예제 #1
0
CSVRender::PreviewWidget::PreviewWidget (CSMWorld::Data& data,
    const std::string& id, bool referenceable, QWidget *parent)
: SceneWidget (data.getResourceSystem(), parent), mData (data), mObject(data, mRootNode, id, referenceable)
{
    selectNavigationMode("orbit");

    QAbstractItemModel *referenceables =
        mData.getTableModel (CSMWorld::UniversalId::Type_Referenceables);

    connect (referenceables, SIGNAL (dataChanged (const QModelIndex&, const QModelIndex&)),
        this, SLOT (referenceableDataChanged (const QModelIndex&, const QModelIndex&)));
    connect (referenceables, SIGNAL (rowsAboutToBeRemoved (const QModelIndex&, int, int)),
        this, SLOT (referenceableAboutToBeRemoved (const QModelIndex&, int, int)));

    connect (&mData, SIGNAL (assetTablesChanged ()),
        this, SLOT (assetTablesChanged ()));

    setExterior(false);

    if (!referenceable)
    {
        QAbstractItemModel *references =
            mData.getTableModel (CSMWorld::UniversalId::Type_References);

        connect (references, SIGNAL (dataChanged (const QModelIndex&, const QModelIndex&)),
            this, SLOT (referenceDataChanged (const QModelIndex&, const QModelIndex&)));
        connect (references, SIGNAL (rowsAboutToBeRemoved (const QModelIndex&, int, int)),
            this, SLOT (referenceAboutToBeRemoved (const QModelIndex&, int, int)));
    }
예제 #2
0
CSVRender::Cell::Cell (CSMWorld::Data& data, osg::Group* rootNode, const std::string& id)
    : mData (data), mId (Misc::StringUtils::lowerCase (id)), mX(0), mY(0)
{
    mCellNode = new osg::Group;
    rootNode->addChild(mCellNode);

    CSMWorld::IdTable& references = dynamic_cast<CSMWorld::IdTable&> (
                                        *mData.getTableModel (CSMWorld::UniversalId::Type_References));

    int rows = references.rowCount();

    addObjects (0, rows-1);

    const CSMWorld::IdCollection<CSMWorld::Land>& land = mData.getLand();
    int landIndex = land.searchId(mId);
    if (landIndex != -1)
    {
        const ESM::Land& esmLand = land.getRecord(mId).get();

        if (esmLand.getLandData (ESM::Land::DATA_VHGT))
        {
            mTerrain.reset(new Terrain::TerrainGrid(mCellNode, data.getResourceSystem().get(), NULL, new TerrainStorage(mData), Element_Terrain<<1));
            mTerrain->loadCell(esmLand.mX,
                               esmLand.mY);

            mX = esmLand.mX;
            mY = esmLand.mY;
        }
    }
}
예제 #3
0
CSVRender::Cell::Cell (CSMWorld::Data& data, osg::Group* rootNode, const std::string& id,
    bool deleted)
: mData (data), mId (Misc::StringUtils::lowerCase (id)), mDeleted (deleted), mSubMode (0),
  mSubModeElementMask (0)
{
    std::pair<CSMWorld::CellCoordinates, bool> result = CSMWorld::CellCoordinates::fromId (id);

    if (result.second)
        mCoordinates = result.first;

    mCellNode = new osg::Group;
    rootNode->addChild(mCellNode);

    setCellMarker();

    if (!mDeleted)
    {
        CSMWorld::IdTable& references = dynamic_cast<CSMWorld::IdTable&> (
            *mData.getTableModel (CSMWorld::UniversalId::Type_References));

        int rows = references.rowCount();

        addObjects (0, rows-1);

        const CSMWorld::IdCollection<CSMWorld::Land>& land = mData.getLand();
        int landIndex = land.searchId(mId);
        if (landIndex != -1)
        {
            const ESM::Land& esmLand = land.getRecord(mId).get();

            if (esmLand.getLandData (ESM::Land::DATA_VHGT))
            {
                mTerrain.reset(new Terrain::TerrainGrid(mCellNode, mCellNode, data.getResourceSystem().get(), new TerrainStorage(mData), Mask_Terrain));
                mTerrain->loadCell(esmLand.mX,
                                   esmLand.mY);

                mCellBorder.reset(new CellBorder(mCellNode, mCoordinates));
                mCellBorder->buildShape(esmLand);
            }
        }

        mPathgrid.reset(new Pathgrid(mData, mCellNode, mId, mCoordinates));
        mCellWater.reset(new CellWater(mData, mCellNode, mId, mCoordinates));
    }
}
예제 #4
0
파일: object.cpp 프로젝트: a-zer0/openmw
CSVRender::Object::Object (CSMWorld::Data& data, osg::Group* parentNode,
    const std::string& id, bool referenceable, bool forceBaseToZero)
: mData (data), mBaseNode(0), mSelected(false), mParentNode(parentNode), mResourceSystem(data.getResourceSystem().get()), mForceBaseToZero (forceBaseToZero)
{
    mBaseNode = new osg::PositionAttitudeTransform;
    mOutline = new osgFX::Scribe;
    mOutline->addChild(mBaseNode);

    mBaseNode->setUserData(new ObjectTag(this));

    parentNode->addChild(mBaseNode);

