/** * @class ds::gl::ClipPlaneState */ void ClipPlaneState::push(ds::ui::Sprite &s) { try { if (!s.getClipping()) { mEnabled.push_back(false); } else { mEnabled.push_back(true); enableClipping(s); } } catch (std::exception const&) { DS_ASSERT_MSG(false, "ClipPlaneState push() error"); } }