static void selectionCallback(void * ud, SoEventCallback * cb) { Gui::View3DInventorViewer* view = reinterpret_cast<Gui::View3DInventorViewer*>(cb->getUserData()); view->removeEventCallback(SoMouseButtonEvent::getClassTypeId(), selectionCallback, ud); SoNode* root = view->getSceneGraph(); static_cast<Gui::SoFCUnifiedSelection*>(root)->selectionRole.setValue(true); std::vector<SbVec2f> picked = view->getGLPolygon(); SoCamera* cam = view->getSoRenderManager()->getCamera(); SbViewVolume vv = cam->getViewVolume(); Gui::ViewVolumeProjection proj(vv); Base::Polygon2d polygon; if (picked.size() == 2) { SbVec2f pt1 = picked[0]; SbVec2f pt2 = picked[1]; polygon.Add(Base::Vector2d(pt1[0], pt1[1])); polygon.Add(Base::Vector2d(pt1[0], pt2[1])); polygon.Add(Base::Vector2d(pt2[0], pt2[1])); polygon.Add(Base::Vector2d(pt2[0], pt1[1])); } else { for (std::vector<SbVec2f>::const_iterator it = picked.begin(); it != picked.end(); ++it) polygon.Add(Base::Vector2d((*it)[0],(*it)[1])); } FaceColors* self = reinterpret_cast<FaceColors*>(ud); self->d->view = 0; if (self->d->obj && self->d->obj->getTypeId().isDerivedFrom(Part::Feature::getClassTypeId())) { cb->setHandled(); const TopoDS_Shape& shape = static_cast<Part::Feature*>(self->d->obj)->Shape.getValue(); self->d->addFacesToSelection(view, proj, polygon, shape); view->redraw(); } }
void TaskCreateNodeSet::DefineNodesCallback(void * ud, SoEventCallback * n) { // show the wait cursor because this could take quite some time Gui::WaitCursor wc; TaskCreateNodeSet *taskBox = static_cast<TaskCreateNodeSet *>(ud); // When this callback function is invoked we must in either case leave the edit mode Gui::View3DInventorViewer* view = reinterpret_cast<Gui::View3DInventorViewer*>(n->getUserData()); view->setEditing(false); view->removeEventCallback(SoMouseButtonEvent::getClassTypeId(), DefineNodesCallback,ud); n->setHandled(); SbBool clip_inner; std::vector<SbVec2f> clPoly = view->getGLPolygon(&clip_inner); if (clPoly.size() < 3) return; if (clPoly.front() != clPoly.back()) clPoly.push_back(clPoly.front()); SoCamera* cam = view->getSoRenderManager()->getCamera(); SbViewVolume vv = cam->getViewVolume(); Gui::ViewVolumeProjection proj(vv); Base::Polygon2D polygon; for (std::vector<SbVec2f>::const_iterator it = clPoly.begin(); it != clPoly.end(); ++it) polygon.Add(Base::Vector2D((*it)[0],(*it)[1])); taskBox->DefineNodes(polygon,proj,clip_inner); }
void ViewProviderPoints::clipPointsCallback(void * ud, SoEventCallback * n) { // When this callback function is invoked we must in either case leave the edit mode Gui::View3DInventorViewer* view = reinterpret_cast<Gui::View3DInventorViewer*>(n->getUserData()); view->setEditing(false); view->removeEventCallback(SoMouseButtonEvent::getClassTypeId(), clipPointsCallback); n->setHandled(); std::vector<SbVec2f> clPoly = view->getGLPolygon(); if (clPoly.size() < 3) return; if (clPoly.front() != clPoly.back()) clPoly.push_back(clPoly.front()); std::vector<Gui::ViewProvider*> views = view->getViewProvidersOfType(ViewProviderPoints::getClassTypeId()); for (std::vector<Gui::ViewProvider*>::iterator it = views.begin(); it != views.end(); ++it) { ViewProviderPoints* that = static_cast<ViewProviderPoints*>(*it); if (that->getEditingMode() > -1) { that->finishEditing(); that->cut(clPoly, *view); } } view->redraw(); }
void DefineNodesCallback(void * ud, SoEventCallback * n) { Fem::FemAnalysis *Analysis; if(getConstraintPrerequisits(&Analysis)) return; // show the wait cursor because this could take quite some time Gui::WaitCursor wc; // When this callback function is invoked we must in either case leave the edit mode Gui::View3DInventorViewer* view = reinterpret_cast<Gui::View3DInventorViewer*>(n->getUserData()); view->setEditing(false); view->removeEventCallback(SoMouseButtonEvent::getClassTypeId(), DefineNodesCallback,ud); n->setHandled(); SbBool clip_inner; std::vector<SbVec2f> clPoly = view->getGLPolygon(&clip_inner); if (clPoly.size() < 3) return; if (clPoly.front() != clPoly.back()) clPoly.push_back(clPoly.front()); SoCamera* cam = view->getCamera(); SbViewVolume vv = cam->getViewVolume(); Gui::ViewVolumeProjection proj(vv); Base::Polygon2D polygon; for (std::vector<SbVec2f>::const_iterator it = clPoly.begin(); it != clPoly.end(); ++it) polygon.Add(Base::Vector2D((*it)[0],(*it)[1])); std::vector<App::DocumentObject*> docObj = Gui::Selection().getObjectsOfType(Fem::FemMeshObject::getClassTypeId()); if(docObj.size() !