예제 #1
0
파일: drawtile.cpp 프로젝트: gsvslto/dfhack
int main (void)
{
    int32_t x,y,z,tx,ty;
    //DFHack::designations40d designations;
    DFHack::tiletypes40d tiles;
    //DFHack::t_temperatures temp1,temp2;
    uint32_t x_max,y_max,z_max;
    int32_t oldT, newT;
	int count, dirty;

	//Brush defaults
	DFHack::TileShape BrushClass = DFHack::WALL;
	DFHack::TileMaterial BrushMat = DFHack::tilematerial_invalid;
	int BrushType = -1;

    DFHack::ContextManager DFMgr("Memory.xml");
    DFHack::Context *DF;
    DFHack::Maps * Maps;
    DFHack::Gui * Gui;
    try
    {
        DF=DFMgr.getSingleContext();
        DF->Attach();
        Maps = DF->getMaps();
        Maps->Start();
        Maps->getSize(x_max,y_max,z_max);
        Gui = DF->getGui();
    }
    catch (exception& e)
    {
        cerr << e.what() << endl;
        #ifndef LINUX_BUILD
            cin.ignore();
        #endif
        return 1;
    }
    bool end = false;
    cout << "Welcome to the Tile Drawing tool.\nType 'help' or ? for a list of available commands, 'q' to quit" << endl;
    string mode = "wall";
    string command = "";

	while(!end)
	{
        DF->Resume();

		cout << endl << ":";
		getline(cin, command);
		int ch = command[0];
		if(command.length()<=0) ch=0;
		if( ((int)command.find("help")) >=0 ) ch='?';  //under windows, find was casting unsigned!
		switch(ch)
        {
		case '?':
            cout << "Modes:" << endl
				 << "O             - draw Open Space" << endl
                 << "M             - draw material only (shape unchanged)" << endl
                 << "m number      - use Material value entered" << endl
                 << "r             - use Rock/stone material" << endl
                 << "l             - use Soil material" << endl
                 << "v             - use Vein material" << endl
                 << "H             - draw tile shape only (material unchanged)" << endl
				 << "h number      - draw Tile Shape value entered" << endl
                 << "w             - draw Wall tiles" << endl
                 << "f             - draw Floor tiles" << endl
				 << "t number      - draw exact tile type entered" << endl
                 << "Commands:" << endl
                 << "p             - print tile shapes and materials, and current brush" << endl
                 << "P             - print all tile types" << endl
                 << "q             - quit" << endl
                 << "help OR ?     - print this list of commands" << endl
                 << "d             - being drawing" << endl
                 << endl
                 << "Usage:\nChoose a mode (default is walls), then enter 'd' to being drawing.\nMove the cursor in DF wherever you want to draw.\nPress any key to pause drawing." << endl;
			break;
		case 'p':
			//Classes
			printf("\nTile Type Classes:\n");
			for(int i=0;i<DFHack::tileshape_count;++i)
			{
				printf("%4i ; %s\n", i, DFHack::TileShapeString[i] ,0 );
			}
			//Materials
			printf("\nTile Type Materials:\n");
			for(int i=0;i<DFHack::tilematerial_count;++i)
			{
				printf("%4i ; %s\n", i, DFHack::TileMaterialString[i] ,0 );
			}
			//fall through...
		case 10:
