예제 #1
0
void App::SaveSettings()
{
    Helium::FilePath path;
    Helium::GetPreferencesDirectory( path );
    path += TXT("EditorSettings.json");

    std::string error;

    if ( !path.MakePath() )
    {
        error = std::string( TXT( "Could not save '" ) ) + path.c_str() + TXT( "': We could not create the directory to store the settings file." );
        wxMessageBox( error.c_str(), wxT( "Error" ), wxOK | wxCENTER | wxICON_ERROR );
        return;
    }

    if ( Helium::IsDebuggerPresent() )
    {
        Persist::ArchiveWriter::WriteToFile( path, m_SettingsManager.Ptr() );
    }
    else
    {
        if ( !Persist::ArchiveWriter::WriteToFile( path, m_SettingsManager.Ptr() ) )
        {
            error = std::string( TXT( "Could not save '" ) ) + path.c_str() + TXT( "'." );
            wxMessageBox( error.c_str(), wxT( "Error" ), wxOK | wxCENTER | wxICON_ERROR );
        }
    }
}
예제 #2
0
void App::LoadSettings()
{
    Helium::FilePath path;
    Helium::GetPreferencesDirectory( path );
    path += TXT("EditorSettings.json");

    if ( !path.Exists() )
    {
        return;
    }

    SettingsManagerPtr settingsManager = Reflect::SafeCast< SettingsManager >( Persist::ArchiveReader::ReadFromFile( path ) );
    if ( settingsManager.ReferencesObject() )
    {
        settingsManager->Clean();
        m_SettingsManager = settingsManager;
    }
    else
    {
        wxMessageBox( TXT( "Unfortunately, we could not parse your existing settings.  Your settings have been reset to defaults.  We apologize for the inconvenience." ), wxT( "Error" ), wxOK | wxCENTER | wxICON_ERROR );
    }
}
예제 #3
0
파일: App.cpp 프로젝트: yiquanshui/Helium
void App::LoadSettings()
{
	Helium::FilePath path;
	Helium::GetPreferencesDirectory( path );
	path += TXT("EditorSettings.json"); // Leaving this as XML for now until I can figure out why the well-formed .json file is not parsing. I suspect something subtle with translating maps with pointers.

	if ( !path.Exists() )
	{
		return;
	}

	SettingsManagerPtr settingsManager = Reflect::SafeCast< SettingsManager >( Persist::ArchiveReader::ReadFromFile( path ) );
	if ( settingsManager.ReferencesObject() )
	{
		settingsManager->Clean();
		m_SettingsManager = settingsManager;
	}
	else
	{
		wxMessageBox( TXT( "Unfortunately, we could not parse your existing settings.  Your settings have been reset to defaults.  We apologize for the inconvenience." ), wxT( "Error" ), wxOK | wxCENTER | wxICON_ERROR );
	}
}
예제 #4
0
std::string DetailsColumn::Size( const Helium::FilePath& path )
{
	Status status;
	status.Read( path.Get().c_str() );
	int64_t size = status.m_Size;

    std::stringstream printSize;
    if ( size == 0 )
    {
      printSize << "0 KB";
    }
    else if ( size <= 1024 )
    {
      printSize << "1 KB";
    }
    else
    {
      size = size / 1024;
      printSize << size << " KB";
    }

    return printSize.str().c_str();
}
예제 #5
0
std::string DetailsColumn::FilePath( const Helium::FilePath& path )
{
    return path.Get();
}
예제 #6
0
std::string DetailsColumn::Directory( const Helium::FilePath& path )
{
    return path.Directory().Get();
}
예제 #7
0
///////////////////////////////////////////////////////////////////////////////
// Called after OnInitCmdLine.  The base class handles the /help command line
// switch and exits.  If we get this far, we need to parse the command line
// and determine what mode to launch the app in.
//
bool App::OnInit()
{
    SetVendorName( HELIUM_APP_NAME );

#if !HELIUM_RELEASE && !HELIUM_PROFILE
    HELIUM_TRACE_SET_LEVEL( TraceLevels::Debug );
    Helium::InitializeSymbols();
#endif

    // Initialize sibling dynamically loaded modules.
    Helium::FilePath path ( Helium::GetProcessPath() );
    for ( DirectoryIterator itr ( FilePath( path.Directory() ) ); !itr.IsDone(); itr.Next() )
    {
        std::string ext = itr.GetItem().m_Path.Extension();
        if ( ext == HELIUM_MODULE_EXTENSION )
        {
            ModuleHandle module = LoadModule( itr.GetItem().m_Path.c_str() );
            HELIUM_ASSERT( module != HELIUM_INVALID_MODULE );
        }
    }

    // don't spend a lot of time updating idle events for windows that don't need it
    wxUpdateUIEvent::SetMode( wxUPDATE_UI_PROCESS_SPECIFIED );
    wxIdleEvent::SetMode( wxIDLE_PROCESS_SPECIFIED );

