void VGraphicPath::SetPosBy(GReal inHoriz, GReal inVert) { #if !GRAPHIC_MIXED_GDIPLUS_D2D if (!VWinD2DGraphicContext::IsAvailable()) { #endif Gdiplus::Matrix matrix; matrix.Translate(inHoriz, inVert); fPath->Transform(&matrix); #if !GRAPHIC_MIXED_GDIPLUS_D2D } #endif #if ENABLE_D2D if (VWinD2DGraphicContext::IsAvailable() && fPathD2D) { End(); VAffineTransform mat; mat.SetTranslation( inHoriz, inVert); D2D1_MATRIX_3X2_F matNative; mat.ToNativeMatrix((D2D_MATRIX_REF)&matNative); ID2D1Geometry *sourcePath = fPathD2D; ID2D1TransformedGeometry *thisPath = NULL; VWinD2DGraphicContext::GetMutexFactory().Lock(); bool ok = SUCCEEDED(VWinD2DGraphicContext::GetFactory()->CreateTransformedGeometry( sourcePath, &matNative, &thisPath)); VWinD2DGraphicContext::GetMutexFactory().Unlock(); xbox_assert(ok); if (ok) { fPathD2D = thisPath; sourcePath->Release(); } else return; } #endif fPolygon.SetPosBy(inHoriz, inVert); if (fComputeBoundsAccurate) { VPoint translate( (SmallReal)inHoriz, (SmallReal)inVert); if (fPathMin != GP_BOUNDS_MIN_DEFAULT) fPathMin += translate; if (fPathMax != GP_BOUNDS_MAX_DEFAULT) fPathMax += translate; } _ComputeBounds(); if (fCreateStorageForCrispEdges) { fDrawCmds.push_back( VGraphicPathDrawCmd( GPDCT_SET_POS_BY, inHoriz, inVert)); fCurTransform.Translate( inHoriz, inVert, VAffineTransform::MatrixOrderAppend); } }
void VRegion::Inset (GReal inHoriz, GReal inVert) { if (fRegion == NULL) SetEmpty(); #if !USE_GDIPLUS GReal dstRight = fBounds.GetRight() + inHoriz; GReal dstLeft = fBounds.GetLeft() + inHoriz; GReal dstTop = fBounds.GetTop() + inVert; GReal dstBottom = fBounds.GetBottom() + inVert; #if DEBUG_GDI_LIMITS assert(Abs(dstRight) <= kMAX_GDI_RGN_COORD); assert(Abs(dstLeft) <= kMIN_GDI_RGN_COORD); assert(Abs(dstTop) <= kMIN_GDI_RGN_COORD); assert(Abs(dstBottom) <= kMAX_GDI_RGN_COORD); #endif // Make sure the region isn't too big for Win32 if (dstRight > kMAX_GDI_RGN_COORD || dstLeft < kMIN_GDI_RGN_COORD || dstBottom > kMAX_GDI_RGN_COORD || dstTop < kMIN_GDI_RGN_COORD) return; sLONG rgnSize = ::GetRegionData(fRegion, sizeof(RGNDATA), 0); VHandle vHandle = VMemory::NewHandle(rgnSize); VPtr vPtr = VMemory::LockHandle(vHandle); // Create a translate matrix rgnSize = ::GetRegionData(fRegion, rgnSize, (RGNDATA*)vPtr); XFORM xForm; xForm.eM11 = inHoriz; xForm.eM12 = 0.0; xForm.eM21 = 0.0; xForm.eM22 = inVert; xForm.eDx = 0.0; xForm.eDy = 0.0; HRGN tempRgn = ::ExtCreateRegion(&xForm, rgnSize, (RGNDATA*)vPtr); if (tempRgn != NULL) { _Release(); fRegion = tempRgn; } VMemory::DisposeHandle(vHandle); _AdjustOrigin(); #else Gdiplus::Matrix mat; mat.Translate(inHoriz,inVert); mat.Scale((fBounds.GetWidth()-inHoriz)/(GReal)fBounds.GetWidth(),(fBounds.GetHeight()-inVert)/(GReal)fBounds.GetHeight()); fRegion->Transform(&mat); #endif _ComputeBounds(); }
HRESULT ParaEngine::CCCSFaceLoader::ComposeWithGDIPlus() { HRESULT hr = S_OK; #ifdef USE_DIRECTX_RENDERER // DO the texture composition here CGDIEngine* pEngine = CAsyncLoader::GetSingleton().GetGDIEngine(); if (pEngine == NULL) return E_FAIL; pEngine->SetRenderTarget(pEngine->CreateGetRenderTargetBySize(CCharCustomizeSysSetting::FaceTexSize)); pEngine->Begin(); for (int i = 0; i<CFS_TOTAL_NUM; ++i) { const CharRegionCoords &coords = CCharCustomizeSysSetting::regions[CR_FACE_BASE + i]; const FaceTextureComponent& component = m_layers[i]; // load the component texture if (component.name.empty()) continue; string componentfilename = component.name; AssetFileEntry* pEntry = CAssetManifest::GetSingleton().GetFile(componentfilename); if (pEntry) componentfilename = pEntry->GetLocalFileName(); // compute the transform matrix Gdiplus::Matrix transformMatrix; // scale around the center float fScale = component.GetScaling(); if (fabs(fScale)>0.01f) { transformMatrix.Scale(fScale + 1.f, fScale + 1.f); } // rotate around the center float fRotation = component.GetRotation(); if (fabs(fRotation) > 0.01f) { transformMatrix.Rotate(fRotation); } // translation