/// Helper function to read a single type (as a string) and find its ID in a database table.
/// Assumes the type is in the table's field "Type"
int ReadDBLookup(FDataStream& kStream, const char* szTable, bool* bValid /*= NULL*/)
{
	FStringFixedBuffer(sTemp, 256);
	kStream >> sTemp;
	if (bValid) *bValid = true;
	if(sTemp.GetLength() > 0 && sTemp != "NO_TYPE")
	{
		Database::Connection* pDB = GC.GetGameDatabase();
		if(pDB)
		{
			Database::Results kResults;
			CvString szCommand;
			szCommand.Format("SELECT ID from %s where Type = ? LIMIT 1", szTable);
			if(pDB->Execute(kResults, szCommand.c_str()))
			{
				kResults.Bind(1, sTemp.c_str());
				if(kResults.Step())
				{
					return kResults.GetInt(0);
				}
				else
					if (bValid) *bValid = false;
			}
		}
		else
			if (bValid) *bValid = false;
	}
	
	return -1;
}
예제 #2
0
파일: main.cpp 프로젝트: berak/e6
int main(int argc, char **argv)
{
    char line[200];
    char * host = "p4p4";
    e6::Engine * e = e6::CreateEngine();
    DataBase::Connection * db = (DataBase::Connection*)e->createInterface( "DataBase", "DataBase.Connection" );
    CC cc;
    uint r = db->open( host );
    while ( r )
    {
        printf( "\n%s>", host );
        if ( ! fgets( line, 199, stdin ) )
            break;
        r = db->exec( line, &cc );
    }

    E_RELEASE(db);
    E_RELEASE(e);
    return 0;
}
예제 #3
0
//------------------------------------------------------------------------------
bool CvDllDatabaseUtility::PerformDatabasePostProcessing()
{
	//Insert any database methods that you would like performed after the database
	//has been fully loaded.  This method will execute every single time the game
	//is run.
	//Updates performed here are done AFTER the database has been built or read
	//from cache.
	Database::Connection* db = GC.GetGameDatabase();

	//Update Defines table from references in PostDefines table
	db->BeginTransaction();
	Database::Results kPostDefines;

	//Build insertion statement
	Database::Results kInsert;
	db->Execute(kInsert, "INSERT INTO Defines(Name, Value) VALUES(?, ?)");

	db->SelectAll(kPostDefines, "PostDefines");
	while(kPostDefines.Step())
	{
		const char* szName = kPostDefines.GetText("Name");
		const char* szKeyName = kPostDefines.GetText("Key");
		const char* szTableName = kPostDefines.GetText("Table");
		char szSQL[512];

		sprintf_s(szSQL, "select ROWID from %s where Type = '%s' LIMIT 1", szTableName, szKeyName);

		Database::Results kLookup;

		//Compile the command.
		if(db->Execute(kLookup, szSQL))
		{
			//Run the command.
			if(kLookup.Step())
			{
				//Perform insertion
				kInsert.Bind(1, szName);
				kInsert.Bind(2, kLookup.GetInt(0));
				kInsert.Step();
				kInsert.Reset();
			}
		}
	}

	// ** Modify ResourceUsage of Resources table **
	// Set ResourceUsage to 1 if it's referenced in Unit_ResourceQuantityRequirements
	// NOTE: This query could be simplified using the IN operator but when analyzed this
	//			statement generates faster operations.
	const char* szStrategicResource
	    = "UPDATE Resources SET ResourceUsage = 1 WHERE EXISTS (SELECT * FROM Unit_ResourceQuantityRequirements WHERE ResourceType = Type)";
	db->Execute(szStrategicResource);

	// Set ResourceUsage to 2 if the Resource has a happiness value greater than 0
	const char* szLuxoryResource
	    = "UPDATE Resources SET ResourceUsage = 2 where Happiness > 0";
	db->Execute(szLuxoryResource);

