예제 #1
0
void setupAnimation(void)
{
	//Read animation data from XML file
	FCFileType::FCPtrStore NewContainers;
	NewContainers = FCFileHandler::the()->read(BoostPath("./Data/15TestAnimations.xml"));

	FCFileType::FCPtrStore::iterator Itor;
    for(Itor = NewContainers.begin() ; Itor != NewContainers.end() ; ++Itor)
    {
		if( (*Itor)->getType().isDerivedFrom(Animation::getClassType()))
		{
			//Set the animation to the one we just read in
			TheAnimation = (dynamic_pointer_cast<Animation>(*Itor));
		}
		else if( (*Itor)->getType() == (SimpleMaterial::getClassType()))
		{
			//Set torus material
			TheTorusMaterial = (dynamic_pointer_cast<SimpleMaterial>(*Itor));
			
			//Attach torus material to torus geometry
				TorusGeometry->setMaterial(TheTorusMaterial);
		}
    }

    TheAnimation->attachUpdateProducer(TutorialWindow->editEventProducer());
    TheAnimation->start();
}
예제 #2
0
DialogWindowTransitPtr loadCreditsWindow(const BoostPath& WindowDefinitionFile)
{
    FCFileType::FCPtrStore NewContainers;
    NewContainers = FCFileHandler::the()->read(WindowDefinitionFile);

    for(FCFileType::FCPtrStore::iterator Itor(NewContainers.begin()) ; Itor!= NewContainers.end() ; ++Itor)
    {
        if((*Itor)->getType() == DialogWindow::getClassType())
        {
            return DialogWindowTransitPtr(dynamic_pointer_cast<DialogWindow>(*Itor));
        }
    }
    SFATAL << "Failed to load Builder Credits Window definition from file: " << WindowDefinitionFile.string() << std::endl;

    return DialogWindowTransitPtr(NULL);
}
예제 #3
0
XMLLookAndFeelUnrecPtr XMLLookAndFeel::create(const BoostPath& LoadFile)
{
    XMLLookAndFeelUnrecPtr Result = NULL;
    if(boost::filesystem::exists(LoadFile))
    {
        FCFileType::FCPtrStore Containers;
	    Containers = FCFileHandler::the()->read(LoadFile);

        FCFileType::FCPtrStore::iterator ContainerItor;
        for(ContainerItor = Containers.begin(); ContainerItor != Containers.end(); ++ContainerItor)
        {
            if((*ContainerItor)->getType() == XMLLookAndFeel::getClassType())
            {
                Result = dynamic_pointer_cast<XMLLookAndFeel>(*ContainerItor);
                break;
            }
        }
    }

    return Result;
}
void LoadXML(std::string FilePath, std::vector<NodePtr>& RootNodes, std::vector<CameraPtr>& Cameras)
{
	RootNodes.clear();
	Cameras.clear();
    std::cout << "Loading xml File: " << FilePath << std::endl;

	FCFileType::FCPtrStore NewContainers;
	NewContainers = FCFileHandler::the()->read(Path(FilePath));

    FCFileType::FCPtrStore::iterator Itor;
    for(Itor = NewContainers.begin() ; Itor != NewContainers.end() ; ++Itor)
    {

        if( (*Itor)->getType() == Node::getClassType() &&
            Node::Ptr::dcast(*Itor)->getParent() == NullFC)
        {
            RootNodes.push_back(Node::Ptr::dcast(*Itor));
        }
		else if( (*Itor)->getType().isDerivedFrom( Camera::getClassType() ))
		{
            Cameras.push_back(Camera::Ptr::dcast(*Itor));
		}
    }
}
// Initialize WIN32 & OpenSG and set up the scene
int main(int argc, char **argv)
{
    preloadSharedObject("OSGTBFileIO");

    // OSG init
    osgInit(argc,argv);

    {
        // Set up Window
        WindowEventProducerRecPtr TutorialWindow = createNativeWindow();
        TutorialWindow->initWindow();

        // Create the SimpleSceneManager helper
        SimpleSceneManager sceneManager;
        TutorialWindow->setDisplayCallback(boost::bind(display, &sceneManager));
        TutorialWindow->setReshapeCallback(boost::bind(reshape, _1, &sceneManager));

        // Tell the Manager what to manage
        sceneManager.setWindow(TutorialWindow);

        //Attach to events
        TutorialWindow->connectMousePressed(boost::bind(mousePressed, _1, &sceneManager));
        TutorialWindow->connectMouseReleased(boost::bind(mouseReleased, _1, &sceneManager));
        TutorialWindow->connectMouseDragged(boost::bind(mouseDragged, _1, &sceneManager));
        TutorialWindow->connectMouseWheelMoved(boost::bind(mouseWheelMoved, _1, &sceneManager));
        TutorialWindow->connectKeyTyped(boost::bind(keyTyped, _1));

        // create the scene
        NodeUnrecPtr scene = makeTorus(1.0, 2.0, 16, 16);
        sceneManager.setRoot  (scene);

        //Create the Documentation
        SimpleScreenDoc TheSimpleScreenDoc(&sceneManager, TutorialWindow);

        // show the whole scene
        sceneManager.showAll();

        //Load Sound Definitions
        FCFileType::FCPtrStore NewContainers;
        NewContainers = FCFileHandler::the()->read(BoostPath("Data/04SoundData.xml"));

        FCFileType::FCPtrStore::iterator Itor;
        for(Itor = NewContainers.begin() ; Itor != NewContainers.end() ; ++Itor)
        {
            //Get Sounds
            if( (*Itor)->getType().isDerivedFrom(Sound::getClassType()))
            {
                Sounds.push_back(dynamic_pointer_cast<Sound>(*Itor));
                Sounds.back()->connectSoundPlayed  (boost::bind(handleSoundPlayed,   _1));
                Sounds.back()->connectSoundStopped (boost::bind(handleSoundStopped,  _1));
                Sounds.back()->connectSoundPaused  (boost::bind(handleSoundPaused,   _1));
                Sounds.back()->connectSoundUnpaused(boost::bind(handleSoundUnpaused, _1));
                Sounds.back()->connectSoundLooped  (boost::bind(handleSoundLooped,   _1));
            }
            //Get Sound Groups
            if( (*Itor)->getType().isDerivedFrom(SoundGroup::getClassType()))
            {
                SoundGroups.push_back(dynamic_pointer_cast<SoundGroup>(*Itor));
            }
        }

        //Initialize the Sound Manager
        SoundManager::the()->attachUpdateProducer(TutorialWindow);
        SoundManager::the()->setCamera(sceneManager.getCamera());

        Vec2f WinSize(TutorialWindow->getDesktopSize() * 0.85f);
        Pnt2f WinPos((TutorialWindow->getDesktopSize() - WinSize) *0.5);
        TutorialWindow->openWindow(WinPos,
                                   WinSize,
                                   "04 XML Sound Loading Window");

        //Enter main loop
        TutorialWindow->mainLoop();

    }
    osgExit();
    return 0;
}
int main(int argc, char **argv)
{
    // OSG init
    osgInit(argc,argv);

    // Set up Window
    TutorialWindow = createNativeWindow();
    TutorialWindow->initWindow();

    TutorialWindow->setDisplayCallback(display);
    TutorialWindow->setReshapeCallback(reshape);

    //Add Window Listener
    TutorialKeyListener TheKeyListener;
    TutorialWindow->addKeyListener(&TheKeyListener);
    TutorialMouseListener TheTutorialMouseListener;
    TutorialMouseMotionListener TheTutorialMouseMotionListener;
    TutorialWindow->addMouseListener(&TheTutorialMouseListener);
    TutorialWindow->addMouseMotionListener(&TheTutorialMouseMotionListener);

    // Create the SimpleSceneManager helper
    mgr = new SimpleSceneManager;

    // Tell the Manager what to manage
    mgr->setWindow(TutorialWindow);


    //Print key command info
    std::cout << "\n\nKEY COMMANDS:" << std::endl;
    std::cout << "CTRL-Q  Exit\n\n" << std::endl;


    //SkeletonDrawer System Material
    LineChunkUnrecPtr ExampleLineChunk = LineChunk::create();
    ExampleLineChunk->setWidth(2.0f);
    ExampleLineChunk->setSmooth(true);

    BlendChunkUnrecPtr ExampleBlendChunk = BlendChunk::create();
    ExampleBlendChunk->setSrcFactor(GL_SRC_ALPHA);
    ExampleBlendChunk->setDestFactor(GL_ONE_MINUS_SRC_ALPHA);

    MaterialChunkUnrecPtr ExampleMaterialChunk = MaterialChunk::create();
    ExampleMaterialChunk->setAmbient(Color4f(1.0f,1.0f,1.0f,1.0f));
    ExampleMaterialChunk->setDiffuse(Color4f(0.0f,0.0f,0.0f,1.0f));
    ExampleMaterialChunk->setSpecular(Color4f(0.0f,0.0f,0.0f,1.0f));

    ChunkMaterialUnrecPtr ExampleMaterial = ChunkMaterial::create();
    ExampleMaterial->addChunk(ExampleLineChunk);
    ExampleMaterial->addChunk(ExampleMaterialChunk);
    ExampleMaterial->addChunk(ExampleBlendChunk);

    //Joint Node Hierarchy
    NodeRecPtr ExampleJointNode;

    //Create a new skeleton
    SkeletonBlendedGeometryRecPtr ExampleSkeleton;

    //Load skeleton from an XML file
    FCFileType::FCPtrStore NewContainers;
    NewContainers = FCFileHandler::the()->read(BoostPath("./Data/14Skeleton.xml"));

    FCFileType::FCPtrStore::iterator Itor;
    for(Itor = NewContainers.begin() ; Itor != NewContainers.end() ; ++Itor)
    {
        //We only want the skeleton; ignore anything else saved in the XML file
        if( (*Itor)->getType() == (SkeletonBlendedGeometry::getClassType()))
        {
            ExampleSkeleton = (dynamic_pointer_cast<SkeletonBlendedGeometry>(*Itor));
        }

        if( (*Itor)->getType() == (Node::getClassType()) && 
            (dynamic_pointer_cast<Node>(*Itor)->getParent() == NULL))
        {
            ExampleJointNode = (dynamic_pointer_cast<Node>(*Itor));
        }
    }



    //SkeletonDrawer
    SkeletonDrawableUnrecPtr ExampleSkeletonDrawable = SkeletonDrawable::create();
    ExampleSkeletonDrawable->setSkeleton(ExampleSkeleton);
    ExampleSkeletonDrawable->setMaterial(ExampleMaterial);

    //Skeleton Node 
    NodeUnrecPtr SkeletonNode = Node::create();
    SkeletonNode->setCore(ExampleSkeletonDrawable);


    // Make Main Scene Node and add the Torus
    NodeUnrecPtr scene = Node::create();
    scene->setCore(Group::create());
    scene->addChild(SkeletonNode);

    mgr->setRoot(scene);

    // Show the whole Scene
    mgr->showAll();


    //Open Window
    Vec2f WinSize(TutorialWindow->getDesktopSize() * 0.85f);
    Pnt2f WinPos((TutorialWindow->getDesktopSize() - WinSize) *0.5);
    TutorialWindow->openWindow(WinPos,
            WinSize,
            "14SkeletonLoader");

    //Main Loop
    TutorialWindow->mainLoop();

    osgExit();

    return 0;
}
// Initialize GLUT & OpenSG and set up the scene
int main(int argc, char **argv)
{
    // OSG init
    osgInit(argc,argv);

    {
        // Set up Window
        WindowEventProducerRecPtr TutorialWindow = createNativeWindow();

        //Initialize Window
        TutorialWindow->initWindow();

        SimpleSceneManager sceneManager;
        TutorialWindow->setDisplayCallback(boost::bind(display, &sceneManager));
        TutorialWindow->setReshapeCallback(boost::bind(reshape, _1, &sceneManager));

        // Tell the Manager what to manage
        sceneManager.setWindow(TutorialWindow);

        //Attach to events
        TutorialWindow->connectMousePressed(boost::bind(mousePressed, _1, &sceneManager));
        TutorialWindow->connectMouseReleased(boost::bind(mouseReleased, _1, &sceneManager));
        TutorialWindow->connectMouseDragged(boost::bind(mouseDragged, _1, &sceneManager));
        TutorialWindow->connectMouseWheelMoved(boost::bind(mouseWheelMoved, _1, &sceneManager));

        BoostPath FilePath("../Animation/Data/Nanobot.dae");
        if(argc >= 2)
        {
            FilePath = BoostPath(argv[1]);
            if(!boost::filesystem::exists(FilePath))
            {
                std::cerr << "Could not load file: "<< FilePath.string()
                          << ", because no such files exists."<< std::endl;
                FilePath = BoostPath("../Animation/Data/Nanobot.dae");
            }
        }

        NodeRefPtr LoadedRoot;
        std::vector<AnimationRecPtr> LoadedAnimations;

