void set_type(Uint32 type){ switch (type){ case man_Pistol: cooldown = 10; damage = 10; ammo.resize(100); break; case semi_Pistol: cooldown = 5; damage = 8; ammo.resize(30); break; case man_Rifle: cooldown = 15; damage = 20; ammo.resize(8); break; case semi_Rifle: cooldown = 8; damage = 18; ammo.resize(30); break; case auto_Rifle: cooldown = 2; damage = 15; ammo.resize(50); break; default: break; } version = type; }
weapon(){ ammo.resize(1); cooldown = 5; damage = 10; }