    Helium::FilePath exePath( GetProcessPath() );
    Helium::FilePath iconFolder( exePath.Directory() + TXT( "Icons/" ) );

    wxInitAllImageHandlers();
    wxImageHandler* curHandler = wxImage::FindHandler( wxBITMAP_TYPE_CUR );
    if ( curHandler )
    {
        // Force the cursor handler to the end of the list so that it doesn't try to
        // open TGA files.
        wxImage::RemoveHandler( curHandler->GetName() );
        curHandler = NULL;
        wxImage::AddHandler( new wxCURHandler );
    }

    ArtProvider* artProvider = new ArtProvider();
    wxArtProvider::Push( artProvider );

    wxSimpleHelpProvider* helpProvider = new wxSimpleHelpProvider();
    wxHelpProvider::Set( helpProvider );

    // Make sure various module-specific heaps are initialized from the main thread before use.
    InitEngineJobsDefaultHeap();
    InitGraphicsJobsDefaultHeap();

    // Register shutdown for general systems.
    m_InitializerStack.Push( FileLocations::Shutdown );
    m_InitializerStack.Push( Name::Shutdown );
    m_InitializerStack.Push( AssetPath::Shutdown );

    // Async I/O.
    AsyncLoader& asyncLoader = AsyncLoader::GetStaticInstance();
    HELIUM_VERIFY( asyncLoader.Initialize() );
    m_InitializerStack.Push( AsyncLoader::DestroyStaticInstance );

    // Asset cache management.
    FilePath baseDirectory;
    if ( !FileLocations::GetBaseDirectory( baseDirectory ) )
    {
        HELIUM_TRACE( TraceLevels::Error, TXT( "Could not get base directory." ) );
        return false;
    }

    HELIUM_VERIFY( CacheManager::InitializeStaticInstance( baseDirectory ) );
    m_InitializerStack.Push( CacheManager::DestroyStaticInstance );

    // libs
    Editor::PerforceWaitDialog::EnableWaitDialog( true );
    m_InitializerStack.Push( Perforce::Initialize, Perforce::Cleanup );
    m_InitializerStack.Push( Reflect::ObjectRefCountSupport::Shutdown );
    m_InitializerStack.Push( Asset::Shutdown );
    m_InitializerStack.Push( AssetType::Shutdown );
    m_InitializerStack.Push( Reflect::Initialize, Reflect::Cleanup );
    m_InitializerStack.Push( Editor::Initialize,  Editor::Cleanup );

    // Asset loader and preprocessor.
    HELIUM_VERIFY( LooseAssetLoader::InitializeStaticInstance() );
    m_InitializerStack.Push( LooseAssetLoader::DestroyStaticInstance );

    AssetLoader* pAssetLoader = AssetLoader::GetStaticInstance();
    HELIUM_ASSERT( pAssetLoader );

    AssetPreprocessor* pAssetPreprocessor = AssetPreprocessor::CreateStaticInstance();
    HELIUM_ASSERT( pAssetPreprocessor );
    PlatformPreprocessor* pPlatformPreprocessor = new PcPreprocessor;
    HELIUM_ASSERT( pPlatformPreprocessor );
    pAssetPreprocessor->SetPlatformPreprocessor( Cache::PLATFORM_PC, pPlatformPreprocessor );

    m_InitializerStack.Push( AssetPreprocessor::DestroyStaticInstance );
    m_InitializerStack.Push( ThreadSafeAssetTrackerListener::DestroyStaticInstance );
    m_InitializerStack.Push( AssetTracker::DestroyStaticInstance );

    m_InitializerStack.Push( InitializeEditorSystem, DestroyEditorSystem );

    //HELIUM_ASSERT( g_EditorSystemDefinition.Get() ); // TODO: Figure out why this sometimes doesn't load
    Helium::Components::Initialize( g_EditorSystemDefinition.Get() );
    m_InitializerStack.Push( Components::Cleanup );

    // Engine configuration.
    Config& rConfig = Config::GetStaticInstance();
    rConfig.BeginLoad();
    while( !rConfig.TryFinishLoad() )
    {
        pAssetLoader->Tick();
    }

    m_InitializerStack.Push( Config::DestroyStaticInstance );

    ConfigPc::SaveUserConfig();

    LoadSettings();

    Connect( wxEVT_CHAR, wxKeyEventHandler( App::OnChar ), NULL, this );

    m_Frame = new MainFrame( m_SettingsManager );

#if HELIUM_OS_WIN
    m_Engine.Initialize( &m_Frame->GetSceneManager(), GetHwndOf( m_Frame ) );
#else
    m_Engine.Initialize( &m_Frame->GetSceneManager(), NULL );
#endif

