예제 #1
0
bool QuickTimeDecoder::loadFile(const Common::String &filename) {
	if (!_resFork->open(filename) || !_resFork->hasDataFork())
		return false;

	_foundMOOV = false;
	_numStreams = 0;
	_videoStreamIndex = _audioStreamIndex = -1;
	_startTime = 0;

	MOVatom atom = { 0, 0, 0xffffffff };

	if (_resFork->hasResFork()) {
		// Search for a 'moov' resource
		Common::MacResIDArray idArray = _resFork->getResIDArray(MKID_BE('moov'));

		if (!idArray.empty())
			_fd = _resFork->getResource(MKID_BE('moov'), idArray[0]);

		if (_fd) {
			atom.size = _fd->size();
			if (readDefault(atom) < 0 || !_foundMOOV)
				return false;
		}
		delete _fd;

		atom.type = 0;
		atom.offset = 0;
		atom.size = 0xffffffff;
	}

	_fd = _resFork->getDataFork();

	if (readDefault(atom) < 0 || !_foundMOOV)
		return false;

	init();
	return true;
}
예제 #2
0
파일: world.cpp 프로젝트: idkiller/scummvm
void World::loadExternalSounds(Common::String fname) {
	Common::File in;

	in.open(fname);
	if (!in.isOpen()) {
		warning("Cannot load sound file <%s>", fname.c_str());
		return;
	}
	in.close();

	Common::MacResManager resMan;
	resMan.open(fname);

	Common::MacResIDArray resArray;
	Common::SeekableReadStream *res;
	Common::MacResIDArray::const_iterator iter;

	resArray = resMan.getResIDArray(MKTAG('A','S','N','D'));
	for (iter = resArray.begin(); iter != resArray.end(); ++iter) {
		res = resMan.getResource(MKTAG('A','S','N','D'), *iter);
		addSound(new Sound(resMan.getResName(MKTAG('A','S','N','D'), *iter), res));
	}
}
예제 #3
0
bool Player_V5M::loadMusic(const byte *ptr) {
	Common::MacResManager resource;
	bool found = false;
	uint i;

	for (i = 0; i < ARRAYSIZE(monkeyIslandFileNames); i++) {
		if (resource.open(monkeyIslandFileNames[i])) {
			found = true;
			break;
		}
	}

	if (!found) {
		return false;
	}

	ptr += 8;
	// TODO: Decipher the unknown bytes in the header. For now, skip 'em
	ptr += 28;

	Common::MacResIDArray idArray = resource.getResIDArray(RES_SND);

	// Load the three channels and their instruments
	for (i = 0; i < 3; i++) {
		assert(READ_BE_UINT32(ptr) == MKTAG('C', 'h', 'a', 'n'));
		uint32 len = READ_BE_UINT32(ptr + 4);
		uint32 instrument = READ_BE_UINT32(ptr + 8);

		_channel[i]._length = len - 20;
		_channel[i]._data = ptr + 12;
		_channel[i]._looped = (READ_BE_UINT32(ptr + len - 8) == MKTAG('L', 'o', 'o', 'p'));
		_channel[i]._pos = 0;
		_channel[i]._pitchModifier = 0;
		_channel[i]._velocity = 0;
		_channel[i]._remaining = 0;
		_channel[i]._notesLeft = true;

		for (uint j = 0; j < idArray.size(); j++) {
			Common::String name = resource.getResName(RES_SND, idArray[j]);
			if (instrument == READ_BE_UINT32(name.c_str())) {
				debug(6, "Player_V5M::loadMusic: Channel %d: Loading instrument '%s'", i, name.c_str());
				Common::SeekableReadStream *stream = resource.getResource(RES_SND, idArray[j]);

				if (!_channel[i].loadInstrument(stream)) {
					resource.close();
					return false;
				}

				break;
			}
		}

		ptr += len;
	}

	resource.close();

	// The last note of each channel is just zeroes. We will adjust this
	// note so that all the channels end at the same time.

	uint32 samples[3];
	uint32 maxSamples = 0;
	for (i = 0; i < 3; i++) {
		samples[i] = 0;
		for (uint j = 0; j < _channel[i]._length; j += 4) {
			samples[i] += durationToSamples(READ_BE_UINT16(&_channel[i]._data[j]));
		}
		if (samples[i] > maxSamples) {
			maxSamples = samples[i];
		}
	}

	for (i = 0; i < 3; i++) {
		_lastNoteSamples[i] = maxSamples - samples[i];
	}

	return true;
}
예제 #4
0
파일: world.cpp 프로젝트: idkiller/scummvm
bool World::loadWorld(Common::MacResManager *resMan) {
	Common::MacResIDArray resArray;
	Common::SeekableReadStream *res;
	Common::MacResIDArray::const_iterator iter;