		case 13:
		case 0:
			//Print current cursor & brush settings.
			cout << "\nCurrent Brush:\n";
			cout << "tile = ";
			if(BrushClass<0) cout<<"(not drawing)"; else cout<<DFHack::TileShapeString[BrushClass]; cout << endl;
			cout << "mat  = ";
			if(BrushMat<0) cout<<"(not drawing)"; else cout<<DFHack::TileMaterialString[BrushMat]; cout << endl;
			cout << "type = ";
			if(BrushType<0){
				cout<<"(not drawing)";
			}else{
				printtiletype(BrushType);
			}
			break;
		case 'P':
			cout << "\nAll Valid Tile Types:\n";
			for(int i=0;i<TILE_TYPE_ARRAY_LENGTH;++i)
			{
				if( DFHack::tileTypeTable[i].name )
					printtiletype(i);
			}
		case 'w':
			BrushType=-1;
            BrushClass = DFHack::WALL;
            cout << "Tile brush shape set to Wall." << endl;
			break;
		case 'f':
			BrushType=-1;
            BrushClass = DFHack::FLOOR;
            cout << "Tile brush shape set to Floor." << endl;
			break;
		case 'h':
			BrushType=-1;
			BrushClass = (DFHack::TileShape)atol( command.c_str()+1 );
            cout << "Tile brush shape set to " << BrushClass << endl;
			break;
		case 'M':
            BrushClass = DFHack::tileshape_invalid;
            cout << "Tile brush will not draw tile shape." << endl;
			break;
		case 'r':
			BrushType=-1;
            BrushMat = DFHack::STONE;
            cout << "Tile brush material set to Rock." << endl;
			break;
		case 'l':
			BrushType=-1;
            BrushMat = DFHack::SOIL;
            cout << "Tile brush material set to Soil." << endl;
			break;
		case 'v':
			BrushType=-1;
            BrushMat = DFHack::VEIN;
            cout << "Tile brush material set to Vein." << endl;
			break;
		case 'm':
			BrushType=-1;
			BrushMat = (DFHack::TileMaterial)atol( command.c_str()+1 );
            cout << "Tile brush material set to " << BrushMat << endl;
			break;
		case 'H':
            BrushMat = DFHack::tilematerial_invalid;
            cout << "Tile brush will not draw material." << endl;
			break;
		case 'O':
			BrushType=-1;
			BrushClass = DFHack::EMPTY;
			BrushMat = DFHack::AIR;
            cout << "Tile brush will draw Open Space." << endl;
			break;
		case 't':
			BrushClass = DFHack::tileshape_invalid ;
			BrushMat = DFHack::tilematerial_invalid;
			BrushType = atol( command.c_str()+1 );
			cout << "Tile brush type set to:" << endl;
			printtiletype(BrushType);
			break;
		case 'q':
            end = true;
            cout << "Bye!" << endl;
			break;
		case 'd':
        {
			count=0;
			cout << "Beginning to draw at cursor." << endl << "Press any key to stop drawing." << endl;
            //DF->Suspend();
			kbhit(); //throw away, just to be sure.
            for(;;)
            {
				if(!Maps->Start())
                {
                    cout << "Can't see any DF map loaded." << endl;
                    break;
                }
                if(!Gui->getCursorCoords(x,y,z))
                {
                    cout << "Can't get cursor coords! Make sure you have a cursor active in DF." << endl;
                    break;
                }
                //cout << "cursor coords: " << x << "/" << y << "/" << z << endl;
				tx=x%16; ty=y%16;