=1) return; const SMESHDS_Mesh* data = const_cast<SMESH_Mesh*>(dynamic_cast<Fem::FemMeshObject*>(docObj[0])->FemMesh.getValue().getSMesh())->GetMeshDS(); SMDS_NodeIteratorPtr aNodeIter = data->nodesIterator(); Base::Vector3f pt2d; std::set<int> IntSet; for (int i=0;aNodeIter->more();) { const SMDS_MeshNode* aNode = aNodeIter->next(); Base::Vector3f vec(aNode->X(),aNode->Y(),aNode->Z()); pt2d = proj(vec); if (polygon.Contains(Base::Vector2D(pt2d.x, pt2d.y)) == true) IntSet.insert(aNode->GetID()); } std::stringstream set; set << "["; for(std::set<int>::const_iterator it=IntSet.begin();it!=IntSet.end();++it) if(it==IntSet.begin()) set << *it ; else set << "," << *it ; set << "]"; Gui::Command::openCommand("Place robot"); Gui::Command::doCommand(Gui::Command::Doc,"App.ActiveDocument.addObject('Fem::FemSetNodesObject','NodeSet')"); Gui::Command::doCommand(Gui::Command::Doc,"App.ActiveDocument.ActiveObject.Nodes = %s",set.str().c_str()); Gui::Command::doCommand(Gui::Command::Doc,"App.activeDocument().%s.Member = App.activeDocument().%s.Member + [App.activeDocument().NodeSet]",Analysis->getNameInDocument(),Analysis->getNameInDocument()); ////Gui::Command::updateActive(); Gui::Command::commitCommand(); //std::vector<Gui::ViewProvider*> views = view->getViewProvidersOfType(ViewProviderMesh::getClassTypeId()); //if (!views.empty()) { // Gui::Application::Instance->activeDocument()->openCommand("Cut"); // for (std::vector<Gui::ViewProvider*>::iterator it = views.begin(); it != views.end(); ++it) { // ViewProviderMesh* that = static_cast<ViewProviderMesh*>(*it); // if (that->getEditingMode() > -1) { // that->finishEditing(); // that->cutMesh(clPoly, *view, clip_inner); // } // } // Gui::Application::Instance->activeDocument()->commitCommand(); // view->render(); //} }
void MeshSelection::selectGLCallback(void * ud, SoEventCallback * n) { // When this callback function is invoked we must leave the edit mode Gui::View3DInventorViewer* view = reinterpret_cast<Gui::View3DInventorViewer*>(n->getUserData()); MeshSelection* self = reinterpret_cast<MeshSelection*>(ud); self->stopInteractiveCallback(view); n->setHandled(); std::vector<SbVec2f> polygon = view->getGLPolygon(); if (polygon.size() < 3) return; if (polygon.front() != polygon.back()) polygon.push_back(polygon.front()); SbVec3f pnt, dir; view->getNearPlane(pnt, dir); Base::Vector3f point (pnt[0],pnt[1],pnt[2]); Base::Vector3f normal(dir[0],dir[1],dir[2]); std::list<ViewProviderMesh*> views = self->getViewProviders(); for (std::list<ViewProviderMesh*>::iterator it = views.begin(); it != views.end(); ++it) { ViewProviderMesh* vp = static_cast<ViewProviderMesh*>(*it); std::vector<unsigned long> faces; const Mesh::MeshObject& mesh = static_cast<Mesh::Feature*>((*it)->getObject())->Mesh.getValue(); const MeshCore::MeshKernel& kernel = mesh.getKernel(); // simply get all triangles under the polygon SoCamera* cam = view->getSoRenderManager()->getCamera(); SbViewVolume vv = cam->getViewVolume(); Gui::ViewVolumeProjection proj(vv); vp->getFacetsFromPolygon(polygon, proj, true, faces); if (self->onlyVisibleTriangles) { const SbVec2s& sz = view->getSoRenderManager()->getViewportRegion().getWindowSize(); short width,height; sz.getValue(width,height); std::vector<SbVec2s> pixelPoly = view->getPolygon(); SbBox2s rect; for (std::vector<SbVec2s>::iterator it = pixelPoly.begin(); it != pixelPoly.end(); ++it) { const SbVec2s& p = *it; rect.extendBy(SbVec2s(p[0],height-p[1])); } std::vector<unsigned long> rf; rf.swap(faces); std::vector<unsigned long> vf = vp->getVisibleFacetsAfterZoom (rect, view->getSoRenderManager()->getViewportRegion(), view->getSoRenderManager()->getCamera()); // get common facets of the viewport and the visible one std::sort(vf.begin(), vf.end()); std::sort(rf.begin(), rf.end()); std::back_insert_iterator<std::vector<unsigned long> > biit(faces); std::set_intersection(vf.begin(), vf.end(), rf.begin(), rf.end(), biit); } // if set filter out all triangles which do not point into user direction if (self->onlyPointToUserTriangles) { std::vector<unsigned long> screen; screen.reserve(faces.size()); MeshCore::MeshFacetIterator it_f(kernel); for (std::vector<unsigned long>::iterator it = faces.begin(); it != faces.end(); ++it) { it_f.Set(*it); if (it_f->GetNormal() * normal > 0.0f) { screen.push_back(*it); } } faces.swap(screen); } if (self->addToSelection) vp->addSelection(faces); else vp->removeSelection(faces); } view->redraw(); }