예제 #1
0
// Sort binary resolvers above script resolvers, and script resolvers by download count
bool
resolverSort( const Attica::Content& first, const Attica::Content& second )
{
    if ( !first.attribute( "typeid" ).isEmpty() && second.attribute( "typeid" ).isEmpty() )
        return true;

    return first.downloads() > second.downloads();
}
예제 #2
0
void GameDetailsJob::processFetchedGameDetails( Attica::BaseJob* job )
{
    qDebug() << "Game list successfully fetched from the server!";
 
 
    Attica::ItemJob<Attica::Content> *contentJob = static_cast<Attica::ItemJob<Attica::Content> *>( job );
    if( contentJob->metadata().error() == Attica::Metadata::NoError )
    {
        Attica::Content content = contentJob->result();
        d->gameDetails = new GameDetailItem( content.name(), content.description(), content.version(), content.summary(), content.previewPicture(),
                content.attribute("typeid"), content.attribute("typename"), content.homePageEntry( 0 ).url().toString(),
                content.license(), content.changelog(), "", "", QStringList(),
                content.rating(), GameDetailItem::Downloadable, content.id() );
 
        emitSucceeded();
    }
    else
    {
        emitFailed();
    }
}