    // 0x1 reserved for separating cull and update visitors
    mBaseNode->setNodeMask(Element_Reference<<1);

    if (referenceable)
    {
        mReferenceableId = id;
    }
    else
    {
        mReferenceId = id;
        mReferenceableId = getReference().mRefID;
    }

    adjustTransform();
    update();
}
예제 #5
0
파일: table.cpp 프로젝트: Riverwolf/openmw
CSVWorld::Table::Table (const CSMWorld::UniversalId& id, CSMWorld::Data& data, QUndoStack& undoStack,
    bool createAndDelete)
    : mUndoStack (undoStack), mCreateAction (0), mEditLock (false), mRecordStatusDisplay (0)
{
    mModel = &dynamic_cast<CSMWorld::IdTable&> (*data.getTableModel (id));

    mProxyModel = new CSMWorld::IdTableProxyModel (this);
    mProxyModel->setSourceModel (mModel);

    setModel (mProxyModel);
    horizontalHeader()->setResizeMode (QHeaderView::Interactive);
    verticalHeader()->hide();
    setSortingEnabled (true);
    setSelectionBehavior (QAbstractItemView::SelectRows);
    setSelectionMode (QAbstractItemView::ExtendedSelection);

    int columns = mModel->columnCount();

    for (int i=0; i<columns; ++i)
    {
        int flags = mModel->headerData (i, Qt::Horizontal, CSMWorld::ColumnBase::Role_Flags).toInt();

        if (flags & CSMWorld::ColumnBase::Flag_Table)
        {
            CSMWorld::ColumnBase::Display display = static_cast<CSMWorld::ColumnBase::Display> (
                mModel->headerData (i, Qt::Horizontal, CSMWorld::ColumnBase::Role_Display).toInt());

            CommandDelegate *delegate = CommandDelegateFactoryCollection::get().makeDelegate (display,
                undoStack, this);

            mDelegates.push_back (delegate);
            setItemDelegateForColumn (i, delegate);
        }
        else
            hideColumn (i);
    }

    mEditAction = new QAction (tr ("Edit Record"), this);
    connect (mEditAction, SIGNAL (triggered()), this, SLOT (editRecord()));
    addAction (mEditAction);

    if (createAndDelete)
    {
        mCreateAction = new QAction (tr ("Add Record"), this);
        connect (mCreateAction, SIGNAL (triggered()), this, SIGNAL (createRequest()));
        addAction (mCreateAction);
    }

    mRevertAction = new QAction (tr ("Revert Record"), this);
    connect (mRevertAction, SIGNAL (triggered()), this, SLOT (revertRecord()));
    addAction (mRevertAction);

    mDeleteAction = new QAction (tr ("Delete Record"), this);
    connect (mDeleteAction, SIGNAL (triggered()), this, SLOT (deleteRecord()));
    addAction (mDeleteAction);

    connect (mProxyModel, SIGNAL (rowsInserted (const QModelIndex&, int, int)),
        this, SLOT (tableSizeUpdate()));

    /// \note This signal could instead be connected to a slot that filters out changes not affecting
    /// the records status column (for permanence reasons)
    connect (mProxyModel, SIGNAL (dataChanged (const QModelIndex&, const QModelIndex&)),
        this, SLOT (tableSizeUpdate()));

    connect (selectionModel(), SIGNAL (selectionChanged (const QItemSelection&, const QItemSelection&)),
        this, SLOT (selectionSizeUpdate ()));
}
예제 #6
0
파일: object.cpp 프로젝트: Fynjyfun/openmw
CSVRender::Object::Object (CSMWorld::Data& data, osg::Group* parentNode,
    const std::string& id, bool referenceable, bool forceBaseToZero)
: mData (data), mBaseNode(0), mSelected(false), mParentNode(parentNode), mResourceSystem(data.getResourceSystem().get()), mForceBaseToZero (forceBaseToZero),
  mScaleOverride (1), mOverrideFlags (0), mSubMode (-1), mMarkerTransparency(0.5f)
{
    mRootNode = new osg::PositionAttitudeTransform;

    mBaseNode = new osg::PositionAttitudeTransform;
    mBaseNode->addCullCallback(new SceneUtil::LightListCallback);

    mOutline = new osgFX::Scribe;

    mBaseNode->setUserData(new ObjectTag(this));

    mRootNode->addChild (mBaseNode);

    parentNode->addChild (mRootNode);

    mRootNode->setNodeMask(Mask_Reference);

    if (referenceable)
    {
        mReferenceableId = id;
    }
    else
    {
        mReferenceId = id;
        mReferenceableId = getReference().mRefID;
    }

    adjustTransform();
    update();
    updateMarker();
}