//------------------------------------------------------------------------------ // shutdownNotification() -- We're shutting down //------------------------------------------------------------------------------ bool Station::shutdownNotification() { // Tell the interoperability networks that we're shutting down if (networks != 0) { Basic::List::Item* item = networks->getFirstItem(); while (item != 0) { Basic::Pair* pair = (Basic::Pair*)(item->getValue()); Basic::Component* p = dynamic_cast<Basic::Component*>(pair->object()); p->event(SHUTDOWN_EVENT); item = item->getNext(); } } setSlotNetworks(0); // Tell the I/O devices that we're shutting down if (ioHandlers != 0) { Basic::List::Item* item = ioHandlers->getFirstItem(); while (item != 0) { Basic::Pair* pair = (Basic::Pair*)(item->getValue()); Basic::Component* p = dynamic_cast<Basic::Component*>(pair->object()); p->event(SHUTDOWN_EVENT); item = item->getNext(); } } setSlotIoHandler((Basic::PairStream*)0); // Tell our simulation to shut down Simulation* s = getSimulation(); if (s != 0) { s->event(SHUTDOWN_EVENT); } setOwnshipPlayer(0); // Inform our OTW interfaces if (otw != 0) { Basic::List::Item* item = otw ->getFirstItem(); while (item != 0) { Basic::Pair* pair = (Basic::Pair*)(item->getValue()); Basic::Component* p = dynamic_cast<Basic::Component*>(pair->object()); p->event(SHUTDOWN_EVENT); item = item->getNext(); } } setSlotOutTheWindow((Basic::PairStream*)0); // Zero (unref) our thread objects (of any). The thread's functions have ref()'d // these objects, so they won't be deleted until the threads terminate, which they // will based on our BaseClass::isShutdown() function. But at least we won't // mistakenly think that they're still around. tcThread = 0; netThread = 0; bgThread = 0; // remove the reset timer setSlotStartupResetTime(0); return BaseClass::shutdownNotification(); }
//------------------------------------------------------------------------------ // resetStores() -- Reset all stores //------------------------------------------------------------------------------ void Stores::resetStores(Basic::PairStream* const list) { // Reset the external stores if (list != 0) { Basic::List::Item* item = list->getFirstItem(); while (item != 0) { Basic::Pair* pair = static_cast<Basic::Pair*>(item->getValue()); Basic::Component* p = static_cast<Basic::Component*>( pair->object() ); p->event(RESET_EVENT); item = item->getNext(); } } }
// DATALINK_MESSAGE event handler bool Datalink::onDatalinkMessageEvent(Basic::Object* const msg) { // Just pass it down to all of our subcomponents Basic::PairStream* subcomponents = getComponents(); if (subcomponents != 0) { for (Basic::List::Item* item = subcomponents->getFirstItem(); item != 0; item = item->getNext()) { Basic::Pair* pair = static_cast<Basic::Pair*>(item->getValue()); Basic::Component* sc = static_cast<Basic::Component*>(pair->object()); sc->event(DATALINK_MESSAGE, msg); } subcomponents->unref(); subcomponents = 0; } return true; }
//------------------------------------------------------------------------------ // killedNotification() -- Default killed notification handler //------------------------------------------------------------------------------ bool System::killedNotification(Player* const p) { // Just let all of our subcomponents know that we were just killed Basic::PairStream* subcomponents = getComponents(); if(subcomponents != 0) { for (Basic::List::Item* item = subcomponents->getFirstItem(); item != 0; item = item->getNext()) { Basic::Pair* pair = (Basic::Pair*)(item->getValue()); Basic::Component* sc = (Basic::Component*) pair->object(); sc->event(KILL_EVENT, p); } subcomponents->unref(); subcomponents = 0; } return true; }
//------------------------------------------------------------------------------ // Default function to jettison all jettisonable stores //------------------------------------------------------------------------------ bool Stores::jettisonAll() { // Notify the external stores that we're shutting down Basic::PairStream* list = getStores(); if (list != 0) { Basic::List::Item* item = list->getFirstItem(); while (item != 0) { Basic::Pair* pair = static_cast<Basic::Pair*>(item->getValue()); Basic::Component* p = static_cast<Basic::Component*>( pair->object() ); p->event(JETTISON_EVENT); item = item->getNext(); } list->unref(); list = 0; } return true; }
//------------------------------------------------------------------------------ // shutdownNotification() -- We're shutting down //------------------------------------------------------------------------------ bool StoresMgr::shutdownNotification() { // Notify the external stores that we're shutting down Basic::PairStream* list = getStores(); if (list != 0) { Basic::List::Item* item = list->getFirstItem(); while (item != 0) { Basic::Pair* pair = (Basic::Pair*)(item->getValue()); Basic::Component* p = (Basic::Component*)( pair->object() ); p->event(SHUTDOWN_EVENT); item = item->getNext(); } list->unref(); list = 0; } // Clear our stores setSlotStores(0); return BaseClass::shutdownNotification(); }