예제 #1
0
	void savePrefab(const Path& path) override
	{
		auto& selected_entities = m_editor.getSelectedEntities();
		if (selected_entities.size() != 1) return;

		Entity entity = selected_entities[0];
		u64 prefab = getPrefab(entity);
		if (prefab != 0) entity = getPrefabRoot(entity);

		FS::OsFile file;
		if (!file.open(path.c_str(), FS::Mode::CREATE_AND_WRITE))
		{
			g_log_error.log("Editor") << "Failed to create " << path.c_str();
			return;
		}

		Array<Entity> entities(m_editor.getAllocator());
		gatherHierarchy(entity, true, entities);
		OutputBlob blob(m_editor.getAllocator());
		SaveEntityGUIDMap entity_map(entities);
		TextSerializer serializer(blob, entity_map);

		serializePrefab(m_universe, entities[0], path, serializer);

		file.write(blob.getData(), blob.getPos());

		file.close();

		if (prefab == 0)
		{
			m_editor.beginCommandGroup(crc32("save_prefab"));

			Transform tr = m_universe->getTransform(entity);
			m_editor.destroyEntities(&entities[0], entities.size());
			auto* resource_manager = m_editor.getEngine().getResourceManager().get(PrefabResource::TYPE);
			auto* res = (PrefabResource*)resource_manager->load(path);
			FS::FileSystem& fs = m_editor.getEngine().getFileSystem();
			while (fs.hasWork()) fs.updateAsyncTransactions();
			instantiatePrefab(*res, tr.pos, tr.rot, tr.scale);

			m_editor.endCommandGroup();
		}
	}
예제 #2
0
static void logErrorToFile(const char*, const char* message)
{
	if (!g_is_error_file_opened) return;
	g_error_file.write(message, stringLength(message));
	g_error_file.flush();
}