	//These are hard-coded GameDefines enum values, let's share them with the database so that they
	//get the same amount of love as the DB.
	Database::Results kInsertDefine;
	if(db->Execute(kInsertDefine, "INSERT OR REPLACE INTO Defines(Name, Value) VALUES(?, ?);"))
	{
		InsertGameDefine(kInsertDefine, "MAX_CIV_PLAYERS", MAX_CIV_PLAYERS);
		InsertGameDefine(kInsertDefine, "MAX_CIV_TEAMS", MAX_CIV_TEAMS);
		InsertGameDefine(kInsertDefine, "MAX_MAJOR_CIVS", MAX_MAJOR_CIVS);
		InsertGameDefine(kInsertDefine, "MAX_MINOR_CIVS", MAX_MINOR_CIVS);
		InsertGameDefine(kInsertDefine, "MAX_PLAYERS", MAX_PLAYERS);
		InsertGameDefine(kInsertDefine, "MAX_TEAMS", MAX_TEAMS);
		InsertGameDefine(kInsertDefine, "BARBARIAN_PLAYER", BARBARIAN_PLAYER);
		InsertGameDefine(kInsertDefine, "BARBARIAN_TEAM", BARBARIAN_TEAM);

#if defined(MOD_GLOBAL_CITY_WORKING)
		InsertGameDefine(kInsertDefine, "NUM_CITY_PLOTS", AVG_CITY_PLOTS);
		InsertGameDefine(kInsertDefine, "MIN_CITY_RADIUS", MIN_CITY_RADIUS);
		InsertGameDefine(kInsertDefine, "MAX_CITY_RADIUS", MAX_CITY_RADIUS);
#else
		InsertGameDefine(kInsertDefine, "NUM_CITY_PLOTS", NUM_CITY_PLOTS);
#endif
		InsertGameDefine(kInsertDefine, "CITY_HOME_PLOT", CITY_HOME_PLOT);
#if defined(MOD_GLOBAL_CITY_WORKING)
		InsertGameDefine(kInsertDefine, "MAX_CITY_RADIUS", MAX_CITY_RADIUS);
		InsertGameDefine(kInsertDefine, "MAX_CITY_DIAMETER", (2*MAX_CITY_RADIUS+1));
#else
		InsertGameDefine(kInsertDefine, "CITY_PLOTS_RADIUS", CITY_PLOTS_RADIUS);
		InsertGameDefine(kInsertDefine, "CITY_PLOTS_DIAMETER", CITY_PLOTS_DIAMETER);
#endif
	}

	db->EndTransaction();

	return true;
}
예제 #4
0
void CvTypes::AcquireTypes(Database::Connection& db)
{

	//ArtifactType
	{
		typedef std::tr1::unordered_map<std::string, GreatWorkArtifactClass*> LookupTable;
		LookupTable kArtifactTypeLookupTable;
		kArtifactTypeLookupTable.insert(make_pair(std::string("ARTIFACT_ANCIENT_RUIN"), &s_eARTIFACT_ANCIENT_RUIN));
		kArtifactTypeLookupTable.insert(make_pair(std::string("ARTIFACT_BARBARIAN_CAMP"), &s_eARTIFACT_BARBARIAN_CAMP));
		kArtifactTypeLookupTable.insert(make_pair(std::string("ARTIFACT_BATTLE_RANGED"), &s_eARTIFACT_BATTLE_RANGED));
		kArtifactTypeLookupTable.insert(make_pair(std::string("ARTIFACT_BATTLE_MELEE"), &s_eARTIFACT_BATTLE_MELEE));
		kArtifactTypeLookupTable.insert(make_pair(std::string("ARTIFACT_RAZED_CITY"), &s_eARTIFACT_RAZED_CITY));
		kArtifactTypeLookupTable.insert(make_pair(std::string("ARTIFACT_WRITING"), &s_eARTIFACT_WRITING));

		Database::Results kResults;
		if(db.Execute(kResults, "SELECT Type, ID from GreatWorkArtifactClasses"))
		{
			while(kResults.Step())
			{
				std::string strArtifactType = kResults.GetText(0);
				LookupTable::iterator it = kArtifactTypeLookupTable.find(strArtifactType);
				if(it != kArtifactTypeLookupTable.end())
				{
					(*it->second) = static_cast<GreatWorkArtifactClass>(kResults.GetInt(1));
				}
			}
		}

		for(LookupTable::iterator it = kArtifactTypeLookupTable.begin(); it != kArtifactTypeLookupTable.end(); ++it)
		{
			if((*it->second) == NO_GREAT_WORK_ARTIFACT_CLASS)
			{
				char msg[256] = {0};
				sprintf_s(msg, "ArtifactType - %s is used in the DLL but does not exist in the database.", it->first.c_str());
				FILogFile* pLog = LOGFILEMGR.GetLog("Gamecore.log", FILogFile::kDontTimeStamp);
				pLog->WarningMsg(msg);
				CvAssertMsg(false, msg);
			}
		}
	}

