PolyLineEntityRenderer::PolyLineEntityRenderer(const EntityItemPointer& entity) : Parent(entity) { static std::once_flag once; std::call_once(once, [&] { CUSTOM_PIPELINE_NUMBER = render::ShapePipeline::registerCustomShapePipelineFactory(shapePipelineFactory); polylineFormat.reset(new gpu::Stream::Format()); polylineFormat->setAttribute(gpu::Stream::POSITION, 0, gpu::Element(gpu::VEC3, gpu::FLOAT, gpu::XYZ), offsetof(Vertex, position)); polylineFormat->setAttribute(gpu::Stream::NORMAL, 0, gpu::Element(gpu::VEC3, gpu::FLOAT, gpu::XYZ), offsetof(Vertex, normal)); polylineFormat->setAttribute(gpu::Stream::TEXCOORD, 0, gpu::Element(gpu::VEC2, gpu::FLOAT, gpu::UV), offsetof(Vertex, uv)); polylineFormat->setAttribute(gpu::Stream::COLOR, 0, gpu::Element(gpu::VEC3, gpu::FLOAT, gpu::RGB), offsetof(Vertex, color)); }); _verticesBuffer = std::make_shared<gpu::Buffer>(); }
void ProceduralSkybox::render(gpu::Batch& batch, const ViewFrustum& viewFrustum, const ProceduralSkybox& skybox) { if (!(skybox._procedural)) { Skybox::render(batch, viewFrustum, skybox); } static gpu::BufferPointer theBuffer; static gpu::Stream::FormatPointer theFormat; if (skybox._procedural && skybox._procedural->_enabled && skybox._procedural->ready()) { if (!theBuffer) { const float CLIP = 1.0f; const glm::vec2 vertices[4] = { { -CLIP, -CLIP }, { CLIP, -CLIP }, { -CLIP, CLIP }, { CLIP, CLIP } }; theBuffer = std::make_shared<gpu::Buffer>(sizeof(vertices), (const gpu::Byte*) vertices); theFormat = std::make_shared<gpu::Stream::Format>(); theFormat->setAttribute(gpu::Stream::POSITION, gpu::Stream::POSITION, gpu::Element(gpu::VEC2, gpu::FLOAT, gpu::XYZ)); } glm::mat4 projMat; viewFrustum.evalProjectionMatrix(projMat); Transform viewTransform; viewFrustum.evalViewTransform(viewTransform); batch.setProjectionTransform(projMat); batch.setViewTransform(viewTransform); batch.setModelTransform(Transform()); // only for Mac batch.setInputBuffer(gpu::Stream::POSITION, theBuffer, 0, 8); batch.setInputFormat(theFormat); if (skybox.getCubemap() && skybox.getCubemap()->isDefined()) { batch.setResourceTexture(0, skybox.getCubemap()); } skybox._procedural->prepare(batch, glm::vec3(1)); batch.draw(gpu::TRIANGLE_STRIP, 4); } }
void Skybox::render(gpu::Batch& batch, const ViewFrustum& viewFrustum, const Skybox& skybox) { if (skybox.getCubemap() && skybox.getCubemap()->isDefined()) { static gpu::PipelinePointer thePipeline; static gpu::BufferPointer theBuffer; static gpu::Stream::FormatPointer theFormat; static gpu::BufferPointer theConstants; int SKYBOX_CONSTANTS_SLOT = 0; // need to be defined by the compilation of the shader if (!thePipeline) { auto skyVS = gpu::ShaderPointer(gpu::Shader::createVertex(std::string(Skybox_vert))); auto skyFS = gpu::ShaderPointer(gpu::Shader::createPixel(std::string(Skybox_frag))); auto skyShader = gpu::ShaderPointer(gpu::Shader::createProgram(skyVS, skyFS)); gpu::Shader::BindingSet bindings; bindings.insert(gpu::Shader::Binding(std::string("cubeMap"), 0)); if (!gpu::Shader::makeProgram(*skyShader, bindings)) { } SKYBOX_CONSTANTS_SLOT = skyShader->getBuffers().findLocation("skyboxBuffer"); if (SKYBOX_CONSTANTS_SLOT == gpu::Shader::INVALID_LOCATION) { SKYBOX_CONSTANTS_SLOT = skyShader->getUniforms().findLocation("skyboxBuffer"); } auto skyState = gpu::StatePointer(new gpu::State()); thePipeline = gpu::PipelinePointer(gpu::Pipeline::create(skyShader, skyState)); const float CLIP = 1.0; const glm::vec2 vertices[4] = { {-CLIP, -CLIP}, {CLIP, -CLIP}, {-CLIP, CLIP}, {CLIP, CLIP}}; theBuffer.reset(new gpu::Buffer(sizeof(vertices), (const gpu::Byte*) vertices)); theFormat.reset(new gpu::Stream::Format()); theFormat->setAttribute(gpu::Stream::POSITION, gpu::Stream::POSITION, gpu::Element(gpu::VEC2, gpu::FLOAT, gpu::XYZ)); auto color = glm::vec4(1.0f); theConstants.reset(new gpu::Buffer(sizeof(color), (const gpu::Byte*) &color)); } glm::mat4 projMat; viewFrustum.evalProjectionMatrix(projMat); Transform viewTransform; viewFrustum.evalViewTransform(viewTransform); if (glm::all(glm::equal(skybox.getColor(), glm::vec3(0.0f)))) { auto color = glm::vec4(1.0f); theConstants->setSubData(0, sizeof(color), (const gpu::Byte*) &color); } else { theConstants->setSubData(0, sizeof(Color), (const gpu::Byte*) &skybox.getColor()); } batch.setProjectionTransform(projMat); batch.setViewTransform(viewTransform); batch.setModelTransform(Transform()); // only for Mac batch.setPipeline(thePipeline); batch.setInputBuffer(gpu::Stream::POSITION, theBuffer, 0, 8); batch.setUniformBuffer(SKYBOX_CONSTANTS_SLOT, theConstants, 0, theConstants->getSize()); batch.setInputFormat(theFormat); batch.setUniformTexture(0, skybox.getCubemap()); batch.draw(gpu::TRIANGLE_STRIP, 4); } else { // skybox has no cubemap, just clear the color buffer auto color = skybox.getColor(); batch.clearFramebuffer(gpu::Framebuffer::BUFFER_COLOR0, glm::vec4(skybox.getColor(),1.0f), 0.f, 0); } }