    HELIUM_VERIFY( m_Frame->Initialize() );
    m_Frame->Show();

    if ( GetSettingsManager()->GetSettings< EditorSettings >()->GetReopenLastProjectOnStartup() )
    {
        const std::vector< std::string >& mruPaths = wxGetApp().GetSettingsManager()->GetSettings<EditorSettings>()->GetMRUProjects();
        if ( !mruPaths.empty() )
        {
            FilePath projectPath( *mruPaths.rbegin() );
            if ( projectPath.Exists() )
            {
                m_Frame->OpenProject( FilePath( *mruPaths.rbegin() ) );
            }
        }
    }

    return true;
}
예제 #8
0
void* ThumbnailLoader::LoadThread::Entry()
{
#ifdef HELIUM_ASSERT_ENABLED
    bool emptyQueuePollingCheck = false;
#endif

    while ( true )
    {
        m_Loader.m_Signal.Decrement();

        if ( m_Loader.m_Quit )
        {
            break;
        }

#ifdef VIEWPORT_REFACTOR
        // the device is gone, our glorious benefactor is probably cleaning up
        IDirect3DDevice9* device = m_Loader.m_DeviceManager->GetD3DDevice();
        if ( !device )
        {
            // You should stop this thread before letting go of the window that
            // owns the device.
            HELIUM_BREAK();
            break;
        }

        // while the device is lost, just wait for it to come back
        while ( device->TestCooperativeLevel() != D3D_OK )
        {
            if ( m_Loader.m_Quit )
            {
                break;
            }

            wxThread::Sleep( 100 );
            continue;
        }
#endif

        if ( m_Loader.m_Quit )
        {
            break;
        }

        Helium::FilePath path;

        {
            Helium::Locker< Helium::OrderedSet< Helium::FilePath > >::Handle queue( m_Loader.m_FileQueue );
            if ( !queue->Empty() )
            {
#ifdef HELIUM_ASSERT_ENABLED
                emptyQueuePollingCheck = false;
#endif
                path = queue->Front();
            }
            else
            {
                // if you hit this then the bookkeeping of the counting semaphore is broken
                HELIUM_ASSERT( !emptyQueuePollingCheck );

#ifdef HELIUM_ASSERT_ENABLED
                emptyQueuePollingCheck = true;
#endif
                continue;
            }

            queue->Remove( path );
        }

        ResultArgs args;
        args.m_Path = path;
        args.m_Cancelled = false;

#ifdef VIEWPORT_REFACTOR
        if ( SceneGraph::IsSupportedTexture( path.Get() ) )
        {
            IDirect3DTexture9* texture = NULL;
            if ( texture = LoadTexture( device, path.Get() ) )
            {
                ThumbnailPtr thumbnail = new Thumbnail( m_Loader.m_DeviceManager, texture );
                args.m_Textures.push_back( thumbnail );
            }
        }
        else
#endif
        {
#pragma TODO( "When we store the thumbnail in the asset file, fix this." )

            if ( path.Extension() == TXT( "HeliumEntity" ) )
            {
                FilePath thumbnailPath( path.Directory() + path.Basename() + TXT( "_thumbnail.png" ) );

                if ( thumbnailPath.Exists() )
                {
#ifdef VIEWPORT_REFACTOR
                    IDirect3DTexture9* texture = NULL;
                    if ( texture = LoadTexture( device, thumbnailPath.Get() ) )
                    {
                        ThumbnailPtr thumbnail = new Thumbnail( m_Loader.m_DeviceManager, texture );
                        args.m_Textures.push_back( thumbnail );
                    }
#endif
                }
            }
            // Include the color map of a shader as a possible thumbnail image
            else if ( path.Extension() == TXT( "HeliumShader" ) )
            {
#ifdef VIEWPORT_REFACTOR
                if ( colorMap->GetContentPath().Exists() && SceneGraph::IsSupportedTexture( colorMap->GetContentPath().Get() ) )
                {
                    IDirect3DTexture9* texture = NULL;
                    if ( texture = LoadTexture( device, colorMap->GetContentPath().Get() ) )
                    {
                        ThumbnailPtr thumbnail = new Thumbnail( m_Loader.m_DeviceManager, texture );
                        args.m_Textures.push_back( thumbnail );
                    }
                }
#endif
            }
            else if ( path.Extension() == TXT( "HeliumTexture" ) )
            {
#ifdef VIEWPORT_REFACTOR
                if ( textureAsset->GetContentPath().Exists() && SceneGraph::IsSupportedTexture( textureAsset->GetContentPath().Get() ) )
                {
                    IDirect3DTexture9* texture = NULL;
                    if ( texture = LoadTexture( device, textureAsset->GetContentPath().Get() ) )
                    {
                        ThumbnailPtr thumbnail = new Thumbnail( m_Loader.m_DeviceManager, texture );
                        args.m_Textures.push_back( thumbnail );
                    }
                }
#endif
            }
        }

        m_Loader.m_Result.Raise( args );
    }

    return NULL;
}