void dfb_gfx_clear( CoreSurface *surface, CoreSurfaceBufferRole role ) { DFBRectangle rect = { 0, 0, surface->config.size.w, surface->config.size.h }; StateClient *client = state_client_tls.Get(); D_FLAGS_SET( client->state.modified, SMF_CLIP | SMF_COLOR | SMF_DESTINATION | SMF_TO ); client->state.clip.x2 = surface->config.size.w - 1; client->state.clip.y2 = surface->config.size.h - 1; client->state.destination = surface; client->state.to = role; client->state.to_eye = DSSE_LEFT; client->state.color.a = 0; client->state.color.r = 0; client->state.color.g = 0; client->state.color.b = 0; client->state.color_index = 0; CoreGraphicsStateClient_FillRectangles( &client->client, &rect, 1 ); CoreGraphicsStateClient_Flush( &client->client, 0, CGSCFF_NONE ); /* Signal end of sequence. */ dfb_state_stop_drawing( &client->state ); client->state.destination = NULL; }
const char * String::CopyTLS() { StringTLS *tls = string_tls.Get( NULL ); D_ASSERT( tls != NULL ); return tls->Copy( *this ); }
void dfb_gfx_copy_regions_stereo( CoreSurface *source, CoreSurfaceBufferRole from, DFBSurfaceStereoEye source_eye, CoreSurface *destination, CoreSurfaceBufferRole to, DFBSurfaceStereoEye destination_eye, const DFBRegion *regions, unsigned int num, int x, int y ) { unsigned int i, n = 0; DFBRectangle rect = { 0, 0, source->config.size.w, source->config.size.h }; DFBRectangle rects[num]; DFBPoint points[num]; D_ASSERT( !dfb_config->task_manager ); for (i=0; i<num; i++) { DFB_REGION_ASSERT( ®ions[i] ); rects[n] = DFB_RECTANGLE_INIT_FROM_REGION( ®ions[i] ); if (dfb_rectangle_intersect( &rects[n], &rect )) { points[n].x = x + rects[n].x - rect.x; points[n].y = y + rects[n].y - rect.y; n++; } } if (n > 0) { StateClient *client = state_client_tls.Get(); D_FLAGS_SET( client->state.modified, SMF_CLIP | SMF_SOURCE | SMF_DESTINATION | SMF_FROM | SMF_TO ); client->state.clip.x2 = destination->config.size.w - 1; client->state.clip.y2 = destination->config.size.h - 1; client->state.source = source; client->state.destination = destination; client->state.from = from; client->state.from_eye = source_eye; client->state.to = to; client->state.to_eye = destination_eye; CoreGraphicsStateClient_Blit( &client->client, rects, points, n ); CoreGraphicsStateClient_Flush( &client->client, 0, CGSCFF_NONE ); /* Signal end of sequence. */ dfb_state_stop_drawing( &client->state ); client->state.destination = NULL; client->state.source = NULL; } }
void dfb_gfx_copy_stereo( CoreSurface *source, DFBSurfaceStereoEye source_eye, CoreSurface *destination, DFBSurfaceStereoEye destination_eye, const DFBRectangle *rect, int x, int y, bool from_back ) { DFBRectangle sourcerect = { 0, 0, source->config.size.w, source->config.size.h }; StateClient *client = state_client_tls.Get(); D_FLAGS_SET( client->state.modified, SMF_CLIP | SMF_SOURCE | SMF_DESTINATION | SMF_FROM | SMF_TO ); client->state.clip.x2 = destination->config.size.w - 1; client->state.clip.y2 = destination->config.size.h - 1; client->state.source = source; client->state.destination = destination; client->state.from = from_back ? CSBR_BACK : CSBR_FRONT; client->state.from_eye = source_eye; client->state.to = CSBR_BACK; client->state.to_eye = destination_eye; if (rect) { if (dfb_rectangle_intersect( &sourcerect, rect )) { DFBPoint point = { x + sourcerect.x - rect->x, y + sourcerect.y - rect->y }; CoreGraphicsStateClient_Blit( &client->client, &sourcerect, &point, 1 ); } } else { DFBPoint point = { x, y }; CoreGraphicsStateClient_Blit( &client->client, &sourcerect, &point, 1 ); } CoreGraphicsStateClient_Flush( &client->client, 0, CGSCFF_NONE ); /* Signal end of sequence. */ dfb_state_stop_drawing( &client->state ); client->state.destination = NULL; client->state.source = NULL; }
void dfb_gfx_stretch_stereo( CoreSurface *source, DFBSurfaceStereoEye source_eye, CoreSurface *destination, DFBSurfaceStereoEye destination_eye, const DFBRectangle *srect, const DFBRectangle *drect, bool from_back ) { DFBRectangle sourcerect = { 0, 0, source->config.size.w, source->config.size.h }; DFBRectangle destrect = { 0, 0, destination->config.size.w, destination->config.size.h }; D_ASSERT( !dfb_config->task_manager ); if (srect) { if (!dfb_rectangle_intersect( &sourcerect, srect )) return; } if (drect) { if (!dfb_rectangle_intersect( &destrect, drect )) return; } StateClient *client = state_client_tls.Get(); D_FLAGS_SET( client->state.modified, SMF_CLIP | SMF_SOURCE | SMF_DESTINATION | SMF_FROM | SMF_TO ); client->state.clip.x2 = destination->config.size.w - 1; client->state.clip.y2 = destination->config.size.h - 1; client->state.source = source; client->state.destination = destination; client->state.from = from_back ? CSBR_BACK : CSBR_FRONT; client->state.from_eye = source_eye; client->state.to = CSBR_BACK; client->state.to_eye = destination_eye; CoreGraphicsStateClient_StretchBlit( &client->client, &sourcerect, &destrect, 1 ); CoreGraphicsStateClient_Flush( &client->client, 0, CGSCFF_NONE ); /* Signal end of sequence. */ dfb_state_stop_drawing( &client->state ); client->state.destination = NULL; client->state.source = NULL; }
static void back_to_front_copy( CoreSurface *surface, DFBSurfaceStereoEye eye, const DFBRegion *region, DFBSurfaceBlittingFlags flags, int rotation) { DFBRectangle rect; DFBPoint point; StateClient *client = state_client_tls.Get(); if (region) { rect.x = region->x1; rect.y = region->y1; rect.w = region->x2 - region->x1 + 1; rect.h = region->y2 - region->y1 + 1; } else { rect.x = 0; rect.y = 0; rect.w = surface->config.size.w; rect.h = surface->config.size.h; } point.x = rect.x; point.y = rect.y; if (rotation == 90) { point.x = rect.y; point.y = surface->config.size.w - rect.w - rect.x; D_FLAGS_SET( flags, DSBLIT_ROTATE90 ); } else if (rotation == 180) { point.x = surface->config.size.w - rect.w - rect.x; point.y = surface->config.size.h - rect.h - rect.y; D_FLAGS_SET( flags, DSBLIT_ROTATE180 ); } else if (rotation == 270) { point.x = surface->config.size.h - rect.h - rect.y; point.y = rect.x; D_FLAGS_SET( flags, DSBLIT_ROTATE270 ); } D_FLAGS_SET( client->state.modified, SMF_CLIP | SMF_SOURCE | SMF_DESTINATION | SMF_FROM | SMF_TO ); client->state.clip.x2 = surface->config.size.w - 1; client->state.clip.y2 = surface->config.size.h - 1; client->state.source = surface; client->state.destination = surface; client->state.from = CSBR_BACK; client->state.from_eye = eye; client->state.to = CSBR_FRONT; client->state.to_eye = eye; client->state.blittingflags = flags; CoreGraphicsStateClient_Blit( &client->client, &rect, &point, 1 ); CoreGraphicsStateClient_Flush( &client->client, 0, CGSCFF_FOLLOW_READER ); /* Signal end of sequence. */ dfb_state_stop_drawing( &client->state ); client->state.destination = NULL; client->state.source = NULL; }
void dfb_gfx_copy_regions_client( CoreSurface *source, CoreSurfaceBufferRole from, DFBSurfaceStereoEye source_eye, CoreSurface *destination, CoreSurfaceBufferRole to, DFBSurfaceStereoEye destination_eye, const DFBRegion *regions, unsigned int num, int x, int y, CoreGraphicsStateClient *_client ) { unsigned int i, n = 0; DFBRectangle rect = { 0, 0, source->config.size.w, source->config.size.h }; DFBRectangle rects[num]; DFBPoint points[num]; CoreGraphicsStateClient *client = _client ? _client : &state_client_tls.Get()->client; CardState *state = client->state; CardState backup; for (i=0; i<num; i++) { DFB_REGION_ASSERT( ®ions[i] ); rects[n] = DFB_RECTANGLE_INIT_FROM_REGION( ®ions[i] ); if (dfb_rectangle_intersect( &rects[n], &rect )) { points[n].x = x + rects[n].x; points[n].y = y + rects[n].y; n++; } } if (n > 0) { backup.clip = state->clip; backup.source = state->source; backup.destination = state->destination; backup.from = state->from; backup.from_eye = state->from_eye; backup.to = state->to; backup.to_eye = state->to_eye; backup.blittingflags = state->blittingflags; D_FLAGS_SET( state->modified, SMF_CLIP | SMF_SOURCE | SMF_DESTINATION | SMF_FROM | SMF_TO | SMF_BLITTING_FLAGS ); state->clip.x1 = 0; state->clip.y1 = 0; state->clip.x2 = destination->config.size.w - 1; state->clip.y2 = destination->config.size.h - 1; state->source = source; state->destination = destination; state->from = from; state->from_eye = source_eye; state->to = to; state->to_eye = destination_eye; state->blittingflags = DSBLIT_NOFX; CoreGraphicsStateClient_Blit( client, rects, points, n ); if (!_client) CoreGraphicsStateClient_Flush( client, 0, CGSCFF_NONE ); D_FLAGS_SET( state->modified, SMF_CLIP | SMF_SOURCE | SMF_DESTINATION | SMF_FROM | SMF_TO | SMF_BLITTING_FLAGS ); state->clip = backup.clip; state->source = backup.source; state->destination = backup.destination; state->from = backup.from; state->from_eye = backup.from_eye; state->to = backup.to; state->to_eye = backup.to_eye; state->blittingflags = backup.blittingflags; } }
void dfb_gfx_init_tls() { state_client_tls.Get(); }