void ToolControl::requestCreateObjectItem(MyGUI::ItemBox* _sender, MyGUI::Widget* _item) { MyGUI::Button* button = _item->createWidget<MyGUI::Button>("Button", MyGUI::IntCoord(0, 0, _item->getWidth(), _item->getHeight()), MyGUI::Align::Stretch); button->setTextAlign(MyGUI::Align::Center); button->eventMouseButtonClick += MyGUI::newDelegate(this, &ToolControl::notifySelectObjectType); //button->setNeedToolTip(true); //button->eventToolTip += MyGUI::newDelegate(this, &ToolControl::notifyToolTip); _item->setUserData(button); }
void WidgetsWindow::requestCreateWidgetItem(MyGUI::ItemBox* _sender, MyGUI::Widget* _item) { MyGUI::Button* button = _item->createWidget<MyGUI::Button>(mButtonSkinName, MyGUI::IntCoord( mWidgetsButtonOffset, mWidgetsButtonOffset, _item->getWidth() - mWidgetsButtonOffset - mWidgetsButtonOffset, _item->getHeight() - mWidgetsButtonOffset - mWidgetsButtonOffset), MyGUI::Align::Stretch); button->setTextAlign(MyGUI::Align::Center); button->eventMouseButtonClick += MyGUI::newDelegate(this, &WidgetsWindow::notifySelectWidgetType); button->setNeedToolTip(true); button->eventToolTip += MyGUI::newDelegate(this, &WidgetsWindow::notifyToolTip); _item->setUserData(button); }
void SpellWindow::updateSpells() { mSpellIcons->updateWidgets(mEffectBox, false); const int spellHeight = 18; mHeight = 0; while (mSpellView->getChildCount()) MyGUI::Gui::getInstance().destroyWidget(mSpellView->getChildAt(0)); // retrieve all player spells, divide them into Powers and Spells and sort them std::vector<std::string> spellList; MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr(); MWWorld::InventoryStore& store = player.getClass().getInventoryStore(player); MWMechanics::CreatureStats& stats = player.getClass().getCreatureStats(player); MWMechanics::Spells& spells = stats.getSpells(); for (MWMechanics::Spells::TIterator it = spells.begin(); it != spells.end(); ++it) spellList.push_back (it->first); const MWWorld::ESMStore &esmStore = MWBase::Environment::get().getWorld()->getStore(); std::vector<std::string> powers; std::vector<std::string>::iterator it = spellList.begin(); while (it != spellList.end()) { const ESM::Spell* spell = esmStore.get<ESM::Spell>().find(*it); if (spell->mData.mType == ESM::Spell::ST_Power) { powers.push_back(*it); it = spellList.erase(it); } else if (spell->mData.mType == ESM::Spell::ST_Ability || spell->mData.mType == ESM::Spell::ST_Blight || spell->mData.mType == ESM::Spell::ST_Curse || spell->mData.mType == ESM::Spell::ST_Disease) { it = spellList.erase(it); } else ++it; } std::sort(powers.begin(), powers.end(), sortSpells); std::sort(spellList.begin(), spellList.end(), sortSpells); // retrieve player's enchanted items std::vector<MWWorld::Ptr> items; for (MWWorld::ContainerStoreIterator it(store.begin()); it != store.end(); ++it) { std::string enchantId = it->getClass().getEnchantment(*it); if (enchantId != "") { // only add items with "Cast once" or "Cast on use" const ESM::Enchantment* enchant = esmStore.get<ESM::Enchantment>().find(enchantId); int type = enchant->mData.mType; if (type != ESM::Enchantment::CastOnce && type != ESM::Enchantment::WhenUsed) continue; items.push_back(*it); } } std::sort(items.begin(), items.end(), sortItems); int height = estimateHeight(items.size() + powers.size() + spellList.size()); bool scrollVisible = height > mSpellView->getHeight(); mWidth = mSpellView->getWidth() - (scrollVisible ? 