SciEvent EventManager::getScummVMEvent() { SciEvent input = { SCI_EVENT_NONE, 0, 0, 0, Common::Point(0, 0) }; SciEvent noEvent = { SCI_EVENT_NONE, 0, 0, 0, Common::Point(0, 0) }; Common::EventManager *em = g_system->getEventManager(); Common::Event ev; bool found = em->pollEvent(ev); // Don't generate events for mouse movement while (found && ev.type == Common::EVENT_MOUSEMOVE) found = em->pollEvent(ev); // Save the mouse position // // We call getMousePos of the event manager here, since we also want to // store the mouse position in case of keyboard events, which do not feature // any mouse position information itself. // This should be safe, since the mouse position in the event manager should // only be updated when a mouse related event has been taken from the queue // via pollEvent. // We also adjust the position based on the scaling of the screen. Common::Point mousePos = em->getMousePos(); g_sci->_gfxScreen->adjustBackUpscaledCoordinates(mousePos.y, mousePos.x); noEvent.mousePos = input.mousePos = mousePos; if (!found || ev.type == Common::EVENT_MOUSEMOVE) { int modifiers = em->getModifierState(); noEvent.modifiers = ((modifiers & Common::KBD_ALT) ? SCI_KEYMOD_ALT : 0) | ((modifiers & Common::KBD_CTRL) ? SCI_KEYMOD_CTRL : 0) | ((modifiers & Common::KBD_SHIFT) ? SCI_KEYMOD_LSHIFT | SCI_KEYMOD_RSHIFT : 0); return noEvent; } if (ev.type == Common::EVENT_QUIT) { input.type = SCI_EVENT_QUIT; return input; } // Handle mouse events for (int i = 0; i < ARRAYSIZE(mouseEventMappings); i++) { if (mouseEventMappings[i].commonType == ev.type) { input.type = mouseEventMappings[i].sciType; input.data = mouseEventMappings[i].data; return input; } } // If we reached here, make sure that it's a keydown event if (ev.type != Common::EVENT_KEYDOWN) return noEvent; // Check for Control-D (debug console) if (ev.kbd.hasFlags(Common::KBD_CTRL | Common::KBD_SHIFT) && ev.kbd.keycode == Common::KEYCODE_d) { // Open debug console Console *con = g_sci->getSciDebugger(); con->attach(); return noEvent; } // Process keyboard events int modifiers = em->getModifierState(); bool numlockOn = (ev.kbd.flags & Common::KBD_NUM); input.data = ev.kbd.keycode; input.character = ev.kbd.ascii; input.type = SCI_EVENT_KEYBOARD; input.modifiers = ((modifiers & Common::KBD_ALT) ? SCI_KEYMOD_ALT : 0) | ((modifiers & Common::KBD_CTRL) ? SCI_KEYMOD_CTRL : 0) | ((modifiers & Common::KBD_SHIFT) ? SCI_KEYMOD_LSHIFT | SCI_KEYMOD_RSHIFT : 0); // Caps lock and Scroll lock have been removed, cause we already handle upper // case keys ad Scroll lock doesn't seem to be used anywhere //((ev.kbd.flags & Common::KBD_CAPS) ? SCI_KEYMOD_CAPSLOCK : 0) | //((ev.kbd.flags & Common::KBD_SCRL) ? SCI_KEYMOD_SCRLOCK : 0) | if ((input.character) && (input.character <= 0xFF)) { // Directly accept most common keys without conversion if ((input.character >= 0x80) && (input.character <= 0xFF)) { // If there is no extended font, we will just clear the // current event. // Sierra SCI actually accepted those characters, but // didn't display them inside text edit controls because // the characters were missing inside the font(s). // We filter them out for non-multilingual games because // of that. if (!_fontIsExtended) return noEvent; // Convert 8859-1 characters to DOS (cp850/437) for // multilingual SCI01 games input.character = codepagemap_88591toDOS[input.character & 0x7f]; } if (input.data == Common::KEYCODE_TAB) { input.character = input.data = SCI_KEY_TAB; if (modifiers & Common::KBD_SHIFT) input.character = SCI_KEY_SHIFT_TAB; } if (input.data == Common::KEYCODE_DELETE) input.data = input.character = SCI_KEY_DELETE; } else if ((input.data >= Common::KEYCODE_F1) && input.data <= Common::KEYCODE_F10) { // SCI_K_F1 == 59 << 8 // SCI_K_SHIFT_F1 == 84 << 8 input.character = input.data = SCI_KEY_F1 + ((input.data - Common::KEYCODE_F1)<<8); if (modifiers & Common::KBD_SHIFT) input.character = input.data + 0x1900; } else { // Special keys that need conversion for (int i = 0; i < ARRAYSIZE(keyMappings); i++) { if (keyMappings[i].scummVMKey == ev.kbd.keycode) { input.character = input.data = numlockOn ? keyMappings[i].sciKeyNumlockOn : keyMappings[i].sciKeyNumlockOff; break; } } } // When Ctrl AND Alt are pressed together with a regular key, Linux will give us control-key, Windows will give // us the actual key. My opinion is that windows is right, because under DOS the keys worked the same, anyway // we support the other case as well if ((modifiers & Common::KBD_ALT) && input.character > 0 && input.character < 27) input.character += 96; // 0x01 -> 'a' // Scancodify if appropriate if (modifiers & Common::KBD_ALT) input.character = altify(input.character); if (getSciVersion() <= SCI_VERSION_1_MIDDLE && (modifiers & Common::KBD_CTRL) && input.character > 0 && input.character < 27) input.character += 96; // 0x01 -> 'a' // If no actual key was pressed (e.g. if only a modifier key was pressed), // ignore the event if (!input.character) return noEvent; return input; }
static sci_event_t scummvm_get_event(struct _gfx_driver *drv) { sci_event_t input; input.type = SCI_EVT_NONE; Common::EventManager *em = g_system->getEventManager(); Common::Event ev; bool found = em->pollEvent(ev); Common::Point p = ev.mouse; // Don't generate events for mouse movement while (found && ev.type == Common::EVENT_MOUSEMOVE) { found = em->pollEvent(ev); p = ev.mouse; drv->pointer_x = p.x; drv->pointer_y = p.y; S->update_mouse = true; } // Update the screen here, since it's called very often if (S->update_mouse) g_system->warpMouse(drv->pointer_x, drv->pointer_y); if (S->update_screen || S->update_mouse) { g_system->updateScreen(); S->update_screen = false; S->update_mouse = false; } if (found && !ev.synthetic && ev.type != Common::EVENT_MOUSEMOVE) { int modifiers; if (ev.type == Common::EVENT_KEYDOWN) modifiers = ev.kbd.flags; else modifiers = em->getModifierState(); input.buckybits = ((modifiers & Common::KBD_ALT) ? SCI_EVM_ALT : 0) | ((modifiers & Common::KBD_CTRL) ? SCI_EVM_CTRL : 0) | ((modifiers & Common::KBD_SHIFT) ? SCI_EVM_LSHIFT | SCI_EVM_RSHIFT : 0); //TODO: SCI_EVM_SCRLOCK SCI_EVM_NUMLOCK SCI_EVM_CAPSLOCK SCI_EVM_INSERT switch (ev.type) { // Keyboard events case Common::EVENT_KEYDOWN: input.data = ev.kbd.keycode; input.character = ev.kbd.ascii; if (!(input.data & 0xFF00)) { // Directly accept most common keys without conversion input.type = SCI_EVT_KEYBOARD; if (input.data == Common::KEYCODE_TAB) { // Tab input.type = SCI_EVT_KEYBOARD; input.data = SCI_K_TAB; if (input.buckybits & (SCI_EVM_LSHIFT | SCI_EVM_RSHIFT)) input.character = SCI_K_SHIFT_TAB; else input.character = SCI_K_TAB; } } else if ((input.data >= Common::KEYCODE_F1) && input.data <= Common::KEYCODE_F10) { // F1-F10 input.type = SCI_EVT_KEYBOARD; // SCI_K_F1 == 59 << 8 // SCI_K_SHIFT_F1 == 84 << 8 input.data = (input.data - Common::KEYCODE_F1 + SCI_K_F1) << 8; if (input.buckybits & (SCI_EVM_LSHIFT | SCI_EVM_RSHIFT)) input.character = input.data + ((SCI_K_SHIFT_F1 - SCI_K_F1) << 8); else input.character = input.data; } else { // Special keys that need conversion input.type = SCI_EVT_KEYBOARD; switch (ev.kbd.keycode) { case Common::KEYCODE_UP: input.data = SCI_K_UP; break; case Common::KEYCODE_DOWN: input.data = SCI_K_DOWN; break; case Common::KEYCODE_RIGHT: input.data = SCI_K_RIGHT; break; case Common::KEYCODE_LEFT: input.data = SCI_K_LEFT; break; case Common::KEYCODE_INSERT: input.data = SCI_K_INSERT; break; case Common::KEYCODE_HOME: input.data = SCI_K_HOME; break; case Common::KEYCODE_END: input.data = SCI_K_END; break; case Common::KEYCODE_PAGEUP: input.data = SCI_K_PGUP; break; case Common::KEYCODE_PAGEDOWN: input.data = SCI_K_PGDOWN; break; case Common::KEYCODE_DELETE: input.data = SCI_K_DELETE; break; //TODO: SCI_K_CENTER default: