//============================================================================= // NodeMaterialOrig //============================================================================= NodeMaterialOrig::NodeMaterialOrig( Ogre::SceneNode* sceneNode ) : NodeMaterial(), _sceneNode( sceneNode ) { for( Ogre::SceneNode::ObjectIterator it = sceneNode->getAttachedObjectIterator() ; it.hasMoreElements() ; it.moveNext() ) { Ogre::MovableObject * currentMO = it.peekNextValue() ; if ( currentMO->getMovableType() == Ogre::EntityFactory::FACTORY_TYPE_NAME ) { //OMTRACEID( "DEBUG", "Create entity " << currentMO->getName() ) ; _entities[ it.peekNextKey() ] = new EntityMaterialOrig( static_cast< Ogre::Entity *> ( currentMO ) ) ; } } for( Ogre::Node::ChildNodeIterator it = sceneNode->getChildIterator() ; it.hasMoreElements() ; it.moveNext() ) { Ogre::SceneNode* childSceneNode = static_cast< Ogre::SceneNode* >( it.peekNextValue() ) ; //OMTRACEID( "DEBUG", "Create ChildSceneNode " << childSceneNode->getName() ) ; NodeMaterialOrig* child = new NodeMaterialOrig( childSceneNode ) ; _childs.push_back( child ) ; } }
void Objects::clearSceneNode (Ogre::SceneNode *node) { for (int i=node->numAttachedObjects()-1; i>=0; --i) { Ogre::MovableObject *object = node->getAttachedObject (i); // for entities, destroy any objects attached to bones if (object->getTypeFlags () == Ogre::SceneManager::ENTITY_TYPE_MASK) { Ogre::Entity* ent = static_cast<Ogre::Entity*>(object); Ogre::Entity::ChildObjectListIterator children = ent->getAttachedObjectIterator (); while (children.hasMoreElements()) { mRenderer.getScene ()->destroyMovableObject (children.getNext ()); } } node->detachObject (object); mRenderer.getScene()->destroyMovableObject (object); } Ogre::Node::ChildNodeIterator it = node->getChildIterator (); while (it.hasMoreElements ()) { clearSceneNode(static_cast<Ogre::SceneNode*>(it.getNext ())); } }
void RendererSystemComponent::DestroySceneNode(Ogre::SceneNode* sceneNode) { Ogre::Node::ChildNodeIterator children = sceneNode->getChildIterator(); while(children.hasMoreElements()) { SceneNode* childSceneNode = static_cast<SceneNode*>(children.getNext()); this->DestroySceneNode(childSceneNode); } SceneNode::ObjectIterator objects = sceneNode->getAttachedObjectIterator(); while(objects.hasMoreElements()) { MovableObject* object = objects.getNext(); if(object->getMovableType() == EntityFactory::FACTORY_TYPE_NAME) { Entity* entity = m_scene->GetSceneManager()->getEntity(object->getName()); Ogre::Entity::ChildObjectListIterator childObjects = entity->getAttachedObjectIterator(); while(childObjects.hasMoreElements()) { m_scene->GetSceneManager()->destroyMovableObject(childObjects.getNext()); } } m_scene->GetSceneManager()->destroyMovableObject(object); } sceneNode->removeAndDestroyAllChildren(); }
//------------------------------------------------------------ /*static*/ void SceneFactoryInterface::destroySceneNodeAndObjects(Ogre::SceneNode *&osn) { if( osn == 0 )return; unsigned short objectCount = osn->numAttachedObjects(); for( unsigned short i = 0; i < objectCount; ++i ) { Ogre::MovableObject* obj = osn->detachObject(i); obj->_getManager()->destroyMovableObject(obj); } Ogre::Node::ChildNodeIterator iter = osn->getChildIterator(); while( iter.hasMoreElements() ) { Ogre::SceneNode* node = static_cast< Ogre::SceneNode* >( iter.getNext() ); destroySceneNodeAndObjects(node); } osn->removeAndDestroyAllChildren(); osn->getCreator()->destroySceneNode(osn); osn = 0; }