	//GreatWorkSlots
	{
		typedef std::tr1::unordered_map<std::string, GreatWorkSlotType*> LookupTable;
		LookupTable kTypeLookupTable;
		kTypeLookupTable.insert(make_pair(std::string("GREAT_WORK_SLOT_ART_ARTIFACT"), &s_eGREAT_WORK_SLOT_ART_ARTIFACT));
		kTypeLookupTable.insert(make_pair(std::string("GREAT_WORK_SLOT_LITERATURE"), &s_eGREAT_WORK_SLOT_LITERATURE));
		kTypeLookupTable.insert(make_pair(std::string("GREAT_WORK_SLOT_MUSIC"), &s_eGREAT_WORK_SLOT_MUSIC));

		Database::Results kResults;
		if(db.Execute(kResults, "SELECT Type, ID from GreatWorkSlots"))
		{
			while(kResults.Step())
			{
				std::string strType = kResults.GetText(0);
				LookupTable::iterator it = kTypeLookupTable.find(strType);
				if(it != kTypeLookupTable.end())
				{
					(*it->second) = static_cast<GreatWorkSlotType>(kResults.GetInt(1));
				}
			}
		}

		for(LookupTable::iterator it = kTypeLookupTable.begin(); it != kTypeLookupTable.end(); ++it)
		{
			if((*it->second) == NO_GREAT_WORK_SLOT)
			{
				char msg[256] = {0};
				sprintf_s(msg, "GreatWorkSlotType - %s is used in the DLL but does not exist in the database.", it->first.c_str());
				FILogFile* pLog = LOGFILEMGR.GetLog("Gamecore.log", FILogFile::kDontTimeStamp);
				pLog->WarningMsg(msg);
				CvAssertMsg(false, msg);
			}
		}
	}