input.type = SCI_EVT_NONE; break; } input.character = input.data; } break; // Mouse events case Common::EVENT_LBUTTONDOWN: input.type = SCI_EVT_MOUSE_PRESS; input.data = 1; drv->pointer_x = p.x; drv->pointer_y = p.y; break; case Common::EVENT_RBUTTONDOWN: input.type = SCI_EVT_MOUSE_PRESS; input.data = 2; drv->pointer_x = p.x; drv->pointer_y = p.y; break; case Common::EVENT_LBUTTONUP: input.type = SCI_EVT_MOUSE_RELEASE; input.data = 1; drv->pointer_x = p.x; drv->pointer_y = p.y; break; case Common::EVENT_RBUTTONUP: input.type = SCI_EVT_MOUSE_RELEASE; input.data = 2; drv->pointer_x = p.x; drv->pointer_y = p.y; break; // Misc events case Common::EVENT_QUIT: input.type = SCI_EVT_QUIT; break; } } return input; }
SciEvent EventManager::getScummVMEvent() { #ifdef ENABLE_SCI32 SciEvent input = { SCI_EVENT_NONE, 0, 0, Common::Point(), Common::Point() }; SciEvent noEvent = { SCI_EVENT_NONE, 0, 0, Common::Point(), Common::Point() }; #else SciEvent input = { SCI_EVENT_NONE, 0, 0, Common::Point() }; SciEvent noEvent = { SCI_EVENT_NONE, 0, 0, Common::Point() }; #endif Common::EventManager *em = g_system->getEventManager(); Common::Event ev; bool found = em->pollEvent(ev); // Don't generate events for mouse movement while (found && ev.type == Common::EVENT_MOUSEMOVE) found = em->pollEvent(ev); // Save the mouse position // // We call getMousePos of the event manager here, since we also want to // store the mouse position in case of keyboard events, which do not feature // any mouse position information itself. // This should be safe, since the mouse position in the event manager should // only be updated when a mouse related event has been taken from the queue // via pollEvent. // We also adjust the position based on the scaling of the screen. Common::Point mousePos = em->getMousePos(); #if ENABLE_SCI32 if (getSciVersion() >= SCI_VERSION_2) { Buffer &screen = g_sci->_gfxFrameout->getCurrentBuffer(); Common::Point mousePosSci = mousePos; mulru(mousePosSci, Ratio(screen.scriptWidth, screen.screenWidth), Ratio(screen.scriptHeight, screen.screenHeight)); noEvent.mousePosSci = input.mousePosSci = mousePosSci; } else { #endif g_sci->_gfxScreen->adjustBackUpscaledCoordinates(mousePos.y, mousePos.x); #if ENABLE_SCI32 } #endif noEvent.mousePos = input.mousePos = mousePos; if (!found || ev.type == Common::EVENT_MOUSEMOVE) { int modifiers = em->getModifierState(); noEvent.modifiers = ((modifiers & Common::KBD_ALT) ? SCI_KEYMOD_ALT : 0) | ((modifiers & Common::KBD_CTRL) ? SCI_KEYMOD_CTRL : 0) | ((modifiers & Common::KBD_SHIFT) ? SCI_KEYMOD_LSHIFT | SCI_KEYMOD_RSHIFT : 0); return noEvent; } if (ev.type == Common::EVENT_QUIT) { input.type = SCI_EVENT_QUIT; return input; } int scummVMKeyFlags; switch (ev.type) { case Common::EVENT_KEYDOWN: case Common::EVENT_KEYUP: // Use keyboard modifiers directly in case this is a keyboard event scummVMKeyFlags = ev.kbd.flags; break; default: // Otherwise get them from EventManager scummVMKeyFlags = em->getModifierState(); break; } input.modifiers = ((scummVMKeyFlags & Common::KBD_ALT) ? SCI_KEYMOD_ALT : 0) | ((scummVMKeyFlags & Common::KBD_CTRL) ? SCI_KEYMOD_CTRL : 0) | ((scummVMKeyFlags & Common::KBD_SHIFT) ? SCI_KEYMOD_LSHIFT | SCI_KEYMOD_RSHIFT : 0); // Caps lock and Scroll lock have been removed, cause we already handle upper // case keys and Scroll lock doesn't seem to be used anywhere //((ourModifiers & Common::KBD_CAPS) ? SCI_KEYMOD_CAPSLOCK : 0) | //((ourModifiers & Common::KBD_SCRL) ? SCI_KEYMOD_SCRLOCK : 0) | // Handle mouse events for (int i = 0; i < ARRAYSIZE(mouseEventMappings); i++) { if (mouseEventMappings[i].commonType == ev.type) { input.type = mouseEventMappings[i].sciType; // Sierra passed keyboard modifiers for mouse events, too. // Sierra also set certain modifiers within their mouse interrupt handler // This whole thing was probably meant for people using a mouse, that only featured 