// Initializes D2D resources used for text rendering. SampleDebugTextRenderer::SampleDebugTextRenderer(const std::shared_ptr<DX::DeviceResources>& deviceResources) : Overlay(deviceResources) { ZeroMemory(&m_textMetrics, sizeof(DWRITE_TEXT_METRICS) * XINPUT_MAX_CONTROLLERS); ZeroMemory(&m_textMetricsFPS, sizeof(DWRITE_TEXT_METRICS)); for (unsigned int i = 0; i < 4; i++) { m_text[i] = L""; } // Create device-independent resources. DX::ThrowIfFailed( m_deviceResources->GetDWriteFactory()->CreateTextFormat( L"Segoe UI", nullptr, DWRITE_FONT_WEIGHT_LIGHT, DWRITE_FONT_STYLE_NORMAL, DWRITE_FONT_STRETCH_NORMAL, 32.0f, L"en-US", &m_textFormat ) ); DX::ThrowIfFailed( m_textFormat->SetParagraphAlignment(DWRITE_PARAGRAPH_ALIGNMENT_NEAR) ); DX::ThrowIfFailed( m_deviceResources->GetD2DFactory()->CreateDrawingStateBlock(&m_stateBlock) ); // Generate static input text height. unsigned int lines = 6; // Increase this if you need to display more than 5 separate action types std::wstring inputText = L""; for (unsigned int i = 0; i < lines; i++) inputText += L"\n"; Microsoft::WRL::ComPtr<IDWriteTextLayout> layout; DX::ThrowIfFailed( m_deviceResources->GetDWriteFactory()->CreateTextLayout( inputText.c_str(), (uint32) inputText.length(), m_textFormat.Get(), DEBUG_INPUT_TEXT_MAX_WIDTH, DEBUG_INPUT_TEXT_MAX_HEIGHT, &layout ) ); DWRITE_TEXT_METRICS metrics; DX::ThrowIfFailed( layout->GetMetrics(&metrics) ); m_inputTextHeight = metrics.height; CreateDeviceDependentResources(); }
bool CanvasD2D::MeasureTextW(const WCHAR* str, UINT strLen, const TextFormat& format, Gdiplus::RectF& rect) { Microsoft::WRL::ComPtr<IDWriteTextLayout> textLayout; HRESULT hr = c_DWFactory->CreateTextLayout( str, strLen, ((TextFormatD2D&)format).m_TextFormat.Get(), 10000, 10000, textLayout.GetAddressOf()); if (SUCCEEDED(hr)) { DWRITE_TEXT_METRICS metrics; textLayout->GetMetrics(&metrics); rect.Width = metrics.width + 5.0f; rect.Height = metrics.height + 1.0f; // 1.0f to get same result as GDI+. return true; } return false; }
DWRITE_TEXT_METRICS TextFormatD2D::GetMetrics( const WCHAR* str, UINT strLen, bool gdiEmulation, float maxWidth) { // GDI+ compatibility: If the last character is a newline, GDI+ measurements seem to ignore it. bool strippedLastNewLine = false; if (strLen > 2 && str[strLen - 1] == L'\n') { strippedLastNewLine = true; --strLen; if (str[strLen - 1] == L'\r') { --strLen; } } DWRITE_TEXT_METRICS metrics = {0}; Microsoft::WRL::ComPtr<IDWriteTextLayout> textLayout; HRESULT hr = CanvasD2D::c_DWFactory->CreateTextLayout( str, strLen, m_TextFormat.Get(), maxWidth, 10000, textLayout.GetAddressOf()); if (SUCCEEDED(hr)) { const float xOffset = m_TextFormat->GetFontSize() / 6.0f; if (gdiEmulation) { Microsoft::WRL::ComPtr<IDWriteTextLayout1> textLayout1; textLayout.As(&textLayout1); const float emOffset = xOffset / 24.0f; const DWRITE_TEXT_RANGE range = {0, strLen}; textLayout1->SetCharacterSpacing(emOffset, emOffset, 0.0f, range); } textLayout->GetMetrics(&metrics); if (metrics.width > 0.0f) { if (gdiEmulation) { metrics.width += xOffset * 2; metrics.height += m_ExtraHeight; // GDI+ compatibility: If the string contains a newline (even if it is the // stripped last character), GDI+ adds the line gap to the overall height. if (strippedLastNewLine || wmemchr(str, L'\n', strLen) != nullptr) { metrics.height += m_LineGap; } } else { // GDI+ compatibility: With accurate metrics, the line gap needs to be subtracted // from the overall height if the string does not contain newlines. if (!strippedLastNewLine && wmemchr(str, L'\n', strLen) == nullptr) { metrics.height -= m_LineGap; } } } else { // GDI+ compatibility: Get rid of the height that DirectWrite assigns to zero-width // strings. metrics.height = 0.0f; } } return metrics; }