	//MissionTypes
	{
		typedef std::tr1::unordered_map<std::string, MissionTypes*> LookupTable;
		LookupTable kMissionTypesLookupTable;
		kMissionTypesLookupTable.insert(make_pair(std::string("MISSION_MOVE_TO"), &s_eMISSION_MOVE_TO));
		kMissionTypesLookupTable.insert(make_pair(std::string("MISSION_ROUTE_TO"), &s_eMISSION_ROUTE_TO));
		kMissionTypesLookupTable.insert(make_pair(std::string("MISSION_MOVE_TO_UNIT"), &s_eMISSION_MOVE_TO_UNIT));
		kMissionTypesLookupTable.insert(make_pair(std::string("MISSION_SWAP_UNITS"), &s_eMISSION_SWAP_UNITS));
		kMissionTypesLookupTable.insert(make_pair(std::string("MISSION_SKIP"), &s_eMISSION_SKIP));
		kMissionTypesLookupTable.insert(make_pair(std::string("MISSION_SLEEP"), &s_eMISSION_SLEEP));
		kMissionTypesLookupTable.insert(make_pair(std::string("MISSION_ALERT"), &s_eMISSION_ALERT));
		kMissionTypesLookupTable.insert(make_pair(std::string("MISSION_FORTIFY"), &s_eMISSION_FORTIFY));
		kMissionTypesLookupTable.insert(make_pair(std::string("MISSION_GARRISON"), &s_eMISSION_GARRISON));
		kMissionTypesLookupTable.insert(make_pair(std::string("MISSION_SET_UP_FOR_RANGED_ATTACK"), &s_eMISSION_SET_UP_FOR_RANGED_ATTACK));
		kMissionTypesLookupTable.insert(make_pair(std::string("MISSION_EMBARK"), &s_eMISSION_EMBARK));
		kMissionTypesLookupTable.insert(make_pair(std::string("MISSION_DISEMBARK"), &s_eMISSION_DISEMBARK));
		kMissionTypesLookupTable.insert(make_pair(std::string("MISSION_AIRPATROL"), &s_eMISSION_AIRPATROL));
		kMissionTypesLookupTable.insert(make_pair(std::string("MISSION_HEAL"), &s_eMISSION_HEAL));
		kMissionTypesLookupTable.insert(make_pair(std::string("MISSION_AIRLIFT"), &s_eMISSION_AIRLIFT));
		kMissionTypesLookupTable.insert(make_pair(std::string("MISSION_NUKE"), &s_eMISSION_NUKE));
		kMissionTypesLookupTable.insert(make_pair(std::string("MISSION_PARADROP"), &s_eMISSION_PARADROP));
		kMissionTypesLookupTable.insert(make_pair(std::string("MISSION_AIR_SWEEP"), &s_eMISSION_AIR_SWEEP));
		kMissionTypesLookupTable.insert(make_pair(std::string("MISSION_REBASE"), &s_eMISSION_REBASE));
		kMissionTypesLookupTable.insert(make_pair(std::string("MISSION_RANGE_ATTACK"), &s_eMISSION_RANGE_ATTACK));
		kMissionTypesLookupTable.insert(make_pair(std::string("MISSION_PILLAGE"), &s_eMISSION_PILLAGE));
		kMissionTypesLookupTable.insert(make_pair(std::string("MISSION_FOUND"), &s_eMISSION_FOUND));
		kMissionTypesLookupTable.insert(make_pair(std::string("MISSION_JOIN"), &s_eMISSION_JOIN));
		kMissionTypesLookupTable.insert(make_pair(std::string("MISSION_CONSTRUCT"), &s_eMISSION_CONSTRUCT));
		kMissionTypesLookupTable.insert(make_pair(std::string("MISSION_DISCOVER"), &s_eMISSION_DISCOVER));
		kMissionTypesLookupTable.insert(make_pair(std::string("MISSION_HURRY"), &s_eMISSION_HURRY));
		kMissionTypesLookupTable.insert(make_pair(std::string("MISSION_TRADE"), &s_eMISSION_TRADE));
		kMissionTypesLookupTable.insert(make_pair(std::string("MISSION_BUY_CITY_STATE"), &s_eMISSION_BUY_CITY_STATE));
		kMissionTypesLookupTable.insert(make_pair(std::string("MISSION_REPAIR_FLEET"), &s_eMISSION_REPAIR_FLEET));
		kMissionTypesLookupTable.insert(make_pair(std::string("MISSION_SPACESHIP"), &s_eMISSION_SPACESHIP));
		kMissionTypesLookupTable.insert(make_pair(std::string("MISSION_CULTURE_BOMB"), &s_eMISSION_CULTURE_BOMB));
		kMissionTypesLookupTable.insert(make_pair(std::string("MISSION_FOUND_RELIGION"), &s_eMISSION_FOUND_RELIGION));
