void SkillRecv::processSkillProduceMixList(Net::MessageIn &msg) { UNIMPLEMENTEDPACKET; const int count = (msg.readInt16("len") - 4) / 4 * itemIdLen; for (int f = 0; f < count; f ++) { msg.readItemId("item id"); for (int d = 0; d < 3; d ++) msg.readItemId("material id"); } }
void SkillRecv::processSkillProduceEffect(Net::MessageIn &msg) { UNIMPLEMENTEDPACKET; msg.readInt16("flag"); msg.readItemId("item id"); }
void SkillRecv::processSkillArrowCreateList(Net::MessageIn &msg) { UNIMPLEMENTEDPACKET; const int count = (msg.readInt16("len") - 4) / itemIdLen; for (int f = 0; f < count; f ++) msg.readItemId("item id"); }
void SkillRecv::processSkillFailed(Net::MessageIn &msg) { // Action failed (ex. sit because you have not reached the // right level) const int skillId = msg.readInt16("skill id"); const int bskill = msg.readItemId("btype"); const int itemId = msg.readItemId("item id"); const signed char success = msg.readUInt8("success"); const signed char reason = msg.readUInt8("reason"); if (success != CAST_S32(SKILL_FAILED) && bskill == CAST_S32(BSKILL_EMOTE)) { logger->log("Action: %d/%d", bskill, success); } if (localPlayer != nullptr) localPlayer->stopCast(true); std::string txt; if (success == CAST_S32(SKILL_FAILED) && bskill != 0) { if ((localPlayer != nullptr) && bskill == CAST_S32(BSKILL_EMOTE) && reason == CAST_S32(RFAIL_SKILLDEP)) { localPlayer->stopAdvert(); } const SkillInfo *const info = skillDialog->getSkill(bskill); if (info != nullptr) { txt = info->errorText; } else { // TRANSLATORS: skill error message txt = strprintf(_("Unknown skill error: %d"), bskill); } } else { const SkillInfo *const info = skillDialog->getSkill(skillId); if (info != nullptr) { txt = info->errorText + "."; } else { // TRANSLATORS: skill error message txt = strprintf(_("Unknown skill error: %d."), skillId); } } txt.append(" "); switch (reason) { case RFAIL_SKILLDEP: // TRANSLATORS: error message txt.append(_("You have not yet reached a high enough lvl!")); break; case RFAIL_INSUFHP: // TRANSLATORS: error message txt.append(_("Insufficient HP!")); break; case RFAIL_INSUFSP: // TRANSLATORS: error message txt.append(_("Insufficient SP!")); break; case RFAIL_NOMEMO: // TRANSLATORS: error message txt.append(_("You have no memos!")); break; case RFAIL_SKILLDELAY: // TRANSLATORS: error message txt.append(_("You cannot do that right now!")); break; case RFAIL_ZENY: // TRANSLATORS: error message txt.append(_("Seems you need more money... ;-)")); break; case RFAIL_WEAPON: // TRANSLATORS: error message txt.append(_("You cannot use this skill with that " "kind of weapon!")); break; case RFAIL_REDGEM: // TRANSLATORS: error message txt.append(_("You need another red gem!")); break; case RFAIL_BLUEGEM: // TRANSLATORS: error message txt.append(_("You need another blue gem!")); break; case RFAIL_OVERWEIGHT: // TRANSLATORS: error message txt.append(_("You're carrying to much to do this!")); break; case RFAIL_SUMMON: // TRANSLATORS: error message txt.append(_("Fail summon.")); break; case RFAIL_SPIRITS: // TRANSLATORS: error message txt.append(_("Need spirits.")); break; case RFAIL_NEED_EQUIPMENT: { const int amount = bskill; const ItemInfo &info = ItemDB::get(itemId); if (amount == 1) { // TRANSLATORS: skill error message txt.append(strprintf(_("Need equipment %s."), info.getLink().c_str())); } else { // TRANSLATORS: skill error message txt.append(strprintf(_("Need equipment %s and amount %d"), info.getLink().c_str(), amount)); } break; } case RFAIL_NEED_ITEM: { const int amount = bskill; const ItemInfo &info = ItemDB::get(itemId); if (amount == 1) { // TRANSLATORS: skill error message txt.append(strprintf(_("Need item %s."), info.getLink().c_str())); } else { // TRANSLATORS: skill error message txt.append(strprintf(_("Need item %s and amount %d"), info.getLink().c_str(), amount)); } break; } case RFAIL: { // TRANSLATORS: error message txt.append(_("Skill failed!")); break; } default: UNIMPLEMENTEDPACKETFIELD(reason); break; } NotifyManager::notify(NotifyTypes::SKILL_FAIL_MESSAGE, txt); }