	// Dumping interpreter code
#if 1
	res = resMan->getResource(MKTAG('C','O','D','E'), 1);
	warning("code size: %d", res->size());
	byte *buf = (byte *)malloc(res->size());
	res->read(buf, res->size());
	Common::DumpFile out;
	out.open("code.bin");
	out.write(buf, res->size());
	out.close();
	free(buf);
	delete res;
#endif

	if ((resArray = resMan->getResIDArray(MKTAG('G','C','O','D'))).size() == 0)
		return false;

	// Load global script
	res = resMan->getResource(MKTAG('G','C','O','D'), resArray[0]);
	_globalScript = new Script(res);

	// TODO: read creator

	// Load main configuration
	if ((resArray = resMan->getResIDArray(MKTAG('V','E','R','S'))).size() == 0)
		return false;

	_name = resMan->getBaseFileName();

	if (resArray.size() > 1)
		warning("Too many VERS resources");

	if (!resArray.empty()) {
		debug(3, "Loading version info");

		res = resMan->getResource(MKTAG('V','E','R','S'), resArray[0]);

		res->skip(10);
		byte b = res->readByte();
		_weaponMenuDisabled = (b != 0);
		if (b != 0 && b != 1)
			error("Unexpected value for weapons menu");

		res->skip(3);
		_aboutMessage = readPascalString(res);

		if (!scumm_stricmp(resMan->getBaseFileName().c_str(), "Scepters"))
			res->skip(1); // ????

		_soundLibrary1 = readPascalString(res);
		_soundLibrary2 = readPascalString(res);

		delete res;
	}

	Common::String *message;
	if ((message = loadStringFromDITL(resMan, 2910, 1)) != NULL) {
		message->trim();
		debug(2, "_gameOverMessage: %s", message->c_str());
		_gameOverMessage = message;
	}
	if ((message = loadStringFromDITL(resMan, 2480, 3)) != NULL) {
		message->trim();
		debug(2, "_saveBeforeQuitMessage: %s", message->c_str());
		_saveBeforeQuitMessage = message;
	}
	if ((message = loadStringFromDITL(resMan, 2490, 3)) != NULL) {
		message->trim();
		debug(2, "_saveBeforeCloseMessage: %s", message->c_str());
		_saveBeforeCloseMessage = message;
	}
	if ((message = loadStringFromDITL(resMan, 2940, 2)) != NULL) {
		message->trim();
		debug(2, "_revertMessage: %s", message->c_str());
		_revertMessage = message;
	}

	// Load scenes
	resArray = resMan->getResIDArray(MKTAG('A','S','C','N'));
	debug(3, "Loading %d scenes", resArray.size());

	for (iter = resArray.begin(); iter != resArray.end(); ++iter) {
		res = resMan->getResource(MKTAG('A','S','C','N'), *iter);
		Scene *scene = new Scene(resMan->getResName(MKTAG('A','S','C','N'), *iter), res);

		res = resMan->getResource(MKTAG('A','C','O','D'), *iter);
		if (res != NULL)
			scene->_script = new Script(res);

		res = resMan->getResource(MKTAG('A','T','X','T'), *iter);
		if (res != NULL) {
			scene->_textBounds = readRect(res);
			scene->_fontType = res->readUint16BE();
			scene->_fontSize = res->readUint16BE();

			Common::String text;
			while (res->pos() < res->size()) {
				char c = res->readByte();
				if (c == 0x0d)
					c = '\n';
				text += c;
			}
			scene->_text = text;

			delete res;
		}
		addScene(scene);
	}

	// Load Objects
	resArray = resMan->getResIDArray(MKTAG('A','O','B','J'));
	debug(3, "Loading %d objects", resArray.size());

	for (iter = resArray.begin(); iter != resArray.end(); ++iter) {
		res = resMan->getResource(MKTAG('A','O','B','J'), *iter);
		addObj(new Obj(resMan->getResName(MKTAG('A','O','B','J'), *iter), res));
	}

	// Load Characters
	resArray = resMan->getResIDArray(MKTAG('A','C','H','R'));
	debug(3, "Loading %d characters", resArray.size());

	for (iter = resArray.begin(); iter != resArray.end(); ++iter) {
		res = resMan->getResource(MKTAG('A','C','H','R'), *iter);
		Chr *chr = new Chr(resMan->getResName(MKTAG('A','C','H','R'), *iter), res);

		addChr(chr);
		// TODO: What if there's more than one player character?
		if (chr->_playerCharacter)
			_player = chr;
	}

	// Load Sounds
	resArray = resMan->getResIDArray(MKTAG('A','S','N','D'));
	debug(3, "Loading %d sounds", resArray.size());

	for (iter = resArray.begin(); iter != resArray.end(); ++iter) {
		res = resMan->getResource(MKTAG('A','S','N','D'), *iter);
		addSound(new Sound(resMan->getResName(MKTAG('A','S','N','D'), *iter), res));
	}

	if (!_soundLibrary1.empty()) {
		loadExternalSounds(_soundLibrary1);
	}
	if (!_soundLibrary2.empty()) {
		loadExternalSounds(_soundLibrary2);
	}