static void updateBoneTree(const Ogre::SkeletonInstance *skelsrc, Ogre::Bone *bone) { if(skelsrc->hasBone(bone->getName())) { Ogre::Bone *srcbone = skelsrc->getBone(bone->getName()); if(!srcbone->getParent() || !bone->getParent()) { bone->setOrientation(srcbone->getOrientation()); bone->setPosition(srcbone->getPosition()); bone->setScale(srcbone->getScale()); } else { bone->_setDerivedOrientation(srcbone->_getDerivedOrientation()); bone->_setDerivedPosition(srcbone->_getDerivedPosition()); bone->setScale(Ogre::Vector3::UNIT_SCALE); } } Ogre::Node::ChildNodeIterator boneiter = bone->getChildIterator(); while(boneiter.hasMoreElements()) updateBoneTree(skelsrc, static_cast<Ogre::Bone*>(boneiter.getNext())); }
void IKChain::Initialize() { // Get skeleton root Ogre::Bone Ogre::Bone* oBoneRoot = mOgreSkeleton->getRootBone(); Ogre::Vector3 vecBonePos = oBoneRoot->getPosition(); oBoneRoot->setManuallyControlled(true); // Create IK root mIKRoot = new IKJoint(oBoneRoot, NULL, oBoneRoot->getPosition().x + mMeshNode->getPosition().x, oBoneRoot->getPosition().y + mMeshNode->getPosition().y, oBoneRoot->getPosition().z + mMeshNode->getPosition().z); // Keep track of previously processed Ogre::Bone IKJoint* oLastIKJoint = mIKRoot; // Current Ogre::Bone Ogre::Bone* oCurrentBone = oBoneRoot; cout << "Current Ogre::Bone: " << oCurrentBone->getName() << endl; mJointCount = 1; // Ogre::Bone iterator Ogre::Node::ChildNodeIterator oIterator = oCurrentBone->getChildIterator(); Ogre::Vector3 vecParent = oBoneRoot->_getDerivedPosition(); while ( oIterator.hasMoreElements() ) { oCurrentBone = (Ogre::Bone*)oIterator.getNext(); oCurrentBone->setManuallyControlled(true); cout << "Current Ogre::Bone: " << oCurrentBone->getName() << endl; Ogre::Vector3 vecDerived = oCurrentBone->_getDerivedPosition(); Ogre::Vector3 vecJointPos = oCurrentBone->_getDerivedPosition() + mMeshNode->getPosition(); vecBonePos = oCurrentBone->getPosition(); IKJoint* oNewJoint = new IKJoint(oCurrentBone, oLastIKJoint, vecJointPos.x, vecJointPos.y, vecJointPos.z); oLastIKJoint->SetChild(oNewJoint); oLastIKJoint = oNewJoint; oIterator = oCurrentBone->getChildIterator(); mJointCount++; mChainLength += vecParent.distance(oCurrentBone->_getDerivedPosition()); vecParent = oCurrentBone->_getDerivedPosition(); } mChainLength = mChainLength; mIKEffector = oLastIKJoint; cout << "Ogre::Bone count is " << mJointCount << endl; }
void CsCameraManager::Load (Ogre::SceneNode* ogreScene) { UnLoad(); SetupDefaultCamera(); if (ogreScene == NULL) return; Ogre::Node::ChildNodeIterator it = ogreScene->getChildIterator(); Ogre::SceneNode *tempNode; while (it.hasMoreElements()) { tempNode = static_cast <Ogre::SceneNode*> (it.getNext()); assert(tempNode); if ((tempNode->getName().find("Camera")) != std::string::npos) { ogreScene->removeChild(tempNode); if (tempNode->getName().find("Free") != std::string::npos) AddCamera((Ogre::Camera*)tempNode->getAttachedObject(0), Chaos::FREE_CAMERA); else if (tempNode->getName().find("Track") != std::string::npos) AddCamera((Ogre::Camera*)tempNode->getAttachedObject(0), Chaos::TRACK_CAMERA); else if (tempNode->getName().find("Chase") != std::string::npos) { AddCamera((Ogre::Camera*)tempNode->getAttachedObject(0), Chaos::CHASE_CAMERA); if (tempNode->getName().find("001") != std::string::npos) { mCurrentCamera = mCameraList.size() - 1; ApplyCamera(); } } else if (tempNode->getName().find("Cockpit") != std::string::npos) AddCamera((Ogre::Camera*)tempNode->getAttachedObject(0), Chaos::COCKPIT_CAMERA); } } mCurrentCamera = 0; ApplyCamera(); }
void CSaveSceneView::SceneNodeExplore(Ogre::SceneNode *SceneNode) { Ogre::Entity *Entity = NULL; Ogre::Camera *Camera = NULL; Ogre::Light *Light = NULL; Ogre::ParticleSystem *ParticleSystem = NULL; Ogre::ManualObject *ManualObject = NULL; Ogre::BillboardSet *BillboardSet = NULL; xmlTextWriterStartElement(m_XmlWriter, BAD_CAST "SceneNode"); Ogre::String SceneNodeName = SceneNode->getName(); xmlTextWriterWriteAttribute(m_XmlWriter, BAD_CAST "SceneNodeName", BAD_CAST SceneNodeName.c_str()); Ogre::SceneNode::ObjectIterator obji = SceneNode->getAttachedObjectIterator(); while (obji.hasMoreElements()) { Ogre::MovableObject* mobj = obji.getNext(); Ogre::String Type = mobj->getMovableType(); if (Type == "Entity") { Entity = (Ogre::Entity *)(mobj); Ogre::String EntityName = Entity->getName(); xmlTextWriterStartElement(m_XmlWriter, BAD_CAST "Entity"); xmlTextWriterWriteAttribute(m_XmlWriter, BAD_CAST "EntityName", BAD_CAST EntityName.c_str()); Ogre::MeshPtr Mesh = Entity->getMesh(); Ogre::String MeshName = Mesh->getName(); xmlTextWriterWriteAttribute(m_XmlWriter, BAD_CAST "MeshName", BAD_CAST MeshName.c_str()); xmlTextWriterEndElement(m_XmlWriter); } if (Type == "Camera") { Camera = (Ogre::Camera *)(mobj); Ogre::String CameraName = Camera->getName(); xmlTextWriterStartElement(m_XmlWriter, BAD_CAST "Camera"); xmlTextWriterWriteAttribute(m_XmlWriter, BAD_CAST "CameraName", BAD_CAST CameraName.c_str()); Ogre::Vector3 CameraPosition = Camera->getPosition(); xmlTextWriterWriteFormatAttribute(m_XmlWriter, BAD_CAST "XPosition", "%f",CameraPosition.x); xmlTextWriterWriteFormatAttribute(m_XmlWriter, BAD_CAST "YPosition", "%f",CameraPosition.y); xmlTextWriterWriteFormatAttribute(m_XmlWriter, BAD_CAST "ZPosition", "%f",CameraPosition.z); Ogre::Vector3 CameraDirection = Camera->getDirection(); xmlTextWriterWriteFormatAttribute(m_XmlWriter, BAD_CAST "XDirection", "%f",CameraDirection.x); xmlTextWriterWriteFormatAttribute(m_XmlWriter, BAD_CAST "YDirection", "%f",CameraDirection.y); xmlTextWriterWriteFormatAttribute(m_XmlWriter, BAD_CAST "ZDirection", "%f",CameraDirection.z); xmlTextWriterEndElement(m_XmlWriter); } if (Type == "Light") { Light = (Ogre::Light *)(mobj); } if (Type == "ParticleSystem") { ParticleSystem = (Ogre::ParticleSystem *)(mobj); } if (Type == "ManualObject") { ManualObject = (Ogre::ManualObject *)(mobj); } if (Type == "BillboardSet") { BillboardSet = (Ogre::BillboardSet *)(mobj); } } Ogre::Node::ChildNodeIterator nodei = SceneNode->getChildIterator(); while (nodei.hasMoreElements()) { Ogre::SceneNode* node = (Ogre::SceneNode*)(nodei.getNext()); // Add this subnode and its children... SceneNodeExplore(node); } xmlTextWriterEndElement(m_XmlWriter); //end SceneNode }