void TextFormatD2D::SetProperties( const WCHAR* fontFamily, int size, bool bold, bool italic, const FontCollection* fontCollection) { auto fontCollectionD2D = (FontCollectionD2D*)fontCollection; Dispose(); WCHAR dwriteFamilyName[LF_FACESIZE]; DWRITE_FONT_WEIGHT dwriteFontWeight = bold ? DWRITE_FONT_WEIGHT_BOLD : DWRITE_FONT_WEIGHT_REGULAR; DWRITE_FONT_STYLE dwriteFontStyle = italic ? DWRITE_FONT_STYLE_ITALIC : DWRITE_FONT_STYLE_NORMAL; DWRITE_FONT_STRETCH dwriteFontStretch = DWRITE_FONT_STRETCH_NORMAL; const float dwriteFontSize = size * (4.0f / 3.0f); // |fontFamily| uses the GDI/GDI+ font naming convention so try to create DirectWrite font // using the GDI family name and then create a text format using the DirectWrite family name // obtained from it. HRESULT hr = Util::GetDWritePropertiesFromGDIProperties( CanvasD2D::c_DWFactory.Get(), fontFamily, bold, italic, dwriteFontWeight, dwriteFontStyle, dwriteFontStretch, dwriteFamilyName, _countof(dwriteFamilyName)); if (SUCCEEDED(hr)) { hr = CanvasD2D::c_DWFactory->CreateTextFormat( dwriteFamilyName, nullptr, dwriteFontWeight, dwriteFontStyle, dwriteFontStretch, dwriteFontSize, L"", &m_TextFormat); } if (FAILED(hr)) { IDWriteFontCollection* dwriteFontCollection = nullptr; // If |fontFamily| is not in the system collection, use the font collection from // |fontCollectionD2D| if possible. if (!Util::IsFamilyInSystemFontCollection(CanvasD2D::c_DWFactory.Get(), fontFamily) && (fontCollectionD2D && fontCollectionD2D->InitializeCollection())) { IDWriteFont* dwriteFont = Util::FindDWriteFontInFontCollectionByGDIFamilyName( fontCollectionD2D->m_Collection, fontFamily); if (dwriteFont) { hr = Util::GetFamilyNameFromDWriteFont( dwriteFont, dwriteFamilyName, _countof(dwriteFamilyName)); if (SUCCEEDED(hr)) { fontFamily = dwriteFamilyName; Util::GetPropertiesFromDWriteFont( dwriteFont, bold, italic, &dwriteFontWeight, &dwriteFontStyle, &dwriteFontStretch); } dwriteFont->Release(); } dwriteFontCollection = fontCollectionD2D->m_Collection; } // Fallback in case above fails. hr = CanvasD2D::c_DWFactory->CreateTextFormat( fontFamily, dwriteFontCollection, dwriteFontWeight, dwriteFontStyle, dwriteFontStretch, dwriteFontSize, L"", &m_TextFormat); } if (SUCCEEDED(hr)) { SetHorizontalAlignment(GetHorizontalAlignment()); SetVerticalAlignment(GetVerticalAlignment()); // Get the family name to in case CreateTextFormat() fallbacked on some other family name. hr = m_TextFormat->GetFontFamilyName(dwriteFamilyName, _countof(dwriteFamilyName)); if (FAILED(hr)) return; Microsoft::WRL::ComPtr<IDWriteFontCollection> collection; Microsoft::WRL::ComPtr<IDWriteFontFamily> fontFamily; UINT32 familyNameIndex; BOOL exists; if (FAILED(m_TextFormat->GetFontCollection(collection.GetAddressOf())) || FAILED(collection->FindFamilyName(dwriteFamilyName, &familyNameIndex, &exists)) || FAILED(collection->GetFontFamily(familyNameIndex, fontFamily.GetAddressOf()))) { return; } Microsoft::WRL::ComPtr<IDWriteFont> font; hr = fontFamily->GetFirstMatchingFont( m_TextFormat->GetFontWeight(), m_TextFormat->GetFontStretch(), m_TextFormat->GetFontStyle(), font.GetAddressOf()); if (FAILED(hr)) return; DWRITE_FONT_METRICS fmetrics; font->GetMetrics(&fmetrics); // GDI+ compatibility: GDI+ adds extra padding below the string when |m_AccurateText| is // |false|. The bottom padding seems to be based on the font metrics so we can calculate it // once and keep using it regardless of the actual string. In some cases, GDI+ also adds // the line gap to the overall height so we will store it as well. const float pixelsPerDesignUnit = dwriteFontSize / (float)fmetrics.designUnitsPerEm; m_ExtraHeight = (((float)fmetrics.designUnitsPerEm / 8.0f) - fmetrics.lineGap) * pixelsPerDesignUnit; m_LineGap = fmetrics.lineGap * pixelsPerDesignUnit; } else { Dispose(); } }