bool CTaskTerraform::Terraform() { CObject* pObj; CBrain* brain; CMotion* motion; Gfx::CPyro* pyro; ObjectType type; float dist; int i; m_camera->StartEffect(Gfx::CAM_EFFECT_TERRAFORM, m_terraPos, 1.0f); m_sound->Play(SOUND_THUMP, m_terraPos); CInstanceManager* iMan = CInstanceManager::GetInstancePointer(); for ( i=0 ; i<1000000 ; i++ ) { pObj = static_cast<CObject*>(iMan->SearchInstance(CLASS_OBJECT, i)); if ( pObj == 0 ) break; type = pObj->GetType(); if ( type == OBJECT_NULL ) continue; if ( type == OBJECT_TEEN34 ) // stone? { dist = Math::Distance(m_terraPos, pObj->GetPosition(0)); if ( dist > 20.0f ) continue; pyro = new Gfx::CPyro(); pyro->Create(Gfx::PT_FRAGT, pObj); } else { motion = pObj->GetMotion(); if ( motion == 0 ) continue; dist = Math::Distance(m_terraPos, pObj->GetPosition(0)); if ( dist > ACTION_RADIUS ) continue; if ( type == OBJECT_ANT ) { brain = pObj->GetBrain(); if ( brain != 0 ) brain->StopTask(); motion->SetAction(MAS_BACK1, 0.8f+Math::Rand()*0.3f); pObj->SetFixed(true); // not moving } if ( type == OBJECT_SPIDER ) { brain = pObj->GetBrain(); if ( brain != 0 ) brain->StopTask(); motion->SetAction(MSS_BACK1, 0.8f+Math::Rand()*0.3f); pObj->SetFixed(true); // not moving } } } return true; }
Error CTaskSpiderExplo::IsEnded() { Gfx::CPyro* pyro; if ( m_engine->GetPause() ) return ERR_CONTINUE; if ( m_bError ) { Abort(); return ERR_STOP; } if ( m_time < 1.0f ) return ERR_CONTINUE; pyro = new Gfx::CPyro(); pyro->Create(Gfx::PT_SPIDER, m_object); // the spider explodes (suicide) Abort(); return ERR_STOP; }
bool CAutoDestroyer::EventProcess(const Event &event) { CObject* scrap; Gfx::CPyro* pyro; Math::Vector pos, speed; Math::Point dim; Ui::CWindow* pw; CAuto::EventProcess(event); if ( m_engine->GetPause() ) return true; if (m_main->GetSelect() == m_object) { if ( event.type == EVENT_OBJECT_BDESTROY ) { Error err = StartAction(0); if ( err != ERR_OK ) m_displayText->DisplayError(err, m_object); return false; } } if ( event.type != EVENT_FRAME ) return true; m_progress += event.rTime*m_speed; m_timeVirus -= event.rTime; if ( m_object->GetVirusMode() ) // contaminated by a virus? { if ( m_timeVirus <= 0.0f ) { m_timeVirus = 0.1f+Math::Rand()*0.3f; } return true; } pw = static_cast< Ui::CWindow* >(m_interface->SearchControl(EVENT_WINDOW0)); if ( m_phase == ADEP_WAIT ) { if ( m_progress >= 1.0f ) { m_phase = ADEP_WAIT; // still waiting ... m_progress = 0.0f; m_speed = 1.0f/0.5f; if (m_main->GetSelect() == m_object) { scrap = SearchPlastic(); if ( pw != 0 ) EnableInterface(pw, EVENT_OBJECT_BDESTROY, (scrap != 0)); } } } else if ( pw != 0 ) EnableInterface(pw, EVENT_OBJECT_BDESTROY, false); if ( m_phase == ADEP_DOWN ) { if ( m_progress >= 0.3f-0.05f && !m_bExplo ) { scrap = SearchPlastic(); if ( scrap != nullptr ) { pyro = new Gfx::CPyro(); pyro->Create(Gfx::PT_FRAGT, scrap); } m_bExplo = true; } if ( m_progress < 1.0f ) { pos = Math::Vector(0.0f, -10.0f, 0.0f); pos.y = -Math::Bounce(m_progress, 0.3f)*10.0f; m_object->SetPosition(1, pos); } else { m_object->SetPosition(1, Math::Vector(0.0f, -10.0f, 0.0f)); m_sound->Play(SOUND_REPAIR, m_object->GetPosition(0)); m_phase = ADEP_REPAIR; m_progress = 0.0f; m_speed = 1.0f/1.0f; } } if ( m_phase == ADEP_REPAIR ) { if ( m_progress < 1.0f ) { } else { m_sound->Play(SOUND_OPEN, m_object->GetPosition(0), 1.0f, 0.8f); m_phase = ADEP_UP; m_progress = 0.0f; m_speed = 1.0f/3.0f; } } if ( m_phase == ADEP_UP ) { if ( m_progress < 1.0f ) { pos = Math::Vector(0.0f, -10.0f, 0.0f); pos.y = -(1.0f-m_progress)*10.0f; m_object->SetPosition(1, pos); } else { m_object->SetPosition(1, Math::Vector(0.0f, 0.0f, 0.0f)); m_phase = ADEP_WAIT; m_progress = 0.0f; m_speed = 1.0f/0.5f; } } return true; }
Error CTaskManip::Start(TaskManipOrder order, TaskManipArm arm) { ObjectType type; CObject *front, *other, *power; Gfx::CPyro *pyro; float iAngle, dist, len; float fDist, fAngle, oDist, oAngle, oHeight; Math::Vector pos, fPos, oPos; m_arm = arm; m_height = 0.0f; m_step = 0; m_progress = 0.0f; m_speed = 1.0f/1.5f; iAngle = m_object->GetAngleY(0); iAngle = Math::NormAngle(iAngle); // 0..2*Math::PI oAngle = iAngle; m_bError = true; // operation impossible if ( m_arm != TMA_FFRONT && m_arm != TMA_FBACK && m_arm != TMA_POWER && m_arm != TMA_GRAB ) return ERR_MANIP_VEH; m_physics->SetMotorSpeed(Math::Vector(0.0f, 0.0f, 0.0f)); type = m_object->GetType(); if ( type == OBJECT_BEE ) // bee? { if ( m_object->GetFret() == 0 ) { if ( !m_physics->GetLand() ) return ERR_MANIP_FLY; other = SearchTakeUnderObject(m_targetPos, MARGIN_BEE); if ( other == 0 ) return ERR_MANIP_NIL; m_object->SetFret(other); // takes the ball other->SetTruck(m_object); other->SetTruckPart(0); // taken with the base other->SetPosition(0, Math::Vector(0.0f, -3.0f, 0.0f)); } else { other = m_object->GetFret(); // other = ball m_object->SetFret(0); // lick the ball other->SetTruck(0); pos = m_object->GetPosition(0); pos.y -= 3.0f; other->SetPosition(0, pos); pos = m_object->GetPosition(0); pos.y += 2.0f; m_object->SetPosition(0, pos); // against the top of jump pyro = new Gfx::CPyro(); pyro->Create(Gfx::PT_FALL, other); // the ball falls } m_bBee = true; m_bError = false; // ok return ERR_OK; } m_bBee = false; m_bSubm = ( type == OBJECT_MOBILEsa ); // submarine? if ( m_arm == TMA_GRAB ) // takes immediately? { TruckTakeObject(); Abort(); return ERR_OK; } m_energy = 0.0f; power = m_object->GetPower(); if ( power != 0 ) { m_energy = power->GetEnergy(); } if ( !m_physics->GetLand() ) return ERR_MANIP_FLY; if ( type != OBJECT_MOBILEfa && type != OBJECT_MOBILEta && type != OBJECT_MOBILEwa && type != OBJECT_MOBILEia && type != OBJECT_MOBILEsa ) return ERR_MANIP_VEH; if ( m_bSubm ) // submarine? { m_arm = TMA_FFRONT; // only possible in front! } m_move = 0.0f; // advance not necessary m_angle = iAngle; if ( order == TMO_AUTO ) { if ( m_object->GetFret() == 0 ) { m_order = TMO_GRAB; } else { m_order = TMO_DROP; } } else { m_order = order; } if ( m_order == TMO_GRAB && m_object->GetFret() != 0 ) { return ERR_MANIP_BUSY; } if ( m_order == TMO_DROP && m_object->GetFret() == 0 ) { return ERR_MANIP_EMPTY; } //? speed = m_physics->GetMotorSpeed(); //? if ( speed.x != 0.0f || //? speed.z != 0.0f ) return ERR_MANIP_MOTOR; if ( m_order == TMO_GRAB ) { if ( m_arm == TMA_FFRONT ) { front = SearchTakeFrontObject(true, fPos, fDist, fAngle); other = SearchOtherObject(true, oPos, oDist, oAngle, oHeight); if ( front != 0 && fDist < oDist ) { m_targetPos = fPos; m_angle = fAngle; m_move = 1.0f; // advance required } else if ( other != 0 && oDist < fDist ) { if ( other->GetPower() == 0 ) return ERR_MANIP_NIL; m_targetPos = oPos; m_angle = oAngle; m_height = oHeight; m_move = 1.0f; // advance required m_arm = TMA_OTHER; } else { return ERR_MANIP_NIL; } m_main->HideDropZone(front); // hides buildable area } if ( m_arm == TMA_FBACK ) { if ( SearchTakeBackObject(true, m_targetPos, fDist, m_angle) == 0 ) { return ERR_MANIP_NIL; } m_angle += Math::PI; m_move = -1.0f; // back necessary } if ( m_arm == TMA_POWER ) { if ( m_object->GetPower() == 0 ) return ERR_MANIP_NIL; } } if ( m_order == TMO_DROP ) { if ( m_arm == TMA_FFRONT ) { other = SearchOtherObject(true, oPos, oDist, oAngle, oHeight); if ( other != 0 && other->GetPower() == 0 ) { m_targetPos = oPos; m_angle = oAngle; m_height = oHeight; m_move = 1.0f; // advance required m_arm = TMA_OTHER; } else { if ( !IsFreeDeposeObject(Math::Vector(TAKE_DIST, 0.0f, 0.0f)) ) return ERR_MANIP_OCC; } } if ( m_arm == TMA_FBACK ) { if ( !IsFreeDeposeObject(Math::Vector(-TAKE_DIST, 0.0f, 0.0f)) ) return ERR_MANIP_OCC; } if ( m_arm == TMA_POWER ) { if ( m_object->GetPower() != 0 ) return ERR_MANIP_OCC; } } dist = Math::Distance(m_object->GetPosition(0), m_targetPos); len = dist-TAKE_DIST; if ( m_arm == TMA_OTHER ) len -= TAKE_DIST_OTHER; if ( len < 0.0f ) len = 0.0f; if ( m_arm == TMA_FBACK ) len = -len; m_advanceLength = dist-m_physics->GetLinLength(len); if ( dist <= m_advanceLength+0.2f ) m_move = 0.0f; // not necessary to advance if ( m_energy == 0.0f ) m_move = 0.0f; if ( m_move != 0.0f ) // forward or backward? { m_timeLimit = m_physics->GetLinTimeLength(fabs(len))*1.5f; if ( m_timeLimit < 0.5f ) m_timeLimit = 0.5f; } if ( m_object->GetFret() == 0 ) // not carrying anything? { m_hand = TMH_OPEN; // open clamp } else { m_hand = TMH_CLOSE; // closed clamp } InitAngle(); if ( iAngle == m_angle || m_energy == 0.0f ) { m_bTurn = false; // preliminary rotation unnecessary SoundManip(1.0f/m_speed); } else { m_bTurn = true; // preliminary rotation necessary } if ( m_bSubm ) { m_camera->StartCentering(m_object, Math::PI*0.8f, 99.9f, 0.0f, 0.5f); } m_physics->SetFreeze(true); // it does not move m_bError = false; // ok return ERR_OK; }