void ArenaTeam::OfflineMemberLost(uint64 guid, uint32 againstMatchmakerRating, int32 MatchmakerRatingChange) { // Called for offline player after ending rated arena match! for (MemberList::iterator itr = Members.begin(); itr != Members.end(); ++itr) { if (itr->Guid == guid) { // update personal rating int32 mod = GetRatingMod(itr->PersonalRating, againstMatchmakerRating, false); itr->ModifyPersonalRating(NULL, mod, GetType()); // update matchmaker rating itr->ModifyMatchmakerRating(MatchmakerRatingChange, GetSlot()); // update personal played stats itr->WeekGames += 1; itr->SeasonGames += 1; return; } } }
void ArenaTeam::OfflineMemberLost(uint64 guid, uint32 againstMatchmakerRating, int32 teamratingchange) { // called for offline player after ending rated arena match! for (MemberList::iterator itr = m_members.begin(); itr != m_members.end(); ++itr) { if (itr->guid == guid) { // update personal rating int32 mod = GetPersonalRatingMod(teamratingchange, itr->personal_rating, (m_stats.rating - teamratingchange)); itr->ModifyPersonalRating(NULL, mod, GetSlot()); // update matchmaker rating mod = GetRatingMod(itr->matchmaker_rating, againstMatchmakerRating, false, true); itr->ModifyMatchmakerRating(mod, GetSlot()); // update personal played stats itr->games_week +=1; itr->games_season +=1; return; } } }
void ArenaTeam::MemberLost(Player * plr, uint32 againstRating) { // called for each participant of a match after losing for(MemberList::iterator itr = m_members.begin(); itr != m_members.end(); ++itr) { if (itr->guid == plr->GetObjectGuid()) { // update personal rating float chance = GetChanceAgainst(itr->personal_rating, againstRating); float K = (itr->personal_rating < 1000) ? 48.0f : 32.0f; // calculate the rating modification (ELO system with k=32 or k=48 if rating<1000) int32 mod = (int32)ceil(K * (0.0f - chance)); if(againstRating <= sWorld.getConfig(CONFIG_UINT32_LOSERNOCHANGE) || itr->personal_rating <= sWorld.getConfig(CONFIG_UINT32_LOSERNOCHANGE)) mod = 0; else if (itr->personal_rating <= sWorld.getConfig(CONFIG_UINT32_LOSERHALFCHANGE)) mod /= 2; itr->ModifyPersonalRating(plr, mod, GetSlot()); // update matchmaker rating chance = GetChanceAgainst(itr->matchmaker_rating, againstRating); K = (itr->matchmaker_rating < 1000) ? 48.0f : 32.0f; // calculate the rating modification (ELO system with k=32 or k=48 if rating<1000) mod = (int32)ceil(K * (0.0f - chance)); itr->ModifyMatchmakerRating(plr,mod,GetType()); // update personal played stats itr->games_week += 1; itr->games_season += 1; // update the unit fields plr->SetArenaTeamInfoField(GetSlot(), ARENA_TEAM_GAMES_WEEK, itr->games_week); plr->SetArenaTeamInfoField(GetSlot(), ARENA_TEAM_GAMES_SEASON, itr->games_season); return; } } }
void ArenaTeam::MemberWon(Player* player, uint32 againstMatchmakerRating, int32 MatchmakerRatingChange) { // called for each participant after winning a match for (MemberList::iterator itr = Members.begin(); itr != Members.end(); ++itr) { if (itr->Guid == player->GetGUID()) { // update personal rating int32 mod = GetRatingMod(itr->PersonalRating, againstMatchmakerRating, true); itr->ModifyPersonalRating(player, mod, GetSlot()); // update matchmaker rating itr->ModifyMatchmakerRating(MatchmakerRatingChange, GetSlot()); // update personal stats itr->WeekGames +=1; itr->SeasonGames +=1; itr->SeasonWins += 1; itr->WeekWins += 1; // update unit fields player->SetArenaTeamInfoField(GetSlot(), ARENA_TEAM_GAMES_WEEK, itr->WeekGames); player->SetArenaTeamInfoField(GetSlot(), ARENA_TEAM_GAMES_SEASON, itr->SeasonGames); return; ////////////////////////////////////////////////////// // // // CATACLYSM ARENA SYSTEM // // Winners receive fixed amount of Conquest Points // // // // Losers, only Shame // // // ////////////////////////////////////////////////////// bool CapReached; switch (player->GetCurrency(390)) // Checks if Soft Cap has been reached, if yes, do not earn anymore points. { case 1343: case 1940: case 2533: case 2849: case 2964: case 3000: CapReached = true; default: CapReached = false; } if (CapReached == false) // if not go ahead. { player->ModifyCurrency(390, 268.6f); // Conquest Point Soft Cap System - based on Personal Rating uint32 OldPoints = player->GetCurrency(390); uint32 OldRating = player->GetArenaPersonalRating(GetSlot()); uint32 NewPoints = OldPoints; uint32 NewRating = OldRating; // First Check, points - Total Conquest Points cannot exceed the Soft Cap, So: if (OldRating <=1500 && OldPoints >= 1343) // If this happens.. { NewPoints = 1343; // ..set points = Soft Cap, and set CapReached=1, // so player cannot earn anymore points until next week // Second Check, rating - Rating has to remain the same // for all the week, when a new week starts, rating can raise // THIS IS TO AVOID RATING RAISING IN THE SAME WEEK. // TODO: RATING RAISE WITHOUT EARNING POINTS. if (Stats.WeekGames != 0 && OldRating > 1500) NewRating = 1500; } // The same happens for all other brackets if ((OldRating > 1500 && OldRating < 1800) && OldPoints > 1940) { NewPoints=1940; if (Stats.WeekGames != 0 && OldRating > 1800) NewRating = 1800; } if ((OldRating > 1800 && OldRating < 2100) && OldPoints > 2533) { NewPoints = 2533; if (Stats.WeekGames != 0 && OldRating > 2100) NewRating = 2100; } if ((OldRating > 2100 && OldRating < 2400) && OldPoints > 2849) { NewPoints = 2849; if (Stats.WeekGames != 0 && OldRating > 2400) NewRating = 2400; } if ((OldRating > 2400 && OldRating < 2700) && OldPoints > 2964) { NewPoints = 2964; if (Stats.WeekGames != 0 && OldRating > 3000) NewRating = 3000; } if (OldRating >= 3000) NewPoints = 3000; player->SetCurrency(390, NewPoints); itr->ModifyPersonalRating(player, NewRating, GetSlot()); } } } }