void SplinePlugGadget::updateCurve( SplineUIMap::iterator it ) const { SplineffPlugPtr splinePlug = IECore::runTimeCast<SplineffPlug>( it->first ); IECore::Splineff spline = splinePlug->getValue(); IECore::Splineff::XInterval interval = spline.interval(); unsigned numPoints = 100; IECore::V3fVectorDataPtr pd = new IECore::V3fVectorData(); std::vector<V3f> &p = pd->writable(); p.resize( numPoints ); for( unsigned i=0; i<numPoints; i++ ) { float x = lerp( interval.lower(), interval.upper(), (float)i / (float)(numPoints-1) ); float y = spline( x ); p[i] = V3f( x, y, 0.0f ); } IECore::IntVectorDataPtr vertsPerCurve = new IECore::IntVectorData; vertsPerCurve->writable().push_back( numPoints ); IECore::CurvesPrimitivePtr curve = new IECore::CurvesPrimitive( vertsPerCurve, IECore::CubicBasisf::linear(), false, pd ); it->second.curve = curve; }
const Shader::Setup *Primitive::boundSetup() const { if( m_boundSetup ) { return m_boundSetup.get(); } Box3f b = bound(); IECore::V3fVectorDataPtr pData = new IECore::V3fVectorData(); std::vector<V3f> &p = pData->writable(); p.push_back( V3f( b.min.x, b.min.y, b.min.z ) ); p.push_back( V3f( b.max.x, b.min.y, b.min.z ) ); p.push_back( V3f( b.max.x, b.min.y, b.min.z ) ); p.push_back( V3f( b.max.x, b.max.y, b.min.z ) ); p.push_back( V3f( b.max.x, b.max.y, b.min.z ) ); p.push_back( V3f( b.min.x, b.max.y, b.min.z ) ); p.push_back( V3f( b.min.x, b.max.y, b.min.z ) ); p.push_back( V3f( b.min.x, b.min.y, b.min.z ) ); p.push_back( V3f( b.min.x, b.min.y, b.max.z ) ); p.push_back( V3f( b.max.x, b.min.y, b.max.z ) ); p.push_back( V3f( b.max.x, b.min.y, b.max.z ) ); p.push_back( V3f( b.max.x, b.max.y, b.max.z ) ); p.push_back( V3f( b.max.x, b.max.y, b.max.z ) ); p.push_back( V3f( b.min.x, b.max.y, b.max.z ) ); p.push_back( V3f( b.min.x, b.max.y, b.max.z ) ); p.push_back( V3f( b.min.x, b.min.y, b.max.z ) ); p.push_back( V3f( b.min.x, b.min.y, b.min.z ) ); p.push_back( V3f( b.min.x, b.min.y, b.max.z ) ); p.push_back( V3f( b.max.x, b.min.y, b.min.z ) ); p.push_back( V3f( b.max.x, b.min.y, b.max.z ) ); p.push_back( V3f( b.max.x, b.max.y, b.min.z ) ); p.push_back( V3f( b.max.x, b.max.y, b.max.z ) ); p.push_back( V3f( b.min.x, b.max.y, b.min.z ) ); p.push_back( V3f( b.min.x, b.max.y, b.max.z ) ); m_boundSetup = new Shader::Setup( Shader::constant() ); m_boundSetup->addVertexAttribute( "P", pData ); return m_boundSetup.get(); }
DiskPrimitive::DiskPrimitive( float radius, float z, float thetaMax ) : m_radius( radius ), m_z( z ), m_thetaMax( thetaMax ), m_nPoints( 0 ) { // build vertex attributes for P, N and st, and indexes for triangles. IECore::V3fVectorDataPtr pData = new IECore::V3fVectorData; IECore::V3fVectorDataPtr nData = new IECore::V3fVectorData; IECore::V2fVectorDataPtr stData = new IECore::V2fVectorData; vector<V3f> &pVector = pData->writable(); vector<V3f> &nVector = nData->writable(); vector<V2f> &stVector = stData->writable(); // centre point pVector.push_back( V3f( 0.0f, 0.0f, m_z ) ); nVector.push_back( V3f( 0.0f, 0.0f, 1.0f ) ); stVector.push_back( V2f( 0.5f, 0.5f ) ); const unsigned int n = 20; float thetaMaxRadians = m_thetaMax/180.0f * M_PI; for( unsigned int i=0; i<n; i++ ) { float t = thetaMaxRadians * i/(n-1); float x = Math<float>::cos( t ); float y = Math<float>::sin( t ); pVector.push_back( V3f( m_radius * x, m_radius * y, m_z ) ); nVector.push_back( V3f( 0.0f, 0.0f, 1.0f ) ); stVector.push_back( V2f( x/2.0f + 0.5f, y/2.0f + 0.5f ) ); } m_nPoints = n + 1; addVertexAttribute( "P", pData ); addVertexAttribute( "N", nData ); addVertexAttribute( "st", stData ); }