        FCFileType::FCPtrStore ObjStore;
        try
        {
            ObjStore = FCFileHandler::the()->read(FilePath);
        }
        catch(std::exception &ex)
        {
            std::cerr << "Failed to load file: " << FilePath.string() << ", error:"
                     << ex.what()                        << std::endl;
            return -1;
        }
        for(FCFileType::FCPtrStore::iterator StorItor(ObjStore.begin());
            StorItor != ObjStore.end();
            ++StorItor)
        {
            //Animations
            if((*StorItor)->getType().isDerivedFrom(Animation::getClassType()))
            {
                LoadedAnimations.push_back(dynamic_pointer_cast<Animation>(*StorItor));
                LoadedAnimations.back()->attachUpdateProducer(TutorialWindow);
                LoadedAnimations.back()->start();
            }
            //Root Node
            if((*StorItor)->getType() == Node::getClassType() &&
                    dynamic_pointer_cast<Node>(*StorItor)->getParent() == NULL)
            {
                LoadedRoot = dynamic_pointer_cast<Node>(*StorItor);
            }
        }

        if(LoadedRoot == NULL)
        {
            LoadedRoot = SceneFileHandler::the()->read(FilePath.string().c_str());
        }

        if(LoadedRoot == NULL)
        {
            LoadedRoot= makeTorus(.5, 2, 32, 32);
        }

        //Make the fog node
        PostShaderStageRecPtr PostShaderStageCore = PostShaderStage::create();
        PostShaderStageCore->clearPasses();
        PostShaderStageCore->addPass("", generateNoEffectProg());


        DirectionalLightRecPtr SceneLightCore = DirectionalLight::create();
        SceneLightCore->setAmbient(Color4f(0.2f, 0.2f, 0.2f, 1.0f));
        SceneLightCore->setDiffuse(Color4f(0.8f, 0.8f, 0.8f, 1.0f));
        SceneLightCore->setSpecular(Color4f(1.0f, 1.0f, 1.0f, 1.0f));

        NodeRefPtr SceneLight = makeNodeFor(SceneLightCore);
        SceneLight->addChild(LoadedRoot);

        NodeRefPtr PostShaderStageNode = makeNodeFor(PostShaderStageCore);
        PostShaderStageNode->addChild(SceneLight);

        //Make Main Scene Node
        NodeRefPtr scene = makeCoredNode<Group>();

        scene->addChild(PostShaderStageNode);

        // tell the manager what to manage
        sceneManager.setRoot  (scene);
        SceneLightCore->setBeacon(sceneManager.getCamera()->getBeacon());

        //Create the Documentation Foreground and add it to the viewport
        SimpleScreenDoc TheSimpleScreenDoc(&sceneManager, TutorialWindow);

        // show the whole scene
        sceneManager.showAll();

        sceneManager.getWindow()->getPort(0)->setTravMask(1);
        RenderOptionsRecPtr ViewportRenderOptions = RenderOptions::create();
        ViewportRenderOptions->setRenderProperties(0x0);
        ViewportRenderOptions->setRenderProperties(RenderPropertiesPool::the()->getFrom1("Default"));
        ViewportRenderOptions->setRenderProperties(0x01);

        sceneManager.getWindow()->getPort(0)->setRenderOptions(ViewportRenderOptions);

        Vec2f WinSize(TutorialWindow->getDesktopSize() * 0.85f);
        Pnt2f WinPos((TutorialWindow->getDesktopSize() - WinSize) *0.5);
        TutorialWindow->openWindow(WinPos,
                                   WinSize,
                                   "Collada Loader");

        TutorialWindow->connectKeyPressed(boost::bind(keyPressed, _1,
                                                      TutorialWindow.get(),
                                                      PostShaderStageCore.get()));

        //Enter main Loop
        TutorialWindow->mainLoop();

    }

    osgExit();

    return 0;
}
예제 #8
0
// Initialize GLUT & OpenSG and set up the scene
int main(int argc, char **argv)
{
    if(argc != 2)
    {
        std::cout << "Usage: 04Xml2Osb.exe [Filename]" << std::endl;
        return -1;
    }

    Path FilePath(argv[1]);
    if(!boost::filesystem::exists(FilePath))
    {
        std::cout << "No file by name: "<< FilePath.string() << " exists." << std::endl;
        return -1;
    }

    // OSG init
    osgInit(argc,argv);
    
    NodePtr TheScene(NullFC);

    //Load the Scene
	FCFileType::FCPtrStore NewContainers;
	NewContainers = FCFileHandler::the()->read(FilePath);

    FCFileType::FCPtrStore::iterator Itor;
    for(Itor = NewContainers.begin() ; Itor != NewContainers.end() ; ++Itor)
    {

        if( (*Itor)->getType() == Node::getClassType() &&
            Node::Ptr::dcast(*Itor)->getParent() == NullFC)
        {
            TheScene =  Node::Ptr::dcast(*Itor);
        }
    }

    //Check if the scene was loaded
    if(TheScene == NullFC)
    {
        std::cout << "Failed to load a scene from: "<< FilePath.string() << "." << std::endl;
        return -1;
    }

    //Run Graph optimizations
    GraphOpSeq *graphop = new GraphOpSeq;
    graphop->addGraphOp(new VerifyGeoGraphOp);
    graphop->addGraphOp(new StripeGraphOp);
    //graphop->addGraphOp(new MaterialMergeGraphOp);
    //graphop->addGraphOp(new SharePtrGraphOp);

    if(graphop != NULL)
    {
        graphop->run(TheScene);
    }



    //Export the Scene to an osb file

    std::string ExportFileName(FilePath.string().substr(0,FilePath.string().size()-3) + "osb");
    
    SceneFileHandler::the().write(TheScene, ExportFileName.c_str());
    
	// OSG exit
    osgExit();

    return 0;
}
int main(int argc, char **argv)
{
    // OSG init
    osgInit(argc,argv);

    // Set up Window
    TutorialWindowEventProducer = createDefaultWindowEventProducer();
    WindowPtr MainWindow = TutorialWindowEventProducer->initWindow();

    TutorialWindowEventProducer->setDisplayCallback(display);
    TutorialWindowEventProducer->setReshapeCallback(reshape);

	TutorialUpdateListener TheTutorialUpdateListener;
    TutorialWindowEventProducer->addUpdateListener(&TheTutorialUpdateListener);

    //Add Window Listener
    TutorialKeyListener TheKeyListener;
    TutorialWindowEventProducer->addKeyListener(&TheKeyListener);
    TutorialMouseListener TheTutorialMouseListener;
    TutorialMouseMotionListener TheTutorialMouseMotionListener;
    TutorialWindowEventProducer->addMouseListener(&TheTutorialMouseListener);
    TutorialWindowEventProducer->addMouseMotionListener(&TheTutorialMouseMotionListener);

    // Create the SimpleSceneManager helper
    mgr = new SimpleSceneManager;

    // Tell the Manager what to manage
    mgr->setWindow(MainWindow);
	

	//Print key command info
	std::cout << "\n\nKEY COMMANDS:" << std::endl;
	std::cout << "space   Play/Pause the animation" << std::endl;
	std::cout << "G       Show/Hide the grid" << std::endl;
	std::cout << "A       Show/Hide the axes" << std::endl;
	std::cout << "B       Show/Hide the bind pose skeleton" << std::endl;
	std::cout << "SHIFT-B Show/Hide the bind pose mesh" << std::endl;
	std::cout << "P       Show/Hide the current pose skeleton" << std::endl;
	std::cout << "SHIFT-P Show/Hide the current pose mesh" << std::endl;
	std::cout << "CTRL-Q  Exit\n\n" << std::endl;




	//Setup axes
	LineChunkPtr AxesLineChunk = LineChunk::create();
	beginEditCP(AxesLineChunk);
		AxesLineChunk->setWidth(0.0f);
		AxesLineChunk->setSmooth(true);
	endEditCP(AxesLineChunk);

	//Axes material
	ChunkMaterialPtr AxesMaterial = ChunkMaterial::create();
	beginEditCP(AxesMaterial, ChunkMaterial::ChunksFieldMask);
		AxesMaterial->addChunk(AxesLineChunk);
	endEditCP(AxesMaterial, ChunkMaterial::ChunksFieldMask);

	//Grid material
	ChunkMaterialPtr gridMaterial = ChunkMaterial::create();
	beginEditCP(gridMaterial, ChunkMaterial::ChunksFieldMask);
		gridMaterial->addChunk(AxesLineChunk);
	endEditCP(gridMaterial, ChunkMaterial::ChunksFieldMask);

	//Axes should render as lines
	GeoPTypesPtr axesType = GeoPTypesUI8::create();        
    beginEditCP(axesType, GeoPTypesUI8::GeoPropDataFieldMask);
    {
        axesType->addValue(GL_LINES);
    }
    endEditCP  (axesType, GeoPTypesUI8::GeoPropDataFieldMask);

	//Grid type
	GeoPTypesPtr gridType = GeoPTypesUI8::create();        
    beginEditCP(gridType, GeoPTypesUI8::GeoPropDataFieldMask);
    {
        gridType->addValue(GL_LINES);
    }
    endEditCP  (gridType, GeoPTypesUI8::GeoPropDataFieldMask);

	//Axes lens
	GeoPLengthsPtr axesLens = GeoPLengthsUI32::create();    
    beginEditCP(axesLens, GeoPLengthsUI32::GeoPropDataFieldMask);
    {
        axesLens->addValue(6);
    }
    endEditCP  (axesLens, GeoPLengthsUI32::GeoPropDataFieldMask);

	//Grid lens
	GeoPLengthsPtr gridLens = GeoPLengthsUI32::create();    
    beginEditCP(gridLens, GeoPLengthsUI32::GeoPropDataFieldMask);
    {
        gridLens->addValue(84);
    }
    endEditCP  (gridLens, GeoPLengthsUI32::GeoPropDataFieldMask);
	
	//Axes points
	GeoPositions3fPtr axesPnts = GeoPositions3f::create();
    beginEditCP(axesPnts, GeoPositions3f::GeoPropDataFieldMask);
    {
		// X-Axis
        axesPnts->addValue(Pnt3f(0,  0,  0));
        axesPnts->addValue(Pnt3f(15,  0,  0));
        
		// Y-Axis
		axesPnts->addValue(Pnt3f(0,  0,  0));
        axesPnts->addValue(Pnt3f(0,  15,  0));

		// Z-Axis
        axesPnts->addValue(Pnt3f(0,  0, 0));
        axesPnts->addValue(Pnt3f(0,  0, 15));
    }
    endEditCP  (axesPnts, GeoPositions3f::GeoPropDataFieldMask);

	//Grid points
	GeoPositions3fPtr gridPnts = GeoPositions3f::create();
    beginEditCP(gridPnts, GeoPositions3f::GeoPropDataFieldMask);
    {
		float height = 0;

		gridPnts->addValue(Pnt3f(-10, height, 0));
		if(height == 0)
			gridPnts->addValue(Pnt3f(0, height, 0));
		else
			gridPnts->addValue(Pnt3f(10, height, 0));

		gridPnts->addValue(Pnt3f(-10, height, 1));
		gridPnts->addValue(Pnt3f(10, height, 1));

		gridPnts->addValue(Pnt3f(-10, height, 2));
		gridPnts->addValue(Pnt3f(10, height, 2));

		gridPnts->addValue(Pnt3f(-10, height, 3));
		gridPnts->addValue(Pnt3f(10, height, 3));

		gridPnts->addValue(Pnt3f(-10, height, 4));
		gridPnts->addValue(Pnt3f(10, height, 4));

		gridPnts->addValue(Pnt3f(-10, height, 5));
		gridPnts->addValue(Pnt3f(10, height, 5));

		gridPnts->addValue(Pnt3f(-10, height, 6));
		gridPnts->addValue(Pnt3f(10, height, 6));

		gridPnts->addValue(Pnt3f(-10, height, 7));
		gridPnts->addValue(Pnt3f(10, height, 7));

		gridPnts->addValue(Pnt3f(-10, height, 8));
		gridPnts->addValue(Pnt3f(10, height, 8));

		gridPnts->addValue(Pnt3f(-10, height, 9));
		gridPnts->addValue(Pnt3f(10, height, 9));

		gridPnts->addValue(Pnt3f(-10, height, 10));
		gridPnts->addValue(Pnt3f(10, height, 10));

		gridPnts->addValue(Pnt3f(-10, height, -1));
		gridPnts->addValue(Pnt3f(10, height, -1));

		gridPnts->addValue(Pnt3f(-10, height, -2));
		gridPnts->addValue(Pnt3f(10, height, -2));

		gridPnts->addValue(Pnt3f(-10, height, -3));
		gridPnts->addValue(Pnt3f(10, height, -3));

		gridPnts->addValue(Pnt3f(-10, height, -4));
		gridPnts->addValue(Pnt3f(10, height, -4));

		gridPnts->addValue(Pnt3f(-10, height, -5));
		gridPnts->addValue(Pnt3f(10, height, -5));

		gridPnts->addValue(Pnt3f(-10, height, -6));
		gridPnts->addValue(Pnt3f(10, height, -6));

		gridPnts->addValue(Pnt3f(-10, height, -7));
		gridPnts->addValue(Pnt3f(10, height, -7));

		gridPnts->addValue(Pnt3f(-10, height, -8));
		gridPnts->addValue(Pnt3f(10, height, -8));

		gridPnts->addValue(Pnt3f(-10, height, -9));
		gridPnts->addValue(Pnt3f(10, height, -9));

		gridPnts->addValue(Pnt3f(-10, height, -10));
		gridPnts->addValue(Pnt3f(10, height, -10));


		gridPnts->addValue(Pnt3f(0, height, -10));
		if(height == 0)
			gridPnts->addValue(Pnt3f(0, height, 0));
		else
			gridPnts->addValue(Pnt3f(0, height, 10));
		