                if(!Maps->isValidBlock(x/16,y/16,z))
                {
                    cout << "Invalid block." << endl;
                    break;
                }

				//Read the tiles.
				dirty=0;
				Maps->ReadTileTypes((x/16),(y/16),z, &tiles);
                oldT = tiles[tx][ty];

				newT = -1;
				if( 0<BrushType ){
					//Explicit tile type set.  Trust the user.
					newT = BrushType;
				}else if( 0==BrushMat && 0==BrushClass ){
					//Special case, Empty Air.
					newT = 32;
				}else if( BrushMat>=0 && BrushClass>=0 && ( BrushClass != DFHack::tileTypeTable[oldT].shape || BrushMat != DFHack::tileTypeTable[oldT].material) ){
					//Set tile material and class
					newT = DFHack::findTileType(BrushClass,BrushMat, DFHack::tileTypeTable[oldT].variant , DFHack::tileTypeTable[oldT].special , DFHack::tileTypeTable[oldT].direction );
					if(newT<0) newT = DFHack::findTileType(BrushClass,BrushMat, DFHack::tilevariant_invalid, DFHack::tileTypeTable[oldT].special , DFHack::tileTypeTable[oldT].direction );
					if(newT<0) newT = DFHack::findTileType(BrushClass,BrushMat, DFHack::tilevariant_invalid , DFHack::tileTypeTable[oldT].special , (uint32_t)0 );
				}else if( BrushMat<0 && BrushClass>=0 && BrushClass != DFHack::tileTypeTable[oldT].shape ){
					//Set current tile class only, as accurately as can be expected
                    newT = DFHack::findSimilarTileType(oldT,BrushClass);
				}else if( BrushClass<0 && BrushMat>=0 && BrushMat != DFHack::tileTypeTable[oldT].material ){
					//Set current tile material only
					newT = DFHack::findTileType(DFHack::tileTypeTable[oldT].shape,BrushMat, DFHack::tileTypeTable[oldT].variant , DFHack::tileTypeTable[oldT].special , DFHack::tileTypeTable[oldT].direction );
					if(newT<0) newT = DFHack::findTileType(DFHack::tileTypeTable[oldT].shape,BrushMat, DFHack::tilevariant_invalid , DFHack::tileTypeTable[oldT].special , DFHack::tileTypeTable[oldT].direction );
					if(newT<0) newT = DFHack::findTileType(DFHack::tileTypeTable[oldT].shape,BrushMat, DFHack::tilevariant_invalid , DFHack::tileTypeTable[oldT].special , (uint32_t)0 );
				}
                //If no change, skip it (couldn't find a good tile type, or already what we want)
				if ( newT > 0 && oldT != newT ){
                    //Set new tile type
                    tiles[tx][ty] = newT;
                    dirty=-1;
				}
                //If anything was changed, write it all.
                if (dirty)
                {
                    //Maps->WriteDesignations(x/16,y/16,z/16, &designations);
                    Maps->WriteTileTypes(x/16,y/16,z, &tiles);
					printf("(%4d,%4d,%4d)",x,y,z);
                    ++count;
                }

                Maps->Finish();

				Sleep(10);
				if( kbhit() ) break;				
            }
			cin.clear();
			cout << endl << count << " tiles were drawn." << endl << "Drawing halted.  Entering command mode." << endl;
		}
			continue;
			break;
		default:
			cout << "Unknown command: " << command << endl;
		}

    }
    DF->Detach();
    #ifndef LINUX_BUILD
    cout << "Done. Press any key to continue" << endl;
    cin.ignore();
    #endif
    return 0;
}
예제 #2
0
파일: tubefill.cpp 프로젝트: kaypy/dfhack
DFhackCExport command_result tubefill(DFHack::Core * c, std::vector<std::string> & params)
{
    uint32_t x_max,y_max,z_max;
    DFHack::designations40d designations;
    DFHack::tiletypes40d tiles;

    int32_t oldT, newT;
    uint64_t count = 0;

    int dirty=0;
    for(int i = 0; i < params.size();i++)
    {
        if(params[i] == "help" || params[i] == "?")
        {
            c->con.print("Replenishes mined out adamantine and hollow adamantine tubes.\n"
                         "May cause !!FUN!!\n"
            );
            return CR_OK;
        }
    }
    c->Suspend();
    DFHack::Maps *Mapz = c->getMaps();

    // init the map
    if (!Mapz->Start())
    {
        c->con.printerr("Can't init map.\n");
        c->Resume();
        return CR_FAILURE;
    }

    Mapz->getSize(x_max,y_max,z_max);
    if(!Mapz->StartFeatures())
    {
        c->con.printerr("Can't get map features.\n");
        c->Resume();
        return CR_FAILURE;
    }

    // walk the map
    for (uint32_t x = 0; x< x_max;x++)
    {
        for (uint32_t y = 0; y< y_max;y++)
        {
            for (uint32_t z = 0; z< z_max;z++)
            {
                DFHack::t_feature * locf = 0;
                DFHack::t_feature * glof = 0;
                if (Mapz->ReadFeatures(x,y,z,&locf,&glof))
                {
                    // we're looking for addy tubes
                    if(!locf) continue;
                    if(locf->type != DFHack::feature_Adamantine_Tube) continue;

                    dirty=0;
                    Mapz->ReadDesignations(x,y,z, &designations);
                    Mapz->ReadTileTypes(x,y,z, &tiles);

                    for (uint32_t ty=0;ty<16;++ty)
                    {
                        for (uint32_t tx=0;tx<16;++tx)
                        {
                            if(!designations[tx][ty].bits.feature_local) continue;
                            oldT = tiles[tx][ty];
                            if ( DFHack::tileShape(oldT) != DFHack::WALL )
                            {
                                //Current tile is not a wall.
                                //Set current tile, as accurately as can be expected
                                //newT = DFHack::findSimilarTileType(oldT,DFHack::WALL);
                                newT = DFHack::findTileType( DFHack::WALL, DFHack::FEATSTONE, DFHack::tilevariant_invalid, DFHack::TILE_NORMAL, DFHack::TileDirection() );