		kMissionTypesLookupTable.insert(make_pair(std::string("MISSION_GOLDEN_AGE"), &s_eMISSION_GOLDEN_AGE));
		kMissionTypesLookupTable.insert(make_pair(std::string("MISSION_BUILD"), &s_eMISSION_BUILD));
		kMissionTypesLookupTable.insert(make_pair(std::string("MISSION_LEAD"), &s_eMISSION_LEAD));
		kMissionTypesLookupTable.insert(make_pair(std::string("MISSION_DIE_ANIMATION"), &s_eMISSION_DIE_ANIMATION));
		kMissionTypesLookupTable.insert(make_pair(std::string("MISSION_BEGIN_COMBAT"), &s_eMISSION_BEGIN_COMBAT));
		kMissionTypesLookupTable.insert(make_pair(std::string("MISSION_END_COMBAT"), &s_eMISSION_END_COMBAT));
		kMissionTypesLookupTable.insert(make_pair(std::string("MISSION_AIRSTRIKE"), &s_eMISSION_AIRSTRIKE));
		kMissionTypesLookupTable.insert(make_pair(std::string("MISSION_SURRENDER"), &s_eMISSION_SURRENDER));
		kMissionTypesLookupTable.insert(make_pair(std::string("MISSION_CAPTURED"), &s_eMISSION_CAPTURED));
		kMissionTypesLookupTable.insert(make_pair(std::string("MISSION_IDLE"), &s_eMISSION_IDLE));
		kMissionTypesLookupTable.insert(make_pair(std::string("MISSION_DIE"), &s_eMISSION_DIE));
		kMissionTypesLookupTable.insert(make_pair(std::string("MISSION_DAMAGE"), &s_eMISSION_DAMAGE));
		kMissionTypesLookupTable.insert(make_pair(std::string("MISSION_MULTI_SELECT"), &s_eMISSION_MULTI_SELECT));
		kMissionTypesLookupTable.insert(make_pair(std::string("MISSION_MULTI_DESELECT"), &s_eMISSION_MULTI_DESELECT));
		kMissionTypesLookupTable.insert(make_pair(std::string("MISSION_WAIT_FOR"), &s_eMISSION_WAIT_FOR));
		kMissionTypesLookupTable.insert(make_pair(std::string("MISSION_SPREAD_RELIGION"), &s_eMISSION_SPREAD_RELIGION));
		kMissionTypesLookupTable.insert(make_pair(std::string("MISSION_ENHANCE_RELIGION"), &s_eMISSION_ENHANCE_RELIGION));
		kMissionTypesLookupTable.insert(make_pair(std::string("MISSION_REMOVE_HERESY"), &s_eMISSION_REMOVE_HERESY));
		kMissionTypesLookupTable.insert(make_pair(std::string("MISSION_ESTABLISH_TRADE_ROUTE"), &s_eMISSION_ESTABLISH_TRADE_ROUTE));
		kMissionTypesLookupTable.insert(make_pair(std::string("MISSION_PLUNDER_TRADE_ROUTE"), &s_eMISSION_PLUNDER_TRADE_ROUTE));
		kMissionTypesLookupTable.insert(make_pair(std::string("MISSION_CREATE_GREAT_WORK"), &s_eMISSION_GREAT_WORK));
		kMissionTypesLookupTable.insert(make_pair(std::string("MISSION_CHANGE_TRADE_UNIT_HOME_CITY"), &s_eMISSION_CHANGE_TRADE_UNIT_HOME_CITY));
		kMissionTypesLookupTable.insert(make_pair(std::string("MISSION_SELL_EXOTIC_GOODS"), &s_eMISSION_SELL_EXOTIC_GOODS));
		kMissionTypesLookupTable.insert(make_pair(std::string("MISSION_GIVE_POLICIES"), &s_eMISSION_GIVE_POLICIES));
		kMissionTypesLookupTable.insert(make_pair(std::string("MISSION_ONE_SHOT_TOURISM"), &s_eMISSION_ONE_SHOT_TOURISM));
		kMissionTypesLookupTable.insert(make_pair(std::string("MISSION_CHANGE_ADMIRAL_PORT"), &s_eMISSION_CHANGE_ADMIRAL_PORT));
#if defined (JRMOD_B5)
		kMissionTypesLookupTable.insert(make_pair(std::string("MISSION_GENERATE_UPRISING"), &s_eMISSION_GENERATE_UPRISING));
#endif
#if defined (JRMOD_C18)
		kMissionTypesLookupTable.insert(make_pair(std::string("MISSION_JOIN_ARMY_STACK"), &s_eMISSION_JOIN_ARMY_STACK));
		kMissionTypesLookupTable.insert(make_pair(std::string("MISSION_DISJOIN_ARMY_STACK"), &s_eMISSION_DISJOIN_ARMY_STACK));
		kMissionTypesLookupTable.insert(make_pair(std::string("MISSION_DEPLOY_ARMY_STACK"), &s_eMISSION_DEPLOY_ARMY_STACK));
#endif