		gridPnts->addValue(Pnt3f(1, height, -10));
		gridPnts->addValue(Pnt3f(1, height, 10));

		gridPnts->addValue(Pnt3f(2, height, -10));
		gridPnts->addValue(Pnt3f(2, height, 10));

		gridPnts->addValue(Pnt3f(3, height, -10));
		gridPnts->addValue(Pnt3f(3, height, 10));

		gridPnts->addValue(Pnt3f(4, height, -10));
		gridPnts->addValue(Pnt3f(4, height, 10));

		gridPnts->addValue(Pnt3f(5, height, -10));
		gridPnts->addValue(Pnt3f(5, height, 10));

		gridPnts->addValue(Pnt3f(6, height, -10));
		gridPnts->addValue(Pnt3f(6, height, 10));

		gridPnts->addValue(Pnt3f(7, height, -10));
		gridPnts->addValue(Pnt3f(7, height, 10));

		gridPnts->addValue(Pnt3f(8, height, -10));
		gridPnts->addValue(Pnt3f(8, height, 10));

		gridPnts->addValue(Pnt3f(9, height, -10));
		gridPnts->addValue(Pnt3f(9, height, 10));

		gridPnts->addValue(Pnt3f(10, height, -10));
		gridPnts->addValue(Pnt3f(10, height, 10));

		gridPnts->addValue(Pnt3f(-1, height, -10));
		gridPnts->addValue(Pnt3f(-1, height, 10));

		gridPnts->addValue(Pnt3f(-2, height, -10));
		gridPnts->addValue(Pnt3f(-2, height, 10));

		gridPnts->addValue(Pnt3f(-3, height, -10));
		gridPnts->addValue(Pnt3f(-3, height, 10));

		gridPnts->addValue(Pnt3f(-4, height, -10));
		gridPnts->addValue(Pnt3f(-4, height, 10));

		gridPnts->addValue(Pnt3f(-5, height, -10));
		gridPnts->addValue(Pnt3f(-5, height, 10));

		gridPnts->addValue(Pnt3f(-6, height, -10));
		gridPnts->addValue(Pnt3f(-6, height, 10));

		gridPnts->addValue(Pnt3f(-7, height, -10));
		gridPnts->addValue(Pnt3f(-7, height, 10));

		gridPnts->addValue(Pnt3f(-8, height, -10));
		gridPnts->addValue(Pnt3f(-8, height, 10));

		gridPnts->addValue(Pnt3f(-9, height, -10));
		gridPnts->addValue(Pnt3f(-9, height, 10));

		gridPnts->addValue(Pnt3f(-10, height, -10));
		gridPnts->addValue(Pnt3f(-10, height, 10));

		
    }
    endEditCP  (gridPnts, GeoPositions3f::GeoPropDataFieldMask);
    
    //Axes normals
	GeoNormals3fPtr axesNorms = GeoNormals3f::create();
    beginEditCP(axesNorms, GeoNormals3f::GeoPropDataFieldMask);
        axesNorms->addValue(Vec3f( 0.0,0.0,1.0));
        axesNorms->addValue(Vec3f( 0.0,0.0,1.0));
        
		axesNorms->addValue(Vec3f( 0.0,0.0,1.0));
        axesNorms->addValue(Vec3f( 0.0,0.0,1.0));

        axesNorms->addValue(Vec3f( 1.0,0.0,0.0));
        axesNorms->addValue(Vec3f( 1.0,0.0,0.0));
    endEditCP(axesNorms, GeoNormals3f::GeoPropDataFieldMask);

	//Grid normals
	GeoNormals3fPtr gridNorms = GeoNormals3f::create();
    beginEditCP(gridNorms, GeoNormals3f::GeoPropDataFieldMask);
		gridNorms->addValue(Vec3f( 0.0,0.0,1.0));
        gridNorms->addValue(Vec3f( 0.0,0.0,1.0));

		gridNorms->addValue(Vec3f( 0.0,0.0,1.0));
        gridNorms->addValue(Vec3f( 0.0,0.0,1.0));

		gridNorms->addValue(Vec3f( 0.0,0.0,1.0));
        gridNorms->addValue(Vec3f( 0.0,0.0,1.0));

		gridNorms->addValue(Vec3f( 0.0,0.0,1.0));
        gridNorms->addValue(Vec3f( 0.0,0.0,1.0));

		gridNorms->addValue(Vec3f( 0.0,0.0,1.0));
        gridNorms->addValue(Vec3f( 0.0,0.0,1.0));

		gridNorms->addValue(Vec3f( 0.0,0.0,1.0));
        gridNorms->addValue(Vec3f( 0.0,0.0,1.0));

		gridNorms->addValue(Vec3f( 0.0,0.0,1.0));
        gridNorms->addValue(Vec3f( 0.0,0.0,1.0));

		gridNorms->addValue(Vec3f( 0.0,0.0,1.0));
        gridNorms->addValue(Vec3f( 0.0,0.0,1.0));

		gridNorms->addValue(Vec3f( 0.0,0.0,1.0));
        gridNorms->addValue(Vec3f( 0.0,0.0,1.0));

		gridNorms->addValue(Vec3f( 0.0,0.0,1.0));
        gridNorms->addValue(Vec3f( 0.0,0.0,1.0));

		gridNorms->addValue(Vec3f( 0.0,0.0,1.0));
        gridNorms->addValue(Vec3f( 0.0,0.0,1.0));

		gridNorms->addValue(Vec3f( 0.0,0.0,1.0));
        gridNorms->addValue(Vec3f( 0.0,0.0,1.0));

		gridNorms->addValue(Vec3f( 0.0,0.0,1.0));
        gridNorms->addValue(Vec3f( 0.0,0.0,1.0));

		gridNorms->addValue(Vec3f( 0.0,0.0,1.0));
        gridNorms->addValue(Vec3f( 0.0,0.0,1.0));

		gridNorms->addValue(Vec3f( 0.0,0.0,1.0));
        gridNorms->addValue(Vec3f( 0.0,0.0,1.0));

		gridNorms->addValue(Vec3f( 0.0,0.0,1.0));
        gridNorms->addValue(Vec3f( 0.0,0.0,1.0));

		gridNorms->addValue(Vec3f( 0.0,0.0,1.0));
        gridNorms->addValue(Vec3f( 0.0,0.0,1.0));

		gridNorms->addValue(Vec3f( 0.0,0.0,1.0));
        gridNorms->addValue(Vec3f( 0.0,0.0,1.0));

		gridNorms->addValue(Vec3f( 0.0,0.0,1.0));
        gridNorms->addValue(Vec3f( 0.0,0.0,1.0));

		gridNorms->addValue(Vec3f( 0.0,0.0,1.0));
        gridNorms->addValue(Vec3f( 0.0,0.0,1.0));

		gridNorms->addValue(Vec3f( 0.0,0.0,1.0));
        gridNorms->addValue(Vec3f( 0.0,0.0,1.0));

		gridNorms->addValue(Vec3f( 0.0,0.0,1.0));
        gridNorms->addValue(Vec3f( 0.0,0.0,1.0));

		gridNorms->addValue(Vec3f( 0.0,0.0,1.0));
        gridNorms->addValue(Vec3f( 0.0,0.0,1.0));

		gridNorms->addValue(Vec3f( 0.0,0.0,1.0));
        gridNorms->addValue(Vec3f( 0.0,0.0,1.0));

		gridNorms->addValue(Vec3f( 0.0,0.0,1.0));
        gridNorms->addValue(Vec3f( 0.0,0.0,1.0));

		gridNorms->addValue(Vec3f( 0.0,0.0,1.0));
        gridNorms->addValue(Vec3f( 0.0,0.0,1.0));

		gridNorms->addValue(Vec3f( 0.0,0.0,1.0));
        gridNorms->addValue(Vec3f( 0.0,0.0,1.0));

		gridNorms->addValue(Vec3f( 0.0,0.0,1.0));
        gridNorms->addValue(Vec3f( 0.0,0.0,1.0));

		gridNorms->addValue(Vec3f( 0.0,0.0,1.0));
        gridNorms->addValue(Vec3f( 0.0,0.0,1.0));

		gridNorms->addValue(Vec3f( 0.0,0.0,1.0));
        gridNorms->addValue(Vec3f( 0.0,0.0,1.0));

		gridNorms->addValue(Vec3f( 0.0,0.0,1.0));
        gridNorms->addValue(Vec3f( 0.0,0.0,1.0));

		gridNorms->addValue(Vec3f( 0.0,0.0,1.0));
        gridNorms->addValue(Vec3f( 0.0,0.0,1.0));

		gridNorms->addValue(Vec3f( 0.0,0.0,1.0));
        gridNorms->addValue(Vec3f( 0.0,0.0,1.0));

		gridNorms->addValue(Vec3f( 0.0,0.0,1.0));
        gridNorms->addValue(Vec3f( 0.0,0.0,1.0));

		gridNorms->addValue(Vec3f( 0.0,0.0,1.0));
        gridNorms->addValue(Vec3f( 0.0,0.0,1.0));

		gridNorms->addValue(Vec3f( 0.0,0.0,1.0));
        gridNorms->addValue(Vec3f( 0.0,0.0,1.0));

		gridNorms->addValue(Vec3f( 0.0,0.0,1.0));
        gridNorms->addValue(Vec3f( 0.0,0.0,1.0));

		gridNorms->addValue(Vec3f( 0.0,0.0,1.0));
        gridNorms->addValue(Vec3f( 0.0,0.0,1.0));

		gridNorms->addValue(Vec3f( 0.0,0.0,1.0));
        gridNorms->addValue(Vec3f( 0.0,0.0,1.0));

		gridNorms->addValue(Vec3f( 0.0,0.0,1.0));
        gridNorms->addValue(Vec3f( 0.0,0.0,1.0));

		gridNorms->addValue(Vec3f( 0.0,0.0,1.0));
        gridNorms->addValue(Vec3f( 0.0,0.0,1.0));

		gridNorms->addValue(Vec3f( 0.0,0.0,1.0));
        gridNorms->addValue(Vec3f( 0.0,0.0,1.0));
    endEditCP(gridNorms, GeoNormals3f::GeoPropDataFieldMask);

	//Axes colors
	GeoColors3fPtr axesColors = GeoColors3f::create();
    beginEditCP(axesColors, GeoColors3f::GeoPropDataFieldMask);
        //X-Axis = Red
	 	  axesColors->addValue(Color3f( 1.0,0.0,0.0));
        axesColors->addValue(Color3f( 1.0,0.0,0.0));
        
		  //Y-Axis = Green
		axesColors->addValue(Color3f( 0.0,1.0,0.0));
        axesColors->addValue(Color3f( 0.0,1.0,0.0));

		  //Z-Axis = Blue
        axesColors->addValue(Color3f( 0.0,0.0,1.0));
        axesColors->addValue(Color3f( 0.0,0.0,1.0));
    endEditCP(axesColors, GeoColors3f::GeoPropDataFieldMask);

	//Grid gridColors
	GeoColors3fPtr gridColors = GeoColors3f::create();
    beginEditCP(gridColors, GeoColors3f::GeoPropDataFieldMask);
		gridColors->addValue(Color3f( 0.5,0.5,0.5));
        gridColors->addValue(Color3f( 0.5,0.5,0.5));

		gridColors->addValue(Color3f( 0.5,0.5,0.5));
        gridColors->addValue(Color3f( 0.5,0.5,0.5));

		gridColors->addValue(Color3f( 0.5,0.5,0.5));
        gridColors->addValue(Color3f( 0.5,0.5,0.5));

		gridColors->addValue(Color3f( 0.5,0.5,0.5));
        gridColors->addValue(Color3f( 0.5,0.5,0.5));

		gridColors->addValue(Color3f( 0.5,0.5,0.5));
        gridColors->addValue(Color3f( 0.5,0.5,0.5));

		gridColors->addValue(Color3f( 0.5,0.5,0.5));
        gridColors->addValue(Color3f( 0.5,0.5,0.5));

		gridColors->addValue(Color3f( 0.5,0.5,0.5));
        gridColors->addValue(Color3f( 0.5,0.5,0.5));

		gridColors->addValue(Color3f( 0.5,0.5,0.5));
        gridColors->addValue(Color3f( 0.5,0.5,0.5));

		gridColors->addValue(Color3f( 0.5,0.5,0.5));
        gridColors->addValue(Color3f( 0.5,0.5,0.5));

		gridColors->addValue(Color3f( 0.5,0.5,0.5));
        gridColors->addValue(Color3f( 0.5,0.5,0.5));

		gridColors->addValue(Color3f( 0.5,0.5,0.5));
        gridColors->addValue(Color3f( 0.5,0.5,0.5));

		gridColors->addValue(Color3f( 0.5,0.5,0.5));
        gridColors->addValue(Color3f( 0.5,0.5,0.5));

		gridColors->addValue(Color3f( 0.5,0.5,0.5));
        gridColors->addValue(Color3f( 0.5,0.5,0.5));

		gridColors->addValue(Color3f( 0.5,0.5,0.5));
        gridColors->addValue(Color3f( 0.5,0.5,0.5));

		gridColors->addValue(Color3f( 0.5,0.5,0.5));
        gridColors->addValue(Color3f( 0.5,0.5,0.5));

		gridColors->addValue(Color3f( 0.5,0.5,0.5));
        gridColors->addValue(Color3f( 0.5,0.5,0.5));

