void DemoKeeper::createScene() { base::BaseDemoManager::createScene(); createDefaultScene(); const MyGUI::VectorWidgetPtr& root = MyGUI::LayoutManager::getInstance().loadLayout("HelpPanel.layout"); if (root.size() == 1) root.at(0)->findWidget("Text")->castType<MyGUI::TextBox>()->setCaption("Demo of rendering camera view into widget and mesh into widget (you can drag it using mouse)."); const MyGUI::IntSize& size = MyGUI::RenderManager::getInstance().getViewSize(); MyGUI::Window* window = MyGUI::Gui::getInstance().createWidget<MyGUI::Window>("WindowCS", MyGUI::IntCoord(10, size.height - 10 - 230, 300, 230), MyGUI::Align::Default, "Overlapped"); window->setCaption("Camera view"); window->setMinSize(MyGUI::IntSize(100, 100)); MyGUI::Canvas* canvas = window->createWidget<MyGUI::Canvas>("Canvas", MyGUI::IntCoord(0, 0, window->getClientCoord().width, window->getClientCoord().height), MyGUI::Align::Stretch); MyGUI::Window* window2 = MyGUI::Gui::getInstance().createWidget<MyGUI::Window>("WindowCS", MyGUI::IntCoord(size.width - 10 - 300, 10, 300, 230), MyGUI::Align::Default, "Overlapped"); window2->setCaption("Model view"); window2->setMinSize(MyGUI::IntSize(100, 100)); MyGUI::Canvas* canvas2 = window2->createWidget<MyGUI::Canvas>("Canvas", MyGUI::IntCoord(0, 0, window2->getClientCoord().width, window2->getClientCoord().height), MyGUI::Align::Stretch); canvas2->setPointer("hand"); #ifdef MYGUI_OGRE_PLATFORM gRenderBox.setCanvas(canvas); gRenderBox.setViewport(getCamera()); gRenderBox.setBackgroundColour(MyGUI::Colour::Black); gRenderBoxScene.setCanvas(canvas2); gRenderBoxScene.injectObject("Robot.mesh"); gRenderBoxScene.setAutoRotation(true); gRenderBoxScene.setMouseRotation(true); MyGUI::Gui::getInstance().eventFrameStart += MyGUI::newDelegate(this, &DemoKeeper::notifyFrameStart); #endif // MYGUI_OGRE_PLATFORM }
void SkeletonView::createScene() { const MyGUI::IntSize& size = MyGUI::RenderManager::getInstance().getViewSize(); MyGUI::Window* window = MyGUI::Gui::getInstance().createWidget<MyGUI::Window>("PanelSkin", MyGUI::IntCoord(0, size.height - 276, 360, 276), MyGUI::Align::Left|MyGUI::Align::Bottom, "Main","SkeletonViewWnd"); window->setCaption("Skeleton view"); MyGUI::Canvas* canvas = window->createWidget<MyGUI::Canvas>("Canvas", MyGUI::IntCoord(5, 5, window->getClientCoord().width-10, window->getClientCoord().height-10), MyGUI::Align::Stretch); canvas->setPointer("hand"); setCanvas(canvas); /*Ogre::Vector3 dir(-1, -1, 0.5); dir.normalise(); Ogre::Light* light = mSceneMgr->createLight(MyGUI::utility::toString(this, "_LightRenderBox")); light->setType(Ogre::Light::LT_DIRECTIONAL); light->setDirection(dir);*/ std::string camera(MyGUI::utility::toString(this, "_CameraRenderBox")); mCamera = AppDemo::getSingleton().mSceneMgr->createCamera(camera); mCamera->setNearClipDistance(1); mCamera->setPosition(0,10,50); mCamera->lookAt(0,0,0); mCamera->setAspectRatio( float(mCanvas->getWidth()) / float(mCanvas->getHeight()) ); setViewport(mCamera); }
void OpenSaveFileDialog::setDialogInfo(const MyGUI::UString& _caption, const MyGUI::UString& _button, bool _folderMode) { mFolderMode = _folderMode; MyGUI::Window* window = mMainWidget->castType<MyGUI::Window>(false); if (window != nullptr) window->setCaption(_caption); mButtonOpenSave->setCaption(_button); mEditFileName->setVisible(!_folderMode); }
void GUIManager::buildGUIFromXML(std::string file_name) { float values[4]; TiXmlDocument doc(file_name.c_str()); if (doc.LoadFile()) { TiXmlNode* gui_node = doc.FirstChild("gui"); if (gui_node) { TiXmlNode* windows_node = gui_node->FirstChild("windows"); for(TiXmlNode* window_node = windows_node->FirstChild("window"); window_node; window_node = window_node->NextSibling()) { std::string name_text = GameManager::textFromChildNode(window_node, "name"); std::string caption_text = GameManager::textFromChildNode(window_node, "caption"); std::string skin_text = GameManager::textFromChildNode(window_node, "skin"); std::string position_text = GameManager::textFromChildNode(window_node, "position"); GameManager::parseFloats(position_text, values); uint32 left = (uint32) values[0]; uint32 top = (uint32) values[1]; std::string size_text = GameManager::textFromChildNode(window_node, "size"); GameManager::parseFloats(size_text, values); uint32 width = (uint32) values[0]; uint32 height = (uint32) values[1]; std::string layer_text = GameManager::textFromChildNode(window_node, "layer"); MyGUI::Window* w = my_gui->createWidget<MyGUI::Window>(skin_text, left, top, width, height, MyGUI::Align::Default, layer_text, name_text); w->setCaption(caption_text); TiXmlNode* buttons_node = window_node->FirstChild("buttons"); if (buttons_node) { addButtons(buttons_node, values, w); } TiXmlNode* combo_boxes_node = window_node->FirstChild("combo_boxes"); if (combo_boxes_node) { addComboBoxes(combo_boxes_node, values, w); } } } } else { //do nothing } }
