예제 #1
0
//------------------------------------------------------------------------------
// Set slot functions
//------------------------------------------------------------------------------
bool StoresMgr::setSlotStores(const Basic::PairStream* const msg)
{
   // First let our base class do everything that it needs to.
   BaseClass::setSlotStores(msg);

   // ---
   // Clear all previous stores and assigned weapons
   // ---
   weaponsList = 0;
   externalList = 0;
   fuelList = 0;
   gunPtr = 0;

   // ---
   // Use the stores list that the Stores class just processed.
   Basic::PairStream* stores = getStores();
   if (stores != 0){

      // Create the new weapons list that contains all weapons
      {
         Basic::PairStream* newWeapons = new Basic::PairStream();
         searchAndAdd(stores, typeid(Weapon), newWeapons);
         if (newWeapons->entries() > 0) weaponsList = newWeapons;
         newWeapons->unref();
      }

      // Create the new external stores list that contains all
      // non-weapon, external stores (e.g., fuel tanks, pods, guns)
      {
         Basic::PairStream* newExternal = new Basic::PairStream();
         searchAndAdd(stores, typeid(ExternalStore), newExternal);
         if (newExternal->entries() > 0) externalList = newExternal;
         newExternal->unref();
      }

      // Create the new fuel tank list that contains all fuel tanks
      {
         Basic::PairStream* newFuel = new Basic::PairStream();
         searchAndAdd(stores, typeid(FuelTank), newFuel);
         if (newFuel->entries() > 0) fuelList = newFuel;
         newFuel->unref();
      }

      // Find the primary gun; i.e., the first gun found on our stores
      Basic::List::Item* item = stores->getFirstItem();
      while (item != 0 && gunPtr == 0) {
         Basic::Pair* pair = (Basic::Pair*)(item->getValue());

         Gun* p = dynamic_cast<Gun*>( pair->object() );
         if (p != 0) gunPtr = p;

         item = item->getNext();
      }

      stores->unref();
      stores = 0;
   }

   return true;
}
예제 #2
0
// Set the stores
bool Stores::setSlotStores(const Basic::PairStream* const msg)
{
   // ---
   // Quick out if the number of stations hasn't been set.
   // ---
   if (ns == 0 && msg != 0) {
      std::cerr << "Stores::setSlotStation() Number of stations is not set!" << std::endl;
      return false;
   }

   // ---
   // Clear the previous stores and assigned weapons
   // ---
   storesList = 0;
   for (unsigned int s = 1; s <= ns; s++) {
      assignWeaponToStation(s,0);
      assignExtStoreToStation(s,0);
   }
   numWpn = 0;
   numEs = 0;

   // ---
   // Quick out if 'msg' is zero 
   // ---
   if (msg == 0) return true;

   bool ok = true;

   // ---
   // Create the new external stores list
   //
   // For all items in the 'msg' list ...
   //   -- Make sure that it's a weapon or other type of external store, and
   //      that it has a valid station number.
   //   -- Clone the store and if it's a weapon then assign it to the station.
   // ---
   Basic::PairStream* newStores = new Basic::PairStream();

   const Basic::List::Item* item = msg->getFirstItem();
   while (item != 0) {

      const Basic::Pair* pair = static_cast<const Basic::Pair*>(item->getValue());
      const Basic::Component* p = static_cast<const Basic::Component*>(pair->object());
      if (p != 0) {

         // get the station number from the stores' slot name
         int stationNumber = 0;
         const Basic::Identifier* stationName = pair->slot();
         if (stationName->isInteger()) {
            stationNumber = stationName->getInteger();
         }

         if (stationNumber > 0 && stationNumber <= static_cast<int>(ns)) {

            // check the type of component
            bool isWpn = p->isClassType(typeid(Weapon));
            bool isEE  = p->isClassType(typeid(ExternalStore));

            if ( isWpn || isEE ) {
               // Clone the weapon pair and set us as its container
               Basic::Pair* cpair = pair->clone();
               Component* cp = static_cast<Component*>(cpair->object());
               cp->container(this);

               if ( isWpn ) {
                  // Weapon types ...

                  // Assign the weapon to the station
                  Weapon* cwpn = static_cast<Weapon*>( cpair->object() );
                  assignWeaponToStation(stationNumber, cwpn);

               }

               if ( isEE ) {
                  // External stores types ...

                  // Assign the external store to the station
                  ExternalStore* cwpn = static_cast<ExternalStore*>( cpair->object() );
                  assignExtStoreToStation(stationNumber, cwpn);
               }

               if (cpair != 0) {
                  // Add to the new stores list
                  newStores->put(cpair);
                  cpair->unref(); // the new list has it.
               }
            }
            else {
               std::cerr << "Stores::setSlotStores(): invalid external stores type; use Weapon or Stores classes" << std::endl;
               ok = false;
            }

         }
         else {
            std::cerr << "Stores::setSlotStores(): invalid station number from the store's slot name." << std::endl;
            ok = false;
         }
      }

      item = item->getNext();
   }

   // Make the new stores list the active list
   if (ok && newStores->entries() > 0) {
      storesList = newStores;
   }
   else {
      for (unsigned int s = 1; s <= ns; s++) {
         assignWeaponToStation(s,0);
      }
      numWpn = 0;
   }

   newStores->unref();

   return ok;
}