX)GetProcAddress(s_hGLU_DLL, "gluTessVertex"); s_lpfnTessCallback = (LPFNDLLTESSCALLBACK)GetProcAddress(s_hGLU_DLL, "gluTessCallback"); s_glu_dll_ready = true; } else { return ERROR_NO_DLL; } } #endif #endif // Allocate a work buffer, which will be grown as needed #define NINIT_BUFFER_LEN 10000 s_pwork_buf = (GLdouble *)malloc(NINIT_BUFFER_LEN * 2 * sizeof(GLdouble)); s_buf_len = NINIT_BUFFER_LEN * 2; s_buf_idx = 0; // Create an array to hold pointers to allocated vertices created by "combine" callback, // so that they may be deleted after tesselation. s_pCombineVertexArray = new wxArrayPtrVoid; // Create tesselator GLUtessobj = gluNewTess(); // Register the callbacks gluTessCallback(GLUtessobj, GLU_TESS_BEGIN, (GLvoid (__CALL_CONVENTION *) ())&beginCallback); gluTessCallback(GLUtessobj, GLU_TESS_BEGIN, (GLvoid (__CALL_CONVENTION *) ())&beginCallback); gluTessCallback(GLUtessobj, GLU_TESS_VERTEX, (GLvoid (__CALL_CONVENTION *) ())&vertexCallback); gluTessCallback(GLUtessobj, GLU_TESS_END, (GLvoid (__CALL_CONVENTION *) ())&endCallback); gluTessCallback(GLUtessobj, GLU_TESS_COMBINE, (GLvoid (__CALL_CONVENTION *) ())&combineCallback); // gluTessCallback(GLUtessobj, GLU_TESS_ERROR, (GLvoid (__CALL_CONVENTION *) ())&errorCallback); // glShadeModel(GL_SMOOTH); gluTessProperty(GLUtessobj, GLU_TESS_WINDING_RULE, GLU_TESS_WINDING_POSITIVE ); // gluTess algorithm internally selects vertically oriented triangle strips and fans. // This orientation is not optimal for conventional memory-mapped raster display shape filling. // We can "fool" the algorithm by interchanging the x and y vertex values passed to gluTessVertex // and then reverting x and y on the resulting vertexCallbacks. // In this implementation, we will explicitely set the preferred orientation. //Set the preferred orientation tess_orient = TESS_HORZ; // prefer horizontal tristrips // PolyGeo BBox as lat/lon OGREnvelope Envelope; poly->getEnvelope(&Envelope); xmin = Envelope.MinX; ymin = Envelope.MinY; xmax = Envelope.MaxX; ymax = Envelope.MaxY; // Get total number of contours m_ncnt = 1; // always exterior ring int nint = poly->getNumInteriorRings(); // interior rings m_ncnt += nint; // Allocate cntr array cntr = (int *)malloc(m_ncnt * sizeof(int)); // Get total number of points(vertices) int npta = poly->getExteriorRing()->getNumPoints(); cntr[0] = npta; npta += 2; // fluff for( iir=0 ; iir < nint ; iir++) { int nptr = poly->getInteriorRing(iir)->getNumPoints(); cntr[iir+1] = nptr; npta += nptr + 2; } // printf("pPoly npta: %d\n", npta); geoPt = (GLdouble *)malloc((npta) * 3 * sizeof(GLdouble)); // vertex array // Grow the work buffer if necessary if((npta * 4) > s_buf_len) { s_pwork_buf = (GLdouble *)realloc(s_pwork_buf, npta * 4 * sizeof(GLdouble)); s_buf_len = npta * 4; } // Define the polygon gluTessBeginPolygon(GLUtessobj, NULL); // Create input structures // Exterior Ring int npte = poly->getExteriorRing()->getNumPoints(); cntr[0] = npte; GLdouble *ppt = geoPt; // Check and account for winding direction of ring bool cw = !