예제 #1
0
파일: font.cpp 프로젝트: ruifig/nutcracker
void MyFrame::DoChangeFont(const wxFont& font, const wxColour& col)
{
    m_canvas->SetTextFont(font);
    if ( col.IsOk() )
        m_canvas->SetColour(col);
    m_canvas->Refresh();

    m_textctrl->SetFont(font);
    if ( col.IsOk() )
        m_textctrl->SetForegroundColour(col);
    m_textctrl->Refresh();

    // update the state of the bold/italic/underlined menu items
    wxMenuBar *mbar = GetMenuBar();
    if ( mbar )
    {
        mbar->Check(Font_Light, font.GetWeight() == wxFONTWEIGHT_LIGHT);
        mbar->Check(Font_Bold, font.GetWeight() == wxFONTWEIGHT_BOLD);

        mbar->Check(Font_Italic, font.GetStyle() == wxFONTSTYLE_ITALIC);
#ifndef __WXMSW__
        mbar->Check(Font_Slant, font.GetStyle() == wxFONTSTYLE_SLANT);
#endif

        mbar->Check(Font_Underlined, font.GetUnderlined());
        mbar->Check(Font_Strikethrough, font.GetStrikethrough());
    }
}
예제 #2
0
// Get attributes from font.
bool wxTextAttr::GetFontAttributes(const wxFont& font, int flags)
{
    if (!font.IsOk())
        return false;

    if (flags & wxTEXT_ATTR_FONT_SIZE)
        m_fontSize = font.GetPointSize();

    if (flags & wxTEXT_ATTR_FONT_ITALIC)
        m_fontStyle = font.GetStyle();

    if (flags & wxTEXT_ATTR_FONT_WEIGHT)
        m_fontWeight = font.GetWeight();

    if (flags & wxTEXT_ATTR_FONT_UNDERLINE)
        m_fontUnderlined = font.GetUnderlined();

    if (flags & wxTEXT_ATTR_FONT_STRIKETHROUGH)
        m_fontStrikethrough = font.GetStrikethrough();

    if (flags & wxTEXT_ATTR_FONT_FACE)
        m_fontFaceName = font.GetFaceName();

    if (flags & wxTEXT_ATTR_FONT_ENCODING)
        m_fontEncoding = font.GetEncoding();

    if (flags & wxTEXT_ATTR_FONT_FAMILY)
    {
        // wxFont might not know its family, avoid setting m_fontFamily to an
        // invalid value and rather pretend that we don't have any font family
        // information at all in this case
        const wxFontFamily fontFamily = font.GetFamily();
        if ( fontFamily == wxFONTFAMILY_UNKNOWN )
            flags &= ~wxTEXT_ATTR_FONT_FAMILY;
        else
            m_fontFamily = fontFamily;
    }

    m_flags |= flags;

    return true;
}
예제 #3
0
bool wxFontBase::operator==(const wxFont& font) const
{
    // either it is the same font, i.e. they share the same common data or they
    // have different ref datas but still describe the same font
    return IsSameAs(font) ||
           (
            IsOk() == font.IsOk() &&
            GetPointSize() == font.GetPointSize() &&
            // in wxGTK1 GetPixelSize() calls GetInternalFont() which uses
            // operator==() resulting in infinite recursion so we can't use it
            // in that port
#if !defined(__WXGTK__) || defined(__WXGTK20__)
            GetPixelSize() == font.GetPixelSize() &&
#endif
            GetFamily() == font.GetFamily() &&
            GetStyle() == font.GetStyle() &&
            GetWeight() == font.GetWeight() &&
            GetUnderlined() == font.GetUnderlined() &&
            GetStrikethrough() == font.GetStrikethrough() &&
            GetFaceName().IsSameAs(font.GetFaceName(), false) &&
            GetEncoding() == font.GetEncoding()
           );
}
예제 #4
0
// Get attributes from font.
bool wxTextAttr::GetFontAttributes(const wxFont& font, int flags)
{
    if (!font.IsOk())
        return false;

    // If we pass both pixel and point size attributes, this is an indication
    // to choose the most appropriate units.
    if ((flags & wxTEXT_ATTR_FONT) == wxTEXT_ATTR_FONT)
    {
        if (font.IsUsingSizeInPixels())
        {
            m_fontSize = font.GetPixelSize().y;
            flags &= ~wxTEXT_ATTR_FONT_POINT_SIZE;
        }
        else
        {
            m_fontSize = font.GetPointSize();
            flags &= ~wxTEXT_ATTR_FONT_PIXEL_SIZE;
        }
    }
    else if (flags & wxTEXT_ATTR_FONT_POINT_SIZE)
    {
        m_fontSize = font.GetPointSize();
        flags &= ~wxTEXT_ATTR_FONT_PIXEL_SIZE;
    }
    else if (flags & wxTEXT_ATTR_FONT_PIXEL_SIZE)
    {
        m_fontSize = font.GetPixelSize().y;
    }

    if (flags & wxTEXT_ATTR_FONT_ITALIC)
        m_fontStyle = font.GetStyle();

    if (flags & wxTEXT_ATTR_FONT_WEIGHT)
        m_fontWeight = font.GetWeight();

    if (flags & wxTEXT_ATTR_FONT_UNDERLINE)
        m_fontUnderlined = font.GetUnderlined();

    if (flags & wxTEXT_ATTR_FONT_STRIKETHROUGH)
        m_fontStrikethrough = font.GetStrikethrough();

    if (flags & wxTEXT_ATTR_FONT_FACE)
        m_fontFaceName = font.GetFaceName();

    if (flags & wxTEXT_ATTR_FONT_ENCODING)
        m_fontEncoding = font.GetEncoding();

    if (flags & wxTEXT_ATTR_FONT_FAMILY)
    {
        // wxFont might not know its family, avoid setting m_fontFamily to an
        // invalid value and rather pretend that we don't have any font family
        // information at all in this case
        const wxFontFamily fontFamily = font.GetFamily();
        if ( fontFamily == wxFONTFAMILY_UNKNOWN )
            flags &= ~wxTEXT_ATTR_FONT_FAMILY;
        else
            m_fontFamily = fontFamily;
    }

    m_flags |= flags;

    return true;
}