void DemoKeeper::createScene() { MyGUI::LayoutManager::getInstance().loadLayout("Wallpaper.layout"); const MyGUI::VectorWidgetPtr& root = MyGUI::LayoutManager::getInstance().loadLayout("HelpPanel.layout"); root.at(0)->findWidget("Text")->castType<MyGUI::TextBox>()->setCaption("Resize window to see how ScrollView widget works"); const MyGUI::IntSize& view = MyGUI::RenderManager::getInstance().getViewSize(); const MyGUI::IntSize size(450, 450); MyGUI::Window* window = MyGUI::Gui::getInstance().createWidget<MyGUI::Window>("WindowCS", MyGUI::IntCoord((view.width - size.width) / 2, (view.height - size.height) / 2, size.width, size.height), MyGUI::Align::Default, "Main"); window->setMinSize(150, 150); window->setCaption("ScrollView demo"); MyGUI::ScrollView* scroll_view = window->createWidget<MyGUI::ScrollView>("ScrollView", MyGUI::IntCoord(2, 2, window->getClientCoord().width - 2, window->getClientCoord().height - 2), MyGUI::Align::Stretch); scroll_view->setCanvasSize(256, 256); MyGUI::ImageBox* image = scroll_view->createWidget<MyGUI::ImageBox>("ImageBox", MyGUI::IntCoord(0, 0, 256, 256), MyGUI::Align::Default); image->setImageTexture("Crystal_Clear_View.png"); }
void DemoKeeper::notifyEventAction(MainPanel::TypeEvents _action, size_t _index) { if (_action == MainPanel::EventQuit) { quit(); } else if (_action == MainPanel::EventNew) { removeRenderBoxes(); destroyWindows(); mEditorWindow->clearView(); } else if (_action == MainPanel::EventLoad) { createWindows(); } else if (_action == MainPanel::EventCreate) { MyGUI::Widget* view = mEditorWindow->getView(); const MyGUI::IntCoord& coord = view->getClientCoord(); if (_index == 0) { const MyGUI::IntSize size(80, 80); MyGUI::Window* window = view->createWidget<MyGUI::Window>(MyGUI::WidgetStyle::Overlapped, "WindowCS", MyGUI::IntCoord(getRand(0, coord.width - size.width), getRand(0, coord.height - size.height), size.width, size.height), MyGUI::Align::Default); window->setCaption("Frame"); window->setMinSize(size); } else if (_index == 1) { const MyGUI::IntSize size(180, 15); MyGUI::ScrollBar* scroll = view->createWidget<MyGUI::ScrollBar>("ScrollBarH", MyGUI::IntCoord(getRand(0, coord.width - size.width), getRand(0, coord.height - size.height), size.width, size.height), MyGUI::Align::Default); scroll->setScrollRange(200); scroll->setScrollPosition(10); scroll->setScrollPage(1); scroll->setScrollViewPage(20); } else if (_index == 2) { const MyGUI::IntSize size(15, 180); MyGUI::ScrollBar* scroll = view->createWidget<MyGUI::ScrollBar>("ScrollBarV", MyGUI::IntCoord(getRand(0, coord.width - size.width), getRand(0, coord.height - size.height), size.width, size.height), MyGUI::Align::Default); scroll->setScrollRange(200); scroll->setScrollPosition(10); scroll->setScrollPage(1); scroll->setScrollViewPage(20); } else if (_index == 3) { const MyGUI::IntSize size(80, 26); MyGUI::TextBox* text = view->createWidget<MyGUI::TextBox>("TextBox", MyGUI::IntCoord(getRand(0, coord.width - size.width), getRand(0, coord.height - size.height), size.width, size.height), MyGUI::Align::Default); text->setCaption("TextBox"); } else if (_index == 4) { const MyGUI::IntSize size(50, 50); MyGUI::ImageBox* image = view->createWidget<MyGUI::ImageBox>("ImageBox", MyGUI::IntCoord(getRand(0, coord.width - size.width), getRand(0, coord.height - size.height), size.width, size.height), MyGUI::Align::Default); image->setImageTexture("HelpIcon.png"); } else if (_index == 5) { const MyGUI::IntSize size(150, 150); MyGUI::Window* window = view->createWidget<MyGUI::Window>(MyGUI::WidgetStyle::Overlapped, "WindowC", MyGUI::IntCoord(getRand(0, coord.width - size.width), getRand(0, coord.height - size.height), size.width, size.height), MyGUI::Align::Default); window->setCaption("Render"); MyGUI::Canvas* canvas = window->createWidget<MyGUI::Canvas>("Canvas", MyGUI::IntCoord(0, 0, window->getClientCoord().width, window->getClientCoord().height), MyGUI::Align::Stretch); createRenderBox(canvas); } } }
