void drawSkeleton( nite::UserTrackerFrameRef& userFrame, nite::UserTracker& userTracker, cv::Mat& image) { const nite::Array<nite::UserData>& users = userFrame.getUsers(); for ( int i = 0; i < users.getSize(); ++i ) { const nite::UserData& user = users[i]; if ( user.isNew() ) { userTracker.startSkeletonTracking( user.getId() ); userTracker.startPoseDetection( user.getId(), nite::POSE_PSI); userTracker.startPoseDetection( user.getId(), nite::POSE_CROSSED_HANDS); } else if ( !user.isLost() ) { // skeletonの表示 const auto skeleton = user.getSkeleton(); if ( skeleton.getState() == nite::SkeletonState::SKELETON_TRACKED ) { for ( int j = 0; j < 15; j++ ) { const auto joint = skeleton.getJoint((nite::JointType)j); if ( joint.getPositionConfidence() >= 0.7f ) { const auto position = joint.getPosition(); float x = 0, y = 0; userTracker.convertJointCoordinatesToDepth( position.x, position.y, position.z, &x, &y ); cv::circle( image, cvPoint( (int)x, (int)y ), 3, cv::Scalar( 0, 0, 255 ), 5 ); } } } // poseの表示 const auto pose_psi = user.getPose(nite::POSE_PSI); if( pose_psi.isHeld() || pose_psi.isEntered() ) { auto center = user.getCenterOfMass(); float x = 0, y = 0; userTracker.convertJointCoordinatesToDepth(center.x, center.y, center.z, &x, &y); cv::putText(image, "PSI", cv::Point2f(x,y), cv::FONT_HERSHEY_SIMPLEX, 2, cv::Scalar(0xFF,0xFF,0xFF)); } const auto pose_cross = user.getPose(nite::POSE_CROSSED_HANDS); if( pose_cross.isHeld() || pose_cross.isEntered() ){ auto center = user.getCenterOfMass(); float x = 0, y = 0; userTracker.convertJointCoordinatesToDepth(center.x, center.y, center.z, &x, &y); cv::putText(image, "Cross", cv::Point2f(x,y), cv::FONT_HERSHEY_COMPLEX, 2, cv::Scalar(0xFF,0xFF,0xFF)); } } } }
void PlayerTracker::onNewFrame(nite::UserTracker& userTracker) { { const juce::ScopedLock sL(trackerAccess); userTracker.readFrame(&userTrackerFrame); } if (niteRc != nite::STATUS_OK) { return; } const nite::Array<nite::UserData>& users = userTrackerFrame.getUsers(); for (int i = 0; i < users.getSize(); ++i) { const nite::UserData& user = users[i]; updateUserState(user,userTrackerFrame.getTimestamp()); if (user.isNew()) { userTracker.startSkeletonTracking(user.getId()); userTracker.setSkeletonSmoothingFactor(.85f); } else if (user.getSkeleton().getState() == nite::SKELETON_TRACKED) { //If hands positions have not enough confidence, this frame is skipped if (! handsTracker.update(user.getSkeleton())) return; if (transportGesture.checkTransportGesture(handsTracker, user.getSkeleton())) { if (transportGesture.getTransportStatus() == TransportGesture::PLAY) { activateMusicalGestureDetection(); sequencer->play(); } else if (transportGesture.getTransportStatus() == TransportGesture::PAUSE) { deactivateMusicalGestureDetection(); sequencer->pause(); } else if (transportGesture.getTransportStatus() == TransportGesture::STOP) { deactivateMusicalGestureDetection(); sequencer->stop(); } } //Detect expression changes if (musicalGestureDetectionActivated && expressionGesture.checkExpressionGesture(handsTracker, user.getSkeleton())) { sequencer->setExpression(expressionGesture.getExpressionDetected()); } //Detect tempo changes if (musicalGestureDetectionActivated && tempoGesture.checkTempoGesture(handsTracker, user.getSkeleton())) { sequencer->setTempo(tempoGesture.getTempo()); } //Send hands position to game (display hands as spheres) Sim::postEvent(Sim::getRootGroup(), new HandsMove(handsTracker.torqueCoordinatesLeftHand, handsTracker.torqueCoordinatesRightHand), -1); } } }