(poly->getExteriorRing()->isClockwise() == 0); double x0, y0, x, y; OGRPoint p; if(cw) { poly->getExteriorRing()->getPoint(0, &p); x0 = p.getX(); y0 = p.getY(); } else { poly->getExteriorRing()->getPoint(npte-1, &p); x0 = p.getX(); y0 = p.getY(); } // Transcribe contour to an array of doubles, with duplicates eliminated double *DPbuffer = (double *)malloc(npte * 2 * sizeof(double)); double *DPrun = DPbuffer; int nPoints = npte; for(ip = 0 ; ip < npte ; ip++) { int pidx; if(cw) pidx = npte - ip - 1; else pidx = ip; poly->getExteriorRing()->getPoint(pidx, &p); x = p.getX(); y = p.getY(); if( ((fabs(x-x0) > EQUAL_EPS) || (fabs(y-y0) > EQUAL_EPS))) { GLdouble *ppt_temp = ppt; if(tess_orient == TESS_VERT) { *DPrun++ = x; *DPrun++ = y; } else { *DPrun++ = y; *DPrun++ = x; } x0 = x; y0 = y; } else nPoints--; } if(nPoints > 5 && (m_LOD_meters > .01)){ index_keep.Clear(); index_keep.Add(0); index_keep.Add(nPoints-1); index_keep.Add(1); index_keep.Add(nPoints-2); DouglasPeucker(DPbuffer, 1, nPoints-2, m_LOD_meters/(1852 * 60), &index_keep); // printf("DP Reduction: %d/%d\n", index_keep.GetCount(), nPoints); g_keep += index_keep.GetCount(); g_orig += nPoints; // printf("...................Running: %g\n", (double)g_keep/g_orig); } else { index_keep.Clear(); for(int i = 0 ; i < nPoints ; i++) index_keep.Add(i); } cntr[0] = index_keep.GetCount(); // Mark the keepers by adding a simple constant to X for(unsigned int i=0 ; i < index_keep.GetCount() ; i++){ int k = index_keep.Item(i); DPbuffer[2*k] += 2000.; } // Declare the gluContour and copy the points gluTessBeginContour(GLUtessobj); DPrun = DPbuffer; for(ip = 0 ; ip < nPoints ; ip++) { x = *DPrun++; y = *DPrun++; if(x > 1000.){ GLdouble *ppt_top = ppt; *ppt++ = x-2000; *ppt++ = y; *ppt++ = 0; gluTessVertex( GLUtessobj, ppt_top, ppt_top ) ; } } gluTessEndContour(GLUtessobj); free(DPbuffer); // Now the interior contours for(iir=0 ; iir < nint ; iir++) { gluTessBeginContour(GLUtessobj); int npti = poly->getInteriorRing(iir)->getNumPoints(); // Check and account for winding direction of ring bool cw = !(poly->getInteriorRing(iir)->isClockwise() == 0); if(!cw) { poly->getInteriorRing(iir)->getPoint(0, &p); x0 = p.getX(); y0 = p.getY(); } else { poly->getInteriorRing(iir)->getPoint(npti-1, &p); x0 = p.getX(); y0 = p.getY(); } // Transcribe points to vertex array, in proper order with no duplicates // also, accounting for tess_orient for(int ip = 0 ; ip < npti ; ip++) { OGRPoint p; int pidx; if(!cw) // interior contours must be cw pidx = npti - ip - 1; else pidx = ip; poly->getInteriorRing(iir)->getPoint(pidx, &p); x = p.getX(); y = p.getY(); if((fabs(x-x0) > EQUAL_EPS) || (fabs(y-y0) > EQUAL_EPS)) { GLdouble *ppt_temp = ppt; if(tess_orient == TESS_VERT) { *ppt++ = x; *ppt++ = y; } else { *ppt++ = y; *ppt++ = x; } *ppt++ = 0.0; gluTessVertex( GLUtessobj, ppt_temp, ppt_temp ) ; // printf("tess from Poly, internal vertex %d %g %g\n", ip, x, y); } else cntr[iir+1]--; x0 = x; y0 = y; } gluTessEndContour(GLUtessobj); } // Store some SM conversion data in static store, // for callback access s_ref_lat = ref_lat; s_ref_lon = ref_lon; s_bSENC_SM = bSENC_SM; s_bmerc_transform = false; // Ready to kick off the tesselator s_pTPG_Last = NULL; s_pTPG_Head = NULL; s_nvmax = 0; gluTessEndPolygon(GLUtessobj); // here it goes m_nvertex_max = s_nvmax; // record largest vertex count, updates in callback // Tesselation all done, so... // Create the data structures m_ppg_head = new PolyTriGroup; m_ppg_head->m_bSMSENC = s_bSENC_SM; m_ppg_head->nContours = m_ncnt; m_ppg_head->pn_vertex = cntr; // pointer to array of poly vertex counts m_ppg_head->data_type = DATA_TYPE_DOUBLE; // Transcribe the raw geometry buffer // Converting to float as we go, and // allowing for tess_orient // Also, convert to SM if requested // Recalculate the size of the geometry buffer int nptfinal = cntr[0] + 2; for(int i=0 ; i < nint ; i++) nptfinal += cntr[i+1] + 2; // No longer need the full geometry in the SENC, nptfinal = 1; m_nwkb = (nptfinal + 1) * 2 * sizeof(float); m_ppg_head->pgroup_geom = (float *)calloc(sizeof(float), (nptfinal + 1) * 2); float *vro = m_ppg_head->pgroup_geom; ppt = geoPt; float tx,ty; for(ip = 0 ; ip < nptfinal ; ip++) { if(TESS_HORZ == tess_orient) { ty = *ppt++; tx = *ppt++; } else { tx = *ppt++; ty = *ppt++; } if(bSENC_SM) { // Calculate SM from chart common reference point double easting, northing; toSM(ty, tx, ref_lat, ref_lon, &easting, &northing); *vro++ = easting; // x *vro++ = northing; // y } else { *vro++ = tx; // lon *vro++ = ty; // lat } ppt++; // skip z } m_ppg_head->tri_prim_head = s_pTPG_Head; // head of linked list of TriPrims // Convert the Triangle vertex arrays into a single memory allocation of floats // to reduce SENC size and enable efficient access later // First calculate the total byte size int total_byte_size = 2 * sizeof(float); TriPrim *p_tp = m_ppg_head->tri_prim_head; while( p_tp ) { total_byte_size += p_tp->nVert * 2 * sizeof(float); p_tp = p_tp->p_next; // pick up the next in chain } float *vbuf = (float *)malloc(total_byte_size); p_tp = m_ppg_head->tri_prim_head; float *p_run = vbuf; while( p_tp ) { float *pfbuf = p_run; GLdouble *pdouble_buf = (GLdouble *)p_tp->p_vertex; for( int i=0 ; i < p_tp->nVert * 2 ; ++i){ float x = (float)( *((GLdouble *)pdouble_buf) ); pdouble_buf++; *p_run++ = x; } free(p_tp->p_vertex); p_tp->p_vertex = (double *)pfbuf; p_tp = p_tp->p_next; // pick up the next in chain } m_ppg_head->bsingle_alloc = true; m_ppg_head->single_buffer = (unsigned char *)vbuf; m_ppg_head->single_buffer_size = total_byte_size; m_ppg_head->data_type = DATA_TYPE_FLOAT; gluDeleteTess(GLUtessobj); free( s_pwork_buf ); s_pwork_buf = NULL; free (geoPt); // Free up any "Combine" vertices created for(unsigned int i = 0; i < s_pCombineVertexArray->GetCount() ; i++) free (s_pCombineVertexArray->Item(i)); delete s_pCombineVertexArray; m_bOK = true; #endif // #ifdef ocpnUSE_GL return 0; }