18 : 0); // powers addGroup("#{sPowers}", ""); for (std::vector<std::string>::const_iterator it = powers.begin(); it != powers.end(); ++it) { const ESM::Spell* spell = esmStore.get<ESM::Spell>().find(*it); MyGUI::Button* t = mSpellView->createWidget<MyGUI::Button>("SpellText", MyGUI::IntCoord(4, mHeight, mWidth-8, spellHeight), MyGUI::Align::Left | MyGUI::Align::Top); t->setCaption(spell->mName); t->setTextAlign(MyGUI::Align::Left); t->setUserString("ToolTipType", "Spell"); t->setUserString("Spell", *it); t->eventMouseWheel += MyGUI::newDelegate(this, &SpellWindow::onMouseWheel); t->eventMouseButtonClick += MyGUI::newDelegate(this, &SpellWindow::onSpellSelected); if (*it == MWBase::Environment::get().getWindowManager()->getSelectedSpell()) t->setStateSelected(true); mHeight += spellHeight; } // other spells addGroup("#{sSpells}", "#{sCostChance}"); for (std::vector<std::string>::const_iterator it = spellList.begin(); it != spellList.end(); ++it) { const ESM::Spell* spell = esmStore.get<ESM::Spell>().find(*it); MyGUI::Button* t = mSpellView->createWidget<MyGUI::Button>("SpellText", MyGUI::IntCoord(4, mHeight, mWidth-8, spellHeight), MyGUI::Align::Left | MyGUI::Align::Top); t->setCaption(spell->mName); t->setTextAlign(MyGUI::Align::Left); t->setUserString("ToolTipType", "Spell"); t->setUserString("Spell", *it); t->eventMouseWheel += MyGUI::newDelegate(this, &SpellWindow::onMouseWheel); t->eventMouseButtonClick += MyGUI::newDelegate(this, &SpellWindow::onSpellSelected); t->setStateSelected(*it == MWBase::Environment::get().getWindowManager()->getSelectedSpell()); // cost / success chance MyGUI::Button* costChance = mSpellView->createWidget<MyGUI::Button>("SpellText", MyGUI::IntCoord(4, mHeight, mWidth-8, spellHeight), MyGUI::Align::Left | MyGUI::Align::Top); std::string cost = boost::lexical_cast<std::string>(spell->mData.mCost); std::string chance = boost::lexical_cast<std::string>(int(MWMechanics::getSpellSuccessChance(*it, player))); costChance->setCaption(cost + "/" + chance); costChance->setTextAlign(MyGUI::Align::Right); costChance->setNeedMouseFocus(false); costChance->setStateSelected(*it == MWBase::Environment::get().getWindowManager()->getSelectedSpell()); t->setSize(mWidth-12-costChance->getTextSize().width, t->getHeight()); mHeight += spellHeight; } // enchanted items addGroup("#{sMagicItem}", "#{sCostCharge}"); for (std::vector<MWWorld::Ptr>::const_iterator it = items.begin(); it != items.end(); ++it) { MWWorld::Ptr item = *it; const ESM::Enchantment* enchant = esmStore.get<ESM::Enchantment>().find(item.getClass().getEnchantment(item)); // check if the item is currently equipped (will display in a different color) bool equipped = false; for (int i=0; i < MWWorld::InventoryStore::Slots; ++i) { if (store.getSlot(i) != store.end() && *store.getSlot(i) == item) { equipped = true; break; } } MyGUI::Button* t = mSpellView->createWidget<MyGUI::Button>(equipped ? "SpellText" : "SpellTextUnequipped", MyGUI::IntCoord(4, mHeight, mWidth-8, spellHeight), MyGUI::Align::Left | MyGUI::Align::Top); t->setCaption(item.getClass().getName(item)); t->setTextAlign(MyGUI::Align::Left); t->setUserData(item); t->setUserString("ToolTipType", "ItemPtr"); t->setUserString("Equipped", equipped ? "true" : "false"); t->eventMouseButtonClick += MyGUI::newDelegate(this, &SpellWindow::onEnchantedItemSelected); t->eventMouseWheel += MyGUI::newDelegate(this, &SpellWindow::onMouseWheel); if (store.getSelectedEnchantItem() != store.end()) t->setStateSelected(item == *store.getSelectedEnchantItem()); // cost / charge MyGUI::Button* costCharge = mSpellView->createWidget<MyGUI::Button>(equipped ? "SpellText" : "SpellTextUnequipped", MyGUI::IntCoord(4, mHeight, mWidth-8, spellHeight), MyGUI::Align::Left | MyGUI::Align::Top); float enchantCost = enchant->mData.mCost; int eSkill = player.getClass().getSkill(player, ESM::Skill::Enchant); int castCost = std::max(1.f, enchantCost - (enchantCost / 100) * (eSkill - 10)); std::string cost = boost::lexical_cast<std::string>(castCost); int currentCharge = int(item.getCellRef().getEnchantmentCharge()); if (currentCharge == -1) currentCharge = enchant->mData.mCharge; std::string charge = boost::lexical_cast<std::string>(currentCharge); if (enchant->mData.mType == ESM::Enchantment::CastOnce) { // this is Morrowind behaviour cost = "100"; charge = "100"; } costCharge->setCaption(cost + "/" + charge); costCharge->setTextAlign(MyGUI::Align::Right); costCharge->setNeedMouseFocus(false); if (store.getSelectedEnchantItem() != store.end()) costCharge->setStateSelected(item == *store.getSelectedEnchantItem()); t->setSize(mWidth-12-costCharge->getTextSize().width, t->getHeight()); mHeight += spellHeight; } // Canvas size must be expressed with VScroll disabled, otherwise MyGUI would expand the scroll area when the scrollbar is hidden mSpellView->setVisibleVScroll(false); mSpellView->setCanvasSize(mSpellView->getWidth(), std::max(mSpellView->getHeight(), mHeight)); mSpellView->setVisibleVScroll(true); }