// EXPORT FUNCTION:DrawDepthMap() __declspec(dllexport) void __stdcall OpenNIDrawDepthMap( bool waitflag ) { nite::UserTrackerFrameRef mUserFrame; if( g_UserTracker.readFrame( &mUserFrame ) == nite::STATUS_OK ) { const nite::UserMap& rUserMap = mUserFrame.getUserMap(); const nite::UserId* pLabels = rUserMap.getPixels(); openni::VideoFrameRef mDepthMap = mUserFrame.getDepthFrame(); const openni::DepthPixel* pDepth = static_cast<const openni::DepthPixel*>( mDepthMap.getData() ); int iXRes = mDepthMap.getWidth(), iYRes = mDepthMap.getHeight(); D3DLOCKED_RECT LPdest; DepthTex->LockRect(0,&LPdest,NULL, 0); UCHAR *pDestImage=(UCHAR*)LPdest.pBits; // Calculate the accumulative histogram ZeroMemory( g_pDepthHist, MAX_DEPTH * sizeof(float) ); UINT nValue=0; UINT nNumberOfPoints = 0; for( int nY = 0; nY < iYRes; ++ nY ) { for( int nX = 0; nX < iXRes; ++ nX ) { nValue = *pDepth; if(nValue !=0) { g_pDepthHist[nValue]++; nNumberOfPoints++; } pDepth++; } } for( int nIndex = 1; nIndex < MAX_DEPTH; nIndex++ ) { g_pDepthHist[nIndex] += g_pDepthHist[nIndex-1]; } if( nNumberOfPoints ) { for( int nIndex = 1; nIndex < MAX_DEPTH; nIndex++ ) { g_pDepthHist[nIndex] = (float)((UINT)(256 * (1.0f - (g_pDepthHist[nIndex] / nNumberOfPoints)))); } } UINT nHistValue = 0; if( g_bDrawPixels ) { // Prepare the texture map for( int nY = 0; nY < iYRes; nY += 4 ) { for( int nX=0; nX < iXRes; nX += 4 ) { pDestImage[0] = 0; pDestImage[1] = 0; pDestImage[2] = 0; pDestImage[3] = 0; if( g_bDrawBackground ) { nValue = *pDepth; nite::UserId label = *pLabels; int nColorID = label % NCOLORS; if( label == 0 ) nColorID = NCOLORS; if(nValue != 0) { nHistValue = (UINT)(g_pDepthHist[nValue]); pDestImage[0] = (UINT)(nHistValue * Colors[nColorID][0]); pDestImage[1] = (UINT)(nHistValue * Colors[nColorID][1]); pDestImage[2] = (UINT)(nHistValue * Colors[nColorID][2]); pDestImage[3] = 255; } } pDepth += 4; pLabels += 4; pDestImage += 4; } int pg = iXRes * 3; pDepth += pg; pLabels += pg; pDestImage += (texWidth - iXRes)*4+pg; } } else { memset( LPdest.pBits, 0, 4 * 2 * iXRes * iYRes ); } DepthTex->UnlockRect(0); const nite::Array<nite::UserData>& aUsers = mUserFrame.getUsers(); for( int iIdx = 0; iIdx < aUsers.getSize(); ++ iIdx ) { const nite::UserData& rUser = aUsers[iIdx]; if( rUser.isNew() ) { g_UserTracker.startPoseDetection( rUser.getId(), nite::POSE_PSI ); } else { const nite::PoseData& rPose = rUser.getPose( nite::POSE_PSI ); if( rPose.isEntered() ) { g_UserTracker.stopPoseDetection( rUser.getId(), nite::POSE_PSI ); g_UserTracker.startSkeletonTracking( rUser.getId() ); } const nite::Skeleton& rSkeleton = rUser.getSkeleton(); if( rSkeleton.getState() == nite::SKELETON_TRACKED ) { if( TrCount[iIdx] < 4 ) { TrCount[iIdx]++; if( TrCount[iIdx] == 4 ) { TrackingF = true; const nite::Point3f& rPos = rSkeleton.getJoint( nite::JOINT_TORSO ).getPosition(); g_BP_Zero.x = rPos.x; g_BP_Zero.z = rPos.z; g_BP_Zero.y = float( rSkeleton.getJoint( nite::JOINT_LEFT_HIP ).getPosition().y + rSkeleton.getJoint( nite::JOINT_RIGHT_HIP ).getPosition().y ) / 2; } } PosCalc( rSkeleton, nite::JOINT_TORSO, &BP_Vector[0] ); PosCalc( rSkeleton, nite::JOINT_NECK, &BP_Vector[1]); PosCalc( rSkeleton, nite::JOINT_HEAD, &BP_Vector[2]); PosCalc( rSkeleton, nite::JOINT_LEFT_SHOULDER, &BP_Vector[3]); PosCalc( rSkeleton, nite::JOINT_LEFT_ELBOW, &BP_Vector[4]); PosCalc( rSkeleton, nite::JOINT_RIGHT_SHOULDER, &BP_Vector[6]); PosCalc( rSkeleton, nite::JOINT_RIGHT_ELBOW, &BP_Vector[7]); PosCalc( rSkeleton, nite::JOINT_LEFT_HIP, &BP_Vector[9]); PosCalc( rSkeleton, nite::JOINT_LEFT_KNEE, &BP_Vector[10]); PosCalc( rSkeleton, nite::JOINT_LEFT_FOOT, &BP_Vector[11]); PosCalc( rSkeleton, nite::JOINT_RIGHT_HIP, &BP_Vector[12]); PosCalc( rSkeleton, nite::JOINT_RIGHT_KNEE, &BP_Vector[13]); PosCalc( rSkeleton, nite::JOINT_RIGHT_FOOT, &BP_Vector[14]); PosCalc( rSkeleton, nite::JOINT_TORSO, &BP_Vector[15]); PosCalc( rSkeleton, nite::JOINT_LEFT_HAND, &BP_Vector[16]); PosCalc( rSkeleton, nite::JOINT_RIGHT_HAND, &BP_Vector[17]); //PosCalc( rSkeleton, nite::XN_SKEL_LEFT_WRIST, &BP_Vector[5]); //PosCalc( rSkeleton, nite::XN_SKEL_RIGHT_WRIST, &BP_Vector[8]); BP_Vector[5] = BP_Vector[16]; BP_Vector[8] = BP_Vector[17]; BP_Vector[0].y = ( BP_Vector[9].y + BP_Vector[12].y ) / 2.0f; break; } else { TrCount[iIdx]=0; } } } } }