		gridColors->addValue(Color3f( 0.5,0.5,0.5));
        gridColors->addValue(Color3f( 0.5,0.5,0.5));

		gridColors->addValue(Color3f( 0.5,0.5,0.5));
        gridColors->addValue(Color3f( 0.5,0.5,0.5));

		gridColors->addValue(Color3f( 0.5,0.5,0.5));
        gridColors->addValue(Color3f( 0.5,0.5,0.5));

		gridColors->addValue(Color3f( 0.5,0.5,0.5));
        gridColors->addValue(Color3f( 0.5,0.5,0.5));

		gridColors->addValue(Color3f( 0.5,0.5,0.5));
        gridColors->addValue(Color3f( 0.5,0.5,0.5));

		gridColors->addValue(Color3f( 0.5,0.5,0.5));
        gridColors->addValue(Color3f( 0.5,0.5,0.5));

		gridColors->addValue(Color3f( 0.5,0.5,0.5));
        gridColors->addValue(Color3f( 0.5,0.5,0.5));

		gridColors->addValue(Color3f( 0.5,0.5,0.5));
        gridColors->addValue(Color3f( 0.5,0.5,0.5));

		gridColors->addValue(Color3f( 0.5,0.5,0.5));
        gridColors->addValue(Color3f( 0.5,0.5,0.5));

		gridColors->addValue(Color3f( 0.5,0.5,0.5));
        gridColors->addValue(Color3f( 0.5,0.5,0.5));

		gridColors->addValue(Color3f( 0.5,0.5,0.5));
        gridColors->addValue(Color3f( 0.5,0.5,0.5));

		gridColors->addValue(Color3f( 0.5,0.5,0.5));
        gridColors->addValue(Color3f( 0.5,0.5,0.5));

		gridColors->addValue(Color3f( 0.5,0.5,0.5));
        gridColors->addValue(Color3f( 0.5,0.5,0.5));

		gridColors->addValue(Color3f( 0.5,0.5,0.5));
        gridColors->addValue(Color3f( 0.5,0.5,0.5));

		gridColors->addValue(Color3f( 0.5,0.5,0.5));
        gridColors->addValue(Color3f( 0.5,0.5,0.5));

		gridColors->addValue(Color3f( 0.5,0.5,0.5));
        gridColors->addValue(Color3f( 0.5,0.5,0.5));

		gridColors->addValue(Color3f( 0.5,0.5,0.5));
        gridColors->addValue(Color3f( 0.5,0.5,0.5));

		gridColors->addValue(Color3f( 0.5,0.5,0.5));
        gridColors->addValue(Color3f( 0.5,0.5,0.5));

		gridColors->addValue(Color3f( 0.5,0.5,0.5));
        gridColors->addValue(Color3f( 0.5,0.5,0.5));

		gridColors->addValue(Color3f( 0.5,0.5,0.5));
        gridColors->addValue(Color3f( 0.5,0.5,0.5));

		gridColors->addValue(Color3f( 0.5,0.5,0.5));
        gridColors->addValue(Color3f( 0.5,0.5,0.5));

		gridColors->addValue(Color3f( 0.5,0.5,0.5));
        gridColors->addValue(Color3f( 0.5,0.5,0.5));

		gridColors->addValue(Color3f( 0.5,0.5,0.5));
        gridColors->addValue(Color3f( 0.5,0.5,0.5));

		gridColors->addValue(Color3f( 0.5,0.5,0.5));
        gridColors->addValue(Color3f( 0.5,0.5,0.5));

		gridColors->addValue(Color3f( 0.5,0.5,0.5));
        gridColors->addValue(Color3f( 0.5,0.5,0.5));

		gridColors->addValue(Color3f( 0.5,0.5,0.5));
        gridColors->addValue(Color3f( 0.5,0.5,0.5));
    endEditCP(gridColors, GeoColors3f::GeoPropDataFieldMask);

	//Create axes geometry
	GeometryPtr axesGeo = Geometry::create();
    beginEditCP(axesGeo, Geometry::TypesFieldMask     |
                     Geometry::LengthsFieldMask   |
                     Geometry::PositionsFieldMask |
                     Geometry::NormalsFieldMask |
                     Geometry::MaterialFieldMask |
					 Geometry::ColorsFieldMask);
    {
        axesGeo->setTypes    (axesType);
        axesGeo->setLengths  (axesLens);
        axesGeo->setPositions(axesPnts);
        axesGeo->setNormals(axesNorms);
        axesGeo->setColors(axesColors);

        // assign a material to the geometry to make it visible. The details
        // of materials are defined later.
        axesGeo->setMaterial(AxesMaterial);   
    }
    endEditCP  (axesGeo, Geometry::TypesFieldMask     |
                     Geometry::LengthsFieldMask   |
                     Geometry::PositionsFieldMask |
                     Geometry::NormalsFieldMask |
                     Geometry::MaterialFieldMask |
					 Geometry::ColorsFieldMask  );

	//Create grid geometry
	GeometryPtr gridGeo = Geometry::create();
    beginEditCP(gridGeo, Geometry::TypesFieldMask     |
                     Geometry::LengthsFieldMask   |
                     Geometry::PositionsFieldMask |
                     Geometry::NormalsFieldMask |
                     Geometry::MaterialFieldMask |
					 Geometry::ColorsFieldMask);
    {
        gridGeo->setTypes    (gridType);
        gridGeo->setLengths  (gridLens);
        gridGeo->setPositions(gridPnts);
        gridGeo->setNormals(gridNorms);
        gridGeo->setColors(gridColors);

        // assign a material to the geometry to make it visible. The details
        // of materials are defined later.
        gridGeo->setMaterial(AxesMaterial);   
    }
    endEditCP  (gridGeo, Geometry::TypesFieldMask     |
                     Geometry::LengthsFieldMask   |
                     Geometry::PositionsFieldMask |
                     Geometry::NormalsFieldMask |
                     Geometry::MaterialFieldMask |
					 Geometry::ColorsFieldMask  );

	//Create unbound geometry Node
	Axes = osg::Node::create();
	beginEditCP(Axes, Node::CoreFieldMask);
		Axes->setCore(axesGeo);
	endEditCP(Axes, Node::CoreFieldMask);

	//Create unbound geometry Node
	Grid = osg::Node::create();
	beginEditCP(Grid, Node::CoreFieldMask);
		Grid->setCore(gridGeo);
	endEditCP(Grid, Node::CoreFieldMask);


	//Import scene from an XML file
	ChunkMaterialPtr ExampleMaterial;
	std::vector<SkeletonPtr> SkeletonPtrs;
	std::vector<SkeletonBlendedGeometryPtr> SkeletonBlendedGeometryPtrs;
	std::vector<GeometryPtr> GeometryPtrs;

	FCFileType::FCPtrStore NewContainers;
	NewContainers = FCFileHandler::the()->read(Path("./Data/21SceneFromMaya.xml"));
	FCFileType::FCPtrStore::iterator Itor;
    for(Itor = NewContainers.begin() ; Itor != NewContainers.end() ; ++Itor)
    {
		if( (*Itor)->getType() == (ChunkMaterial::getClassType()))
		{
			//Set ExampleMaterial to the ChunkMaterial we just read in
			ExampleMaterial = (ChunkMaterial::Ptr::dcast(*Itor));
		}
		if( (*Itor)->getType() == (Skeleton::getClassType()))
		{
			//Add the skeleton we just read in to SkeletonPtrs
			SkeletonPtrs.push_back(Skeleton::Ptr::dcast(*Itor));
		}
		if( (*Itor)->getType() == (SkeletonBlendedGeometry::getClassType()))
		{
			//Add the SkeletonBlendedGeometry we just read in to SkeletonBlendedGeometryPtrs
			SkeletonBlendedGeometryPtrs.push_back(SkeletonBlendedGeometry::Ptr::dcast(*Itor));
		}
		if( (*Itor)->getType().isDerivedFrom(SkeletonAnimation::getClassType()))
		{
			//Set TheSkeletonAnimation to the Animation we just read in
			TheSkeletonAnimation = (Animation::Ptr::dcast(*Itor));
		}
		if( (*Itor)->getType() == (Geometry::getClassType()))
		{
			//Add the Geometry we just read in to GeometryPtrs
			GeometryPtrs.push_back(Geometry::Ptr::dcast(*Itor));
		}
    }
	
	//Create unbound geometry Node (to show the mesh in its bind pose)
	for (int i(0); i < GeometryPtrs.size(); ++i)
	{
		NodePtr UnboundGeometry = Node::create();
		beginEditCP(UnboundGeometry, Node::CoreFieldMask | Node::TravMaskFieldMask);
			UnboundGeometry->setCore(GeometryPtrs[i]);
			UnboundGeometry->setTravMask(0);
		endEditCP(UnboundGeometry, Node::CoreFieldMask | Node::TravMaskFieldMask);

		UnboundGeometries.push_back(UnboundGeometry);
	}


	//Create skeleton nodes
	for (int i(0); i < SkeletonPtrs.size(); ++i)
	{
		//SkeletonDrawer
		SkeletonDrawablePtr ExampleSkeletonDrawable = osg::SkeletonDrawable::create();
		beginEditCP(ExampleSkeletonDrawable, SkeletonDrawable::SkeletonFieldMask | SkeletonDrawable::MaterialFieldMask | SkeletonDrawable::DrawPoseFieldMask | SkeletonDrawable::PoseColorFieldMask  | SkeletonDrawable::DrawBindPoseFieldMask | SkeletonDrawable::BindPoseColorFieldMask);
			ExampleSkeletonDrawable->setSkeleton(SkeletonPtrs[i]);
			ExampleSkeletonDrawable->setMaterial(AxesMaterial);
			ExampleSkeletonDrawable->setDrawPose(true);								  //By default we draw the current skeleton
			ExampleSkeletonDrawable->setPoseColor(Color4f(1.0, 0.0, 1.0, 1.0));       //Set color of current skeleton
			ExampleSkeletonDrawable->setDrawBindPose(false);                          //By default we don't draw the bind pose skeleton
			ExampleSkeletonDrawable->setBindPoseColor(Color4f(1.0, 1.0, 0.0, 1.0));   //Set color of bind pose skeleton
		endEditCP(ExampleSkeletonDrawable, SkeletonDrawable::SkeletonFieldMask | SkeletonDrawable::MaterialFieldMask | SkeletonDrawable::DrawPoseFieldMask | SkeletonDrawable::PoseColorFieldMask  | SkeletonDrawable::DrawBindPoseFieldMask | SkeletonDrawable::BindPoseColorFieldMask);
		
		//Skeleton Node
		NodePtr SkeletonNode = osg::Node::create();
		beginEditCP(SkeletonNode, Node::CoreFieldMask);
			SkeletonNode->setCore(ExampleSkeletonDrawable);
		endEditCP(SkeletonNode, Node::CoreFieldMask);

		SkeletonNodes.push_back(SkeletonNode);
	}



	//Create skeleton blended geometry nodes
	for (int i(0); i < SkeletonBlendedGeometryPtrs.size(); ++i)
	{
		NodePtr MeshNode = osg::Node::create();
		beginEditCP(MeshNode, Node::CoreFieldMask);
			MeshNode->setCore(SkeletonBlendedGeometryPtrs[i]);
		endEditCP(MeshNode, Node::CoreFieldMask);

		MeshNodes.push_back(MeshNode);
	}



    //Create Animation Advancer
    TheAnimationAdvancer = osg::ElapsedTimeAnimationAdvancer::create();
    osg::beginEditCP(TheAnimationAdvancer);
    osg::ElapsedTimeAnimationAdvancer::Ptr::dcast(TheAnimationAdvancer)->setStartTime( 0.0 );
    osg::beginEditCP(TheAnimationAdvancer);


    //Add nodes to scene
    NodePtr scene = osg::Node::create();
    beginEditCP(scene, Node::CoreFieldMask | Node::ChildrenFieldMask);
        scene->setCore(osg::Group::create());
		scene->addChild(Axes);
		scene->addChild(Grid);

		//Add all imported skeletons to scene
		for (int i(0); i < SkeletonNodes.size(); ++i)
		{
			scene->addChild(SkeletonNodes[i]);
		}

		//Add all imported geometries to scene
		for (int i(0); i < UnboundGeometries.size(); ++i)
		{
			scene->addChild(UnboundGeometries[i]);
		}

		//Add all imported SkeletonBlendedGeometries to scene
		for (int i(0); i < MeshNodes.size(); ++i)
		{
			scene->addChild(MeshNodes[i]);
		}
    endEditCP(scene, Node::CoreFieldMask | Node::ChildrenFieldMask);

    mgr->setRoot(scene);


	//By default the animation is not paused
	animationPaused = false;

    // Show the whole Scene
    mgr->showAll();
    TheAnimationAdvancer->start();

	 //Show window
    Vec2f WinSize(TutorialWindowEventProducer->getDesktopSize() * 0.85f);
    Pnt2f WinPos((TutorialWindowEventProducer->getDesktopSize() - WinSize) *0.5);
    TutorialWindowEventProducer->openWindow(WinPos,
                        WinSize,
                                        "21LoadXMLSceneFromMaya");