1 button // So the user was able to press Ctrl and click the mouse button to create a right click. switch (ev.type) { case Common::EVENT_RBUTTONDOWN: // right button case Common::EVENT_RBUTTONUP: input.modifiers |= (SCI_KEYMOD_RSHIFT | SCI_KEYMOD_LSHIFT); // this value was hardcoded in the mouse interrupt handler break; case Common::EVENT_MBUTTONDOWN: // middle button case Common::EVENT_MBUTTONUP: input.modifiers |= SCI_KEYMOD_CTRL; // this value was hardcoded in the mouse interrupt handler break; default: break; } return input; } } // If we reached here, make sure that it's a keydown event if (ev.type != Common::EVENT_KEYDOWN) return noEvent; // Check for Control-Shift-D (debug console) if (ev.kbd.hasFlags(Common::KBD_CTRL | Common::KBD_SHIFT) && ev.kbd.keycode == Common::KEYCODE_d) { // Open debug console Console *con = g_sci->getSciDebugger(); con->attach(); return noEvent; } // Process keyboard events bool numlockOn = (ev.kbd.flags & Common::KBD_NUM); Common::KeyCode scummVMKeycode = ev.kbd.keycode; input.character = ev.kbd.ascii; input.type = SCI_EVENT_KEYBOARD; if (scummVMKeycode >= Common::KEYCODE_KP0 && scummVMKeycode <= Common::KEYCODE_KP9) { if (!(scummVMKeyFlags & Common::KBD_NUM)) { // HACK: Num-Lock not enabled // We shouldn't get a valid ascii code in these cases. We fix it here, so that cursor keys // on the numpad work properly. input.character = 0; } } if ((input.character) && (input.character <= 0xFF)) { // Directly accept most common keys without conversion if ((input.character >= 0x80) && (input.character <= 0xFF)) { // If there is no extended font, we will just clear the // current event. // Sierra SCI actually accepted those characters, but // didn't display them inside text edit controls because // the characters were missing inside the font(s). // We filter them out for non-multilingual games because // of that. if (!_fontIsExtended) return noEvent; // Convert 8859-1 characters to DOS (cp850/437) for // multilingual SCI01 games input.character = codePageMap88591ToDOS[input.character & 0x7f]; } if (scummVMKeycode == Common::KEYCODE_TAB) { input.character = SCI_KEY_TAB; if (scummVMKeyFlags & Common::KBD_SHIFT) input.character = SCI_KEY_SHIFT_TAB; } if (scummVMKeycode == Common::KEYCODE_DELETE) input.character = SCI_KEY_DELETE; } else if ((scummVMKeycode >= Common::KEYCODE_F1) && scummVMKeycode <= Common::KEYCODE_F10) { // SCI_K_F1 == 59 << 8 // SCI_K_SHIFT_F1 == 84 << 8 if (!(scummVMKeyFlags & Common::KBD_SHIFT)) input.character = SCI_KEY_F1 + ((scummVMKeycode - Common::KEYCODE_F1)<<8); else input.character = SCI_KEY_SHIFT_F1 + ((scummVMKeycode - Common::KEYCODE_F1)<<8); } else { // Special keys that need conversion for (int i = 0; i < ARRAYSIZE(keyMappings); i++) { if (keyMappings[i].scummVMKey == scummVMKeycode) { input.character = numlockOn ? keyMappings[i].sciKeyNumlockOn : keyMappings[i].sciKeyNumlockOff; break; } } } // When Ctrl AND Alt are pressed together with a regular key, Linux will give us control-key, Windows will give // us the actual key. My opinion is that windows is right, because under DOS the keys worked the same, anyway // we support the other case as well if ((scummVMKeyFlags & Common::KBD_ALT) && input.character > 0 && input.character < 27) input.character += 96; // 0x01 -> 'a' // Scancodify if appropriate if (scummVMKeyFlags & Common::KBD_ALT) input.character = altify(input.character); if (getSciVersion() <= SCI_VERSION_1_MIDDLE && (scummVMKeyFlags & Common::KBD_CTRL) && input.character > 0 && input.character < 27) input.character += 96; // 0x01 -> 'a' #ifdef ENABLE_SCI32 if (getSciVersion() >= SCI_VERSION_2 && (scummVMKeyFlags & Common::KBD_CTRL) && input.character == 'c') { input.character = SCI_KEY_ETX; } #endif // If no actual key was pressed (e.g. if only a modifier key was pressed), // ignore the event if (!input.character) return noEvent; return input; }