예제 #1
0
void EditorWidgets::parseWidget(MyGUI::xml::xmlNodeIterator & _widget, MyGUI::WidgetPtr _parent)
{
	WidgetContainer * container = new WidgetContainer();
	// парсим атрибуты виджета
	MyGUI::IntCoord coord;
	MyGUI::Align align = MyGUI::ALIGN_DEFAULT;

	_widget->findAttribute("name", container->name);
	_widget->findAttribute("type", container->type);
	_widget->findAttribute("skin", container->skin);
	_widget->findAttribute("layer", container->layer);
	if (_widget->findAttribute("align", container->align)) align = MyGUI::SkinManager::getInstance().parseAlign(container->align);
	if (_widget->findAttribute("position", container->position)) coord = MyGUI::IntCoord::parse(container->position);
	if (_widget->findAttribute("position_real", container->position_real)) coord = MyGUI::Gui::getInstance().convertRelativeToInt(MyGUI::FloatCoord::parse(container->position_real), _parent);

	// в гуе на 2 одноименных виджета ругается и падает, а у нас будет просто переименовывать
	if (false == container->name.empty())
	{
		WidgetContainer * iter = find(container->name);
		if (null != iter)
		{
			LOGGING(LogSection, Warning, "widget with same name name '" << container->name << "'. Renamed");
			static long renameN=0;
			container->name = MyGUI::utility::toString(container->name, renameN++);
		}
	}

	std::string tmpname = container->name;
	if (tmpname.empty()) 
	{
		tmpname = MyGUI::utility::toString(container->type, global_counter);
		global_counter++;
	}

	//может и не стоит
	tmpname = "LayoutEditor_" + tmpname;

	if (null == _parent) {
		container->widget = MyGUI::Gui::getInstance().createWidgetT(container->type, container->skin, coord, align, container->layer, tmpname);
		add(container);
	}
	else
	{
		container->widget = _parent->createWidgetT(container->type, container->skin, coord, align, tmpname);
		add(container);
	}

	// берем детей и крутимся
	MyGUI::xml::xmlNodeIterator widget = _widget->getNodeIterator();
	while (widget.nextNode()) {

		std::string key, value;

		if (widget->getName() == "Widget") parseWidget(widget, container->widget);
		else if (widget->getName() == "Property") {

			// парсим атрибуты
			if (false == widget->findAttribute("key", key)) continue;
			if (false == widget->findAttribute("value", value)) continue;
			// и парсим свойство
			if (("Message_Modal" != key) && ("Window_AutoAlpha" != key)) MyGUI::WidgetManager::getInstance().parse(container->widget, key, value);
			container->mProperty.push_back(std::make_pair(key, value));
		}
		else if (widget->getName() == "UserString") {
			// парсим атрибуты
			if (false == widget->findAttribute("key", key)) continue;
			if (false == widget->findAttribute("value", value)) continue;
			container->mUserString.insert(std::make_pair(key, value));
		}

	};
}
예제 #2
0
void EditorWidgets::parseWidget(MyGUI::xml::xmlNodeIterator & _widget, MyGUI::WidgetPtr _parent)
{
	WidgetContainer * container = new WidgetContainer();
	// парсим атрибуты виджета
	MyGUI::IntCoord coord;
	MyGUI::Align align = MyGUI::ALIGN_DEFAULT;

	_widget->findAttribute("name", container->name);
	_widget->findAttribute("type", container->type);
	_widget->findAttribute("skin", container->skin);
	_widget->findAttribute("layer", container->layer);
	if (_widget->findAttribute("align", container->align)) align = MyGUI::SkinManager::getInstance().parseAlign(container->align);
	if (_widget->findAttribute("position", container->position)) coord = MyGUI::IntCoord::parse(container->position);
	if (_widget->findAttribute("position_real", container->position_real)) coord = MyGUI::Gui::getInstance().convertRelativeToInt(MyGUI::FloatCoord::parse(container->position_real), _parent);

	// в гуе на 2 одноименных виджета ругается и падает, а у нас будет просто переименовывать
	if (false == container->name.empty())
	{
		WidgetContainer * iter = find(container->name);
		if (null != iter)
		{
			static long renameN=0;
			std::string mess = MyGUI::utility::toString("widget with same name name '", container->name, "'. Renamed to '", container->name, renameN, "'.");
			LOGGING(LogSection, Warning, mess);
			MyGUI::Message::_createMessage("Warning", mess, "", "LayoutEditor_Popup", true, null, MyGUI::Message::IconWarning | MyGUI::Message::Ok);
			container->name = MyGUI::utility::toString(container->name, renameN++);
		}
	}

	std::string tmpname = container->name;
	if (tmpname.empty()) 
	{
		tmpname = MyGUI::utility::toString(container->type, global_counter);
		global_counter++;
	}

	//может и не стоит
	tmpname = "LayoutEditor_" + tmpname;

	if (null == _parent) {
		container->widget = MyGUI::Gui::getInstance().createWidgetT(container->type, container->skin, coord, align, container->layer, tmpname);
		add(container);
	}
	else
	{
		container->widget = _parent->createWidgetT(container->type, container->skin, coord, align, tmpname);
		add(container);
	}

	// берем детей и крутимся
	MyGUI::xml::xmlNodeIterator widget = _widget->getNodeIterator();
	while (widget.nextNode()) {

		std::string key, value;

		if (widget->getName() == "Widget") parseWidget(widget, container->widget);
		else if (widget->getName() == "Property") {

			// парсим атрибуты
			if (false == widget->findAttribute("key", key)) continue;
			if (false == widget->findAttribute("value", value)) continue;

			// и парсим свойство
			try{
				if (("Message_Modal" != key) && ("Window_AutoAlpha" != key) && ("Window_Snap" != key))
					MyGUI::WidgetManager::getInstance().parse(container->widget, key, value);
				Ogre::Root::getSingleton().renderOneFrame();
			}
			catch(...)
			{
				MyGUI::Message::_createMessage("Warning", "No such " + key + ": '" + value + "'", "", "LayoutEditor_Popup", true, null, MyGUI::Message::IconWarning | MyGUI::Message::Ok);
				if (key == "Image_Texture") MyGUI::WidgetManager::getInstance().parse(container->widget, key, "");
			}// for incorrect meshes or textures

			container->mProperty.push_back(std::make_pair(key, value));
		}
		else if (widget->getName() == "UserString") {
			// парсим атрибуты
			if (false == widget->findAttribute("key", key)) continue;
			if (false == widget->findAttribute("value", value)) continue;
			container->mUserString.insert(std::make_pair(key, value));
		}

	};
}