void GD_CORE_API ProjectStripper::StripProjectForExport(gd::Project& project) { project.GetObjectGroups().Clear(); while (project.GetExternalEventsCount() > 0) project.RemoveExternalEvents(project.GetExternalEvents(0).GetName()); for (unsigned int i = 0; i < project.GetLayoutsCount(); ++i) { project.GetLayout(i).GetObjectGroups().Clear(); project.GetLayout(i).GetEvents().Clear(); } }
vector < gd::String > GD_CORE_API GetBehaviorsOfObject(const gd::Project & project, const gd::Layout & layout, gd::String name, bool searchInGroups) { bool behaviorsAlreadyInserted = false; vector < gd::String > behaviors; //Search in objects if ( layout.HasObjectNamed(name) ) //We check first layout's objects' list. { std::vector < gd::String > objectBehaviors = layout.GetObject(name).GetAllBehaviorNames(); std::copy(objectBehaviors.begin(), objectBehaviors.end(), back_inserter(behaviors)); behaviorsAlreadyInserted = true; } else if ( project.HasObjectNamed(name) ) //Then the global object list { vector < gd::String > objectBehaviors = project.GetObject(name).GetAllBehaviorNames(); std::copy(objectBehaviors.begin(), objectBehaviors.end(), back_inserter(behaviors)); behaviorsAlreadyInserted = true; } //Search in groups if ( searchInGroups ) { for (std::size_t i = 0;i<layout.GetObjectGroups().size();++i) { if ( layout.GetObjectGroups()[i].GetName() == name ) { //A group has the name searched //Verifying now that all objects have common behaviors. vector < gd::String > groupsObjects = layout.GetObjectGroups()[i].GetAllObjectsNames(); for (std::size_t j = 0;j<groupsObjects.size();++j) { //Get behaviors of the object of the group and delete behavior which are not in commons. vector < gd::String > objectBehaviors = GetBehaviorsOfObject(project, layout, groupsObjects[j], false); if (!behaviorsAlreadyInserted) { behaviorsAlreadyInserted = true; behaviors = objectBehaviors; } else { for (std::size_t a = 0 ;a<behaviors.size();++a) { if ( find(objectBehaviors.begin(), objectBehaviors.end(), behaviors[a]) == objectBehaviors.end() ) { behaviors.erase(behaviors.begin() + a); --a; } } } } } } for (std::size_t i = 0;i<project.GetObjectGroups().size();++i) { if ( project.GetObjectGroups()[i].GetName() == name ) { //A group has the name searched //Verifying now that all objects have common behaviors. vector < gd::String > groupsObjects = project.GetObjectGroups()[i].GetAllObjectsNames(); for (std::size_t j = 0;j<groupsObjects.size();++j) { //Get behaviors of the object of the group and delete behavior which are not in commons. vector < gd::String > objectBehaviors = GetBehaviorsOfObject(project, layout, groupsObjects[j], false); if (!behaviorsAlreadyInserted) { behaviorsAlreadyInserted = true; behaviors = objectBehaviors; } else { for (std::size_t a = 0 ;a<behaviors.size();++a) { if ( find(objectBehaviors.begin(), objectBehaviors.end(), behaviors[a]) == objectBehaviors.end() ) { behaviors.erase(behaviors.begin() + a); --a; } } } } } } } return behaviors; }
gd::String GD_CORE_API GetTypeOfObject(const gd::Project & project, const gd::Layout & layout, gd::String name, bool searchInGroups) { gd::String type; //Search in objects if ( layout.HasObjectNamed(name) ) type = layout.GetObject(name).GetType(); else if ( project.HasObjectNamed(name) ) type = project.GetObject(name).GetType(); //Search in groups if ( searchInGroups ) { for (std::size_t i = 0;i<layout.GetObjectGroups().size();++i) { if ( layout.GetObjectGroups()[i].GetName() == name ) { //A group has the name searched //Verifying now that all objects have the same type. vector < gd::String > groupsObjects = layout.GetObjectGroups()[i].GetAllObjectsNames(); gd::String previousType = groupsObjects.empty() ? "" : GetTypeOfObject(project, layout, groupsObjects[0], false); for (std::size_t j = 0;j<groupsObjects.size();++j) { if ( GetTypeOfObject(project, layout, groupsObjects[j], false) != previousType ) return ""; //The group has more than one type. } if ( !type.empty() && previousType != type ) return ""; //The group has objects of different type, so the group has not any type. type = previousType; } } for (std::size_t i = 0;i<project.GetObjectGroups().size();++i) { if ( project.GetObjectGroups()[i].GetName() == name ) { //A group has the name searched //Verifying now that all objects have the same type. vector < gd::String > groupsObjects = project.GetObjectGroups()[i].GetAllObjectsNames(); gd::String previousType = groupsObjects.empty() ? "" : GetTypeOfObject(project, layout, groupsObjects[0], false); for (std::size_t j = 0;j<groupsObjects.size();++j) { if ( GetTypeOfObject(project, layout, groupsObjects[j], false) != previousType ) return ""; //The group has more than one type. } if ( !type.empty() && previousType != type ) return ""; //The group has objects of different type, so the group has not any type. type = previousType; } } } return type; }