예제 #1
0
//--------------------------------------------------------------
void testApp::update()
{
	float t = fmodf(ofGetElapsedTimef(), abc.getMaxTime());
	
	// update alemblic reader with time in sec
	abc.setTime(t);
}
예제 #2
0
	void update()
	{
		float abc_range = (abc.getMaxTime() - abc.getMinTime());
		float t = fmodf(ofGetElapsedTimef(), abc_range) + abc.getMinTime();
		abc.setTime(t);
		
		abc.get("ClonerShape", mesh);
		
		updateMesh(mesh);
		
		light0.orbit(ofGetElapsedTimef() * 10, 0, 2000);
		light1.orbit(ofGetElapsedTimef() * -20, 60, 2000);
	}
예제 #3
0
//--------------------------------------------------------------
void testApp::update()
{
	float t = fmodf(ofGetElapsedTimef(), abc.getMaxTime());
	abc.setTime(t);
}
예제 #4
0
void ofApp::draw(){
    
    
#ifndef NO_ALEMBIC
    float t = currentFrame / 24.0;
    if (t > abc.getMaxTime()){
        t = abc.getMaxTime();
    }
    abc.setTime(t);
#endif
    
	targetFbo.begin();
    ofViewport(ofRectangle(0,0,1920, 1080));
    
    
	ofClear(0,0,0,0);
    glClear(GL_DEPTH);
    
    
    CM.cameraStart();
    
    
    CM.drawCameraInternals(frame.img, frame.mask, backgroundPlate);

   
    ofPushMatrix();
        ofScale(-scaleFac,scaleFac,scaleFac);
        ofTranslate(ofVec3f(-adjustments->x,adjustments->y,adjustments->z));
        
        drawMesh(frame.head, ofColor::darkGoldenRod);
        drawMesh(frame.rightEye, ofColor::red);
        drawMesh(frame.leftEye, ofColor::blue);
        
        ofPushStyle();
        
        //ofScale(10,10,10);
        ofNoFill();
        ofNode n;
        FDM.getOrientation(frame, n);
        n.draw();
        ofSetColor(255);
        ofMatrix4x4 mat = n.getGlobalTransformMatrix();
        ofMultMatrix(mat);
		if(drawFaceBox){
			ofBoxPrimitive(100, 100, 100).draw();
		}

        
        ofPopStyle();
	ofPopMatrix();

    
    ofPolyline curve;

#ifndef NO_ALEMBIC
    vector<ofPolyline> curvesMe;
    abc.get("SplineSpline", curvesMe);
#endif
    
    
    
    
    
    ofSetColor(ofColor::white);

	////////////////
    
	ofDisableDepthTest();
    CM.cameraEnd();
    ofEnableAlphaBlending();
	targetFbo.end();
    targetFbo.getTextureReference().drawSubsection(0, 0, 1920/2, 1080/2, 0, targetFbo.getHeight() - 1080, 1920, 1080);
    gui.draw();
    
    
    //FDM.maskStandIn.draw(mouseX, mouseY);
}