void DemoKeeper::notifyEventAction(MainPanel::TypeEvents _action, size_t _index) { static MyGUI::IVertexBuffer* vbo = nullptr; if (_action == MainPanel::EventQuit) { if (vbo) MyGUI::RenderManager::getInstance().destroyVertexBuffer(vbo); quit(); } else if (_action == MainPanel::EventNew) { //cocos2d::extension::CCNotificationCenter::sharedNotificationCenter()->postNotification(EVENT_COME_TO_BACKGROUND); //cocos2d::CCNotificationCenter::sharedNotificationCenter()->postNotification(EVNET_COME_TO_FOREGROUND); //removeRenderBoxes(); //destroyWindows(); //mEditorWindow->clearView(); //MyGUI::Widget *tempWindow = mEditorWindow->getView()->findWidget("tempWindow"); //if (tempWindow) // MyGUI::Gui::getInstance().destroyWidget(tempWindow); if (vbo) { MyGUI::RenderManager::getInstance().destroyVertexBuffer(vbo); vbo = nullptr; } } else if (_action == MainPanel::EventLoad) { //mEditorWindow->getView()->createWidget<MyGUI::Window>( // MyGUI::WidgetStyle::Overlapped, "WindowCSX", // MyGUI::IntCoord(10, 10, 100, 100), // MyGUI::Align::Default, "", "tempWindow"); if (!vbo) { vbo = MyGUI::RenderManager::getInstance().createVertexBuffer(); } for (unsigned i = 2; i < 2048; i += 4) { vbo->setVertexCount(i); vbo->lock(); vbo->unlock(); } //createWindows(); } else if (_action == MainPanel::EventCreate) { MyGUI::Widget* view = mEditorWindow->getView(); const MyGUI::IntCoord& coord = view->getClientCoord(); if (_index == 0) { const MyGUI::IntSize size(80, 80); MyGUI::Window* window = view->createWidget<MyGUI::Window>(MyGUI::WidgetStyle::Overlapped, "WindowCS", MyGUI::IntCoord(getRand(0, coord.width - size.width), getRand(0, coord.height - size.height), size.width, size.height), MyGUI::Align::Default); window->setCaption("Frame"); window->setMinSize(size); } else if (_index == 1) { const MyGUI::IntSize size(180, 15); MyGUI::ScrollBar* scroll = view->createWidget<MyGUI::ScrollBar>("ScrollBarH", MyGUI::IntCoord(getRand(0, coord.width - size.width), getRand(0, coord.height - size.height), size.width, size.height), MyGUI::Align::Default); scroll->setScrollRange(200); scroll->setScrollPosition(10); scroll->setScrollPage(1); scroll->setScrollViewPage(20); } else if (_index == 2) { const MyGUI::IntSize size(15, 180); MyGUI::ScrollBar* scroll = view->createWidget<MyGUI::ScrollBar>("ScrollBarV", MyGUI::IntCoord(getRand(0, coord.width - size.width), getRand(0, coord.height - size.height), size.width, size.height), MyGUI::Align::Default); scroll->setScrollRange(200); scroll->setScrollPosition(10); scroll->setScrollPage(1); scroll->setScrollViewPage(20); } else if (_index == 3) { const MyGUI::IntSize size(80, 26); MyGUI::TextBox* text = view->createWidget<MyGUI::TextBox>("TextBox", MyGUI::IntCoord(getRand(0, coord.width - size.width), getRand(0, coord.height - size.height), size.width, size.height), MyGUI::Align::Default); text->setCaption("TextBox"); } else if (_index == 4) { const MyGUI::IntSize size(50, 50); MyGUI::ImageBox* image = view->createWidget<MyGUI::ImageBox>("ImageBox", MyGUI::IntCoord(getRand(0, coord.width - size.width), getRand(0, coord.height - size.height), size.width, size.height), MyGUI::Align::Default); image->setImageTexture("HelpIcon.png"); } else if (_index == 5) { const MyGUI::IntSize size(480, 320); MyGUI::Window* window = view->createWidget<MyGUI::Window>(MyGUI::WidgetStyle::Overlapped, "WindowCSX", MyGUI::IntCoord(getRand(0, coord.width - size.width), getRand(0, coord.height - size.height), size.width, size.height), MyGUI::Align::Default); window->setCaption("Render"); MyGUI::Canvas* canvas = window->createWidget<MyGUI::Canvas>("Canvas", MyGUI::IntCoord(0, 0, window->getClientCoord().width, window->getClientCoord().height), MyGUI::Align::Stretch); createRenderBox(canvas); } } }
void TextFieldControl::setCaption(const MyGUI::UString& _value) { MyGUI::Window* window = mMainWidget->castType<MyGUI::Window>(false); if (window != nullptr) window->setCaption(_value); }