void EntityRenderer::writeColoredBounds(RenderContext& context, const Model::EntityList& entities) { if (entities.empty()) return; Preferences::PreferenceManager& prefs = Preferences::PreferenceManager::preferences(); Vec3f::List vertices(24); for (unsigned int i = 0; i < entities.size(); i++) { Model::Entity* entity = entities[i]; const BBoxf& bounds = entity->bounds(); const Model::EntityDefinition* definition = entity->definition(); Color entityColor; if (definition != NULL) { entityColor = definition->color(); entityColor[3] = prefs.getColor(Preferences::EntityBoundsColor).a(); } else { entityColor = prefs.getColor(Preferences::EntityBoundsColor); } bounds.vertices(vertices); for (unsigned int j = 0; j < vertices.size(); j++) { m_boundsVertexArray->addAttribute(vertices[j]); m_boundsVertexArray->addAttribute(entityColor); } } }
void EntityRenderer::writeBounds(RenderContext& context, const Model::EntityList& entities) { if (entities.empty()) return; Vec3f::List vertices(24); for (unsigned int i = 0; i < entities.size(); i++) { Model::Entity* entity = entities[i]; const BBoxf& bounds = entity->bounds(); bounds.vertices(vertices); for (unsigned int j = 0; j < vertices.size(); j++) m_boundsVertexArray->addAttribute(vertices[j]); } }