void ant::InternalLuaScriptExports::lualog( LuaPlus::LuaObject text ) { if (text.IsConvertibleToString()) { GCC_LOG("Lua",text.ToString()); } else { GCC_LOG("Lua","<" + std::string(text.TypeName()) + ">"); } }
// write to the log from lua script void LuaInternalScriptExports::LuaLog(LuaPlus::LuaObject text) { if (text.IsConvertibleToString()) { CB_LOG("Lua", text.ToString()); } else { CB_LOG("Lua", "<" + std::string(text.TypeName()) + ">"); } }