    //Enter main Loop
    TutorialWindowEventProducer->mainLoop();

    osgExit();

    return 0;
}
예제 #10
0
// Initialize WIN32 & OpenSG and set up the scene
int main(int argc, char **argv)
{
    std::cout << "\n\nKEY COMMANDS:" << std::endl
              << "1-9     Play Sounds 1-9" << std::endl
              << "p       Pause Sounds" << std::endl
              << "u       Unpause Sounds" << std::endl
              << "-       Decrease Sound Group Volume" << std::endl
              << "=       Increase Sound Group Volume" << std::endl
              << "CTRL-Q  Exit\n\n" << std::endl;
    // OSG init
    osgInit(argc,argv);
    
    TheWindowEventProducer = createNativeWindow();
    TheWindowEventProducer->initWindow();
    
    TheWindowEventProducer->setDisplayCallback(display);
    TheWindowEventProducer->setReshapeCallback(reshape);

    //Attach Mouse Listener
    TutorialMouseListener TheTutorialMouseListener;
    MouseEventConnection = TheWindowEventProducer->addMouseListener(&TheTutorialMouseListener);
    //Attach Key Listener
    TutorialKeyListener TheTutorialKeyListener;
    TheWindowEventProducer->addKeyListener(&TheTutorialKeyListener);
    //Attach MouseMotion Listener
    TutorialMouseMotionListener TheTutorialMouseMotionListener;
    TheWindowEventProducer->addMouseMotionListener(&TheTutorialMouseMotionListener);
    

    // create the scene
    NodeUnrecPtr scene = makeTorus(1.0, 2.0, 16, 16);

    // create the SimpleSceneManager helper
    mgr = new SimpleSceneManager;

    // tell the manager what to manage
    mgr->setWindow(TheWindowEventProducer );
    mgr->setRoot  (scene);

    // show the whole scene
    mgr->showAll();

    //Load Sound Definitions
	FCFileType::FCPtrStore NewContainers;
    NewContainers = FCFileHandler::the()->read(BoostPath("Data/04SoundData.xml"));

    FCFileType::FCPtrStore::iterator Itor;
    TutorialSoundListener TheSoundListerner;
    for(Itor = NewContainers.begin() ; Itor != NewContainers.end() ; ++Itor)
    {
        //Get Sounds
        if( (*Itor)->getType().isDerivedFrom(Sound::getClassType()))
        {
            Sounds.push_back(dynamic_pointer_cast<Sound>(*Itor));
            dynamic_pointer_cast<Sound>(*Itor)->addSoundListener(&TheSoundListerner);
        }
        //Get Sound Groups
        if( (*Itor)->getType().isDerivedFrom(SoundGroup::getClassType()))
        {
            SoundGroups.push_back(dynamic_pointer_cast<SoundGroup>(*Itor));
        }
    }

    //Initialize the Sound Manager
    SoundManager::the()->attachUpdateProducer(TheWindowEventProducer);
    SoundManager::the()->setCamera(mgr->getCamera());

    Vec2f WinSize(TheWindowEventProducer->getDesktopSize() * 0.85f);
    Pnt2f WinPos((TheWindowEventProducer->getDesktopSize() - WinSize) *0.5);
    TheWindowEventProducer->openWindow(WinPos,
            WinSize,
            "04 XML Sound Loading Window");

    //Enter main loop
    TheWindowEventProducer->mainLoop();

    osgExit();
    return 0;
}
예제 #11
0
// Initialize GLUT & OpenSG and set up the scene
int main(int argc, char **argv)
{
    // OSG init
    osgInit(argc,argv);

    // Set up Window
    TutorialWindowEventProducer = createDefaultWindowEventProducer();
    WindowPtr MainWindow = TutorialWindowEventProducer->initWindow();

    TutorialWindowEventProducer->setDisplayCallback(display);
    TutorialWindowEventProducer->setReshapeCallback(reshape);

    //Add Window Listener
    TutorialKeyListener TheKeyListener;
    TutorialWindowEventProducer->addKeyListener(&TheKeyListener);
    TutorialMouseListener TheTutorialMouseListener;
    TutorialMouseMotionListener TheTutorialMouseMotionListener;
    TutorialWindowEventProducer->addMouseListener(&TheTutorialMouseListener);
    TutorialWindowEventProducer->addMouseMotionListener(&TheTutorialMouseMotionListener);

    // Create the SimpleSceneManager helper
    mgr = new SimpleSceneManager;

	
    // Tell the Manager what to manage
    mgr->setWindow(TutorialWindowEventProducer->getWindow());

    Path FBOFilePath;
    if(argc < 2)
    {
        FWARNING(("No FBO file given!\n"));
        FBOFilePath = Path("./Data/01LoadFBO.xml");
    }
    else
    {
        FBOFilePath = Path(std::string(argv[1]));
    }
    std::cout << "Loading xml File: " << FBOFilePath << std::endl;

    FCFileType::FCPtrStore NewContainers;
    NewContainers = FCFileHandler::the()->read(FBOFilePath);

    FCFileType::FCPtrStore::iterator Itor;
    for(Itor = NewContainers.begin() ; Itor != NewContainers.end() ; ++Itor)
    {
        if( (*Itor)->getType() == FBOViewport::getClassType())
        {
            TheFBOViewport = FBOViewport::Ptr::dcast(*Itor);
        }
    }

    ChunkMaterialPtr BoxMaterial = ChunkMaterial::create();

    GeometryPtr BoxGeoCore = makeBoxGeo(1.0,1.0,1.0,2,2,2);
    beginEditCP(BoxGeoCore, Geometry::MaterialFieldMask);
        BoxGeoCore->setMaterial(BoxMaterial);
    endEditCP(BoxGeoCore, Geometry::MaterialFieldMask);

    NodePtr BoxGeoNode = Node::create();
    beginEditCP(BoxGeoNode, Node::CoreFieldMask);
        BoxGeoNode->setCore(BoxGeoCore);
    endEditCP(BoxGeoNode, Node::CoreFieldMask);

    NodePtr SceneNode = Node::create();
    beginEditCP(SceneNode, Node::CoreFieldMask | Node::ChildrenFieldMask);
        SceneNode->setCore(Group::create());
        SceneNode->addChild(BoxGeoNode);
    endEditCP(SceneNode, Node::CoreFieldMask | Node::ChildrenFieldMask);

    // tell the manager what to manage
    mgr->setRoot  (SceneNode);

    // show the whole scene
    mgr->showAll();
    
    if(TheFBOViewport != NullFC)
    {
        //Add the texture chunk of the FBO to the Material for the box
        beginEditCP(BoxMaterial, ChunkMaterial::ChunksFieldMask);
            BoxMaterial->addChunk(TheFBOViewport->editTextures(0));
        endEditCP(BoxMaterial, ChunkMaterial::ChunksFieldMask);

        //Add The FBO Viewport the the Window
        beginEditCP(TheFBOViewport, FBOViewport::ParentFieldMask);
            TheFBOViewport->setParent(TutorialWindowEventProducer->getWindow());
        endEditCP(TheFBOViewport, FBOViewport::ParentFieldMask);

        beginEditCP(TutorialWindowEventProducer->getWindow());
            ViewportPtr vp = TutorialWindowEventProducer->getWindow()->getPort(0);
            addRefCP(vp);
            
            TutorialWindowEventProducer->getWindow()->subPort(0);

            //Put the FBO Vieport in front, so it is rendered first
            TutorialWindowEventProducer->getWindow()->addPort(TheFBOViewport);
            TutorialWindowEventProducer->getWindow()->addPort(vp   );
        endEditCP  (TutorialWindowEventProducer->getWindow());
    }

    Vec2f WinSize(TutorialWindowEventProducer->getDesktopSize() * 0.85f);
    Pnt2f WinPos((TutorialWindowEventProducer->getDesktopSize() - WinSize) *0.5);
    TutorialWindowEventProducer->openWindow(WinPos,
                        WinSize,
                                        "07LoadFBO");

    //Main Loop
    TutorialWindowEventProducer->mainLoop();

    osgExit();

    return 0;
}
예제 #12
0
int main(int argc, char **argv)
{
    // OSG init
    osgInit(argc,argv);

    // Set up Window
    TutorialWindow = createNativeWindow();
    TutorialWindow->initWindow();

    TutorialWindow->setDisplayCallback(display);
    TutorialWindow->setReshapeCallback(reshape);

    //Add Window Listener
    TutorialKeyListener TheKeyListener;
    TutorialWindow->addKeyListener(&TheKeyListener);
    TutorialMouseListener TheTutorialMouseListener;
    TutorialMouseMotionListener TheTutorialMouseMotionListener;
    TutorialWindow->addMouseListener(&TheTutorialMouseListener);
    TutorialWindow->addMouseMotionListener(&TheTutorialMouseMotionListener);

    // Create the SimpleSceneManager helper
    mgr = new SimpleSceneManager;

    // Tell the Manager what to manage
    mgr->setWindow(TutorialWindow);


    //SkeletonDrawer System Material
    LineChunkUnrecPtr ExampleLineChunk = LineChunk::create();
    ExampleLineChunk->setWidth(2.0f);
    ExampleLineChunk->setSmooth(true);

    BlendChunkUnrecPtr ExampleBlendChunk = BlendChunk::create();
    ExampleBlendChunk->setSrcFactor(GL_SRC_ALPHA);
    ExampleBlendChunk->setDestFactor(GL_ONE_MINUS_SRC_ALPHA);

    MaterialChunkUnrecPtr ExampleMaterialChunk = MaterialChunk::create();
    ExampleMaterialChunk->setAmbient(Color4f(1.0f,1.0f,1.0f,1.0f));
    ExampleMaterialChunk->setDiffuse(Color4f(0.0f,0.0f,0.0f,1.0f));
    ExampleMaterialChunk->setSpecular(Color4f(0.0f,0.0f,0.0f,1.0f));

    ChunkMaterialUnrecPtr ExampleMaterial = ChunkMaterial::create();
    ExampleMaterial->addChunk(ExampleLineChunk);


    //Read skeleton from XML file
    FCFileType::FCPtrStore NewContainers;
    NewContainers = FCFileHandler::the()->read(BoostPath("./Data/16Skeleton.xml"));

    SkeletonUnrecPtr ExampleSkeleton;

    FCFileType::FCPtrStore::iterator Itor;
    for(Itor = NewContainers.begin() ; Itor != NewContainers.end() ; ++Itor)
    {
        //Only import skeleton data; we ignore anything else saved in the XML file
        if( (*Itor)->getType() == (Skeleton::getClassType()))
        {
            //Set the Skeleton to the one we just read in
            ExampleSkeleton = (dynamic_pointer_cast<Skeleton>(*Itor));
        }
    }

    //SkeletonDrawer
    SkeletonDrawableUnrecPtr ExampleSkeletonDrawable = SkeletonDrawable::create();
    ExampleSkeletonDrawable->setSkeleton(ExampleSkeleton);
    ExampleSkeletonDrawable->setMaterial(ExampleMaterial);

    //Skeleton Particle System Node
    NodeUnrecPtr SkeletonNode = Node::create();
    SkeletonNode->setCore(ExampleSkeletonDrawable);


    //Torus Node
    NodeUnrecPtr TorusNode = makeTorus(.5, 2, 32, 32);

    // Make Main Scene Node and add the Torus
    NodeUnrecPtr scene = Node::create();
    scene->setCore(Group::create());
    scene->addChild(SkeletonNode);
    //scene->addChild(TorusNode);
    scene->addChild(makeCoordAxis(10.0));

    mgr->setRoot(scene);
    mgr->turnHeadlightOff();

    // Show the whole Scene
    mgr->showAll();

    Vec2f WinSize(TutorialWindow->getDesktopSize() * 0.85f);
    Pnt2f WinPos((TutorialWindow->getDesktopSize() - WinSize) *0.5);
    TutorialWindow->openWindow(WinPos,
            WinSize,
            "16LoadXMLSkeleton");

    //Enter main Loop
    TutorialWindow->mainLoop();

    osgExit();

    return 0;
}
// Initialize OpenSG and set up the scene
int main(int argc, char **argv)
{
    // OSG init
    osgInit(argc,argv);

    // Set up Window
    TutorialWindowEventProducer = createDefaultWindowEventProducer();
    WindowPtr MainWindow = TutorialWindowEventProducer->initWindow();

    TutorialWindowEventProducer->setDisplayCallback(display);
    TutorialWindowEventProducer->setReshapeCallback(reshape);

    //Add Window Listener
    TutorialKeyListener TheKeyListener;
    TutorialWindowEventProducer->addKeyListener(&TheKeyListener);
    TutorialMouseListener TheTutorialMouseListener;
    TutorialMouseMotionListener TheTutorialMouseMotionListener;
    TutorialWindowEventProducer->addMouseListener(&TheTutorialMouseListener);
    TutorialWindowEventProducer->addMouseMotionListener(&TheTutorialMouseMotionListener);
    TutorialUpdateListener TheTutorialUpdateListener;
    TutorialWindowEventProducer->addUpdateListener(&TheTutorialUpdateListener);

    
    // Create the SimpleSceneManager helper
    mgr = new SimpleSceneManager;

    // Tell the Manager what to manage
    mgr->setWindow(MainWindow);
    

    //Print key command info
    std::cout << "\n\nKEY COMMANDS:" << std::endl;
    std::cout << "space   Play/Pause the animation" << std::endl;
    std::cout << "B       Show/Hide the bind pose skeleton" << std::endl;
    std::cout << "SHIFT-B Show/Hide the bind pose mesh" << std::endl;
    std::cout << "P       Show/Hide the current pose skeleton" << std::endl;
    std::cout << "SHIFT-P Show/Hide the current pose mesh" << std::endl;
    std::cout << "O       Toggle override status of TheSecondAnimation" << std::endl;
    std::cout << "CTRL-Q  Exit\n\n" << std::endl;


