/** * Method in charge of the load of the triangular mesh data from F4S in the * mesh object from SOFA * @param pMesh : pointer to the triangular mesh */ void MeshF4S::loadMesh(::fwData::Mesh::sptr pMesh) { // Copy points to Sofa const size_t nbPoints = pMesh->getNumberOfPoints(); ::fwComEd::helper::Mesh meshHelper(pMesh); ::fwData::Mesh::PointsMultiArrayType points = meshHelper.getPoints(); vertices.resize(nbPoints); for (int p=0;p<nbPoints;p++) { vertices[p][0] = (SReal)points[p][0]; vertices[p][1] = (SReal)points[p][1]; vertices[p][2] = (SReal)points[p][2]; } // Copy cells to Sofa const size_t nbCells = pMesh->getNumberOfCells(); ::fwData::Mesh::CellDataMultiArrayType cells = meshHelper.getCellData(); facets.resize(nbCells); for (int i=0, f=0; f<nbCells; f++,i+=3) { facets[f].resize(3); facets[f][0].resize(3); facets[f][1].resize(3); facets[f][2].resize(3); facets[f][0][0] = cells[i]; facets[f][0][1] = cells[i+1]; facets[f][0][2] = cells[i+2]; } }
void AlgoMeshDeformation::setParam( ::fwData::Mesh::sptr _mesh, const unsigned int _nbStep, const unsigned int _amplitude) { m_mesh = _mesh; m_nbStep = _nbStep; m_amplitude = _amplitude; m_direction = 1; m_nbPoints = _mesh->getNumberOfPoints(); m_nbCells = _mesh->getNumberOfCells(); }
void AlgoMeshDeformation::computeDeformation( ::fwData::Mesh::sptr _mesh, const unsigned int _nbStep, const unsigned int _amplitude ) { if ( m_mesh.expired() || m_nbPoints != _mesh->getNumberOfPoints() || m_nbCells != _mesh->getNumberOfCells() || !_mesh->getPointColorsArray()) { this->setParam( _mesh, _nbStep, _amplitude ); this->initSimu(); } else { this->computeSimu(); } }
void Mesh::generateQuadMesh(::fwData::Mesh::sptr mesh) { size_t nbPointsByEdge = 10; float edgeDim = 100.; Mesh::PointsMapType points; mesh->clear(); Mesh::addQuadMesh(mesh, points, nbPointsByEdge, edgeDim); }
void Mesh::generateMesh( ::fwData::Mesh::sptr mesh ) { ::fwTest::generator::Mesh::generateTriangleMesh(mesh); ::fwTest::generator::Mesh::initRand(); ::fwDataTools::Mesh::shakePoint(mesh); ::fwDataTools::Mesh::generateCellNormals(mesh); ::fwDataTools::Mesh::generatePointNormals(mesh); ::fwDataTools::Mesh::colorizeMeshPoints(mesh); ::fwDataTools::Mesh::colorizeMeshCells(mesh); mesh->adjustAllocatedMemory(); }