void Gwen::Anim::Think() { Gwen::Anim::Animation::List::iterator it = g_Animations.begin(); if ( it != g_Animations.end() ) { Gwen::Anim::Animation::ChildList::iterator itChild; Gwen::Anim::Animation* anim; do { if ( ( itChild = it->second.begin() ) != it->second.end() ) { do { anim = *itChild; anim->Think(); if ( anim->Finished() ) { itChild = it->second.erase( itChild ); delete anim; } else { ++itChild; } } while ( itChild != it->second.end() ); } } while ( ++it != g_Animations.end() ); } }
void Gwen::Anim::Cancel(Gwen::Controls::Base* control) { /* cannot use std::list iterator with algoryhtmns based on pointers struct AnimDeletePredicate { AnimDeletePredicate( Gwen::Controls::Base* control ) { this->control = control; } bool operator() ( Gwen::Anim::Animation* anim ) { return anim->m_Control == control; } Gwen::Controls::Base* control; }; std::remove_if ( g_Animations.begin(), g_Animations.end(), AnimDeletePredicate( control ) ); */ Gwen::Anim::Animation::List::iterator iAnimations; if ((iAnimations = g_Animations.find(control)) != g_Animations.end()) { Gwen::Anim::Animation::ChildList& ChildAnimationsForControl = iAnimations->second; Gwen::Anim::Animation::ChildList::iterator iAnimationChild = ChildAnimationsForControl.begin(); if (iAnimationChild != ChildAnimationsForControl.end()) { do { delete (*iAnimationChild); } while (++iAnimationChild != ChildAnimationsForControl.end()); } g_Animations.erase(iAnimations); } }