    
    //Import scene from XML
    ChunkMaterialPtr ExampleMaterial;
    std::vector<SkeletonPtr> SkeletonPtrs;
    std::vector<SkeletonBlendedGeometryPtr> SkeletonBlendedGeometryPtrs;
    std::vector<GeometryPtr> GeometryPtrs;

    //Skeleton materaial
    LineChunkPtr SkelLineChunk = LineChunk::create();
    beginEditCP(SkelLineChunk);
        SkelLineChunk->setWidth(0.0f);
        SkelLineChunk->setSmooth(true);
    endEditCP(SkelLineChunk);

    ChunkMaterialPtr SkelMaterial = ChunkMaterial::create();
    beginEditCP(SkelMaterial, ChunkMaterial::ChunksFieldMask);
        SkelMaterial->addChunk(SkelLineChunk);
    endEditCP(SkelMaterial, ChunkMaterial::ChunksFieldMask);

    //LOAD FIRST ANIMATION
    FCFileType::FCPtrStore NewContainers;
    NewContainers = FCFileHandler::the()->read(BoostPath("./Data/23WalkingAnimation.xml"));
    FCFileType::FCPtrStore::iterator Itor;
    for(Itor = NewContainers.begin() ; Itor != NewContainers.end() ; ++Itor)
    {
        if( (*Itor)->getType() == (ChunkMaterial::getClassType()))
        {
            //Set ExampleMaterial to the ChunkMaterial we just read in
            ExampleMaterial = (ChunkMaterial::Ptr::dcast(*Itor));
        }
        if( (*Itor)->getType() == (Skeleton::getClassType()))
        {
            //Add the Skeleton we just read in to SkeletonPtrs
            SkeletonPtrs.push_back(Skeleton::Ptr::dcast(*Itor));
        }
        if( (*Itor)->getType() == (SkeletonBlendedGeometry::getClassType()))
        {
            //Add the SkeletonBlendedGeometry we just read in to SkeletonBlendedGeometryPtrs
            SkeletonBlendedGeometryPtrs.push_back(SkeletonBlendedGeometry::Ptr::dcast(*Itor));
        }
        if( (*Itor)->getType().isDerivedFrom(SkeletonAnimation::getClassType()))
        {
            //Set TheWalkingAnimation to the SkeletonAnimation we just read in
            TheWalkingAnimation = (SkeletonAnimation::Ptr::dcast(*Itor));
        }
        if( (*Itor)->getType() == (Geometry::getClassType()))
        {
            //Add the Geometry we just read in to GeometryPtrs
            GeometryPtrs.push_back(Geometry::Ptr::dcast(*Itor));
        }
    }

    //LOAD SECOND ANIMATION
    NewContainers = FCFileHandler::the()->read(BoostPath("./Data/23SamAnimation.xml"));
    for(Itor = NewContainers.begin() ; Itor != NewContainers.end() ; ++Itor)
    {
         //Import only the skeletonAnimation from the second XML file; we've already imported the skeleton and the geometry
        if( (*Itor)->getType().isDerivedFrom(SkeletonAnimation::getClassType()))
        {
            TheSecondAnimation = (SkeletonAnimation::Ptr::dcast(*Itor));
        }
    }

    //Blend the two animations
    TheSkeletonBlendedAnimation = SkeletonBlendedAnimation::create();
    beginEditCP(TheSkeletonBlendedAnimation);
        TheSkeletonBlendedAnimation->addAnimationBlending(TheWalkingAnimation, BlendWalking, false);
        TheSkeletonBlendedAnimation->addAnimationBlending(TheSecondAnimation, BlendTouchScreen, false);
    endEditCP(TheSkeletonBlendedAnimation);


    
    //Create unbound geometry Node (to show the mesh in its bind pose)
    for (int i(0); i < GeometryPtrs.size(); ++i)
    {
        NodePtr UnboundGeometry = Node::create();
        beginEditCP(UnboundGeometry, Node::CoreFieldMask | Node::TravMaskFieldMask);
            UnboundGeometry->setCore(GeometryPtrs[i]);
            UnboundGeometry->setTravMask(0);  //By default, we don't show the mesh in its bind pose.
        endEditCP(UnboundGeometry, Node::CoreFieldMask | Node::TravMaskFieldMask);

        UnboundGeometries.push_back(UnboundGeometry);
    }


    //Create skeleton nodes
    for (int i(0); i < SkeletonPtrs.size(); ++i)
    {
        //SkeletonDrawer
        SkeletonDrawablePtr ExampleSkeletonDrawable = osg::SkeletonDrawable::create();
        beginEditCP(ExampleSkeletonDrawable, SkeletonDrawable::SkeletonFieldMask | SkeletonDrawable::MaterialFieldMask | SkeletonDrawable::DrawPoseFieldMask | SkeletonDrawable::PoseColorFieldMask  | SkeletonDrawable::DrawBindPoseFieldMask | SkeletonDrawable::BindPoseColorFieldMask);
            ExampleSkeletonDrawable->setSkeleton(SkeletonPtrs[i]);
            ExampleSkeletonDrawable->setMaterial(SkelMaterial);
            ExampleSkeletonDrawable->setDrawPose(true);                                  //By default we draw the current skeleton
            ExampleSkeletonDrawable->setPoseColor(Color4f(1.0, 0.0, 1.0, 1.0));       //Set color of current skeleton
            ExampleSkeletonDrawable->setDrawBindPose(false);                          //By default we don't draw the bind pose skeleton
            ExampleSkeletonDrawable->setBindPoseColor(Color4f(1.0, 1.0, 0.0, 1.0));   //Set color of bind pose skeleton
        endEditCP(ExampleSkeletonDrawable, SkeletonDrawable::SkeletonFieldMask | SkeletonDrawable::MaterialFieldMask | SkeletonDrawable::DrawPoseFieldMask | SkeletonDrawable::PoseColorFieldMask  | SkeletonDrawable::DrawBindPoseFieldMask | SkeletonDrawable::BindPoseColorFieldMask);
        
        //Skeleton Node
        NodePtr SkeletonNode = osg::Node::create();
        beginEditCP(SkeletonNode, Node::CoreFieldMask);
            SkeletonNode->setCore(ExampleSkeletonDrawable);
        endEditCP(SkeletonNode, Node::CoreFieldMask);

        SkeletonNodes.push_back(SkeletonNode);
    }



    //Create skeleton blended geometry nodes
    for (int i(0); i < SkeletonBlendedGeometryPtrs.size(); ++i)
    {
        NodePtr MeshNode = osg::Node::create();
        beginEditCP(MeshNode, Node::CoreFieldMask);
            MeshNode->setCore(SkeletonBlendedGeometryPtrs[i]);
        endEditCP(MeshNode, Node::CoreFieldMask);

        MeshNodes.push_back(MeshNode);
    }



    //Setup scene
    NodePtr EmptyScene = osg::Node::create();
    beginEditCP(EmptyScene, Node::CoreFieldMask);
        EmptyScene->setCore(Group::create());
    endEditCP  (EmptyScene, Node::CoreFieldMask);

    mgr->setRoot(EmptyScene);



    //User Interface
    // Create the Graphics
    GraphicsPtr TutorialGraphics = osg::Graphics2D::create();

    // Initialize the LookAndFeelManager to enable default settings
    LookAndFeelManager::the()->getLookAndFeel()->init();

    // Create the DefaultBoundedRangeModelPtr and 
    // set its values
    DefaultBoundedRangeModelPtr UpperAnimationSliderRangeModel = DefaultBoundedRangeModel::create();
    UpperAnimationSliderRangeModel->setMinimum(0);
    UpperAnimationSliderRangeModel->setMaximum(100);
    UpperAnimationSliderRangeModel->setValue(BlendWalking * 100);
    UpperAnimationSliderRangeModel->setExtent(0);
    
    //Create the upper animation blend amount slider
    LabelPtr TempLabel;
    SliderPtr UpperAnimationSlider = Slider::create();
    beginEditCP(UpperAnimationSlider, Slider::LabelMapFieldMask | Slider::PreferredSizeFieldMask | Slider::MajorTickSpacingFieldMask | Slider::MinorTickSpacingFieldMask | Slider::SnapToTicksFieldMask | Slider::DrawLabelsFieldMask | Slider::RangeModelFieldMask);

     //Label the slider
        TempLabel = Label::Ptr::dcast(UpperAnimationSlider->getLabelPrototype()->shallowCopy());
        beginEditCP(TempLabel, Label::TextFieldMask); TempLabel->setText("0.0"); endEditCP(TempLabel, Label::TextFieldMask);
        UpperAnimationSlider->getLabelMap()[0] = TempLabel;

        TempLabel = Label::Ptr::dcast(UpperAnimationSlider->getLabelPrototype()->shallowCopy());
        beginEditCP(TempLabel, Label::TextFieldMask); TempLabel->setText("1.0"); endEditCP(TempLabel, Label::TextFieldMask);
        UpperAnimationSlider->getLabelMap()[100] = TempLabel;

        //Customize the slider
        UpperAnimationSlider->setPreferredSize(Vec2f(100, 300));
        UpperAnimationSlider->setSnapToTicks(false);
        UpperAnimationSlider->setMajorTickSpacing(10);
        UpperAnimationSlider->setMinorTickSpacing(5);
        UpperAnimationSlider->setOrientation(Slider::VERTICAL_ORIENTATION);
        UpperAnimationSlider->setInverted(true);
        UpperAnimationSlider->setDrawLabels(true);
        UpperAnimationSlider->setRangeModel(UpperAnimationSliderRangeModel);
    endEditCP(UpperAnimationSlider, Slider::LabelMapFieldMask | Slider::PreferredSizeFieldMask | Slider::MajorTickSpacingFieldMask | Slider::MinorTickSpacingFieldMask | Slider::SnapToTicksFieldMask | Slider::DrawLabelsFieldMask | Slider::RangeModelFieldMask);
    
    DefaultBoundedRangeModelPtr LowerAnimationSliderRangeModel = DefaultBoundedRangeModel::create();
    LowerAnimationSliderRangeModel->setMinimum(0);
    LowerAnimationSliderRangeModel->setMaximum(100);
    LowerAnimationSliderRangeModel->setValue(BlendTouchScreen * 100);
    LowerAnimationSliderRangeModel->setExtent(0);
    
    //Create the lower animation blend amount slider
    SliderPtr LowerAnimationSlider = Slider::create();
    beginEditCP(LowerAnimationSlider, Slider::LabelMapFieldMask | Slider::PreferredSizeFieldMask | Slider::MajorTickSpacingFieldMask | Slider::MinorTickSpacingFieldMask | Slider::SnapToTicksFieldMask | Slider::DrawLabelsFieldMask | Slider::RangeModelFieldMask);

     //Label the slider
        TempLabel = Label::Ptr::dcast(LowerAnimationSlider->getLabelPrototype()->shallowCopy());
        beginEditCP(TempLabel, Label::TextFieldMask); TempLabel->setText("0.0"); endEditCP(TempLabel, Label::TextFieldMask);
        LowerAnimationSlider->getLabelMap()[0] = TempLabel;

        TempLabel = Label::Ptr::dcast(LowerAnimationSlider->getLabelPrototype()->shallowCopy());
        beginEditCP(TempLabel, Label::TextFieldMask); TempLabel->setText("1.0"); endEditCP(TempLabel, Label::TextFieldMask);
        LowerAnimationSlider->getLabelMap()[100] = TempLabel;

        //Customize the slider
        LowerAnimationSlider->setPreferredSize(Vec2f(100, 300));
        LowerAnimationSlider->setSnapToTicks(false);
        LowerAnimationSlider->setMajorTickSpacing(10);
        LowerAnimationSlider->setMinorTickSpacing(5);
        LowerAnimationSlider->setOrientation(Slider::VERTICAL_ORIENTATION);
        LowerAnimationSlider->setInverted(true);
        LowerAnimationSlider->setDrawLabels(true);
        LowerAnimationSlider->setRangeModel(LowerAnimationSliderRangeModel);
    endEditCP(LowerAnimationSlider, Slider::LabelMapFieldMask | Slider::PreferredSizeFieldMask | Slider::MajorTickSpacingFieldMask | Slider::MinorTickSpacingFieldMask | Slider::SnapToTicksFieldMask | Slider::DrawLabelsFieldMask | Slider::RangeModelFieldMask);

    // Create Background to be used with the MainFrame
    ColorLayerPtr MainFrameBackground = osg::ColorLayer::create();
    beginEditCP(MainFrameBackground, ColorLayer::ColorFieldMask);
        MainFrameBackground->setColor(Color4f(1.0,1.0,1.0,0.5));
    endEditCP(MainFrameBackground, ColorLayer::ColorFieldMask);

    // Create The Main InternalWindow
    // Create Background to be used with the Main InternalWindow
    ColorLayerPtr MainInternalWindowBackground = osg::ColorLayer::create();
    beginEditCP(MainInternalWindowBackground, ColorLayer::ColorFieldMask);
        MainInternalWindowBackground->setColor(Color4f(1.0,1.0,1.0,0.5));
    endEditCP(MainInternalWindowBackground, ColorLayer::ColorFieldMask);

    LayoutPtr MainInternalWindowLayout = osg::FlowLayout::create();