void SpellWindow::updateSpells() { const int spellHeight = 18; mHeight = 0; while (mSpellView->getChildCount()) MyGUI::Gui::getInstance().destroyWidget(mSpellView->getChildAt(0)); // retrieve all player spells, divide them into Powers and Spells and sort them std::vector<std::string> spellList; MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer(); MWWorld::InventoryStore& store = MWWorld::Class::get(player).getInventoryStore(player); MWMechanics::CreatureStats& stats = MWWorld::Class::get(player).getCreatureStats(player); MWMechanics::Spells& spells = stats.getSpells(); // the following code switches between selected enchanted item and selected spell (only one of these // can be active at a time) std::string selectedSpell = spells.getSelectedSpell(); MWWorld::Ptr selectedItem; if (store.getSelectedEnchantItem() != store.end()) { selectedSpell = ""; selectedItem = *store.getSelectedEnchantItem(); bool allowSelectedItem = true; // make sure that the item is still in the player inventory, otherwise it can't be selected bool found = false; for (MWWorld::ContainerStoreIterator it(store.begin()); it != store.end(); ++it) { if (*it == selectedItem) found = true; } if (!found) allowSelectedItem = false; // if the selected item can be equipped, make sure that it actually is equipped std::pair<std::vector<int>, bool> slots; slots = MWWorld::Class::get(selectedItem).getEquipmentSlots(selectedItem); if (!slots.first.empty()) { bool equipped = false; for (int i=0; i < MWWorld::InventoryStore::Slots; ++i) { if (store.getSlot(i) != store.end() && *store.getSlot(i) == selectedItem) { equipped = true; break; } } if (!equipped) allowSelectedItem = false; } if (!allowSelectedItem) { store.setSelectedEnchantItem(store.end()); spells.setSelectedSpell(""); mWindowManager.unsetSelectedSpell(); selectedItem = MWWorld::Ptr(); } } for (MWMechanics::Spells::TIterator it = spells.begin(); it != spells.end(); ++it) { spellList.push_back(*it); } std::vector<std::string> powers; std::vector<std::string>::iterator it = spellList.begin(); while (it != spellList.end()) { const ESM::Spell* spell = MWBase::Environment::get().getWorld()->getStore().spells.find(*it); if (spell->data.type == ESM::Spell::ST_Power) { powers.push_back(*it); it = spellList.erase(it); } else if (spell->data.type == ESM::Spell::ST_Ability || spell->data.type == ESM::Spell::ST_Blight || spell->data.type == ESM::Spell::ST_Curse || spell->data.type == ESM::Spell::ST_Disease) { it = spellList.erase(it); } else ++it; } std::sort(powers.begin(), powers.end(), sortSpells); std::sort(spellList.begin(), spellList.end(), sortSpells); // retrieve player's enchanted items std::vector<MWWorld::Ptr> items; for (MWWorld::ContainerStoreIterator it(store.begin()); it != store.end(); ++it) { std::string enchantId = MWWorld::Class::get(*it).getEnchantment(*it); if (enchantId != "") { // only add items with "Cast once" or "Cast on use" const ESM::Enchantment* enchant = MWBase::Environment::get().getWorld()->getStore().enchants.find(enchantId); int type = enchant->data.type; if (type != ESM::Enchantment::CastOnce && type != ESM::Enchantment::WhenUsed) continue; items.push_back(*it); } } std::sort(items.begin(), items.end(), sortItems); int height = estimateHeight(items.size() + powers.size() + spellList.size()); bool scrollVisible = height > mSpellView->getHeight(); mWidth = mSpellView->getWidth() - (scrollVisible ? 