		Database::Results kResults;
		if(db.Execute(kResults, "SELECT Type, ID from Missions"))
		{
			while(kResults.Step())
			{
				std::string strMissionType = kResults.GetText(0);
				LookupTable::iterator it = kMissionTypesLookupTable.find(strMissionType);
				if(it != kMissionTypesLookupTable.end())
				{
					(*it->second) = static_cast<MissionTypes>(kResults.GetInt(1));
				}
			}
		}

		int iNumTypes = db.Count("Missions", false);
		if(iNumTypes >= 0)
		{
			s_uiNUM_MISSION_TYPES = static_cast<unsigned int>(iNumTypes);
		}

		for(LookupTable::iterator it = kMissionTypesLookupTable.begin(); it != kMissionTypesLookupTable.end(); ++it)
		{
			if((*it->second) == NO_MISSION)
			{
				char msg[256] = {0};
				sprintf_s(msg, "MissionType - %s is used in the DLL but does not exist in the database.", it->first.c_str());
				FILogFile* pLog = LOGFILEMGR.GetLog("Gamecore.log", FILogFile::kDontTimeStamp);
				pLog->WarningMsg(msg);
				CvAssertMsg(false, msg);
			}
		}
	}
}
예제 #5
0
void CvTypes::AcquireTypes(Database::Connection& db)
{
	//MissionTypes
	{
		typedef std::tr1::unordered_map<std::string, MissionTypes*> LookupTable;
		LookupTable kMissionTypesLookupTable;
		kMissionTypesLookupTable.insert(make_pair(std::string("MISSION_MOVE_TO"), &s_eMISSION_MOVE_TO));
		kMissionTypesLookupTable.insert(make_pair(std::string("MISSION_ROUTE_TO"), &s_eMISSION_ROUTE_TO));
		kMissionTypesLookupTable.insert(make_pair(std::string("MISSION_MOVE_TO_UNIT"), &s_eMISSION_MOVE_TO_UNIT));
		kMissionTypesLookupTable.insert(make_pair(std::string("MISSION_SWAP_UNITS"), &s_eMISSION_SWAP_UNITS));
		kMissionTypesLookupTable.insert(make_pair(std::string("MISSION_SKIP"), &s_eMISSION_SKIP));
		kMissionTypesLookupTable.insert(make_pair(std::string("MISSION_SLEEP"), &s_eMISSION_SLEEP));
		kMissionTypesLookupTable.insert(make_pair(std::string("MISSION_ALERT"), &s_eMISSION_ALERT));
		kMissionTypesLookupTable.insert(make_pair(std::string("MISSION_FORTIFY"), &s_eMISSION_FORTIFY));
		kMissionTypesLookupTable.insert(make_pair(std::string("MISSION_GARRISON"), &s_eMISSION_GARRISON));
		kMissionTypesLookupTable.insert(make_pair(std::string("MISSION_SET_UP_FOR_RANGED_ATTACK"), &s_eMISSION_SET_UP_FOR_RANGED_ATTACK));
		kMissionTypesLookupTable.insert(make_pair(std::string("MISSION_EMBARK"), &s_eMISSION_EMBARK));
		kMissionTypesLookupTable.insert(make_pair(std::string("MISSION_DISEMBARK"), &s_eMISSION_DISEMBARK));
		kMissionTypesLookupTable.insert(make_pair(std::string("MISSION_AIRPATROL"), &s_eMISSION_AIRPATROL));
		kMissionTypesLookupTable.insert(make_pair(std::string("MISSION_HEAL"), &s_eMISSION_HEAL));
		kMissionTypesLookupTable.insert(make_pair(std::string("MISSION_AIRLIFT"), &s_eMISSION_AIRLIFT));
		kMissionTypesLookupTable.insert(make_pair(std::string("MISSION_NUKE"), &s_eMISSION_NUKE));
		kMissionTypesLookupTable.insert(make_pair(std::string("MISSION_PARADROP"), &s_eMISSION_PARADROP));
		kMissionTypesLookupTable.insert(make_pair(std::string("MISSION_AIR_SWEEP"), &s_eMISSION_AIR_SWEEP));
		kMissionTypesLookupTable.insert(make_pair(std::string("MISSION_REBASE"), &s_eMISSION_REBASE));
		kMissionTypesLookupTable.insert(make_pair(std::string("MISSION_RANGE_ATTACK"), &s_eMISSION_RANGE_ATTACK));
		kMissionTypesLookupTable.insert(make_pair(std::string("MISSION_PILLAGE"), &s_eMISSION_PILLAGE));
		kMissionTypesLookupTable.insert(make_pair(std::string("MISSION_FOUND"), &s_eMISSION_FOUND));
		kMissionTypesLookupTable.insert(make_pair(std::string("MISSION_JOIN"), &s_eMISSION_JOIN));
		kMissionTypesLookupTable.insert(make_pair(std::string("MISSION_CONSTRUCT"), &s_eMISSION_CONSTRUCT));