    //GL Viewport
    ComponentPtr TheGLViewport = createGLPanel();
    InternalWindowPtr MainInternalWindow = osg::InternalWindow::create();
    beginEditCP(MainInternalWindow, InternalWindow::ChildrenFieldMask | InternalWindow::LayoutFieldMask | InternalWindow::BackgroundsFieldMask | InternalWindow::AlignmentInDrawingSurfaceFieldMask | InternalWindow::ScalingInDrawingSurfaceFieldMask | InternalWindow::DrawTitlebarFieldMask | InternalWindow::ResizableFieldMask);
       MainInternalWindow->getChildren().push_back(UpperAnimationSlider);
       MainInternalWindow->getChildren().push_back(LowerAnimationSlider);
       MainInternalWindow->getChildren().push_back(TheGLViewport);
       MainInternalWindow->setLayout(MainInternalWindowLayout);
       MainInternalWindow->setBackgrounds(MainInternalWindowBackground);
       MainInternalWindow->setAlignmentInDrawingSurface(Vec2f(0.5f,0.5f));
       MainInternalWindow->setScalingInDrawingSurface(Vec2f(1.0f,1.0f));
       MainInternalWindow->setDrawTitlebar(false);
       MainInternalWindow->setResizable(false);
    endEditCP(MainInternalWindow, InternalWindow::ChildrenFieldMask | InternalWindow::LayoutFieldMask | InternalWindow::BackgroundsFieldMask | InternalWindow::AlignmentInDrawingSurfaceFieldMask | InternalWindow::ScalingInDrawingSurfaceFieldMask | InternalWindow::DrawTitlebarFieldMask | InternalWindow::ResizableFieldMask);

    // Create the Drawing Surface
    UIDrawingSurfacePtr TutorialDrawingSurface = UIDrawingSurface::create();
    beginEditCP(TutorialDrawingSurface, UIDrawingSurface::GraphicsFieldMask | UIDrawingSurface::EventProducerFieldMask);
        TutorialDrawingSurface->setGraphics(TutorialGraphics);
        TutorialDrawingSurface->setEventProducer(TutorialWindowEventProducer);
    endEditCP(TutorialDrawingSurface, UIDrawingSurface::GraphicsFieldMask | UIDrawingSurface::EventProducerFieldMask);
    
    TutorialDrawingSurface->openWindow(MainInternalWindow);

    // Create the UI Foreground Object
    UIForegroundPtr TutorialUIForeground = osg::UIForeground::create();

    beginEditCP(TutorialUIForeground, UIForeground::DrawingSurfaceFieldMask);
        TutorialUIForeground->setDrawingSurface(TutorialDrawingSurface);
    endEditCP(TutorialUIForeground, UIForeground::DrawingSurfaceFieldMask);

    ViewportPtr TutorialViewport = mgr->getWindow()->getPort(0);
    beginEditCP(TutorialViewport, Viewport::ForegroundsFieldMask);
        TutorialViewport->getForegrounds().push_back(TutorialUIForeground);
    beginEditCP(TutorialViewport, Viewport::ForegroundsFieldMask);

    //Attach the Slider Listeners
    BlendAmountSliderChangeListener UpperAnimationSliderListener(TheSkeletonBlendedAnimation, 0, UpperAnimationSlider);
    UpperAnimationSlider->addChangeListener(&UpperAnimationSliderListener);
    
    BlendAmountSliderChangeListener LowerAnimationSliderListener(TheSkeletonBlendedAnimation, 1, LowerAnimationSlider);
    LowerAnimationSlider->addChangeListener(&LowerAnimationSliderListener);

    //Animation Advancer
    TheAnimationAdvancer = ElapsedTimeAnimationAdvancer::create();
    beginEditCP(TheAnimationAdvancer);
    ElapsedTimeAnimationAdvancer::Ptr::dcast(TheAnimationAdvancer)->setStartTime( 0.0 );


    beginEditCP(TheAnimationAdvancer);

        //Create the Documentation
        SimpleScreenDoc TheSimpleScreenDoc(&sceneManager, TutorialWindow);
    
    // Show the whole Scene
    mgr->showAll();
    TheAnimationAdvancer->start();

     //Show window
    Vec2f WinSize(TutorialWindowEventProducer->getDesktopSize() * 0.85f);
    Pnt2f WinPos((TutorialWindowEventProducer->getDesktopSize() - WinSize) *0.5);
    TutorialWindowEventProducer->openWindow(WinPos,
                        WinSize,
                                        "23BlendXMLAnimations");

    //Enter main Loop
    TutorialWindowEventProducer->mainLoop();

    osgExit();

    return 0;
}
예제 #14
0
// Initialize GLUT & OpenSG and set up the scene
int main(int argc, char **argv)
{
    // OSG init
    osgInit(argc,argv);

    // Set up Window
    TutorialWindow = createNativeWindow();
    TutorialWindow->initWindow();

    TutorialWindow->setDisplayCallback(display);
    TutorialWindow->setReshapeCallback(reshape);

    //Add Key Listener
    TutorialKeyListener TheKeyListener;
    TutorialWindow->addKeyListener(&TheKeyListener);
    //Add Mouse Listeners
    TutorialMouseListener TheTutorialMouseListener;
    TutorialMouseMotionListener TheTutorialMouseMotionListener;
    TutorialWindow->addMouseListener(&TheTutorialMouseListener);
    TutorialWindow->addMouseMotionListener(&TheTutorialMouseMotionListener);

    // Create the SimpleSceneManager helper
    mgr = new SimpleSceneManager;

    // Tell the Manager what to manage
    mgr->setWindow(TutorialWindow);
    // open window

    /* Set up complete, now performing XML import */

    BoostPath ExecutableDirectory(argv[0]);
    ExecutableDirectory.remove_leaf();
    BoostPath FilePath;
    if(argc > 1)
    {
        FilePath  = BoostPath(argv[1]);
    }
    else
    {
        FilePath = BoostPath("./Data/mayaExport1.xml");
    }

    if(!boost::filesystem::exists(FilePath))
    {
        std::cerr << "Could not find file by path: " << FilePath.string() << std::endl;
        osgExit();
        return -1;
    }


    // parse XML file to get field container data
    FCFileType::FCPtrStore NewContainers;
    NewContainers = FCFileHandler::the()->read(FilePath);

    // find root node from container, attach update listeners to particle systems
    std::vector<NodeRefPtr> RootNodes;
    for(FCFileType::FCPtrStore::iterator Itor = NewContainers.begin() ; Itor != NewContainers.end() ; ++Itor)
    {
        // get root node
        if( (*Itor)->getType() == Node::getClassType() &&
            dynamic_pointer_cast<Node>(*Itor)->getParent() == NULL)
        {
            RootNodes.push_back(dynamic_pointer_cast<Node>(*Itor));
        }
        else if( (*Itor)->getType() == ParticleSystem::getClassType()) //attach update listeners to particle systems present
        {
            ParticleSystemRefPtr ExampleParticleSystems = dynamic_pointer_cast<ParticleSystem>(*Itor);
            ExampleParticleSystems->attachUpdateListener(TutorialWindow);
        }
    }

    // get root node that was extracted from XML file
    if(RootNodes.size() > 0)
    {
        NodeRefPtr scene = RootNodes[0];

        // set root node
        mgr->setRoot(scene);

    }

    // Show the whole Scene
    mgr->showAll();
    mgr->setHeadlight(true);
    mgr->getCamera()->setFar(10000);

    // main loop
    //Open Window
    Vec2f WinSize(TutorialWindow->getDesktopSize() * 0.85f);
    Pnt2f WinPos((TutorialWindow->getDesktopSize() - WinSize) *0.5);
    TutorialWindow->openWindow(WinPos,
                               WinSize,
                               "15FCFileTypeIO");

    //Enter main Loop
    TutorialWindow->mainLoop();


    osgExit();

    return 0;
}
int main(int argc, char **argv)
{
    // OSG init
    osgInit(argc,argv);

    // Set up Window
    TutorialWindowEventProducer = createDefaultWindowEventProducer();
    WindowPtr MainWindow = TutorialWindowEventProducer->initWindow();

    TutorialWindowEventProducer->setDisplayCallback(display);
    TutorialWindowEventProducer->setReshapeCallback(reshape);

    TutorialUpdateListener TheTutorialUpdateListener;
    TutorialWindowEventProducer->addUpdateListener(&TheTutorialUpdateListener);

    //Add Window Listener
    TutorialKeyListener TheKeyListener;
    TutorialWindowEventProducer->addKeyListener(&TheKeyListener);
    TutorialMouseListener TheTutorialMouseListener;
    TutorialMouseMotionListener TheTutorialMouseMotionListener;
    TutorialWindowEventProducer->addMouseListener(&TheTutorialMouseListener);
    TutorialWindowEventProducer->addMouseMotionListener(&TheTutorialMouseMotionListener);

    // Create the SimpleSceneManager helper
    mgr = new SimpleSceneManager;

    // Tell the Manager what to manage
    mgr->setWindow(MainWindow);

    //Print key command info
    std::cout << "\n\nKEY COMMANDS:" << std::endl;
	std::cout << "space   Play/Pause the animation" << std::endl;
	std::cout << "B       Show/Hide the bind pose skeleton" << std::endl;
	std::cout << "SHIFT-B Show/Hide the bind pose mesh" << std::endl;
	std::cout << "P       Show/Hide the current pose skeleton" << std::endl;
	std::cout << "SHIFT-P Show/Hide the current pose mesh" << std::endl;
	std::cout << "CTRL-Q  Exit\n\n" << std::endl;
	


    //Import scene from XML
    ChunkMaterialPtr ExampleMaterial;
    SkeletonPtr ExampleSkeleton;
    SkeletonBlendedGeometryPtr TheNewSkeletonGeometry;
    GeometryPtr ExampleGeometry;

    FCFileType::FCPtrStore NewContainers;
    NewContainers = FCFileHandler::the()->read(Path("./Data/20BlendedGeometry.xml"));

    FCFileType::FCPtrStore::iterator Itor;
    for(Itor = NewContainers.begin() ; Itor != NewContainers.end() ; ++Itor)
    {
        if( (*Itor)->getType() == (ChunkMaterial::getClassType()))
        {
			  //Set ExampleMaterial to the ChunkMaterial we just read in
            ExampleMaterial = (ChunkMaterial::Ptr::dcast(*Itor));
        }
        if( (*Itor)->getType() == (Skeleton::getClassType()))
        {
			  //Set ExampleSkeleton to the Skeleton we just read in
            ExampleSkeleton = (Skeleton::Ptr::dcast(*Itor));
        }
        if( (*Itor)->getType() == (Geometry::getClassType()))
        {
			  //Set ExampleGeometry to the geometry we just read in
            ExampleGeometry = (Geometry::Ptr::dcast(*Itor));
        }
        if( (*Itor)->getType() == (SkeletonBlendedGeometry::getClassType()))
        {
			  //Set TheNewSkeletonGeometry to the SkeletonBlendedGeometry we just read in
            TheNewSkeletonGeometry = (SkeletonBlendedGeometry::Ptr::dcast(*Itor));
        }
        if( (*Itor)->getType().isDerivedFrom(Animation::getClassType()))
        {
			  //Set TheSkeletonAnimation to the Animation we just read in
            TheSkeletonAnimation = (Animation::Ptr::dcast(*Itor));
        }
    }

	//UnboundGeometry
	UnboundGeometry = Node::create();
	beginEditCP(UnboundGeometry, Node::CoreFieldMask | Node::TravMaskFieldMask);
        UnboundGeometry->setCore(ExampleGeometry);
		UnboundGeometry->setTravMask(0);
    endEditCP(UnboundGeometry, Node::CoreFieldMask | Node::TravMaskFieldMask);

	//SkeletonDrawer
    SkeletonDrawablePtr ExampleSkeletonDrawable = osg::SkeletonDrawable::create();
    beginEditCP(ExampleSkeletonDrawable, SkeletonDrawable::SkeletonFieldMask | SkeletonDrawable::MaterialFieldMask | SkeletonDrawable::DrawBindPoseFieldMask | SkeletonDrawable::BindPoseColorFieldMask | SkeletonDrawable::DrawPoseFieldMask | SkeletonDrawable::PoseColorFieldMask);
		ExampleSkeletonDrawable->setSkeleton(ExampleSkeleton);
		ExampleSkeletonDrawable->setMaterial(ExampleMaterial);
		ExampleSkeletonDrawable->setDrawBindPose(false);  //By default, we don't draw the skeleton's bind pose
		ExampleSkeletonDrawable->setBindPoseColor(Color4f(0.0, 1.0, 0.0, 1.0));  //When drawn, the skeleton's bind pose renders in green
		ExampleSkeletonDrawable->setDrawPose(true);  //By default, we do draw the skeleton's current pose
		ExampleSkeletonDrawable->setPoseColor(Color4f(0.0, 0.0, 1.0, 1.0));  //The skeleton's current pose renders in blue
    endEditCP(ExampleSkeletonDrawable, SkeletonDrawable::SkeletonFieldMask | SkeletonDrawable::MaterialFieldMask | SkeletonDrawable::DrawBindPoseFieldMask | SkeletonDrawable::BindPoseColorFieldMask | SkeletonDrawable::DrawPoseFieldMask | SkeletonDrawable::PoseColorFieldMask);
	