int x, y; component.GetPosition(&x, &y); transformMatrix.Translate(coords.xpos + (float)x, coords.ypos + (float)y); pEngine->SetTransform(&transformMatrix); Color color = component.GetColor(); pEngine->DrawImage(pEngine->LoadTexture(componentfilename, component.name), (float)(-coords.xsize / 2), (float)(-coords.ysize / 2), (float)coords.xsize, (float)coords.ysize, color); // for eye and eye bow, there should be a mirrored image, around the center of the render target if (i == CFS_EYE || i == CFS_EYEBROW) { Gdiplus::Matrix reflectMat(-1.f, 0.f, 0.f, 1.f, CCharCustomizeSysSetting::FaceTexSize - (coords.xpos + (float)x) * 2, 0.f); transformMatrix.Multiply(&reflectMat); pEngine->SetTransform(&transformMatrix); pEngine->DrawImage(pEngine->LoadTexture(componentfilename, component.name), (float)(-coords.xsize / 2), (float)(-coords.ysize / 2), (float)coords.xsize, (float)coords.ysize); } } CParaFile::CreateDirectory(m_sFileName.c_str()); hr = (pEngine->SaveRenderTarget(m_sFileName, CCharCustomizeSysSetting::FaceTexSize, CCharCustomizeSysSetting::FaceTexSize, false, 0)) ? S_OK : E_FAIL; pEngine->End(); #endif return hr; }
void CSkinUnitODL::DrawImage(Gdiplus::Graphics& gcDrawer, Gdiplus::GraphicsPath& gcPath, Gdiplus::PointF& ptOffset, Gdiplus::REAL fScale) { if (m_imgSkin) { if (m_nWrapMode>=4) { //居中模式 Gdiplus::RectF rtArea; gcPath.GetBounds(&rtArea); Gdiplus::GraphicsPath gcDrawPath; //图片中间X:(width-imagewidth )/2 + left; //Y: (height - imageheight)/2 +top; Gdiplus::REAL fX0 = (rtArea.Width - m_fSkinWidth-m_nGroutX) /2.0f + rtArea.X; Gdiplus::REAL fY0 = (rtArea.Height - m_fSkinHeight-m_nGroutY) /2.0f + rtArea.Y; Gdiplus::REAL fX1 = m_fSkinWidth + m_nGroutX+ fX0; Gdiplus::REAL fY1 = m_fSkinHeight +m_nGroutY+ fY0; std::vector<Gdiplus::PointF> arrPt; arrPt.emplace_back(fX0, fY0); arrPt.emplace_back(fX1, fY0); arrPt.emplace_back(fX1, fY1); arrPt.emplace_back(fX0, fY1); Gdiplus::Matrix mx; Gdiplus::PointF ptCenter=Gdiplus::PointF((fX1+fX0)/2.0f, (fY1+fY0)/2.0f); mx.RotateAt(m_fRotate, ptCenter); mx.TransformPoints(arrPt.data(), arrPt.size()); gcDrawPath.AddPolygon(arrPt.data(),arrPt.size()); //如果图片的path大于当前区域Path,则居中操作在区域内 { BRepBuilderAPI_MakePolygon ply1; for (auto& ptPos:arrPt) { ply1.Add(gp_Pnt(ptPos.X, 0.0f, ptPos.Y)); } ply1.Close(); TopoDS_Face face1 = BRepBuilderAPI_MakeFace(ply1.Wire()).Face(); std::vector<Gdiplus::PointF> arrPic; arrPic.resize(gcDrawPath.GetPointCount()); gcPath.GetPathPoints(arrPic.data(), arrPic.size()); BRepBuilderAPI_MakePolygon ply2; for (auto& ptPos:arrPic) { ply2.Add(gp_Pnt(ptPos.X, 0.0f, ptPos.Y)); } ply2.Close(); TopoDS_Face face2 = BRepBuilderAPI_MakeFace(ply2.Wire()).Face(); BRepAlgoAPI_Common bc(face1, face2); auto face = bc.Shape(); TopExp_Explorer expWire(face, TopAbs_WIRE); std::vector<Gdiplus::PointF> arrDraw; for ( BRepTools_WireExplorer expVertex(TopoDS::Wire(expWire.Current())); expVertex.More(); expVertex.Next() ) { auto pnt = BRep_Tool::Pnt(expVertex.CurrentVertex()); arrDraw.emplace_back(static_cast<Gdiplus::REAL>(pnt.X()), static_cast<Gdiplus::REAL>(pnt.Z())); } gcDrawPath.Reset(); gcDrawPath.AddPolygon(arrDraw.data(), arrDraw.size()); } Gdiplus::WrapMode wmMode=(Gdiplus::WrapMode)m_nWrapMode; if (std::fabs(m_fRotate)<0.001f) { Gdiplus::TextureBrush brush(m_imgSkin, wmMode); mx.Translate(fX0, fY0); brush.SetTransform(&mx); gcDrawer.FillPath(&brush, &gcDrawPath); } else { Gdiplus::TextureBrush brush(m_imgSkin, wmMode); mx.Translate(fX0, fY0); brush.SetTransform(&mx); gcDrawer.FillPath(&brush, &gcDrawPath); } } else { //铺满模式 Gdiplus::WrapMode wmMode=(Gdiplus::WrapMode)m_nWrapMode; if (std::fabs(m_fRotate)<0.001f) { Gdiplus::TextureBrush brush(m_imgSkin, wmMode); brush.TranslateTransform(ptOffset.X, ptOffset.Y); gcDrawer.FillPath(&brush, &gcPath); } else { Gdiplus::TextureBrush brush(m_imgSkin, wmMode); brush.TranslateTransform(ptOffset.X, ptOffset.Y); brush.RotateTransform(m_fRotate); gcDrawer.FillPath(&brush, &gcPath); } } } }