void SceneProcedural::drawLight( const IECore::Light *light, IECore::Renderer *renderer ) const { AttributeBlock attributeBlock( renderer ); renderer->setAttribute( "gl:primitive:wireframe", new BoolData( true ) ); renderer->setAttribute( "gl:primitive:solid", new BoolData( false ) ); renderer->setAttribute( "gl:curvesPrimitive:useGLLines", new BoolData( true ) ); renderer->setAttribute( "gl:primitive:wireframeColor", new Color4fData( Color4f( 0.5, 0, 0, 1 ) ) ); const float a = 0.5f; const float phi = 1.0f + sqrt( 5.0f ) / 2.0f; const float b = 1.0f / ( 2.0f * phi ); // icosahedron points IECore::V3fVectorDataPtr pData = new V3fVectorData; vector<V3f> &p = pData->writable(); p.resize( 24 ); p[0] = V3f( 0, b, -a ); p[2] = V3f( b, a, 0 ); p[4] = V3f( -b, a, 0 ); p[6] = V3f( 0, b, a ); p[8] = V3f( 0, -b, a ); p[10] = V3f( -a, 0, b ); p[12] = V3f( 0, -b, -a ); p[14] = V3f( a, 0, -b ); p[16] = V3f( a, 0, b ); p[18] = V3f( -a, 0, -b ); p[20] = V3f( b, -a, 0 ); p[22] = V3f( -b, -a, 0 ); for( size_t i = 0; i<12; i++ ) { p[i*2] = 2.0f * p[i*2].normalized(); p[i*2+1] = V3f( 0 ); } IntVectorDataPtr vertIds = new IntVectorData; vertIds->writable().resize( 12, 2 ); CurvesPrimitivePtr c = new IECore::CurvesPrimitive( vertIds, CubicBasisf::linear(), false, pData ); c->render( renderer ); }
IECore::DataPtr convert( const MCommandResult &result ) { MStatus s; switch (result.resultType()) { case MCommandResult::kInvalid: { // No result return 0; } case MCommandResult::kInt: { int i; s = result.getResult(i); assert(s); IECore::IntDataPtr data = new IECore::IntData(); data->writable() = i; return data; } case MCommandResult::kIntArray: { MIntArray v; s = result.getResult(v); assert(s); unsigned sz = v.length(); IECore::IntVectorDataPtr data = new IECore::IntVectorData(); data->writable().resize(sz); for (unsigned i = 0; i < sz; i++) { (data->writable())[i] = v[i]; } return data; } case MCommandResult::kDouble: { double d; s = result.getResult(d); assert(s); IECore::FloatDataPtr data = new IECore::FloatData(); data->writable() = static_cast<float>(d); return data; } case MCommandResult::kDoubleArray: { MDoubleArray v; s = result.getResult(v); assert(s); unsigned sz = v.length(); IECore::DoubleVectorDataPtr data = new IECore::DoubleVectorData(); data->writable().resize(sz); for (unsigned i = 0; i < sz; i++) { data->writable()[i] = v[i]; } return data; } case MCommandResult::kString: { MString str; s = result.getResult(str); assert(s); IECore::StringDataPtr data = new IECore::StringData(); data->writable() = std::string(str.asChar()); return data; } case MCommandResult::kStringArray: { MStringArray v; s = result.getResult(v); assert(s); unsigned sz = v.length(); IECore::StringVectorDataPtr data = new IECore::StringVectorData(); data->writable().resize(sz); for (unsigned i = 0; i < sz; i++) { data->writable()[i] = std::string(v[i].asChar()); } return data; } case MCommandResult::kVector: { MVector v; s = result.getResult(v); assert(s); IECore::V3fDataPtr data = new IECore::V3fData(); data->writable() = Imath::V3f(v.x, v.y, v.z); return data; } case MCommandResult::kVectorArray: { MVectorArray v; s = result.getResult(v); assert(s); unsigned sz = v.length(); IECore::V3fVectorDataPtr data = new IECore::V3fVectorData(); data->writable().resize(sz); for (unsigned i = 0; i < sz; i++) { data->writable()[i] = Imath::V3f(v[i].x, v[i].y, v[i].z); } return data; } case MCommandResult::kMatrix: { MDoubleArray v; int numRows, numColumns; s = result.getResult(v, numRows, numColumns); assert(s); if (numRows > 4 || numColumns > 4) { throw IECoreMaya::StatusException( MS::kFailure ); } IECore::M44fDataPtr data = new IECore::M44fData(); for (int i = 0; i < numColumns; i++) { for (int j = 0; j < numRows; j++) { (data->writable())[i][j] = v[i*numRows+j]; } } return data; } case MCommandResult::kMatrixArray: { return 0; } default: assert( false ); return 0; } }