	//Skeleton Node
	SkeletonNode = osg::Node::create();
    beginEditCP(SkeletonNode, Node::CoreFieldMask);
        SkeletonNode->setCore(ExampleSkeletonDrawable);
    endEditCP(SkeletonNode, Node::CoreFieldMask);

	//Skeleton Blended Geometry Node
	MeshNode = osg::Node::create();
    beginEditCP(MeshNode, Node::CoreFieldMask);
        MeshNode->setCore(TheNewSkeletonGeometry);
    endEditCP(MeshNode, Node::CoreFieldMask);
	
   //Animation Advancer
   TheAnimationAdvancer = osg::ElapsedTimeAnimationAdvancer::create();
   osg::beginEditCP(TheAnimationAdvancer);
   osg::ElapsedTimeAnimationAdvancer::Ptr::dcast(TheAnimationAdvancer)->setStartTime( 0.0 );
   osg::beginEditCP(TheAnimationAdvancer);


    //Create scene
    NodePtr scene = osg::Node::create();
    beginEditCP(scene, Node::CoreFieldMask | Node::ChildrenFieldMask);
        scene->setCore(osg::Group::create());
		scene->addChild(UnboundGeometry);
        scene->addChild(SkeletonNode);
        scene->addChild(MeshNode);
    endEditCP(scene, Node::CoreFieldMask | Node::ChildrenFieldMask);

    mgr->setRoot(scene);


    // Show the whole Scene
    mgr->showAll();
    TheAnimationAdvancer->start();

	 //Show window
    Vec2f WinSize(TutorialWindowEventProducer->getDesktopSize() * 0.85f);
    Pnt2f WinPos((TutorialWindowEventProducer->getDesktopSize() - WinSize) *0.5);
    TutorialWindowEventProducer->openWindow(WinPos,
            WinSize,
            "20LoadXMLBlendedGeometry");

    //Enter main Loop
    TutorialWindowEventProducer->mainLoop();

    osgExit();

    return 0;
}
int main(int argc, char **argv)
{
    // OSG init
    osgInit(argc,argv);

    {
        // Set up Window
        WindowEventProducerRecPtr TutorialWindow = createNativeWindow();
        TutorialWindow->initWindow();

        // Create the SimpleSceneManager helper
        SimpleSceneManager sceneManager;
        TutorialWindow->setDisplayCallback(boost::bind(display, &sceneManager));
        TutorialWindow->setReshapeCallback(boost::bind(reshape, _1, &sceneManager));

        // Tell the Manager what to manage
        sceneManager.setWindow(TutorialWindow);

        TutorialWindow->connectKeyTyped(boost::bind(keyPressed, _1));

        NodeRecPtr Root(NULL);
        if(argc == 2)
        {
            Root = SceneFileHandler::the()->read(argv[1]);
        }

        if(Root == NULL)
        {
            // Make Torus Node (creates Torus in background of Root)
            NodeRecPtr TorusGeometryNode = makeTorus(.5, 2, 16, 16);

            NodeRecPtr TorusNode = Node::create();
            TorusNode->setCore(Transform::create());
            TorusNode->addChild(TorusGeometryNode);

            NodeRecPtr SphereGeometryNode = makeSphere(2,1.0f);
            NodeRecPtr BoxGeometryNode = makeBox(1.0,1.0,1.0,1,1,1);

            // Make Main Scene Node and add the Torus
            Root = Node::create();
            Root->setCore(Group::create());
            Root->addChild(TorusNode);
            Root->addChild(SphereGeometryNode);
            Root->addChild(BoxGeometryNode);
        }

        // Create the Graphics
        GraphicsRecPtr TutorialGraphics = Graphics2D::create();

        // Initialize the LookAndFeelManager to enable default settings
        LookAndFeelManager::the()->getLookAndFeel()->init();

        // Create The Main InternalWindow
        // Create Background to be used with the Main InternalWindow
        ColorLayerRecPtr MainInternalWindowBackground = ColorLayer::create();
        MainInternalWindowBackground->setColor(Color4f(1.0,1.0,1.0,0.5));

        LayoutRecPtr MainInternalWindowLayout = FlowLayout::create();

        //Import InternalWindow(s) from XML file
        std::vector<InternalWindowRecPtr> StoreWindows;

        FCFileType::FCPtrStore NewContainers;
        NewContainers = FCFileHandler::the()->read(BoostPath("./Data/55ComponentTree.xml"));

        //Store each window found in the XML in the vector
        FCFileType::FCPtrStore::iterator Itor;
        for(Itor = NewContainers.begin(); Itor != NewContainers.end(); ++Itor)
        {
            if( (*Itor)->getType() == (InternalWindow::getClassType()))
            {
                StoreWindows.push_back(dynamic_pointer_cast<InternalWindow>(*Itor));
            }
        }
        //Tree Model
        FieldContainerTreeModelRecPtr TheTreeModel = FieldContainerTreeModel::create();
        TheTreeModel->setRoot(StoreWindows.front());
        //TheTreeModel->setShowPtrFields(false);
        //TheTreeModel->setShowDataFields(false);
        //TheTreeModel->setShowParentPtrFields(false);
        //TheTreeModel->setShowChildPtrFields(false);
        TheTreeModel->setShowAttachments(false);
        //TheTreeModel->setShowCallbackFunctors(false);

        //Tree Component Generator
        FieldContainerFieldPathComponentGeneratorRecPtr TheTreeComponentGenerator = FieldContainerFieldPathComponentGenerator::create();

        //Create the Tree
        TreeRecPtr TheTree = Tree::create();

        TheTree->setPreferredSize(Vec2f(100, 500));
        TheTree->setRootVisible(true);
        TheTree->setModel(TheTreeModel);
        TheTree->setCellGenerator(TheTreeComponentGenerator);
        setName(TheTree, std::string("TheTree"));

        // Create a ScrollPanel for easier viewing of the List (see 27ScrollPanel)
        ScrollPanelRecPtr ExampleScrollPanel = ScrollPanel::create();
        ExampleScrollPanel->setPreferredSize(Vec2f(350,500));
        //ExampleScrollPanel->setHorizontalResizePolicy(ScrollPanel::RESIZE_TO_VIEW);
        //ExampleScrollPanel->setVerticalResizePolicy(ScrollPanel::RESIZE_TO_VIEW);
        ExampleScrollPanel->setViewComponent(TheTree);
        setName(ExampleScrollPanel, std::string("ExampleScrollPanel"));

        //Show Buttons
        CheckboxButtonRecPtr ShowMultiFieldsButton = CheckboxButton::create();
        CheckboxButtonRecPtr ShowSingleFieldsButton = CheckboxButton::create();
        CheckboxButtonRecPtr ShowPtrFieldsButton = CheckboxButton::create();
        CheckboxButtonRecPtr ShowDataFieldsButton = CheckboxButton::create();
        CheckboxButtonRecPtr ShowParentPtrFieldsButton = CheckboxButton::create();
        CheckboxButtonRecPtr ShowChildPtrFieldsButton = CheckboxButton::create();
        CheckboxButtonRecPtr ShowAttachmentsButton = CheckboxButton::create();
        CheckboxButtonRecPtr ShowCallbackFunctorsButton = CheckboxButton::create();
        CheckboxButtonRecPtr ShowInternalFieldsButton = CheckboxButton::create();

        ShowMultiFieldsButton->setText("Multi Fields");
        ShowMultiFieldsButton->setPreferredSize(Vec2f(120.0f,ShowMultiFieldsButton->getPreferredSize().y()));
        ShowMultiFieldsButton->setAlignment(Vec2f(0.0f,0.5f));
        ShowSingleFieldsButton->setText("Single Fields");
        ShowSingleFieldsButton->setPreferredSize(Vec2f(120.0f,ShowSingleFieldsButton->getPreferredSize().y()));
        ShowSingleFieldsButton->setAlignment(Vec2f(0.0f,0.5f));
        ShowPtrFieldsButton->setText("Ptr Fields");
        ShowPtrFieldsButton->setPreferredSize(Vec2f(120.0f,ShowPtrFieldsButton->getPreferredSize().y()));
        ShowPtrFieldsButton->setAlignment(Vec2f(0.0f,0.5f));
        ShowDataFieldsButton->setText("Data Fields");
        ShowDataFieldsButton->setPreferredSize(Vec2f(120.0f,ShowDataFieldsButton->getPreferredSize().y()));
        ShowDataFieldsButton->setAlignment(Vec2f(0.0f,0.5f));
        ShowParentPtrFieldsButton->setText("ParentPtr Fields");
        ShowParentPtrFieldsButton->setPreferredSize(Vec2f(120.0f,ShowParentPtrFieldsButton->getPreferredSize().y()));
        ShowParentPtrFieldsButton->setAlignment(Vec2f(0.0f,0.5f));
        ShowChildPtrFieldsButton->setText("ChildPtr Fields");
        ShowChildPtrFieldsButton->setPreferredSize(Vec2f(120.0f,ShowChildPtrFieldsButton->getPreferredSize().y()));
        ShowChildPtrFieldsButton->setAlignment(Vec2f(0.0f,0.5f));
        ShowAttachmentsButton->setText("Attachments");
        ShowAttachmentsButton->setPreferredSize(Vec2f(120.0f,ShowAttachmentsButton->getPreferredSize().y()));
        ShowAttachmentsButton->setAlignment(Vec2f(0.0f,0.5f));
        ShowCallbackFunctorsButton->setText("Callback Functors");
        ShowCallbackFunctorsButton->setPreferredSize(Vec2f(120.0f,ShowCallbackFunctorsButton->getPreferredSize().y()));
        ShowCallbackFunctorsButton->setAlignment(Vec2f(0.0f,0.5f));
        ShowInternalFieldsButton->setText("Internal Fields");
        ShowInternalFieldsButton->setPreferredSize(Vec2f(120.0f,ShowInternalFieldsButton->getPreferredSize().y()));
        ShowInternalFieldsButton->setAlignment(Vec2f(0.0f,0.5f));

        ShowCheckboxesController CheckboxesController(TheTreeModel,
                                                      ShowMultiFieldsButton,
                                                      ShowSingleFieldsButton,
                                                      ShowPtrFieldsButton,
                                                      ShowDataFieldsButton,
                                                      ShowParentPtrFieldsButton,
                                                      ShowChildPtrFieldsButton,
                                                      ShowAttachmentsButton,
                                                      ShowCallbackFunctorsButton,
                                                      ShowInternalFieldsButton);

        PanelRecPtr OptionsPanel = Panel::create();
        FlowLayoutRecPtr OptionsPanelLayout = FlowLayout::create();
        OptionsPanel->setLayout(OptionsPanelLayout);
        OptionsPanel->setPreferredSize(Vec2f(250.0f, 300.0f));
        OptionsPanel->pushToChildren(ShowMultiFieldsButton);
        OptionsPanel->pushToChildren(ShowSingleFieldsButton);
        OptionsPanel->pushToChildren(ShowPtrFieldsButton);
        OptionsPanel->pushToChildren(ShowDataFieldsButton);
        OptionsPanel->pushToChildren(ShowInternalFieldsButton);
        OptionsPanel->pushToChildren(ShowParentPtrFieldsButton);
        OptionsPanel->pushToChildren(ShowChildPtrFieldsButton);
        OptionsPanel->pushToChildren(ShowAttachmentsButton);
        OptionsPanel->pushToChildren(ShowCallbackFunctorsButton);

        InternalWindowRecPtr MainInternalWindow = InternalWindow::create();
        MainInternalWindow->pushToChildren(ExampleScrollPanel);
        MainInternalWindow->pushToChildren(OptionsPanel);
        MainInternalWindow->setLayout(MainInternalWindowLayout);
        MainInternalWindow->setBackgrounds(MainInternalWindowBackground);
        MainInternalWindow->setAlignmentInDrawingSurface(Vec2f(0.5f,0.5f));
        MainInternalWindow->setScalingInDrawingSurface(Vec2f(0.85f,0.85f));
        MainInternalWindow->setDrawTitlebar(false);
        MainInternalWindow->setResizable(false);
        setName(MainInternalWindow, std::string("MainInternalWindow"));

        // Create the Drawing Surface
        UIDrawingSurfaceRecPtr TutorialDrawingSurface = UIDrawingSurface::create();
        TutorialDrawingSurface->setGraphics(TutorialGraphics);
        TutorialDrawingSurface->setEventProducer(TutorialWindow);

        TutorialDrawingSurface->openWindow(MainInternalWindow);

        TutorialDrawingSurface->openWindow(StoreWindows.back());

        // Create the UI Foreground Object
        UIForegroundRecPtr TutorialUIForeground = UIForeground::create();

        TutorialUIForeground->setDrawingSurface(TutorialDrawingSurface);


        // Tell the Manager what to manage
        sceneManager.setRoot(Root);

        // Add the UI Foreground Object to the Scene
        ViewportRecPtr TutorialViewport = sceneManager.getWindow()->getPort(0);
        TutorialViewport->addForeground(TutorialUIForeground);

        // Show the whole Scene
        sceneManager.showAll();


        //Open Window
        Vec2f WinSize(TutorialWindow->getDesktopSize() * 0.85f);
        Pnt2f WinPos((TutorialWindow->getDesktopSize() - WinSize) *0.5);
        TutorialWindow->openWindow(WinPos,
                                   WinSize,
                                   "56FieldContainerTree");

        //Enter main Loop
        TutorialWindow->mainLoop();
    }

    osgExit();

    return 0;
}