예제 #1
0
파일: light.cpp 프로젝트: PLkolek/openmw
    void Light::insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const
    {
        const std::string model = getModel(ptr);

        // Insert even if model is empty, so that the light is added
        renderingInterface.getObjects().insertModel(ptr, model);
    }
예제 #2
0
파일: apparatus.cpp 프로젝트: 0xmono/openmw
 void Apparatus::insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const
 {
     const std::string model = getModel(ptr);
     if (!model.empty()) {
         renderingInterface.getObjects().insertModel(ptr, model);
     }
 }
예제 #3
0
    void Light::insertObjectRendering (const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const
    {
        MWWorld::LiveCellRef<ESM::Light> *ref =
            ptr.get<ESM::Light>();

        // Insert even if model is empty, so that the light is added
        renderingInterface.getObjects().insertModel(ptr, model, true, !(ref->mBase->mData.mFlags & ESM::Light::OffDefault));
    }
예제 #4
0
파일: door.cpp 프로젝트: OpenMW/openmw
 void Door::insertObjectRendering (const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const
 {
     if (!model.empty())
     {
         renderingInterface.getObjects().insertModel(ptr, model, true);
         ptr.getRefData().getBaseNode()->setNodeMask(MWRender::Mask_Static);
     }
 }
예제 #5
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 void Activator::insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const
 {
     const std::string model = getModel(ptr);
     if (!model.empty()) {
         MWRender::Actors& actors = renderingInterface.getActors();
         actors.insertActivator(ptr);
     }
 }
예제 #6
0
 void Lockpick::insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const
 {
     const std::string model = getModel(ptr);
     if (!model.empty()) {
         MWRender::Objects& objects = renderingInterface.getObjects();
         objects.insertBegin(ptr, ptr.getRefData().isEnabled(), false);
         objects.insertMesh(ptr, model);
     }
 }
예제 #7
0
    void Light::insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const
    {
        MWWorld::LiveCellRef<ESM::Light> *ref =
            ptr.get<ESM::Light>();

        // Insert even if model is empty, so that the light is added
        MWRender::Actors& actors = renderingInterface.getActors();
        actors.insertActivator(ptr, !(ref->mBase->mData.mFlags & ESM::Light::OffDefault));
    }
예제 #8
0
파일: static.cpp 프로젝트: AAlderman/openmw
    void Static::insertObjectRendering (const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const
    {
        MWWorld::LiveCellRef<ESM::Static> *ref =
            ptr.get<ESM::Static>();

        if (!model.empty()) {
            renderingInterface.getObjects().insertModel(ptr, model, !ref->mBase->mPersistent);
        }
    }
예제 #9
0
void Activator::insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const
{
    ESMS::LiveCellRef<ESM::Activator, MWWorld::RefData> *ref =
        ptr.get<ESM::Activator>();

    assert (ref->base != NULL);
    const std::string &model = ref->base->model;

    if (!model.empty())
    {
        MWRender::Objects& objects = renderingInterface.getObjects();
        objects.insertBegin(ptr, ptr.getRefData().isEnabled(), false);
        objects.insertMesh(ptr, "meshes\\" + model);
    }
}
예제 #10
0
파일: light.cpp 프로젝트: 4DA/openmw
    void Light::insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const
    {
        MWWorld::LiveCellRef<ESM::Light> *ref =
            ptr.get<ESM::Light>();
        assert (ref->mBase != NULL);

        const std::string &model = ref->mBase->mModel;

        MWRender::Objects& objects = renderingInterface.getObjects();
        objects.insertBegin(ptr, ptr.getRefData().isEnabled(), false);

        if (!model.empty())
            objects.insertMesh(ptr, "meshes\\" + model, true);
        else
            objects.insertLight(ptr);
    }
예제 #11
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 void Repair::insertObjectRendering (const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const
 {
     if (!model.empty()) {
         renderingInterface.getObjects().insertModel(ptr, model);
     }
 }
예제 #12
0
 void Creature::insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const
 {
     MWRender::Actors& actors = renderingInterface.getActors();
     actors.insertCreature(ptr);
 }
예제 #13
0
파일: npc.cpp 프로젝트: emoose/openmw
 void Npc::insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const
 {
     renderingInterface.getActors().insertNPC(ptr, getInventoryStore(ptr));
 }