SpherePrimitive::SpherePrimitive( float radius, float zMin, float zMax, float thetaMax ) : m_radius( radius ), m_zMin( zMin ), m_zMax( zMax ), m_thetaMax( thetaMax ), m_vertIdsBuffer( 0 ) { // figure out bounding box thetaMax = m_thetaMax/180.0f * M_PI; float minX = m_radius * ( thetaMax < M_PI ? Math<float>::cos( thetaMax ) : -1.0f ); float maxY = m_radius * ( thetaMax < M_PI/2 ? Math<float>::sin( thetaMax ) : 1.0f ); float minY = m_radius * ( thetaMax > 3 * M_PI/2 ? -1.0f : min( 0.0f, Math<float>::sin( thetaMax ) ) ); m_bound = Imath::Box3f( V3f( minX, minY, m_zMin * m_radius ), V3f( m_radius, maxY, m_zMax * m_radius ) ); // build vertex attributes for P, N and st, and indexes for triangles. IECore::V3fVectorDataPtr pData = new IECore::V3fVectorData; IECore::V3fVectorDataPtr nData = new IECore::V3fVectorData; IECore::V2fVectorDataPtr stData = new IECore::V2fVectorData; m_vertIds = new IECore::UIntVectorData; vector<V3f> &pVector = pData->writable(); vector<V3f> &nVector = nData->writable(); vector<V2f> &stVector = stData->writable(); vector<unsigned int> &vertIdsVector = m_vertIds->writable(); float oMin = Math<float>::asin( m_zMin ); float oMax = Math<float>::asin( m_zMax ); const unsigned int nO = max( 4u, (unsigned int)( 20.0f * (oMax - oMin) / M_PI ) ); thetaMax = m_thetaMax/180.0f * M_PI; const unsigned int nT = max( 7u, (unsigned int)( 40.0f * thetaMax / (M_PI*2) ) ); for( unsigned int i=0; i<nO; i++ ) { float v = (float)i/(float)(nO-1); float o = lerp( oMin, oMax, v ); float z = m_radius * Math<float>::sin( o ); float r = m_radius * Math<float>::cos( o ); for( unsigned int j=0; j<nT; j++ ) { float u = (float)j/(float)(nT-1); float theta = thetaMax * u; V3f p( r * Math<float>::cos( theta ), r * Math<float>::sin( theta ), z ); stVector.push_back( V2f( u, v ) ); pVector.push_back( p ); nVector.push_back( p ); if( i < nO - 1 && j < nT - 1 ) { unsigned int i0 = i * nT + j; unsigned int i1 = i0 + 1; unsigned int i2 = i0 + nT; unsigned int i3 = i2 + 1; vertIdsVector.push_back( i0 ); vertIdsVector.push_back( i1 ); vertIdsVector.push_back( i2 ); vertIdsVector.push_back( i1 ); vertIdsVector.push_back( i3 ); vertIdsVector.push_back( i2 ); } } } addVertexAttribute( "P", pData ); addVertexAttribute( "N", nData ); addVertexAttribute( "st", stData ); }
IECore::PrimitivePtr FromMayaCurveConverter::doPrimitiveConversion( MFnNurbsCurve &fnCurve ) const { // decide on the basis and periodicity int mDegree = fnCurve.degree(); IECore::CubicBasisf basis = IECore::CubicBasisf::linear(); if( m_linearParameter->getTypedValue()==false && mDegree==3 ) { basis = IECore::CubicBasisf::bSpline(); } bool periodic = false; if( fnCurve.form()==MFnNurbsCurve::kPeriodic ) { periodic = true; } // get the points and convert them MPointArray mPoints; fnCurve.getCVs( mPoints, space() ); if( periodic ) { // maya duplicates the first points at the end, whereas we just wrap around. // remove the duplicates. mPoints.setLength( mPoints.length() - mDegree ); } bool duplicateEnds = false; if( !periodic && mDegree==3 ) { // there's an implicit duplication of the end points that we need to make explicit duplicateEnds = true; } IECore::V3fVectorDataPtr pointsData = new IECore::V3fVectorData; std::vector<Imath::V3f> &points = pointsData->writable(); std::vector<Imath::V3f>::iterator transformDst; if( duplicateEnds ) { points.resize( mPoints.length() + 4 ); transformDst = points.begin(); *transformDst++ = IECore::convert<Imath::V3f>( mPoints[0] ); *transformDst++ = IECore::convert<Imath::V3f>( mPoints[0] ); } else { points.resize( mPoints.length() ); transformDst = points.begin(); } std::transform( MArrayIter<MPointArray>::begin( mPoints ), MArrayIter<MPointArray>::end( mPoints ), transformDst, IECore::VecConvert<MPoint, V3f>() ); if( duplicateEnds ) { points[points.size()-1] = IECore::convert<Imath::V3f>( mPoints[mPoints.length()-1] ); points[points.size()-2] = IECore::convert<Imath::V3f>( mPoints[mPoints.length()-1] ); } // make and return the curve IECore::IntVectorDataPtr vertsPerCurve = new IECore::IntVectorData; vertsPerCurve->writable().push_back( points.size() ); return new IECore::CurvesPrimitive( vertsPerCurve, basis, periodic, pointsData ); }