예제 #1
0
std::unique_ptr<Input::MotionDevice> MotionEmu::Create(const Common::ParamPackage& params) {
    int update_period = params.Get("update_period", 100);
    float sensitivity = params.Get("sensitivity", 0.01f);
    auto device_wrapper = std::make_unique<MotionEmuDeviceWrapper>(update_period, sensitivity);
    // Previously created device is disconnected here. Having two motion devices for 3DS is not
    // expected.
    current_device = device_wrapper->device;
    return std::move(device_wrapper);
}
예제 #2
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static void SetAnalogButton(const Common::ParamPackage& input_param,
                            Common::ParamPackage& analog_param, const std::string& button_name) {
    if (analog_param.Get("engine", "") != "analog_from_button") {
        analog_param = {
            {"engine", "analog_from_button"}, {"modifier_scale", "0.5"},
        };
    }
    analog_param.Set(button_name, input_param.Serialize());
}
예제 #3
0
파일: sdl.cpp 프로젝트: JayFoxRox/citra
    /**
     * Creates a button device from a joystick button
     * @param params contains parameters for creating the device:
     *     - "joystick": the index of the joystick to bind
     *     - "button"(optional): the index of the button to bind
     *     - "hat"(optional): the index of the hat to bind as direction buttons
     *     - "axis"(optional): the index of the axis to bind
     *     - "direction"(only used for hat): the direction name of the hat to bind. Can be "up",
     *         "down", "left" or "right"
     *     - "threshold"(only used for axis): a float value in (-1.0, 1.0) which the button is
     *         triggered if the axis value crosses
     *     - "direction"(only used for axis): "+" means the button is triggered when the axis value
     *         is greater than the threshold; "-" means the button is triggered when the axis value
     *         is smaller than the threshold
     */
    std::unique_ptr<Input::ButtonDevice> Create(const Common::ParamPackage& params) override {
        const int joystick_index = params.Get("joystick", 0);

        if (params.Has("hat")) {
            const int hat = params.Get("hat", 0);
            const std::string direction_name = params.Get("direction", "");
            Uint8 direction;
            if (direction_name == "up") {
                direction = SDL_HAT_UP;
            } else if (direction_name == "down") {
                direction = SDL_HAT_DOWN;
            } else if (direction_name == "left") {
                direction = SDL_HAT_LEFT;
            } else if (direction_name == "right") {
                direction = SDL_HAT_RIGHT;
            } else {
                direction = 0;
            }
            return std::make_unique<SDLDirectionButton>(GetJoystick(joystick_index), hat,
                                                        direction);
        }

        if (params.Has("axis")) {
            const int axis = params.Get("axis", 0);
            const float threshold = params.Get("threshold", 0.5f);
            const std::string direction_name = params.Get("direction", "");
            bool trigger_if_greater;
            if (direction_name == "+") {
                trigger_if_greater = true;
            } else if (direction_name == "-") {
                trigger_if_greater = false;
            } else {
                trigger_if_greater = true;
                LOG_ERROR(Input, "Unknown direction %s", direction_name.c_str());
            }
            return std::make_unique<SDLAxisButton>(GetJoystick(joystick_index), axis, threshold,
                                                   trigger_if_greater);
        }

        const int button = params.Get("button", 0);
        return std::make_unique<SDLButton>(GetJoystick(joystick_index), button);
    }
예제 #4
0
파일: sdl.cpp 프로젝트: JayFoxRox/citra
 /**
  * Creates analog device from joystick axes
  * @param params contains parameters for creating the device:
  *     - "joystick": the index of the joystick to bind
  *     - "axis_x": the index of the axis to be bind as x-axis
  *     - "axis_y": the index of the axis to be bind as y-axis
  */
 std::unique_ptr<Input::AnalogDevice> Create(const Common::ParamPackage& params) override {
     const int joystick_index = params.Get("joystick", 0);
     const int axis_x = params.Get("axis_x", 0);
     const int axis_y = params.Get("axis_y", 1);
     return std::make_unique<SDLAnalog>(GetJoystick(joystick_index), axis_x, axis_y);
 }