                                //If no change, skip it (couldn't find a good tile type)
                                if ( oldT == newT) continue;
                                //Set new tile type, clear designation
                                tiles[tx][ty] = newT;
                                dirty=1;
                                ++count;
                            }
                        }
                    }
                    //If anything was changed, write it all.
                    if (dirty)
                    {
                        Mapz->WriteTileTypes(x,y,z, &tiles);
                    }
                }
            }
        }
    }
    c->Resume();
    c->con.print("Found and changed %d tiles.\n", count);
    return CR_OK;
}
예제 #3
0
int main (void)
{
    bool temporary_terminal = TemporaryTerminal();
    uint32_t x_max,y_max,z_max;
    DFHack::designations40d designations;
    DFHack::tiletypes40d tiles;

    int32_t oldT, newT;
    uint64_t count = 0;

    int dirty=0;

    DFHack::ContextManager DFMgr("Memory.xml");
    DFHack::Context *DF = DFMgr.getSingleContext();

    //Init
    try
    {
        DF->Attach();
    }
    catch (exception& e)
    {
        cerr << e.what() << endl;
        if(temporary_terminal)
            cin.ignore();
        return 1;
    }
    DFHack::Maps *Mapz = DF->getMaps();

    // init the map
    if (!Mapz->Start())
    {
        cerr << "Can't init map." << endl;
        if(temporary_terminal)
            cin.ignore();
        return 1;
    }

    Mapz->getSize(x_max,y_max,z_max);
    if(!Mapz->StartFeatures())
    {
        cerr << "Can't get features." << endl;
        if(temporary_terminal)
            cin.ignore();
        return 1; 
    }

    // walk the map
    for (uint32_t x = 0; x< x_max;x++)
    {
        for (uint32_t y = 0; y< y_max;y++)
        {
            for (uint32_t z = 0; z< z_max;z++)
            {
                DFHack::t_feature * locf = 0;
                DFHack::t_feature * glof = 0;
                if (Mapz->ReadFeatures(x,y,z,&locf,&glof))
                {
                    // we're looking for addy tubes
                    if(!locf) continue;
                    if(locf->type != DFHack::feature_Adamantine_Tube) continue;

                    dirty=0;
                    Mapz->ReadDesignations(x,y,z, &designations);
                    Mapz->ReadTileTypes(x,y,z, &tiles);

                    for (uint32_t ty=0;ty<16;++ty)
                    {
                        for (uint32_t tx=0;tx<16;++tx)
                        {
                            if(!designations[tx][ty].bits.feature_local) continue;
                            oldT = tiles[tx][ty];
                            if ( DFHack::tileShape(oldT) != DFHack::WALL )
                            {
                                //Current tile is not a wall.
                                //Set current tile, as accurately as can be expected
                                //newT = DFHack::findSimilarTileType(oldT,DFHack::WALL);
                                newT = DFHack::findTileType( DFHack::WALL, DFHack::FEATSTONE, DFHack::tilevariant_invalid, DFHack::TILE_NORMAL, DFHack::TileDirection() );

                                //If no change, skip it (couldn't find a good tile type)
                                if ( oldT == newT) continue;
                                //Set new tile type, clear designation
                                tiles[tx][ty] = newT;
                                dirty=1;
                                ++count;
                            }
                        }
                    }
                    //If anything was changed, write it all.
                    if (dirty)
                    {
                        Mapz->WriteTileTypes(x,y,z, &tiles);
                    }
                }
            }
        }
    }
    DF->Detach();
    cout << "Found and changed " << count << " tiles." << endl;
    if(temporary_terminal)
    {
        cout << "Done. Press any key to continue" << endl;
        cin.ignore();
    }
    return 0;
}