	// Load Patterns
	res = resMan->getResource(MKTAG('P','A','T','#'), 900);
	if (res != NULL) {
		int count = res->readUint16BE();
		debug(3, "Loading %d patterns", count);

		for (int i = 0; i < count; i++) {
			byte *pattern = (byte *)malloc(8);

			res->read(pattern, 8);
			_patterns->push_back(pattern);
		}

		delete res;
	} else {
		/* Enchanted Scepters did not use the PAT# resource for the textures. */
		res = resMan->getResource(MKTAG('C','O','D','E'), 1);
		if (res != NULL) {
			res->skip(0x55ac);
			for (int i = 0; i < 29; i++) {
				byte *pattern = (byte *)malloc(8);

				res->read(pattern, 8);
				_patterns->push_back(pattern);
			}
		}
		delete res;
	}

	res = resMan->getResource(MKTAG('M','E','N','U'), 2001);
	if (res != NULL) {
		Common::StringArray *menu = readMenu(res);
		_aboutMenuItemName.clear();
		Common::String string = menu->operator[](1);

		for (uint i = 0; i < string.size() && string[i] != ';'; i++) // Read token
			_aboutMenuItemName += string[i];

		delete menu;
		delete res;
	}
	res = resMan->getResource(MKTAG('M','E','N','U'), 2004);
	if (res != NULL) {
		Common::StringArray *menu = readMenu(res);
		_commandsMenuName = menu->operator[](0);
		_commandsMenu = menu->operator[](1);
		delete menu;
		delete res;
	}
	res = resMan->getResource(MKTAG('M','E','N','U'), 2005);
	if (res != NULL) {
		Common::StringArray *menu = readMenu(res);
		_weaponsMenuName = menu->operator[](0);
		delete menu;
		delete res;
	}
	// TODO: Read Apple menu and get the name of that menu item..

	// store global info in state object for use with save/load actions
	//world.setCurrentState(initialState);	// pass off the state object to the world

	return true;
}
예제 #5
0
void MacFontManager::loadFonts() {
	Common::Archive *dat;

	dat = Common::makeZipArchive("classicmacfonts.dat");

	if (!dat) {
		warning("Could not find classicmacfonts.dat. Falling back to built-in fonts");
		_builtInFonts = true;

		return;
	}

	Common::ArchiveMemberList list;
	dat->listMembers(list);

	for (Common::ArchiveMemberList::iterator it = list.begin(); it != list.end(); ++it) {
		Common::SeekableReadStream *stream = dat->createReadStreamForMember((*it)->getName());

		Common::MacResManager *fontFile = new Common::MacResManager();

		if (!fontFile->loadFromMacBinary(*stream))
			continue;

		Common::MacResIDArray fonds = fontFile->getResIDArray(MKTAG('F','O','N','D'));
		if (fonds.size() > 0) {
			for (Common::Array<uint16>::iterator iterator = fonds.begin(); iterator != fonds.end(); ++iterator) {
				Common::SeekableReadStream *fond = fontFile->getResource(MKTAG('F', 'O', 'N', 'D'), *iterator);

				Common::String familyName = fontFile->getResName(MKTAG('F', 'O', 'N', 'D'), *iterator);

				Graphics::MacFontFamily *fontFamily = new MacFontFamily();
				fontFamily->load(*fond);

				Common::Array<Graphics::MacFontFamily::AsscEntry> *assoc = fontFamily->getAssocTable();

				for (uint i = 0; i < assoc->size(); i++) {
					debug("size: %d style: %d id: %d", (*assoc)[i]._fontSize, (*assoc)[i]._fontStyle,
											(*assoc)[i]._fontID);

					Common::SeekableReadStream *fontstream;
					MacFont *macfont;
					Graphics::MacFONTFont *font;

					fontstream = fontFile->getResource(MKTAG('N', 'F', 'N', 'T'), (*assoc)[i]._fontID);

					if (!fontstream)
						fontstream = fontFile->getResource(MKTAG('F', 'O', 'N', 'T'), (*assoc)[i]._fontID);

					if (!fontstream) {
						warning("Unknown FontId: %d", (*assoc)[i]._fontID);

						continue;
					}

					font = new Graphics::MacFONTFont;
					font->loadFont(*fontstream, fontFamily, (*assoc)[i]._fontSize, (*assoc)[i]._fontStyle);

					delete fontstream;

					Common::String fontName = Common::String::format("%s-%d-%d", familyName.c_str(), (*assoc)[i]._fontStyle, (*assoc)[i]._fontSize);

					macfont = new MacFont(_fontNames.getVal(familyName, kMacFontNonStandard), (*assoc)[i]._fontSize, (*assoc)[i]._fontStyle);

					FontMan.assignFontToName(fontName, font);
					macfont->setFont(font);
					_fontRegistry.setVal(fontName, macfont);

					debug(2, " %s", fontName.c_str());
				}

				delete fond;
			}
		}

		delete fontFile;
	}

	_builtInFonts = false;

	delete dat;
}