예제 #1
0
파일: svg_test.cpp 프로젝트: gkliska/razvoj
 void parse_svg(const char* fname)
 {
     agg::svg::parser p(m_path);
     p.parse(fname);
     m_path.arrange_orientations();
     m_path.bounding_rect(&m_min_x, &m_min_y, &m_max_x, &m_max_y);
     caption(p.title());
 }
예제 #2
0
파일: svg_test.cpp 프로젝트: gkliska/razvoj
    virtual void on_draw()
    {
        typedef agg::pixfmt_bgra32 pixfmt;
        typedef agg::renderer_base<pixfmt> renderer_base;
        typedef agg::renderer_scanline_aa_solid<renderer_base> renderer_solid;

        pixfmt pixf(rbuf_window());
        renderer_base rb(pixf);
        renderer_solid ren(rb);

        rb.clear(agg::rgba(1,1,1));

        agg::rasterizer_scanline_aa<> ras;
        agg::scanline_p8 sl;
        agg::trans_affine mtx;

        ras.gamma(agg::gamma_power(m_gamma.value()));
        mtx *= agg::trans_affine_translation((m_min_x + m_max_x) * -0.5, (m_min_y + m_max_y) * -0.5);
        mtx *= agg::trans_affine_scaling(m_scale.value());
        mtx *= agg::trans_affine_rotation(agg::deg2rad(m_rotate.value()));
        mtx *= agg::trans_affine_translation((m_min_x + m_max_x) * 0.5 + m_x, (m_min_y + m_max_y) * 0.5 + m_y + 30);
        
        m_path.expand(m_expand.value());
        m_path.render(ras, sl, ren, mtx, rb.clip_box(), 1.0);

        ras.gamma(agg::gamma_none());
        agg::render_ctrl(ras, sl, ren, m_expand);
        agg::render_ctrl(ras, sl, ren, m_gamma);
        agg::render_ctrl(ras, sl, ren, m_scale);
        agg::render_ctrl(ras, sl, ren, m_rotate);


        //agg::gamma_lut<> gl(m_gamma.value());
        //unsigned x, y;
        //unsigned w = unsigned(width());
        //unsigned h = unsigned(height());
        //for(y = 0; y < h; y++)
        //{
        //    for(x = 0; x < w; x++)
        //    {
        //        agg::rgba8 c = rb.pixel(x, y);
        //        c.r = gl.inv(c.r);
        //        c.g = gl.inv(c.g);
        //        c.b = gl.inv(c.b);
        //        rb.copy_pixel(x, y, c);
        //    }
        //}
    }
예제 #3
0
    virtual void on_draw()
    {
        typedef agg::pixfmt_bgra32 pixfmt;
        typedef agg::renderer_base<pixfmt> renderer_base;
        typedef agg::renderer_scanline_aa_solid<renderer_base> renderer_solid;

        pixfmt pixf(rbuf_window());
        renderer_base rb(pixf);
        renderer_solid ren(rb);

        rb.clear(agg::rgba(1,1,1));

        agg::rasterizer_scanline_aa<> ras;
        agg::scanline_p8 sl;
        agg::trans_affine mtx;

        ras.gamma(agg::gamma_power(m_gamma.value()));
        mtx *= agg::trans_affine_translation((m_min_x + m_max_x) * -0.5, (m_min_y + m_max_y) * -0.5);
        mtx *= agg::trans_affine_scaling(m_scale.value());
        mtx *= agg::trans_affine_rotation(agg::deg2rad(m_rotate.value()));
        mtx *= agg::trans_affine_translation((m_min_x + m_max_x) * 0.5 + m_x, (m_min_y + m_max_y) * 0.5 + m_y + 30);
        
        m_path.expand(m_expand.value());
        start_timer();
        m_path.render(ras, sl, ren, mtx, rb.clip_box(), 1.0);
        double tm = elapsed_time();
        unsigned vertex_count = m_path.vertex_count();

        ras.gamma(agg::gamma_none());
        agg::render_ctrl(ras, sl, rb, m_expand);
        agg::render_ctrl(ras, sl, rb, m_gamma);
        agg::render_ctrl(ras, sl, rb, m_scale);
        agg::render_ctrl(ras, sl, rb, m_rotate);


        char buf[128]; 
        agg::gsv_text t;
        t.size(10.0);
        t.flip(true);

        agg::conv_stroke<agg::gsv_text> pt(t);
        pt.width(1.5);

        sprintf(buf, "Vertices=%d Time=%.3f ms", vertex_count, tm);

        t.start_point(10.0, 40.0);
        t.text(buf);

        ras.add_path(pt);
        ren.color(agg::rgba(0,0,0));
        agg::render_scanlines(ras, sl, ren);


        //agg::gamma_lut<> gl(m_gamma.value());
        //unsigned x, y;
        //unsigned w = unsigned(width());
        //unsigned h = unsigned(height());
        //for(y = 0; y < h; y++)
        //{
        //    for(x = 0; x < w; x++)
        //    {
        //        agg::rgba8 c = rb.pixel(x, y);
        //        c.r = gl.inv(c.r);
        //        c.g = gl.inv(c.g);
        //        c.b = gl.inv(c.b);
        //        rb.copy_pixel(x, y, c);
        //    }
        //}
    }