18 : 0); // powers addGroup("#{sPowers}", ""); for (std::vector<std::string>::const_iterator it = powers.begin(); it != powers.end(); ++it) { const ESM::Spell* spell = MWBase::Environment::get().getWorld()->getStore().spells.find(*it); MyGUI::Button* t = mSpellView->createWidget<MyGUI::Button>("SpellText", MyGUI::IntCoord(4, mHeight, mWidth-8, spellHeight), MyGUI::Align::Left | MyGUI::Align::Top); t->setCaption(spell->name); t->setTextAlign(MyGUI::Align::Left); t->setUserString("ToolTipType", "Spell"); t->setUserString("Spell", *it); t->eventMouseWheel += MyGUI::newDelegate(this, &SpellWindow::onMouseWheel); t->eventMouseButtonClick += MyGUI::newDelegate(this, &SpellWindow::onSpellSelected); if (*it == selectedSpell) t->setStateSelected(true); mHeight += spellHeight; } // other spells addGroup("#{sSpells}", "#{sCostChance}"); for (std::vector<std::string>::const_iterator it = spellList.begin(); it != spellList.end(); ++it) { const ESM::Spell* spell = MWBase::Environment::get().getWorld()->getStore().spells.find(*it); MyGUI::Button* t = mSpellView->createWidget<MyGUI::Button>("SpellText", MyGUI::IntCoord(4, mHeight, mWidth-8, spellHeight), MyGUI::Align::Left | MyGUI::Align::Top); t->setCaption(spell->name); t->setTextAlign(MyGUI::Align::Left); t->setUserString("ToolTipType", "Spell"); t->setUserString("Spell", *it); t->eventMouseWheel += MyGUI::newDelegate(this, &SpellWindow::onMouseWheel); t->eventMouseButtonClick += MyGUI::newDelegate(this, &SpellWindow::onSpellSelected); t->setStateSelected(*it == selectedSpell); // cost / success chance MyGUI::Button* costChance = mSpellView->createWidget<MyGUI::Button>("SpellText", MyGUI::IntCoord(4, mHeight, mWidth-8, spellHeight), MyGUI::Align::Left | MyGUI::Align::Top); std::string cost = boost::lexical_cast<std::string>(spell->data.cost); std::string chance = boost::lexical_cast<std::string>(int(MWMechanics::getSpellSuccessChance(*it, player))); costChance->setCaption(cost + "/" + chance); costChance->setTextAlign(MyGUI::Align::Right); costChance->setNeedMouseFocus(false); costChance->setStateSelected(*it == selectedSpell); mHeight += spellHeight; } // enchanted items addGroup("#{sMagicItem}", "#{sCostCharge}"); for (std::vector<MWWorld::Ptr>::const_iterator it = items.begin(); it != items.end(); ++it) { MWWorld::Ptr item = *it; const ESM::Enchantment* enchant = MWBase::Environment::get().getWorld()->getStore().enchants.find(MWWorld::Class::get(item).getEnchantment(item)); // check if the item is currently equipped (will display in a different color) bool equipped = false; for (int i=0; i < MWWorld::InventoryStore::Slots; ++i) { if (store.getSlot(i) != store.end() && *store.getSlot(i) == item) { equipped = true; break; } } MyGUI::Button* t = mSpellView->createWidget<MyGUI::Button>(equipped ? "SpellText" : "SpellTextUnequipped", MyGUI::IntCoord(4, mHeight, mWidth-8, spellHeight), MyGUI::Align::Left | MyGUI::Align::Top); t->setCaption(MWWorld::Class::get(item).getName(item)); t->setTextAlign(MyGUI::Align::Left); t->setUserData(item); t->setUserString("ToolTipType", "ItemPtr"); t->setUserString("Equipped", equipped ? "true" : "false"); t->eventMouseButtonClick += MyGUI::newDelegate(this, &SpellWindow::onEnchantedItemSelected); t->eventMouseWheel += MyGUI::newDelegate(this, &SpellWindow::onMouseWheel); t->setStateSelected(item == selectedItem); // cost / charge MyGUI::Button* costCharge = mSpellView->createWidget<MyGUI::Button>(equipped ? "SpellText" : "SpellTextUnequipped", MyGUI::IntCoord(4, mHeight, mWidth-8, spellHeight), MyGUI::Align::Left | MyGUI::Align::Top); std::string cost = boost::lexical_cast<std::string>(enchant->data.cost); std::string charge = boost::lexical_cast<std::string>(enchant->data.charge); /// \todo track current charge if (enchant->data.type == ESM::Enchantment::CastOnce) { // this is Morrowind behaviour cost = "100"; charge = "100"; } costCharge->setCaption(cost + "/" + charge); costCharge->setTextAlign(MyGUI::Align::Right); costCharge->setNeedMouseFocus(false); costCharge->setStateSelected(item == selectedItem); mHeight += spellHeight; } mSpellView->setCanvasSize(mSpellView->getWidth(), std::max(mSpellView->getHeight(), mHeight)); }