		kMissionTypesLookupTable.insert(make_pair(std::string("MISSION_DISCOVER"), &s_eMISSION_DISCOVER));
		kMissionTypesLookupTable.insert(make_pair(std::string("MISSION_HURRY"), &s_eMISSION_HURRY));
		kMissionTypesLookupTable.insert(make_pair(std::string("MISSION_TRADE"), &s_eMISSION_TRADE));
		kMissionTypesLookupTable.insert(make_pair(std::string("MISSION_REPAIR_FLEET"), &s_eMISSION_REPAIR_FLEET));
		kMissionTypesLookupTable.insert(make_pair(std::string("MISSION_SPACESHIP"), &s_eMISSION_SPACESHIP));
		kMissionTypesLookupTable.insert(make_pair(std::string("MISSION_CULTURE_BOMB"), &s_eMISSION_CULTURE_BOMB));
		kMissionTypesLookupTable.insert(make_pair(std::string("MISSION_FOUND_RELIGION"), &s_eMISSION_FOUND_RELIGION));
		kMissionTypesLookupTable.insert(make_pair(std::string("MISSION_GOLDEN_AGE"), &s_eMISSION_GOLDEN_AGE));
		kMissionTypesLookupTable.insert(make_pair(std::string("MISSION_BUILD"), &s_eMISSION_BUILD));
		kMissionTypesLookupTable.insert(make_pair(std::string("MISSION_LEAD"), &s_eMISSION_LEAD));
		kMissionTypesLookupTable.insert(make_pair(std::string("MISSION_DIE_ANIMATION"), &s_eMISSION_DIE_ANIMATION));
		kMissionTypesLookupTable.insert(make_pair(std::string("MISSION_BEGIN_COMBAT"), &s_eMISSION_BEGIN_COMBAT));
		kMissionTypesLookupTable.insert(make_pair(std::string("MISSION_END_COMBAT"), &s_eMISSION_END_COMBAT));
		kMissionTypesLookupTable.insert(make_pair(std::string("MISSION_AIRSTRIKE"), &s_eMISSION_AIRSTRIKE));
		kMissionTypesLookupTable.insert(make_pair(std::string("MISSION_SURRENDER"), &s_eMISSION_SURRENDER));
		kMissionTypesLookupTable.insert(make_pair(std::string("MISSION_CAPTURED"), &s_eMISSION_CAPTURED));
		kMissionTypesLookupTable.insert(make_pair(std::string("MISSION_IDLE"), &s_eMISSION_IDLE));
		kMissionTypesLookupTable.insert(make_pair(std::string("MISSION_DIE"), &s_eMISSION_DIE));
		kMissionTypesLookupTable.insert(make_pair(std::string("MISSION_DAMAGE"), &s_eMISSION_DAMAGE));
		kMissionTypesLookupTable.insert(make_pair(std::string("MISSION_MULTI_SELECT"), &s_eMISSION_MULTI_SELECT));
		kMissionTypesLookupTable.insert(make_pair(std::string("MISSION_MULTI_DESELECT"), &s_eMISSION_MULTI_DESELECT));
		kMissionTypesLookupTable.insert(make_pair(std::string("MISSION_WAIT_FOR"), &s_eMISSION_WAIT_FOR));
		kMissionTypesLookupTable.insert(make_pair(std::string("MISSION_SPREAD_RELIGION"), &s_eMISSION_SPREAD_RELIGION));
		kMissionTypesLookupTable.insert(make_pair(std::string("MISSION_ENHANCE_RELIGION"), &s_eMISSION_ENHANCE_RELIGION));
		kMissionTypesLookupTable.insert(make_pair(std::string("MISSION_REMOVE_HERESY"), &s_eMISSION_REMOVE_HERESY));

		Database::Results kResults;
		if(db.Execute(kResults, "SELECT Type, ID from Missions"))
		{
			while(kResults.Step())
			{
				std::string strMissionType = kResults.GetText(0);
				LookupTable::iterator it = kMissionTypesLookupTable.find(strMissionType);
				if(it != kMissionTypesLookupTable.end())
				{
					(*it->second) = static_cast<MissionTypes>(kResults.GetInt(1));
				}
			}
		}

		int iNumTypes = db.Count("Missions", false);
		if(iNumTypes >= 0)
		{
			s_uiNUM_MISSION_TYPES = static_cast<unsigned int>(iNumTypes);
		}

		for(LookupTable::iterator it = kMissionTypesLookupTable.begin(); it != kMissionTypesLookupTable.end(); ++it)
		{
			if((*it->second) == NO_MISSION)
			{
				char msg[256] = {0};
				sprintf_s(msg, "MissionType - %s is used in the DLL but does not exist in the database.", it->first.c_str());
				FILogFile* pLog = LOGFILEMGR.GetLog("Gamecore.log", FILogFile::kDontTimeStamp);
				pLog->WarningMsg(msg);
				CvAssertMsg(false, msg);
			}
		}
	}
}